Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 66 Sea Zone
1 artillery and 3 infantry moved from 66 Sea Zone to Central America
1 marine moved from 66 Sea Zone to Central America
Combat Move - French
Non Combat Move - French
1 destroyer moved from 40 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Leningrad to Northern Belarus
Germans take Northern Belarus from Russians
1 armour moved from Northern Belarus to Leningrad
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern France to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
1 fighter moved from France to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 97 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 97 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour, 1 infantry and 1 mech_infantry moved from Romania to Slovakia Hungary
2 aaGuns, 2 artilleries and 15 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Southern Belarus to Eastern Poland
6 armour and 6 mech_infantrys moved from Southern Belarus to Slovakia Hungary
1 aaGun moved from France to Western Germany
3 artilleries and 4 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
3 armour and 4 mech_infantrys placed in Germany
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Combat Hit Differential Summary :
Scramble to Arkangelsk?
No thanks.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yaroslavl: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Gorky: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
Last post, please. With the risk of can-opening Novgorod, the air is safer in Gorky.
At the same time I’d rather want the air in Yaroslavl. Let me take another look.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
11 artilleries and 34 infantry moved from Bessarabia to Romania
1 infantry moved from Gorky to Vologda
7 artilleries moved from Novgorod to Vologda
1 infantry moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Novgorod to Archangel
40 infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
9 infantry moved from Yaroslavl to Vologda
1 armour and 1 mech_infantry moved from Bessarabia to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 13/47 hits, 12,00 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Vologda, round 2 : 13/59 hits, 12,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 7 artilleries, 49 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Yaroslavl
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bessarabia to Romania
2 infantry moved from Rostov to Ukraine
1 infantry moved from Kursk to Ukraine
1 infantry moved from Tula to Bryansk
8 artilleries moved from Russia to Yaroslavl
3 fighters and 1 tactical_bomber moved from Archangel to Yaroslavl
2 aaGuns and 15 infantry moved from Amur to Siberia
EDIT: 7 infantry moved from Vologda to Yaroslavl
EDIT: 1 aaGun moved from Vologda to Yaroslavl
EDIT: 2 infantry moved from Vologda to Yaroslavl
EDIT: 1 infantry moved from Bessarabia to Western Ukraine
Place Units - Russians
3 artilleries placed in Ukraine
2 infantry placed in Urals
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 infantry
EDIT: Adding units owned by Russians to Sakha: 1 infantry
EDIT: Turning off Edit Mode
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 2,00
This is better. Supposing it’s ok that not the full army attacked. Was pretty unnecessary.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry moved from 24 Sea Zone to Wake Island
2 marines moved from Caroline Islands to 35 Sea Zone
2 cruisers and 2 marines moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 marine moved from 33 Sea Zone to Gilbert Islands
1 infantry moved from Malaya to Shan State
2 fighters moved from 132 Sea Zone to Shan State
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hopei
2 fighters moved from Hunan to Hopei
1 artillery moved from Eastern Sinkiang to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Eastern Sinkiang to Western Sinkiang
Japanese take Western Sinkiang from Chinese
Combat - Japanese
Battle in Marshall Islands
Battle in Gilbert Islands
Battle in Midway
Battle in Wake Island
Battle in Hopei
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Marshall Islands from Americans, taking Gilbert Islands from UK_Pacific, taking Midway from Americans, taking Wake Island from Americans, taking Hopei from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 3/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Hopei to Hunan
1 armour and 1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
2 fighters moved from Shan State to Hunan
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 132 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to Queensland
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to Japan
3 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 battleships, 6 carriers, 4 destroyers, 5 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Davao to Caroline Islands
3 tactical_bombers moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Manilla to Caroline Islands
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsu to Kiangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in Kiangsu
4 artilleries placed in Japan
2 carriers and 3 transports placed in 7 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 7 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 24 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.33
UK_Pacific regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
2 fighters moved from Yunnan to Shan State
1 fighter moved from Szechwan to Shan State
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Kweichow
1 armour and 1 mech_infantry moved from Eastern India to Yunnan
1 aaGun, 5 artilleries and 13 infantry moved from Eastern India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 armour moved from Baluchistan to Eastern India
1 mech_infantry moved from Iraq to Baluchistan
3 fighters and 1 tactical_bomber moved from Egypt to Romania
2 fighters moved from 98 Sea Zone to Romania
1 marine moved from Crete to 100 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 100 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 83 Sea Zone
1 carrier and 2 cruisers moved from 100 Sea Zone to 83 Sea Zone
1 battleship and 1 marine moved from 100 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
Place Units - British
3 fighters placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
British regular : 0,50
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 battleship, 2 cruisers and 2 marines moved from 66 Sea Zone to 28 Sea Zone
2 marines moved from 28 Sea Zone to Hawaiian Islands
5 carriers, 1 fighter and 5 submarines moved from 66 Sea Zone to 28 Sea Zone
2 destroyers moved from 66 Sea Zone to 28 Sea Zone
4 fighters moved from 91 Sea Zone to Hawaiian Islands
2 carriers and 2 destroyers moved from 91 Sea Zone to 28 Sea Zone
1 fighter moved from 104 Sea Zone to 28 Sea Zone
2 tactical_bombers moved from Eastern United States to 28 Sea Zone
2 artilleries and 2 infantry moved from Central America to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
1 armour moved from Eastern United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Central America
3 fighters moved from 66 Sea Zone to 28 Sea Zone
1 destroyer moved from 28 Sea Zone to 27 Sea Zone
1 armour moved from Baluchistan to Eastern India
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from French Guiana to 90 Sea Zone
1 mech_infantry and 1 transport moved from 90 Sea Zone to 66 Sea Zone
1 mech_infantry moved from 66 Sea Zone to Central America
Place Units - Americans
3 submarines placed in 11 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Szechwan
1 fighter moved from Szechwan to Kweichow
5 artilleries and 13 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
2 fighters moved from Yunnan to Shan State
1 fighter moved from Szechwan to Shan State
2 submarines moved from 100 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 2 submarines
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans submerged
1 transport owned by the Germans lost in 97 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Libya from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Kweichow
1 aaGun, 5 artilleries and 13 infantry moved from Eastern India to Burma
1 armour moved from Baluchistan to Eastern India
1 mech_infantry moved from Iraq to Baluchistan
3 fighters and 1 tactical_bomber moved from Egypt to Romania
2 fighters moved from 98 Sea Zone to Romania
1 marine moved from Crete to 100 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 infantry moved from Tobruk to Libya
1 carrier moved from 98 Sea Zone to 100 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 83 Sea Zone
1 carrier and 2 cruisers moved from 100 Sea Zone to 83 Sea Zone
1 battleship and 1 marine moved from 100 Sea Zone to 83 Sea Zone
1 marine moved from 83 Sea Zone to Egypt
2 infantry moved from Quebec to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 66 Sea Zone
2 infantry moved from 66 Sea Zone to Central America
2 aaGuns and 5 artilleries moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Eastern India to Shan State
15 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Shan State to Kweichow
Place Units - British
2 infantry placed in Union of South Africa
3 fighters placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : 0,33
British regular : 0,50
Stack Shan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
5 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 97 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Algeria to 97 Sea Zone
3 fighters moved from Gibraltar to 97 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters in 97 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Italians
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
5 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from 97 Sea Zone to Gibraltar
1 bomber and 3 fighters moved from 97 Sea Zone to Southern Italy
2 armour, 2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Malta: 2 marines
EDIT: Adding units owned by Italians to Southern Italy: 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Malta: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Tunisia: 1 fighter
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Central America to 66 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 66 Sea Zone to 28 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
1 destroyer moved from 66 Sea Zone to 27 Sea Zone
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 40 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :