@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Overlooked the US Marine on in CUS; should have blocked SZ 29 also. That massive error will prolong things.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Central America to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 28 Sea Zone
1 marine moved from 28 Sea Zone to Hawaiian Islands
4 fighters moved from 11 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 11 Sea Zone to 13 Sea Zone
Americans take 11 Sea Zone from Japanese
1 submarine moved from 91 Sea Zone to 12 Sea Zone
2 fighters moved from 91 Sea Zone to 13 Sea Zone
2 fighters moved from Western United States to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 carrier moved from 104 Sea Zone to 12 Sea Zone
1 fighter moved from 91 Sea Zone to 13 Sea Zone
1 fighter moved from 91 Sea Zone to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 13 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 13 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 marine and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 28 Sea Zone
1 destroyer moved from 66 Sea Zone to 28 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 2 carriers, 4 infantry and 3 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 4 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Central America to Central United States
1 aaGun moved from Southeast Mexico to Central United States
4 infantry moved from Southeast Mexico to Central United States
1 fighter moved from 12 Sea Zone to 28 Sea Zone
4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 28 Sea Zone
3 fighters moved from 13 Sea Zone to 28 Sea Zone
2 fighters moved from 13 Sea Zone to Western United States
7 fighters moved from Poland to Slovakia Hungary
1 transport moved from 104 Sea Zone to 66 Sea Zone
2 infantry moved from Central America to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 12 Sea Zone
1 transport moved from 104 Sea Zone to 66 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 artillery and 2 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer and 5 submarines placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,3,6,3,2,5,1,1,6,1,2
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
13 artilleries, 1 fighter and 26 infantry moved from Hunan to Kiangsi
Place Units - Chinese
8 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yes, would’ve been worth a carrier to block the entrance to Hawaii.
Exactly, what is a CV compared to a sure victory and restful sleep.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Central America to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 28 Sea Zone
1 marine moved from 28 Sea Zone to Hawaiian Islands
4 fighters moved from 11 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 11 Sea Zone to 13 Sea Zone
Americans take 11 Sea Zone from Japanese
1 submarine moved from 91 Sea Zone to 12 Sea Zone
2 fighters moved from 91 Sea Zone to 13 Sea Zone
2 fighters moved from Western United States to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 carrier moved from 104 Sea Zone to 12 Sea Zone
1 fighter moved from 91 Sea Zone to 13 Sea Zone
1 fighter moved from 91 Sea Zone to 12 Sea Zone
1 destroyer moved from 11 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 5 fighters in 13 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 cruiser in 13 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 13 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 submarine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 cruiser
Battle in Hawaiian Islands
Americans attack with 4 fighters, 1 marine and 2 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 1 marine
Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
3 carriers moved from 91 Sea Zone to 28 Sea Zone
1 destroyer moved from 66 Sea Zone to 28 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 11 Sea Zone
2 artilleries, 2 carriers, 4 infantry and 3 transports moved from 11 Sea Zone to 28 Sea Zone
2 artilleries and 4 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Central America to Central United States
1 aaGun moved from Southeast Mexico to Central United States
4 infantry moved from Southeast Mexico to Central United States
1 fighter moved from 12 Sea Zone to 28 Sea Zone
4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 28 Sea Zone
3 fighters moved from 13 Sea Zone to 28 Sea Zone
2 fighters moved from 13 Sea Zone to Western United States
7 fighters moved from Poland to Slovakia Hungary
1 transport moved from 104 Sea Zone to 66 Sea Zone
2 infantry moved from Central America to 66 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 12 Sea Zone
1 transport moved from 104 Sea Zone to 66 Sea Zone
1 infantry moved from Central America to Southeast Mexico
1 artillery and 2 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone
1 destroyer and 5 submarines placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 6,3,6,3,2,5,1,1,6,1,2
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
13 artilleries, 1 fighter and 26 infantry moved from Hunan to Kiangsi
Place Units - Chinese
8 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 armour and 3 mech_infantrys moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 marine, 4 submarines and 1 tactical_bomber moved from 79 Sea Zone to 40 Sea Zone
1 marine moved from 40 Sea Zone to Eastern India
1 infantry moved from Eastern India to Burma
2 fighters and 2 tactical_bombers moved from Hunan to Eastern India
1 fighter moved from Eastern India to 40 Sea Zone
1 destroyer moved from 39 Sea Zone to 40 Sea Zone
1 fighter moved from Egypt to 40 Sea Zone
8 fighters moved from Poland to Slovakia Hungary
1 armour, 2 infantry and 1 mech_infantry moved from Quebec to 109 Sea Zone
2 fighters moved from Egypt to Slovakia Hungary
1 fighter moved from United Kingdom to Scotland
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to United Kingdom
Place Units - British
1 factory_minor placed in Southern Persia
1 fighter and 1 infantry placed in Egypt
1 artillery placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,6,5,5,4,5,4
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans regular : -1,17
Japanese regular : -0,50
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Exactly, what is a CV compared to a sure victory and restful sleep.
My plan was that if you attacked both Shan and Malaya I would be able to crush Kwangtung, but looking at it now I think it would’ve been very difficult, despite a triple-attack from Ch/UK/R, and likely a game loss.
Kiangsu would also be an alternative, but probably even less likely.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 5 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Syria to Iraq
Italians take Iraq from British
Combat - Italians
Non Combat Move - Italians
1 transport moved from 101 Sea Zone to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 marine moved from Crete to 101 Sea Zone
1 marine moved from Cyprus to 101 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 marines moved from 101 Sea Zone to 97 Sea Zone
2 marines moved from 97 Sea Zone to Southern Italy
1 aaGun and 2 armour moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Austria
1 fighter moved from Gibraltar to Malta
1 armour and 1 mech_infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
5 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 17
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Western United States to 11 Sea Zone
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Syria from Italians to French
EDIT: Turning off Edit Mode
1 destroyer moved from 42 Sea Zone to 40 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
4 fighters and 6 tactical_bombers moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 6 tactical_bombers in Poland, round 2 : 4/11 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Northern Italy to Southern France
1 artillery, 3 fighters and 8 infantry moved from Western Germany to Germany
4 fighters moved from Poland to Germany
3 tactical_bombers moved from Poland to France
3 tactical_bombers moved from Poland to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 submarine moved from 108 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
Place Units - Germans
10 artilleries placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 10 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
4 fighters and 6 tactical_bombers moved from Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 4 fighters, 1 infantry and 6 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 4 fighters, 1 infantry and 6 tactical_bombers in Poland, round 2 : 4/11 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 4 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 artillery moved from Northern Italy to Southern France
1 artillery, 3 fighters and 8 infantry moved from Western Germany to Germany
4 fighters moved from Poland to Germany
3 tactical_bombers moved from Poland to France
3 tactical_bombers moved from Poland to Western Germany
2 aaGuns moved from Germany to Western Germany
1 infantry moved from France to Western Germany
1 submarine moved from 94 Sea Zone to 85 Sea Zone
1 submarine moved from 108 Sea Zone to 116 Sea Zone
1 submarine moved from 128 Sea Zone to 116 Sea Zone
Place Units - Germans
10 artilleries placed in Germany
1 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
EDIT: Adding units owned by Germans to Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 factory_minors, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Chahar
2 infantry moved from Baltic States to Poland
2 infantry moved from Slovakia Hungary to Austria
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 2 tactical_bombers moved from Northern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Belarus to Austria
2 fighters and 2 tactical_bombers moved from Leningrad to Austria
2 bombers moved from Leningrad to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Poland
1 bomber moved from Russia to Poland
2 fighters moved from Russia to Poland
1 fighter moved from Leningrad to Austria
Combat - Russians
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Austria
Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Austria, round 2 : 3/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Austria
Russians win, taking Austria from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
4 fighters and 3 tactical_bombers moved from Austria to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Baltic States
1 armour moved from Northern Belarus to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Northern Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
1 aaGun, 2 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 airfield and 1 factory_minor placed in Slovakia Hungary
1 factory_minor placed in Romania
1 armour placed in Russia
1 fighter placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,1
Russians collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 90 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,33
Germans AA : -0,33
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 2 factory_minors, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Chahar
2 infantry moved from Baltic States to Poland
2 infantry moved from Slovakia Hungary to Austria
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
2 infantry moved from Slovakia Hungary to Yugoslavia
2 fighters and 2 tactical_bombers moved from Northern Belarus to Yugoslavia
1 fighter and 1 tactical_bomber moved from Northern Belarus to Austria
2 fighters and 2 tactical_bombers moved from Leningrad to Austria
2 bombers moved from Leningrad to Western Germany
1 fighter and 1 tactical_bomber moved from Leningrad to Poland
1 bomber moved from Russia to Poland
2 fighters moved from Russia to Poland
1 fighter moved from Leningrad to Austria
Combat - Russians
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in Austria
Russians attack with 4 fighters, 2 infantry and 3 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Austria, round 2 : 3/9 hits, 4,33 expected hits
Germans roll dice for 1 infantry in Austria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Austria
Russians win, taking Austria from Germans with 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 4/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Chahar
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
4 fighters and 3 tactical_bombers moved from Austria to Slovakia Hungary
2 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Poland to Slovakia Hungary
2 bombers moved from Western Germany to Slovakia Hungary
2 infantry moved from Leningrad to Baltic States
1 infantry moved from Leningrad to Baltic States
1 armour moved from Northern Belarus to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Russia to Northern Belarus
1 armour, 3 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Tsinghai
2 artilleries and 5 infantry moved from Southern Manchuria to Jehol
1 aaGun, 2 artilleries and 7 infantry moved from Northern Manchuria to Southern Manchuria
3 infantry moved from Amur to Northern Manchuria
Place Units - Russians
1 airfield and 1 factory_minor placed in Slovakia Hungary
1 factory_minor placed in Romania
1 armour placed in Russia
1 fighter placed in Russia
3 infantry placed in Leningrad
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,1
Russians collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 68 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 70 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 72 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vyborg: 3 artilleries and 6 infantry
EDIT: Adding units owned by Russians to Finland: 3 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,33
Italians regular : -0,33
Germans AA : -0,33
Germans regular : 0,33
Russians regular : -1,67
Offensive in Finland.
@trulpen said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Offensive in Finland.
Looking at it now after sleeping. Crazy idea. Skip it. Go with the first post instead with only 1 inf in Finland.
Maybe not crazy, but likely bad and unnecessary.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 marine moved from Shan State to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from Kwangtung to Kwangsi
5 fighters moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 infantry moved from Kiangsu to Anhwe
5 fighters moved from Kiangsu to Anhwe
Combat - Japanese
Battle in Kwangsi
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to 7 Sea Zone
1 cruiser moved from 14 Sea Zone to 32 Sea Zone
1 battleship, 3 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone
3 fighters moved from Kwangtung to Wake Island
1 fighter moved from 7 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 32 Sea Zone
1 armour and 2 mech_infantrys moved from Shan State to Malaya
5 fighters moved from 38 Sea Zone to Malaya
1 fighter moved from Kwangsi to Malaya
3 fighters moved from Kwangsi to Malaya
4 carriers, 2 destroyers, 1 submarine and 3 tactical_bombers moved from 38 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Sumatra to 35 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport moved from 132 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 transport moved from 132 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsu to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Okinawa
1 infantry moved from 20 Sea Zone to Okinawa
4 fighters moved from Kiangsu to Kwangtung
5 fighters moved from Anhwe to Kwangtung
12 transports moved from 132 Sea Zone to 21 Sea Zone
Place Units - Japanese
2 submarines placed in 7 Sea Zone
1 carrier placed in 21 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 64 Sea Zone
1 armour and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
1 artillery and 1 infantry placed in New South Wales
2 armour and 1 mech_infantry placed in Malaya
1 armour and 1 mech_infantry placed in Kwangtung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 21 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 submarine moved from 13 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
2 fighters moved from Western United States to 32 Sea Zone
8 fighters and 2 tactical_bombers moved from 28 Sea Zone to 32 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 11 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 marine moved from Hawaiian Islands to 28 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 28 Sea Zone to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 battleship, 1 carrier and 1 marine moved from 31 Sea Zone to 32 Sea Zone
4 carriers and 1 destroyer moved from 28 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 27 Sea Zone
2 infantry moved from 30 Sea Zone to Line Islands
1 artillery and 1 infantry moved from 27 Sea Zone to Johnston Island
1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Midway
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 artillery moved from Hawaiian Islands to 28 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
Combat - Americans
Combat Hit Differential Summary :
Scramble to z32 or Marshall?