TripleA Manual Gamesave Post: Americans round 18
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 submarine moved from 13 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Battle in Line Islands
Battle in Johnston Island
Battle in Midway
Battle in 32 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 submarines, 2 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 32 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 2 tactical_bombers and 2 transports in 32 Sea Zone, round 2 : 8/16 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 3 carriers and 1 cruiser in 32 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Japanese roll dice for 4 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,50
Savegame