@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
2 fighters moved from Yunnan to Shan State
1 fighter moved from Szechwan to Shan State
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Kweichow
1 aaGun, 5 artilleries and 13 infantry moved from Eastern India to Burma
1 armour moved from Baluchistan to Eastern India
1 mech_infantry moved from Iraq to Baluchistan
3 fighters and 1 tactical_bomber moved from Egypt to Romania
2 fighters moved from 98 Sea Zone to Romania
1 marine moved from Crete to 100 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 100 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 83 Sea Zone
1 carrier and 2 cruisers moved from 100 Sea Zone to 83 Sea Zone
1 battleship and 1 marine moved from 100 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
2 aaGuns and 5 artilleries moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
15 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Shan State to Kweichow
Place Units - British
2 infantry placed in Union of South Africa
3 fighters placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
British regular : 0,50
Stack Shan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
5 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 97 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
5 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 97 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 2 marines
EDIT: Adding units owned by Italians to Southern Italy: 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Malta: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Tunisia: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 66 Sea Zone to 27 Sea Zone
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 66 Sea Zone to 27 Sea Zone
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 66 Sea Zone to 27 Sea Zone
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 66 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 66 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 28 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 28 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Forgot to move the british ac earlier.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour, 11 artilleries, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Archangel
2 fighters and 1 tactical_bomber moved from Leningrad to Archangel
1 submarine moved from 97 Sea Zone to 100 Sea Zone
4 fighters and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone
Combat - Germans
Battle in 100 Sea Zone
Germans attack with 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 2 tactical_bombers in 100 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 100 Sea Zone
Germans win, taking 100 Sea Zone from British with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Archangel to Leningrad
1 tactical_bomber moved from Western Germany to Leningrad
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Poland
4 fighters and 2 tactical_bombers moved from 100 Sea Zone to Malta
Place Units - Germans
10 artilleries placed in Germany
1 armour placed in Western Germany
1 artillery and 2 infantry placed in Leningrad
1 submarine placed in 108 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Novgorod to Northern Belarus
6 artilleries and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
7 artilleries and 38 infantry moved from Vologda to Novgorod
1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod
3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Urals to Timguska
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Smolensk to Novgorod
3 artilleries and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 artilleries placed in Ukraine
9 infantry and 1 tactical_bomber placed in Russia
1 artillery and 1 infantry placed in Urals
Russians undo move 3.
Russians undo move 2.
2 infantry placed in Urals
1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : 0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 10 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Belarus to Eastern Poland
1 infantry moved from Northern Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Yaroslavl to Eastern Poland
1 armour moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bulgaria to Romania
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
1 infantry moved from Novgorod to Northern Belarus
6 artilleries and 1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
7 artilleries and 38 infantry moved from Vologda to Novgorod
1 aaGun, 1 armour and 1 mech_infantry moved from Vologda to Novgorod
1 aaGun, 8 artilleries and 10 infantry moved from Yaroslavl to Novgorod
3 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
1 infantry moved from Urals to Timguska
1 infantry moved from Urals to Kazakhstan
1 infantry moved from Smolensk to Novgorod
3 artilleries and 1 infantry moved from Bessarabia to Romania
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
Place Units - Russians
3 artilleries placed in Ukraine
9 infantry and 1 tactical_bomber placed in Russia
1 artillery and 1 infantry placed in Urals
Russians undo move 3.
Russians undo move 2.
2 infantry placed in Urals
1 artillery, 8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 31 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : 0,50
The aussie-des should be in z31. Thought I put it there, but should be ok to fix now before J.
One NCM-change coming up. Looking at stacking Bulgaria with a small expeditionary force.
Nah, think that’ll be slightly overstretched. I skip it and leave Bulgaria empty.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter, 3 infantry, 1 mech_infantry and 7 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
4 fighters moved from Japan to 27 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 27 Sea Zone
2 infantry moved from Wake Island to 24 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 24 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
1 marine moved from Marshall Islands to 33 Sea Zone
1 marine moved from Gilbert Islands to 33 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 4 submarines and 6 tactical_bombers moved from 33 Sea Zone to 27 Sea Zone
2 marines moved from 27 Sea Zone to Johnston Island
1 bomber and 2 fighters moved from Caroline Islands to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 31 Sea Zone
2 infantry moved from Caroline Islands to 34 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
2 infantry moved from 27 Sea Zone to Johnston Island
4 artilleries and 4 infantry moved from Japan to 7 Sea Zone
4 artilleries, 2 carriers, 4 infantry and 4 transports moved from 7 Sea Zone to 27 Sea Zone
4 artilleries and 4 infantry moved from 27 Sea Zone to Johnston Island
1 infantry moved from Hunan to Szechwan
5 fighters and 1 tactical_bomber moved from Hunan to Szechwan
Combat - Japanese
Battle in Johnston Island
Battle in Szechwan
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 4/7 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Johnston Island from Americans, taking Szechwan from Chinese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 31 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Wake Island
1 artillery and 5 infantry moved from Queensland to 55 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 5 infantry and 3 transports moved from 55 Sea Zone to 27 Sea Zone
1 artillery and 5 infantry moved from 27 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Honan to Hopei
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
5 fighters and 1 tactical_bomber moved from Szechwan to Malaya
1 aaGun and 6 infantry moved from Korea to Southern Manchuria
Place Units - Japanese
3 infantry placed in Malaya
1 mech_infantry placed in Kiangsu
1 fighter and 7 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : 0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
2 fighters moved from Kweichow to Hopei
Combat - British
Battle in Yugoslavia
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
5 artilleries and 13 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Eastern India
1 mech_infantry moved from Baluchistan to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Yugoslavia to Romania
3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
Germans regular : 0,67
British regular : 0,83
Forgot to move the ac again.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 fighters and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Eastern India to Shan State
1 armour, 2 infantry and 1 mech_infantry moved from Central America to 66 Sea Zone
2 transports moved from 28 Sea Zone to 11 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 4 destroyers and 5 submarines moved from 28 Sea Zone to 11 Sea Zone
5 fighters and 2 tactical_bombers moved from 28 Sea Zone to Hawaiian Islands
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
1 carrier moved from 66 Sea Zone to 11 Sea Zone
1 submarine moved from 94 Sea Zone to 106 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
4 infantry placed in Western United States
3 fighters placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 4,2,3,1,3,6,1,1,1,2,6,1,1,4,5,4,4,1,3,1,6,5,3,6,3,2,6,5,4,2,3,6,4,6,6,6,5,2,4,2,3,6,4,3,6,1,6,5,2,2,6,2,3,5,1,4,4,4
Americans collect 53 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
2 infantry moved from Kweichow to Szechwan
1 fighter moved from Kweichow to Szechwan
8 artilleries and 13 infantry moved from Kweichow to Hunan
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 8 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 artilleries and 13 infantry in Hunan, round 2 : 7/21 hits, 6,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Shansi from Japanese, taking Hunan from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kweichow
Place Units - Chinese
3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
3 fighters and 1 tactical_bomber moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
1 fighter moved from Romania to Yugoslavia
2 fighters moved from Kweichow to Hopei
Combat - British
Battle in Yugoslavia
British attack with 5 fighters and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 5 fighters and 1 tactical_bomber in Yugoslavia, round 2 : 5/6 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 fighter owned by the British lost in Yugoslavia
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in Hopei, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
5 artilleries and 13 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Eastern India
1 mech_infantry moved from Baluchistan to Eastern India
2 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Western India
1 battleship, 1 carrier and 2 cruisers moved from 83 Sea Zone to 100 Sea Zone
1 transport moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Yugoslavia to Romania
3 fighters and 1 tactical_bomber moved from Yugoslavia to 100 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 aaGun moved from Egypt to Alexandria
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 100 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
1 submarine and 1 transport placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in 40 Sea Zone change ownership: 1 submarine and 1 transport
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 11 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 11 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 28 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,00
Japanese regular : -0,33
Germans regular : 0,67
British regular : 0,83