@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
bid is destroyer in 106 and sub in 91
the bid in the title is incorrect. It should be +14
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
2 infantry moved from Bessarabia to Romania
2 infantry moved from Northern Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Northern Belarus to Romania
1 fighter and 1 tactical_bomber moved from Northern Belarus to Poland
1 fighter moved from Northern Belarus to Baltic States
1 infantry moved from Archangel to Karelia
Russians take Karelia from Germans
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Samara to Leningrad
1 tactical_bomber moved from Russia to Leningrad
3 infantry moved from Vologda to Leningrad
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 armour and 1 mech_infantry moved from Western Sinkiang to Eastern Sinkiang
1 infantry moved from Northern Sinkiang to Eastern Sinkiang
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Leningrad
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Leningrad, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Leningrad, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Leningrad, round 3 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Sinkiang
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 1/4 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Eastern Sinkiang
Russians win, taking Eastern Sinkiang from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Northern Belarus to Eastern Poland
2 aaGuns moved from Northern Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
1 tactical_bomber moved from Leningrad to Eastern Poland
1 fighter moved from Leningrad to Northern Belarus
4 artilleries and 5 infantry moved from Smolensk to Northern Belarus
1 infantry moved from Vologda to Archangel
2 armour and 2 mech_infantrys moved from Russia to Northern Belarus
6 infantry moved from Korea to Northern Manchuria
2 infantry moved from Northern Sinkiang to Kansu
1 infantry moved from Siberia to Amur
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Siberia
2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 54 PUs; end with 54 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 59 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 1,00
Russians regular : -0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 21 Sea Zone to Jehol
1 fighter moved from 21 Sea Zone to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Southern Manchuria
Combat - Japanese
Battle in Korea
Battle in Southern Manchuria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Manchuria, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Manchuria
Japanese win, taking Korea from Russians, taking Southern Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Southern Manchuria to 7 Sea Zone
1 tactical_bomber moved from Jehol to 21 Sea Zone
1 fighter moved from Kwangsi to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from Alaska to 2 Sea Zone
1 cruiser and 1 marine moved from 2 Sea Zone to 16 Sea Zone
5 artilleries, 14 infantry and 1 marine moved from Western United States to 11 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
3 tactical_bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
Place Units - Japanese
1 tactical_bomber placed in 11 Sea Zone
1 armour and 2 fighters placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 carrier and 2 transports placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 aaGuns, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Western United States
Americans take Western United States from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Southeast Mexico
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Central United States
12 fighters and 1 tactical_bomber moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 8 infantry and 1 mech_infantry placed in Central United States
Americans undo move 1.
2 aaGuns and 8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 1,1,1,3,2,5,3,3,4,1,3,4,6,2,1,3,4,3,6,4,4,3,3,3,1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1
Americans collect 39 PUs (11 lost to blockades); end with 39 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 aaGuns, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Western United States
Americans take Western United States from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Southeast Mexico
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Central United States
12 fighters and 1 tactical_bomber moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 8 infantry and 1 mech_infantry placed in Central United States
Americans undo move 1.
2 aaGuns and 8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 1,1,1,3,2,5,3,3,4,1,3,4,6,2,1,3,4,3,6,4,4,3,3,3,1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1
Americans collect 39 PUs (11 lost to blockades); end with 39 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 49 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
10 artilleries and 2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Hunan
1 fighter moved from Yunnan to 132 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 132 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 3 infantry moved from Sumatra to 39 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 132 Sea Zone
1 artillery and 3 infantry moved from 132 Sea Zone to Shan State
1 carrier moved from 40 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 submarine moved from 40 Sea Zone to 132 Sea Zone
1 transport moved from 83 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 marine moved from 100 Sea Zone to Egypt
1 aaGun moved from Alexandria to Egypt
2 infantry moved from Egypt to Alexandria
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from Egypt to Eastern Poland
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Eastern Poland
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 armour moved from Central United States to Alberta Saskatchewan Manitoba
EDIT: 1 submarine moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
1 destroyer placed in 100 Sea Zone
2 fighters placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 carrier and 1 destroyer placed in 132 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in 132 Sea Zone change ownership: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
Have to change NCM and placement for UK-Pac.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 aaGuns, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Western United States
Americans take Western United States from Japanese
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to Southeast Mexico
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Central United States
12 fighters and 1 tactical_bomber moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Central United States
Place Units - Americans
1 aaGun, 8 infantry and 1 mech_infantry placed in Central United States
Americans undo move 1.
2 aaGuns and 8 infantry placed in Central United States
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 1,1,1,3,2,5,3,3,4,1,3,4,6,2,1,3,4,3,6,4,4,3,3,3,1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 3,1
Americans collect 39 PUs (11 lost to blockades); end with 39 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 49 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Kwangsi to Hunan
Place Units - Chinese
2 artilleries and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 2 mech_infantrys moved from Yunnan to Hunan
10 artilleries and 2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to Hunan
1 artillery and 3 infantry moved from Sumatra to 39 Sea Zone
1 transport moved from 83 Sea Zone to 98 Sea Zone
2 infantry moved from Malta to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Egypt
1 marine moved from 100 Sea Zone to Egypt
1 aaGun moved from Alexandria to Egypt
2 infantry moved from Egypt to Alexandria
1 fighter moved from Union of South Africa to Egypt
2 fighters moved from Egypt to Eastern Poland
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from 100 Sea Zone to Eastern Poland
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 armour moved from Central United States to Alberta Saskatchewan Manitoba
EDIT: 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone
1 carrier and 1 submarine moved from 40 Sea Zone to 38 Sea Zone
1 fighter moved from Shan State to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Malaya to Shan State
Place Units - British
1 destroyer placed in 100 Sea Zone
2 fighters placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 carrier and 1 destroyer placed in 38 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in 38 Sea Zone change ownership: 1 carrier and 1 destroyer
Combat Hit Differential Summary :
Chinese regular : 1,50
Japanese regular : 0,33
Saw that 6 air and not 4 could reach z132, so put the fleet in a more defensive position.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
6 fighters moved from 99 Sea Zone to Romania
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Poland
Combat - Italians
Battle in Romania
Italians attack with 6 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 6 fighters and 1 infantry in Romania, round 2 : 1/7 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Poland, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Poland
1 bomber owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Poland to Western Germany
6 fighters moved from Romania to 99 Sea Zone
1 infantry moved from Northern Italy to Austria
Place Units - Italians
1 transport placed in 99 Sea Zone
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 transport
EDIT: Changing ownership of Malta from British to Italians
EDIT: Adding units owned by Italians to Malta: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2.33
Russians regular : 1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Central United States
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 38 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to Scotland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
2 fighters, 1 infantry and 2 tactical_bombers moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Leningrad
1 artillery and 1 infantry moved from Vyborg to Leningrad
1 artillery and 1 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Vyborg to Leningrad
Combat - Germans
Battle in Karelia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Leningrad
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Leningrad, round 2 : 1/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Karelia to Vyborg
1 fighter and 1 tactical_bomber moved from Leningrad to Vyborg
1 fighter and 1 tactical_bomber moved from Leningrad to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Poland to Western Germany
1 fighter and 2 tactical_bombers moved from Poland to Slovakia Hungary
4 armour and 5 mech_infantrys moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary
1 infantry moved from Western Germany to 116 Sea Zone
1 infantry and 1 transport moved from 116 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 transport placed in 116 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Northern Belarus to Leningrad
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Northern Belarus to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 artillery moved from Archangel to Karelia
1 artillery moved from Archangel to Leningrad
1 armour and 1 mech_infantry moved from Archangel to Leningrad
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 infantry moved from Archangel to Karelia
1 infantry moved from Archangel to Leningrad
2 infantry moved from Northern Belarus to Leningrad
1 artillery moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
2 infantry moved from Kansu to Inner Mongolia
1 armour and 1 mech_infantry moved from Eastern Sinkiang to Inner Mongolia
1 infantry moved from Amur to Korea
2 infantry moved from Northern Manchuria to Korea
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Karelia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Russians roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Karelia, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Karelia
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Inner Mongolia
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Inner Mongolia, round 2 : 2/4 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Inner Mongolia
Russians win, taking Inner Mongolia from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Leningrad
Russians attack with 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Leningrad, round 2 : 7/15 hits, 5,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 2 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 3 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 infantry moved from Northern Manchuria to Amur
1 artillery moved from Siberia to Amur
1 aaGun moved from Siberia to Amur
1 infantry moved from Siberia to Amur
2 infantry moved from Baltic States to Leningrad
3 fighters and 3 tactical_bombers moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Leningrad to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Belarus to Leningrad
1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad
1 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Russia to Northern Belarus
1 infantry moved from Eastern Sinkiang to Tsinghai
1 artillery moved from Northern Belarus to Eastern Poland
1 artillery moved from Northern Belarus to Eastern Poland
Place Units - Russians
1 fighter placed in Siberia
1 artillery and 1 infantry placed in Siberia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Siberia: 1 aaGun, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,1
Russians collect 50 PUs (3 lost to blockades); end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
Germans regular : -0,67
Russians regular : 1,33
1d6<=2: 5; Hits: 0
1d6<=2: 3; Hits: 0
@artofwar1947 said in L21 #2 ArtofWar1947 (AX+12) vs. Trulpen (AL) PTV:
Fourth round WUS
Japanese art [dice 1d6<=2]
US infantry [dice 1d6<=2]
Fifth round WUS
Japanese art [dice 1d6<=2]
US infantry [dice 1d6<=2]
1d6<=2: 4; Hits: 0
1d6<=2: 3; Hits: 0
1d6<=2: 3; Hits: 0
1d6<=2: 1; Hits: 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 11 Sea Zone to Western United States
4 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 13 infantry, 1 marine, 2 tactical_bombers and 9 transports moved from 11 Sea Zone to 27 Sea Zone
4 artilleries, 6 fighters, 13 infantry, 1 marine and 2 tactical_bombers moved from 27 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Midway to Hawaiian Islands
1 cruiser and 1 marine moved from 16 Sea Zone to 27 Sea Zone
1 marine moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 artillery moved from Southern Manchuria to Korea
2 artilleries and 2 infantry moved from Japan to 7 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 7 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/9 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 6 fighters, 13 infantry, 2 marines and 5 tactical_bombers
British defend with 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 harbour, 11 infantry, 2 marines and 1 mech_infantry; ANZAC defend with 1 artillery, 3 infantry and 1 marine
Americans roll AA dice in Hawaiian Islands : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 2 battleships and 3 cruisers in Hawaiian Islands, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 4 artilleries, 5 fighters, 13 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 2 : 11/29 hits, 10.67 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 16 infantry, 3 marines and 1 mech_infantry in Hawaiian Islands, round 2 : 9/25 hits, 8.67 expected hits
9 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 2 aaGuns owned by the Americans and 9 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 5 fighters, 4 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 3 : 7/20 hits, 9.17 expected hits
Americans roll dice for 1 armour, 4 artilleries, 5 infantry, 3 marines and 1 mech_infantry in Hawaiian Islands, round 3 : 3/14 hits, 5.00 expected hits
3 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 5 fighters, 1 infantry, 2 marines and 5 tactical_bombers in Hawaiian Islands, round 4 : 12/17 hits, 8.17 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 marines and 1 mech_infantry in Hawaiian Islands, round 4 : 1/7 hits, 2.67 expected hits
1 artillery owned by the Japanese, 1 marine owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 artilleries, 5 fighters, 1 infantry, 2 marines and 5 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 1 artillery, 1 fighter and 12 infantry
Casualties for Americans: 2 aaGuns, 1 armour, 3 artilleries, 11 infantry, 2 marines and 1 mech_infantry
Casualties for ANZAC: 1 artillery, 3 infantry and 1 marine
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western United States
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western United States, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Western United States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western United States, round 3 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Western United States, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Western United States
Japanese roll dice for 1 artillery and 1 fighter in Western United States, round 4 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Western United States, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western United States
1 fighter owned by the Japanese retreated
Americans win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in Korea
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Korea, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Korea, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries in Korea, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 artilleries in Korea, round 4 : 2/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter could not land in 11 Sea Zone and was removed
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung
1 carrier moved from 7 Sea Zone to 21 Sea Zone
1 armour and 1 mech_infantry moved from Jehol to Kiangsu
1 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
3 fighters and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kiangsu
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 27 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 transport moved from 20 Sea Zone to 7 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
1 armour and 1 mech_infantry placed in Kwangtung
1 destroyer placed in 21 Sea Zone
1 fighter and 2 infantry placed in Kiangsu
2 artilleries, 1 fighter and 6 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 11 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : -5.17
Americans AA : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Central United States to 11 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
Americans take Mexico from Japanese
Combat - Americans
Battle in 11 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 11 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 artillery and 5 infantry moved from Central United States to Eastern United States
2 aaGuns moved from Central United States to Western United States
8 infantry moved from Central United States to Western United States
2 artilleries moved from Central United States to Eastern United States
1 mech_infantry moved from Eastern United States to Western United States
1 infantry moved from Western United States to British Columbia
1 armour moved from Central United States to Western United States
1 fighter moved from 11 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
2 artilleries moved from Central United States to Western United States
2 fighters moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Western United States
10 fighters and 1 tactical_bomber moved from Eastern United States to Western United States
1 fighter and 1 tactical_bomber moved from Central United States to Western United States
1 infantry moved from Central United States to Eastern United States
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 6,2
Americans collect 49 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :