sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Malaya
1 infantry moved from Shan State to Malaya
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 4 submarines in 45 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Malaya to Burma
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Malaya
1 infantry moved from Shan State to Malaya
1 submarine moved from 54 Sea Zone to 45 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 4 submarines in 45 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Malaya, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters moved from Malaya to Burma
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 80 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,00
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
4 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 armour moved from Romania to Ukraine
2 mech_infantrys moved from Romania to Ukraine
9 armour, 5 artilleries, 17 infantry and 10 mech_infantrys moved from Western Ukraine to Ukraine
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Germany to United Kingdom
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from Baltic States to Belarus
2 fighters and 5 tactical_bombers moved from Western Ukraine to Belarus
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 10 armour, 5 artilleries, 17 infantry and 14 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 10 armour, 5 artilleries, 17 infantry and 14 mech_infantrys in Ukraine, round 2 : 13/46 hits, 12,67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1,33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 10 armour, 5 artilleries, 14 infantry and 14 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Belarus
Germans attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 5 tactical_bombers in Belarus, round 2 : 4/8 hits, 4,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from France to Holland Belgium
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from Baltic States to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
1 artillery moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Belarus to Slovakia Hungary
1 fighter moved from Belarus to Slovakia Hungary
1 fighter and 4 tactical_bombers moved from Belarus to Romania
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
8 mech_infantrys and 1 tactical_bomber placed in Romania
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
British AA : 0,67
Russians regular : 1,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Belarus
2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Kazakhstan
7 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Iraq to 80 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
6 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Amur to Siberia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
Place Units - Russians
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0,50
Germans regular : 0,67
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 carriers moved from 39 Sea Zone to 37 Sea Zone
4 fighters moved from 39 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to India
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangsi to Shan State
3 mech_infantrys moved from Kiangsu to Hunan
4 fighters moved from 37 Sea Zone to Malaya
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0,33 expected hits
Bombing raid in India rolls: 4,4 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 4 fighters and 1 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Malaya, round 2 : 2/6 hits, 2,67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
4 fighters moved from Malaya to 37 Sea Zone
3 fighters moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 bombers moved from India to Kwangsi
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 transport placed in 19 Sea Zone
1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,67
Japanese regular : 2,00
UK_Pacific AA : -0,33
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 carriers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : -2,00
Japanese regular : -0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 carriers and 4 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to 33 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
1 fighter moved from 91 Sea Zone to Scotland
3 fighters moved from Gibraltar to Scotland
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Tunisia to Algeria
3 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
Combat - British
Battle in Normandy Bordeaux
Battle in Scotland
British attack with 4 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 4 fighters and 2 infantry in Scotland, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 4 fighters and 1 infantry in Scotland, round 3 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Normandy Bordeaux from Germans, taking Scotland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 1 fighter and 4 infantry
Japanese defend with 4 mech_infantrys
British roll dice for 1 fighter and 4 infantry in Shan State, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
British roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Shan State
1 fighter owned by the British retreated
1 infantry owned by the British retreated to Burma
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from 80 Sea Zone to India
1 tactical_bomber moved from Persia to India
3 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 infantry moved from Morocco to Algeria
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter moved from 80 Sea Zone to Trans-Jordan
5 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Shan State to India
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in Quebec
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -2,00
Japanese regular : 0,67
Germans regular : -0,33
British regular : -1,83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
@martin good morning Trulpen, do you scramble from Gibraltar?
@martin said in L21 #2 Martin (X) vs trulpen (A+30) OOB:
@martin good morning Trulpen, do you scramble from Gibraltar?
Not if there’s a lot of overforce and bad odds, but can look at it in a little while.
A pretty close call, but I won’t scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Cyprus
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Cyprus, round 2 : 1/4 hits, 1,00 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus
Italians roll dice for 1 artillery and 2 infantry in Cyprus, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : 2,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 45 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 2 carriers, 4 fighters, 1 submarine and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 carriers and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 carriers and 1 transport in 37 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 4 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 2 carriers and 1 transport in 37 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 5 : 1/4 hits, 1,33 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 carrier and 1 transport in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 6 : 2/4 hits, 1,33 expected hits
1 transport owned by the Japanese and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 45
Casualties for Japanese: 2 carriers, 1 submarine and 1 transport
4 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Gibraltar to 111 Sea Zone
Combat - French
Battle in 111 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - French
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -2,67
ANZAC regular : -0,67
Assumed that the sub would fight, doing it’s best to save the carriers. That’s what I would’ve chosen anyway on defence, without a doubt.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 4 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Bessarabia to Ukraine
8 mech_infantrys moved from Romania to Ukraine
5 tactical_bombers moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Holland Belgium to Ukraine
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from Holland Belgium to Western Germany
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Germans
2 armour and 1 tactical_bomber placed in Novgorod
2 armour and 1 infantry placed in Ukraine
2 mech_infantrys placed in Romania
1 artillery and 1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Italian Somaliland
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Italian Somaliland from Italians, taking Archangel from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Italian Somaliland
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Italian Somaliland from Italians, taking Archangel from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from 76 Sea Zone to Italian Somaliland
2 infantry moved from Vologda to Archangel
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
Combat - Russians
Battle in Italian Somaliland
Battle in Archangel
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Italian Somaliland from Italians, taking Archangel from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
3 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 3 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Alexandria
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 2,17
Changed 2 NCM.
1 inf to Tambov instead of Kaz.
1 sub to z92.