@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Argo (X) vs. Karl7 (L) World at War Game 9
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 Infantry moved from S.Algeria to E.Morocco 1 Tank moved from Tunis to S.Algeria 1 Infantry moved from Greece to 51 Sea Zone 1 Cruiser and 1 Infantry moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Cyprus Italians take Cyprus from British 1 Infantry moved from Greece to 51 Sea Zone 1 Cruiser and 1 Infantry moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Palestine Italians take Palestine from British 1 Artillery moved from Greece to 51 Sea Zone 1 Tank moved from Greece to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Artillery, 1 Battleship, 2 Carriers, 2 Destroyers, 2 Fighters, 1 Infantry, 1 Submarine, 1 Tank and 2 Transports moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Crete 1 Artillery moved from 55 Sea Zone to Crete 1 Tank moved from 55 Sea Zone to Crete 1 Infantry moved from Kufra to Mersa Matruh 2 Artillerys moved from Kufra to Darfur 1 Mech.Inf moved from Hun to Darfur 2 Fighters moved from Tunis to E.Morocco 1 Tank moved from Aquitaine to Languedoc 1 Infantry moved from Languedoc to Aquitaine 3 ArmoredCars, 1 Artillery, 5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco Purchase Units - Italians Italians buy 1 Adv.Fighter, 1 Bunker, 1 Factory, 12 Infantrys and 4 Mot.Infs; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Italians attack with 1 Artillery, 1 Infantry and 1 Tank Neutral defend with 1 AAGun and 1 Artillery Italians roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Neutral lost in Crete Italians loses 0 PUs for violating Cretes neutrality. Italians win, taking Crete from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Darfur Italians attack with 2 Artillerys and 1 Mech.Inf British defend with 1 Tank Italians roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Tank in Darfur, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 Artillerys and 1 Mech.Inf in Darfur, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 Tank in Darfur, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Artillery owned by the Italians lost in Darfur Italians win, taking Darfur from British with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 1 Casualties for Italians: 1 Artillery Casualties for British: 1 Tank Non Combat Move - Italians 1 Mech.Inf moved from Hun to S.Tunisia 1 Mech.Inf moved from Hun to S.Tunisia Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 3 Infantrys placed in Hun 4 Mot.Infs placed in Tunis 1 Adv.Fighter and 5 Infantrys placed in Rome 1 Factory placed in Greece Turn Complete - Italians Italians collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 British regular : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Adv.Fighter moved from Syria to Palestine 1 Infantry moved from Syria to Palestine 1 Elite and 3 Tanks moved from French Equatorial Africa to Darfur 1 Infantry and 1 Tank moved from Belgian Congo to Angola 2 Tanks moved from Belgian Congo to Darfur 1 Transport moved from 17 Sea Zone to 8 Sea Zone 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 2 Infantrys moved from 17 Sea Zone to Azores 1 Artillery and 10 Infantrys moved from Mauritania to W.Morocco Purchase Units - French French buy 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - French Battle in W.Morocco French attack with 1 Artillery and 10 Infantrys Italians defend with 1 Infantry French roll dice for 1 Artillery and 10 Infantrys in W.Morocco, round 2 : 3/11 hits, 2.17 expected hits Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in W.Morocco French win, taking W.Morocco from Italians with 1 Artillery and 10 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Angola French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Angola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry and 1 Tank in Angola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Angola French roll dice for 1 Tank in Angola, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the French and 1 Infantry owned by the Neutral lost in Angola Neutral win with no units remaining. Battle score for attacker is -5 Casualties for French: 1 Infantry and 1 Tank Casualties for Neutral: 1 Infantry Battle in Darfur French attack with 1 Elite and 5 Tanks Italians defend with 1 Artillery and 1 Mech.Inf French roll dice for 1 Elite and 5 Tanks in Darfur, round 2 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Elite and 5 Tanks remaining. Battle score for attacker is 10 Casualties for Italians: 1 Artillery and 1 Mech.Inf Battle in Palestine French attack with 1 Adv.Fighter and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter and 1 Infantry in Palestine, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Palestine French win with 1 Adv.Fighter remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from Palestine to Syria Place Units - French Turning on Edit Mode EDIT: Removing units owned by French from Mauritania: 1 AAGun EDIT: Adding units owned by French to W.Morocco: 1 AAGun EDIT: Turning off Edit Mode 3 Tanks placed in French Equatorial Africa 2 Infantrys placed in Syria Turn Complete - French French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 3.50 Neutral regular : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Adv.Fighter moved from Syria to Palestine 1 Infantry moved from Syria to Palestine 1 Elite and 3 Tanks moved from French Equatorial Africa to Darfur 1 Infantry and 1 Tank moved from Belgian Congo to Angola 2 Tanks moved from Belgian Congo to Darfur 1 Transport moved from 17 Sea Zone to 8 Sea Zone 2 Infantrys moved from Greenland to 8 Sea Zone 2 Infantrys and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 2 Infantrys moved from 17 Sea Zone to Azores 1 Artillery and 10 Infantrys moved from Mauritania to W.Morocco Purchase Units - French French buy 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - French Battle in W.Morocco French attack with 1 Artillery and 10 Infantrys Italians defend with 1 Infantry French roll dice for 1 Artillery and 10 Infantrys in W.Morocco, round 2 : 3/11 hits, 2.17 expected hits Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in W.Morocco French win, taking W.Morocco from Italians with 1 Artillery and 10 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Angola French attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry French roll dice for 1 Infantry and 1 Tank in Angola, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Infantry and 1 Tank in Angola, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Angola, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Angola French roll dice for 1 Tank in Angola, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Angola, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the French and 1 Infantry owned by the Neutral lost in Angola Neutral win with no units remaining. Battle score for attacker is -5 Casualties for French: 1 Infantry and 1 Tank Casualties for Neutral: 1 Infantry Battle in Darfur French attack with 1 Elite and 5 Tanks Italians defend with 1 Artillery and 1 Mech.Inf French roll dice for 1 Elite and 5 Tanks in Darfur, round 2 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 Artillery and 1 Mech.Inf in Darfur, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in Darfur French win, taking Darfur from Italians with 1 Elite and 5 Tanks remaining. Battle score for attacker is 10 Casualties for Italians: 1 Artillery and 1 Mech.Inf Battle in Palestine French attack with 1 Adv.Fighter and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter and 1 Infantry in Palestine, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Palestine French win with 1 Adv.Fighter remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French 1 Adv.Fighter moved from Palestine to Syria Place Units - French Turning on Edit Mode EDIT: Removing units owned by French from Mauritania: 1 AAGun EDIT: Adding units owned by French to W.Morocco: 1 AAGun EDIT: Turning off Edit Mode 3 Tanks placed in French Equatorial Africa 2 Infantrys placed in Syria Turn Complete - French French collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 3.50 Neutral regular : 1.00
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Fighter moved from Tokyo to 87 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry and 1 Transport moved from 84 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Saipan 1 Transport moved from 86 Sea Zone to 76 Sea Zone 1 Artillery moved from Kunashir to 76 Sea Zone 1 Infantry moved from Iturup to 76 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 76 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Saipan 1 Artillery moved from 86 Sea Zone to Saipan 1 Submarine moved from 86 Sea Zone to 95 Sea Zone 1 Submarine moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Bomber moved from Saipan to Wake 1 Artillery moved from Merauke to West Papua 1 Bomber moved from Saipan to West Papua 1 Destroyer and 1 Transport moved from 84 Sea Zone to 86 Sea Zone 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Infantry moved from Celebes to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Cruiser moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Jilolo Yamamoto take Jilolo from Dutch 1 Tank moved from 112 Sea Zone to Aroe 1 Infantry moved from 112 Sea Zone to Aroe 1 Marine moved from Davao to 107 Sea Zone 1 Marine and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Artillery moved from Celebes to 112 Sea Zone 1 Artillery moved from 112 Sea Zone to Tanimbar 1 Marine moved from 112 Sea Zone to Tanimbar 1 Infantry moved from Davao to 107 Sea Zone 1 Infantry and 1 Transport moved from 107 Sea Zone to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 1 Tank moved from 112 Sea Zone to Timor 1 Infantry moved from 112 Sea Zone to Timor 1 Adv.Fighter moved from 107 Sea Zone to Timor 1 Fighter moved from 107 Sea Zone to Timor 1 Tank moved from Manila to 92 Sea Zone 1 Tank and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Tank moved from 75 Sea Zone to Koryakia Yamamoto take Koryakia from Russians 1 Transport moved from 107 Sea Zone to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 1 Infantry moved from Saipan to 101 Sea Zone 1 Infantry moved from 101 Sea Zone to Yap 1 Infantry moved from 101 Sea Zone to Yap 1 Carrier moved from 107 Sea Zone to 112 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 4 Infantrys and 1 Marine; Remaining resources: 1 PUs; Combat - Yamamoto Strategic bombing raid in Wake Bombing raid in Wake rolls: 3 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in 87 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 2 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 2 Fighters in 87 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 1 Submarine owned by the Americans lost in 87 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 3 Fighters in 102 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 4 Fighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 95 Sea Zone Yamamoto roll dice for 1 Adv.Fighter and 4 Fighters in 95 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter and 4 Fighters remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Submarine Battle in Tanimbar Yamamoto attack with 1 Artillery and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Marine in Tanimbar, round 2 : 0/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Marine in Tanimbar, round 3 : 2/2 hits, 1.00 expected hits Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Tanimbar Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Aroe Yamamoto attack with 1 Infantry and 1 Tank Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Cruiser in Aroe, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Aroe, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Aroe, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Aroe Yamamoto roll dice for 1 Tank in Aroe, round 3 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in Aroe, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Aroe, round 4 : 0/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in Aroe, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in Aroe, round 5 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Artillery in Aroe, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Tank owned by the Yamamoto lost in Aroe Dutch win with no units remaining. Battle score for attacker is -1 Casualties for Yamamoto: 1 Infantry and 1 Tank Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Timor Yamamoto attack with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank Anzac defend with 1 Artillery, 1 Elite and 1 Infantry Yamamoto roll dice for 1 Battleship in Timor, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Timor, round 2 : 2/4 hits, 1.50 expected hits Dutch roll dice for 1 Artillery, 1 Elite and 1 Infantry in Timor, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Elite owned by the Anzac lost in Timor Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank in Timor, round 3 : 1/4 hits, 1.50 expected hits Dutch roll dice for 1 Artillery in Timor, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Timor Yamamoto win, taking Timor from Dutch with 1 Adv.Fighter, 1 Fighter and 1 Tank remaining. Battle score for attacker is 7 Casualties for Anzac: 1 Artillery, 1 Elite and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in West Papua Yamamoto attack with 1 Artillery and 1 Bomber Anzac defend with 1 Artillery Yamamoto roll dice for 1 Artillery and 1 Bomber in West Papua, round 2 : 2/2 hits, 1.00 expected hits Anzac roll dice for 1 Artillery in West Papua, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac and 1 Artillery owned by the Yamamoto lost in West Papua Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Artillery Casualties for Anzac: 1 Artillery Non Combat Move - Yamamoto 1 Bomber moved from West Papua to Saipan 1 Adv.Fighter and 3 Fighters moved from 102 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 4 Fighters moved from 95 Sea Zone to 86 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 87 Sea Zone to 86 Sea Zone 1 Transport moved from 86 Sea Zone to 95 Sea Zone 1 Bomber moved from Wake to Saipan 1 Adv.Fighter moved from Timor to 112 Sea Zone 1 Fighter moved from Timor to 112 Sea Zone Place Units - Yamamoto 1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 86 Sea Zone Yamamoto undo move 1. 1 Battleship, 1 Carrier and 1 Destroyer placed in 86 Sea Zone 2 Adv.Fighters placed in Tokyo 1 Infantry placed in Tokyo 3 Infantrys and 1 Marine placed in Davao Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : 1.00 Anzac regular : 0.67 Dutch regular : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Szechwan to Yunnan 2 Infantrys moved from Hupeh to Hunan 1 Fighter moved from Hupeh to Hunan 1 Fighter moved from Hupeh to Yunnan 1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Anhwei 1 Fighter moved from Hupeh to Anhwei 2 Infantrys moved from Shansi to Chahar 1 Fighter moved from Hupeh to Chahar 1 Infantry moved from Shensi to Suiyuan 2 ArmoredCars moved from Ningsia to Suiyuan 1 ArmoredCar moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker, 1 Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Anhwei, round 3 : 3/5 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Anhwei, round 3 : 1/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Infantry Battle in Hunan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Fighter and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Fighter and 1 Infantry in Hunan, round 4 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan 1 Fighter owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Chahar Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Thai defend with 1 Infantry and 1 Tank Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Yunnan, round 2 : 0/4 hits, 1.17 expected hits Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Yunnan, round 4 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry and 1 Tank in Yunnan, round 4 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Yunnan 1 Fighter owned by the Chinese retreated 1 Artillery owned by the Chinese retreated to Szechwan Thai win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Suiyuan Chinese attack with 3 ArmoredCars and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 3 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 3 ArmoredCars in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese roll dice for 2 ArmoredCars in Suiyuan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 ArmoredCars in Suiyuan, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is -5 Casualties for Chinese: 2 ArmoredCars and 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Hunan to Hupeh 1 Fighter moved from Anhwei to Hupeh 3 ArmoredCars and 4 Tanks moved from Shansi to Shensi 1 Fighter moved from Chahar to Hupeh 1 Tank moved from Shansi to Shensi 1 Artillery moved from Shensi to Hupeh 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh 1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow 1 Artillery moved from Ningsia to Shensi 2 Infantrys moved from Hsining to E.Qinghai 2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow 1 Fighter moved from Yunnan to Hupeh 1 Fighter moved from Urumqi to Lanchow Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 2 Infantrys placed in Shensi 2 ArmoredCars, 1 Fighter and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese regular : -7.00 Thai regular : -0.50 Hisaichi regular : 1.00
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 Infantry moved from Kwangsi to Hunan 2 ArmoredCars, 1 Artillery and 1 Infantry moved from Shanghai to Anhwei 1 Artillery and 2 Infantrys moved from Peking to Chahar 1 Infantry moved from Ayan to Yakutsk 1 Infantry moved from N.Buryat Mongolia to Olyokminsk Hisaichi take Olyokminsk from Russians 1 Tank moved from Chita to Yakutsk 1 Fighter moved from S.Buryat Mongolia to Yakutsk 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 1 Artillery moved from S.Buryat Mongolia to Chita 1 Artillery and 2 Infantrys moved from Heilungchiang to Ayan 1 Artillery and 3 Infantrys moved from Kiangsi to Shanghai 1 Infantry moved from Shantung to Shansi 1 Infantry moved from Shantung to Shansi 1 Artillery moved from Shantung to Shansi 1 ArmoredCar moved from Hulunbuir to Chahar 1 ArmoredCar moved from Hulunbuir to Chahar 5 Artillerys, 10 Infantrys and 4 Tanks moved from Shantung to Anhwei 1 Artillery and 2 Infantrys moved from Hong Kong to Kiangsi 1 Marine moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Sumatra to 110 Sea Zone 1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Marine and 1 Transport moved from 110 Sea Zone to 63 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Battleship, 1 Carrier, 1 Fighter, 1 Infantry and 1 Transport moved from 63 Sea Zone to 68 Sea Zone 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry moved from 68 Sea Zone to Madagascar 1 Transport moved from 106 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Northern Territory Hisaichi take Northern Territory from Anzac 1 Bomber moved from Chita to N.Sakhalin 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to N.Sakhalin 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 2 Infantrys moved from 75 Sea Zone to N.Sakhalin 1 Transport moved from 84 Sea Zone to 86 Sea Zone 1 Transport moved from 84 Sea Zone to 86 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Tank moved from Hulunbuir to Chahar Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 1 Factory, 1 Fighter, 9 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 68 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier and 1 Transport British defend with 1 Transport Hisaichi roll dice for 1 Battleship, 1 Carrier and 1 Transport in 68 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 Transport in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 68 Sea Zone Hisaichi win with 1 Battleship, 1 Carrier and 1 Transport remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Battle in Madagascar Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry French defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Madagascar, round 2 : 1/4 hits, 1.50 expected hits French roll dice for 1 Infantry in Madagascar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Hisaichi lost in Madagascar Hisaichi win, taking Madagascar from French with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for French: 1 Infantry Battle in Anhwei Hisaichi attack with 2 ArmoredCars, 6 Artillerys, 11 Infantrys and 4 Tanks Chinese defend with 1 Artillery, 1 Elite and 1 Infantry Hisaichi roll dice for 2 ArmoredCars, 6 Artillerys, 11 Infantrys and 4 Tanks in Anhwei, round 2 : 7/23 hits, 7.50 expected hits Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 1/3 hits, 1.00 expected hits 1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 4 Tanks remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery, 1 Elite and 1 Infantry Battle in Chahar Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Tank in Chahar, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 Infantrys Battle in Shansi Hisaichi attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Yakutsk Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank Russians defend with 1 Artillery Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Yakutsk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Yakutsk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Yakutsk, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Yakutsk Hisaichi win, taking Yakutsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery Battle in N.Sakhalin Hisaichi attack with 1 Bomber and 3 Infantrys Russians defend with 1 Bunker Hisaichi roll dice for 1 Bomber and 3 Infantrys in N.Sakhalin, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Bunker in N.Sakhalin, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Sakhalin Hisaichi win, taking N.Sakhalin from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi 1 Bomber moved from N.Sakhalin to Chita 1 Fighter moved from Yakutsk to Chita 1 Fighter moved from Madagascar to 68 Sea Zone 1 Adv.Fighter moved from Madagascar to 68 Sea Zone 1 Cruiser, 1 Destroyer and 1 Submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Hisaichi 3 Infantrys placed in Chita 1 Artillery and 2 Infantrys placed in Peking 1 Artillery and 2 Infantrys placed in Hong Kong 2 ArmoredCars and 1 Tank placed in Hulunbuir 2 ArmoredCars and 1 Tank placed in Heilungchiang 1 Infantry placed in Banjarmasin 1 Submarine placed in 84 Sea Zone 1 Fighter and 1 Infantry placed in Hong Kong 1 Factory placed in Shantung Turn Complete - Hisaichi Hisaichi collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 French regular : 0.67 Russians regular : 0.83 British regular : -0.17 Hisaichi regular : -2.33
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 62 Sea Zone 1 Artillery and 1 Infantry moved from 62 Sea Zone to Madagascar 1 Tank moved from Syria to Lower Egypt British take Palestine from Italians 2 Infantrys moved from Lower Egypt to Mersa Matruh 1 Artillery and 2 Infantrys moved from Nubia to New Valley 2 Artillerys and 2 Infantrys moved from Assam to Burma 1 Artillery and 1 Infantry moved from Assam to Burma 1 Fighter moved from Assam to Burma 1 Adv.Fighter moved from Delhi to Burma 1 Infantry moved from Nauru to 103 Sea Zone 1 Infantry moved from Rongelap to 103 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 1 Infantry moved from Amazon to Bahia 1 Mech.Inf and 2 Tanks moved from Italian East Africa to New Valley 3 Artillerys moved from Lower Egypt to New Valley 1 Artillery moved from Lower Egypt to New Valley 1 Adv.Fighter and 3 Fighters moved from Lower Egypt to Mersa Matruh 1 Fighter moved from 18 Sea Zone to 34 Sea Zone 1 Infantry moved from Manchester to 18 Sea Zone 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Belgium British take Belgium from Germans Purchase Units - British British buy 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Elite, 14 Infantrys, 3 Mech.Infs, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 5 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks Germans defend with 1 Artillery British roll dice for 5 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks in New Valley, round 2 : 4/10 hits, 3.67 expected hits Germans roll dice for 1 Artillery in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in New Valley British win, taking New Valley from Germans with 5 Artillerys, 2 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Battle in Madagascar British attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 1 Infantry in Madagascar, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Madagascar, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Madagascar, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Madagascar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Madagascar, round 4 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Madagascar, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Madagascar British win, taking Madagascar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Mersa Matruh British attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh British win, taking Mersa Matruh from Germans with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Burma British attack with 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys Thai defend with 1 Artillery and 4 Infantrys British roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 3 Infantrys in Burma, round 2 : 3/8 hits, 2.83 expected hits Thai roll dice for 1 Artillery and 4 Infantrys in Burma, round 2 : 2/5 hits, 1.67 expected hits 3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Burma British roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Fighter and 1 Infantry in Burma, round 3 : 4/6 hits, 2.17 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Adv.Fighter, 3 Artillerys and 1 Fighter remaining. Battle score for attacker is 6 Casualties for British: 3 Infantrys Casualties for Thai: 1 Artillery and 4 Infantrys Non Combat Move - British 1 Adv.Fighter and 1 Fighter moved from Burma to Assam 1 Artillery and 2 Infantrys moved from Bihar to Assam 4 Infantrys moved from Delhi to Bihar 2 Infantrys moved from Lower Egypt to New Valley 1 Tank moved from Cairo to Lower Egypt 5 Infantrys moved from Cairo to Lower Egypt 2 Artillerys moved from Cairo to Lower Egypt 2 Fighters moved from Mersa Matruh to Cairo 1 Adv.Fighter and 1 Fighter moved from Mersa Matruh to Lower Egypt 1 Mech.Inf moved from W.Iran to Lower Egypt 1 Mech.Inf moved from W.Iran to Lower Egypt 1 Tank moved from W.Iran to Syria 1 Carrier and 1 Destroyer moved from 18 Sea Zone to 20 Sea Zone 1 Fighter moved from 18 Sea Zone to 20 Sea Zone 1 Fighter moved from Wales to 20 Sea Zone Place Units - British 1 T.Boat placed in 21 Sea Zone 1 Cruiser placed in 20 Sea Zone 6 Infantrys placed in Cairo 2 Mech.Infs and 1 Tank placed in W.Iran 1 Mech.Inf and 2 Tanks placed in Italian East Africa 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Infantrys placed in Bombay 1 Infantry and 1 Tank placed in Cape Town 1 Bunker placed in Manchester 3 Infantrys placed in Manchester British undo move 10. 2 Infantrys placed in Wales 1 Infantry placed in Manchester Turn Complete - British British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Thai regular : 0.67 Germans regular : 0.33 British regular : 0.50 Hisaichi regular : -1.00
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Transport moved from 113 Sea Zone to 114 Sea Zone 1 Artillery and 1 Infantry moved from Port Moresby to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from 113 Sea Zone to Timor 1 Infantry moved from Townsville to Northern Territory 1 Cruiser moved from 113 Sea Zone to 114 Sea Zone 1 Infantry moved from Port Moresby to 114 Sea Zone 1 Cruiser and 1 Infantry moved from 114 Sea Zone to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Northern Territory 2 Fighters moved from 113 Sea Zone to Northern Territory 1 Fighter moved from 113 Sea Zone to Timor 1 T.Boat moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys and 1 Tank moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Fighter moved from 113 Sea Zone to 67 Sea Zone 1 T.Boat moved from 113 Sea Zone to 67 Sea Zone 1 Submarine moved from 113 Sea Zone to 67 Sea Zone Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Fighter, 4 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Anzac Battle in Northern Territory Anzac attack with 2 Fighters and 2 Infantrys Hisaichi defend with 2 Infantrys Anzac roll dice for 1 Cruiser in Northern Territory, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Northern Territory Anzac roll dice for 2 Fighters and 2 Infantrys in Northern Territory, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Northern Territory Anzac win, taking Northern Territory from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in Timor Anzac attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Tank Anzac roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Timor, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Tank in Timor, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Timor Anzac win, taking Timor from Yamamoto with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Anzac: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Western Australia Anzac attack with 4 Infantrys and 1 Tank Thai defend with 2 Infantrys Anzac roll dice for 4 Infantrys and 1 Tank in Western Australia, round 2 : 1/5 hits, 1.17 expected hits Thai roll dice for 2 Infantrys in Western Australia, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Western Australia Anzac roll dice for 2 Infantrys and 1 Tank in Western Australia, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Western Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Western Australia Anzac win, taking Western Australia from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Infantrys Casualties for Thai: 2 Infantrys Battle in 67 Sea Zone Anzac attack with 1 Fighter, 1 Submarine and 2 T.Boats Hisaichi defend with 1 Transport; Thai defend with 1 Destroyer and 1 Transport Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Fighter and 2 T.Boats in 67 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 Transport owned by the Thai and 1 Transport owned by the Hisaichi lost in 67 Sea Zone Anzac roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Fighter and 2 T.Boats in 67 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Thai lost in 67 Sea Zone Anzac win with 1 Fighter, 1 Submarine and 2 T.Boats remaining. Battle score for attacker is 20 Casualties for Hisaichi: 1 Transport Casualties for Thai: 1 Destroyer and 1 Transport Non Combat Move - Anzac 1 Carrier moved from 113 Sea Zone to 109 Sea Zone 2 Fighters moved from Northern Territory to 109 Sea Zone 1 Fighter moved from Timor to 113 Sea Zone 1 Fighter moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Submarine and 1 T.Boat placed in 113 Sea Zone 1 Artillery and 2 Infantrys placed in Port Moresby 1 Artillery and 2 Infantrys placed in Broome Anzac undo move 3. 1 Artillery placed in Townsville 1 Fighter and 2 Infantrys placed in Broome Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.50 Anzac regular : 0.83 Thai regular : 0.00 Hisaichi regular : -0.33
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 4 Tanks moved from Bolivia to N.Chile Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Elite; Remaining resources: 0 PUs; Combat - Dutch Battle in N.Chile Dutch attack with 4 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 4 Tanks in N.Chile, round 2 : 4/4 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Dutch lost in N.Chile Dutch loses 0 PUs for violating N.Chiles neutrality. Dutch win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is -2 Casualties for Dutch: 2 Tanks Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Dutch 1 Elite moved from Suriname to Amazon 1 Bomber moved from Suriname to Johnston Place Units - Dutch 2 ArmoredCars and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Neutral regular : 1.00 Dutch regular : 2.00
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Estonia Finns take Estonia from Russians 1 Artillery moved from Helsinki to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Kotka 1 Infantry moved from Tampere to Oulu 1 Artillery moved from Tampere to Oulu 1 Fighter moved from Tampere to Oulu 1 Infantry moved from Tampere to Kotka 1 Infantry moved from Lapland to N.Karelia Finns take N.Karelia from Russians 1 Artillery moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Artillery and 2 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Cruiser in Kotka, round 2 : 0/1 hits, 0.50 expected hits Finns roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Oulu Finns attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Oulu, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Oulu, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Oulu Finns win, taking Oulu from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Oulu to Tampere Place Units - Finns 6 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns regular : 0.67 Russians regular : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Adv.Fighter moved from Bucharest to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 1 Infantry moved from E.Romania to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia 2 Infantrys moved from Bucharest to E.Romania 2 Fighters moved from Vinnytsia to Donetsk 1 Fighter moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 1 Infantry and 1 JetFighter; Remaining resources: 1 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Donetsk, round 2 : 3/6 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter moved from Donetsk to Vinnytsia 1 Fighter moved from Donetsk to Bulgaria 1 Fighter moved from Donetsk to Bulgaria 1 Fighter moved from Donetsk to Vinnytsia Place Units - Romanians 1 Infantry and 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Romanians regular : 1.17 Russians regular : 0.67
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Soembawa to Lombok 1 Fighter and 4 Infantrys moved from S.Thailand to Burma 1 ArmoredCar moved from N.French Indochina to Burma 1 Infantry and 1 Tank moved from Yunnan to Szechwan 1 Adv.Fighter moved from Bangkok to Burma 1 Infantry moved from N.French Indochina to Yunnan 2 Artillerys and 3 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 ArmoredCars, 1 Cruiser and 4 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in Szechwan Thai attack with 1 Infantry and 1 Tank Chinese defend with 1 Artillery Thai roll dice for 1 Infantry and 1 Tank in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Chinese lost in Szechwan Thai win, taking Szechwan from Chinese with 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for Chinese: 1 Artillery Battle in Burma Thai attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 4 Infantrys British defend with 3 Artillerys Thai roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Fighter and 4 Infantrys in Burma, round 2 : 2/7 hits, 1.83 expected hits British roll dice for 3 Artillerys in Burma, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai and 2 Artillerys owned by the British lost in Burma 1 Adv.Fighter owned by the Thai and 1 Fighter owned by the Thai retreated 2 Infantrys owned by the Thai and 1 ArmoredCar owned by the Thai retreated to N.Thailand British win with 1 Artillery remaining. Battle score for attacker is 4 Casualties for Thai: 2 Infantrys Casualties for British: 2 Artillerys Non Combat Move - Thai 1 Adv.Fighter and 1 Fighter moved from Burma to S.Thailand 1 AAGun moved from Bangkok to S.Thailand Place Units - Thai 2 ArmoredCars and 4 Infantrys placed in Bangkok 1 Cruiser placed in 110 Sea Zone Turn Complete - Thai Thai collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Thai regular : 0.50 British regular : 1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 T.Boat moved from 88 Sea Zone to 87 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Artillery and 1 Elite moved from Kusaie to 103 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 1 Elite moved from 109 Sea Zone to Ponape Americans take Ponape from Yamamoto 2 Infantrys moved from Kusaie to 103 Sea Zone 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 L.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Destroyer moved from 103 Sea Zone to 101 Sea Zone 1 Adv.Fighter and 2 Fighters moved from 103 Sea Zone to 101 Sea Zone 1 Fighter moved from 103 Sea Zone to 101 Sea Zone 2 Adv.Fighters moved from 88 Sea Zone to 95 Sea Zone 2 Fighters moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 87 Sea Zone 1 Fighter moved from 88 Sea Zone to 95 Sea Zone 1 Artillery and 1 Elite moved from Wake to 88 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 88 Sea Zone to 72 Sea Zone 1 Artillery and 1 Elite moved from 72 Sea Zone to Koryakia 1 Artillery and 1 Infantry moved from Cuba to 25 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 25 Sea Zone to 26 Sea Zone 1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica 1 Bomber moved from Bahia to Jamaica 1 Bomber moved from Bahia to W.Morocco Purchase Units - Americans Americans buy 3 Adv.Fighters, 2 Artillerys, 1 Destroyer, 1 Elite, 2 Fighters, 5 Infantrys, 2 Submarines, 1 T.Boat and 3 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in 101 Sea Zone Americans attack with 1 Adv.Fighter, 1 Destroyer and 3 Fighters Yamamoto defend with 1 Transport Americans roll dice for 1 Adv.Fighter, 1 Destroyer and 3 Fighters in 101 Sea Zone, round 2 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Transport in 101 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Destroyer owned by the Americans and 1 Transport owned by the Yamamoto lost in 101 Sea Zone Americans win with 1 Adv.Fighter and 3 Fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Transport Battle in 87 Sea Zone Americans attack with 1 Adv.Fighter, 2 Fighters, 1 L.Fighter and 1 T.Boat Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter, 2 Fighters, 1 L.Fighter and 1 T.Boat in 87 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 Adv.Fighter, 2 Fighters, 1 L.Fighter and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 95 Sea Zone Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine Yamamoto defend with 1 Transport Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters and 1 Fighter in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Yamamoto roll dice for 1 Transport in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 95 Sea Zone Americans win with 2 Adv.Fighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in Koryakia Americans attack with 1 Artillery and 1 Elite Yamamoto defend with 1 Tank Americans roll dice for 1 Artillery and 1 Elite in Koryakia, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Koryakia, round 2 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Americans and 1 Tank owned by the Yamamoto lost in Koryakia Americans win, taking Koryakia from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 Elite Casualties for Yamamoto: 1 Tank Battle in Jamaica Americans attack with 1 Artillery, 1 Bomber and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Jamaica, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica Americans loses 0 PUs for violating Jamaicas neutrality. Americans win, taking Jamaica from Neutral with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Tank moved from Rio De Janeiro to Bahia 2 Infantrys moved from Cape Verde to 33 Sea Zone 2 Infantrys and 1 Transport moved from 33 Sea Zone to 31 Sea Zone 1 Carrier, 1 Destroyer and 1 Fighter moved from 34 Sea Zone to 31 Sea Zone 2 Infantrys moved from 31 Sea Zone to W.Morocco 1 Artillery, 2 Fighters, 6 Infantrys and 2 Tanks moved from Mauritania to W.Morocco 3 Tanks moved from Rio de Oro to W.Morocco 1 Fighter moved from W.Morocco to 31 Sea Zone 1 B.Transport and 2 Transports moved from 34 Sea Zone to 32 Sea Zone 2 Artillerys and 2 Infantrys moved from Washington to 13 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 13 Sea Zone to 28 Sea Zone 1 Transport moved from 28 Sea Zone to 26 Sea Zone 1 Bomber moved from Jamaica to Bahia 1 Submarine moved from 88 Sea Zone to 102 Sea Zone 1 B.Transport, 1 Battleship, 2 Carriers and 1 Destroyer moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter and 3 Fighters moved from 101 Sea Zone to 109 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 88 Sea Zone 1 Adv.Fighter, 2 Fighters and 1 L.Fighter moved from 87 Sea Zone to 88 Sea Zone 2 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 Submarine moved from 91 Sea Zone to 104 Sea Zone 1 Destroyer and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 1 Transport moved from 88 Sea Zone to 91 Sea Zone 1 Fighter moved from Salvador to Cape Town 1 Adv.Fighter moved from Salvador to W.Morocco Place Units - Americans 1 Submarine and 1 T.Boat placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 91 Sea Zone 1 Adv.Fighter and 1 Fighter placed in Salvador 1 Artillery placed in South Atlantic USA 3 Tanks placed in Rio de Oro 2 Adv.Fighters and 1 Fighter placed in San Francisco 1 Elite placed in Pearl Harbor 1 Artillery and 5 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Americans regular : 1.33 Neutral regular : -0.33
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 3 Infantrys moved from Denmark to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter, 4 Infantrys and 2 Transports moved from 22 Sea Zone to 21 Sea Zone 4 Infantrys moved from 21 Sea Zone to Dover 2 Stukas moved from Netherlands to 20 Sea Zone 1 Stuka moved from Normandy to 20 Sea Zone 1 Infantry moved from Netherlands to Belgium 1 Infantry moved from Netherlands to Belgium 1 ArmoredCar moved from Saxony to Belgium 1 Tank moved from Denmark to Netherlands 1 Artillery moved from Denmark to Hamburg 1 Mech.Inf moved from Denmark to Danzig 1 Artillery and 2 Infantrys moved from East Prussia to Latvia 1 Artillery and 1 Infantry moved from Lithuania to Minsk 1 Artillery and 3 Infantrys moved from Danzig to Brest 1 Artillery moved from Warsaw to Brest 1 Infantry moved from Warsaw to Brest 1 Infantry moved from Krakow to Vinnytsia 2 Infantrys moved from Warsaw to Krakow 4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 ArmoredCar moved from Vinnytsia to Crimea 1 ArmoredCar moved from Vinnytsia to Crimea 1 Tank moved from Vinnytsia to Crimea 1 Fighter moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Brest 1 Tank moved from Vinnytsia to Crimea 1 Tank moved from Vinnytsia to Crimea 1 Artillery moved from Netherlands to Belgium 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 1 Tank moved from Brittany to Normandy 2 Tanks moved from Brittany to Burgundy 1 ArmoredCar moved from Brittany to Burgundy 2 Artillerys and 4 Infantrys moved from Brittany to Normandy 1 Infantry moved from El Agheila to Kufra 1 Infantry moved from El Agheila to Tobruk 1 Artillery moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Artillery moved from Lapland to Finnmark Purchase Units - Germans Germans buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Factory, 1 Fighter, 11 Infantrys, 1 Stuka and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Belgium Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Belgium, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Dover Battle in Finnmark Germans attack with 2 Artillerys and 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 3 Infantrys in Finnmark, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Finnmark Germans win, taking Dover from British, taking Finnmark from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Brest Germans attack with 2 Artillerys, 1 Fighter and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Brest, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest Germans roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Brest, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Brest Germans win, taking Brest from Russians with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Crimea Germans attack with 2 ArmoredCars and 3 Tanks Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 3 Tanks in Crimea, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Crimea, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Crimea Germans win, taking Crimea from Russians with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in 20 Sea Zone Germans attack with 3 Stukas British defend with 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 1 Transport; French defend with 1 Destroyer Germans roll dice for 3 Stukas in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.83 British regular : 0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 3 Infantrys moved from Denmark to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter, 4 Infantrys and 2 Transports moved from 22 Sea Zone to 21 Sea Zone 4 Infantrys moved from 21 Sea Zone to Dover 2 Stukas moved from Netherlands to 20 Sea Zone 1 Stuka moved from Normandy to 20 Sea Zone 1 Infantry moved from Netherlands to Belgium 1 Infantry moved from Netherlands to Belgium 1 ArmoredCar moved from Saxony to Belgium 1 Tank moved from Denmark to Netherlands 1 Artillery moved from Denmark to Hamburg 1 Mech.Inf moved from Denmark to Danzig 1 Artillery and 2 Infantrys moved from East Prussia to Latvia 1 Artillery and 1 Infantry moved from Lithuania to Minsk 1 Artillery and 3 Infantrys moved from Danzig to Brest 1 Artillery moved from Warsaw to Brest 1 Infantry moved from Warsaw to Brest 1 Infantry moved from Krakow to Vinnytsia 2 Infantrys moved from Warsaw to Krakow 4 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 ArmoredCar moved from Vinnytsia to Crimea 1 ArmoredCar moved from Vinnytsia to Crimea 1 Tank moved from Vinnytsia to Crimea 1 Fighter moved from Vinnytsia to Minsk 1 Fighter moved from Vinnytsia to Brest 1 Tank moved from Vinnytsia to Crimea 1 Tank moved from Vinnytsia to Crimea 1 Artillery moved from Netherlands to Belgium 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 1 Tank moved from Brittany to Normandy 2 Tanks moved from Brittany to Burgundy 1 ArmoredCar moved from Brittany to Burgundy 2 Artillerys and 4 Infantrys moved from Brittany to Normandy 1 Infantry moved from El Agheila to Kufra 1 Infantry moved from El Agheila to Tobruk 1 Artillery moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Artillery moved from Lapland to Finnmark Purchase Units - Germans Germans buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Factory, 1 Fighter, 11 Infantrys, 1 Stuka and 2 Transports; Remaining resources: 0 PUs; Combat - Germans Battle in 21 Sea Zone Germans attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports British defend with 1 T.Boat Germans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports in 21 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 2 Transports remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Belgium Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys British defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Belgium, round 2 : 0/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Belgium, round 3 : 1/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for British: 1 Infantry Battle in Dover Battle in Finnmark Germans attack with 2 Artillerys and 3 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Artillerys and 3 Infantrys in Finnmark, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Finnmark Germans win, taking Dover from British, taking Finnmark from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Brest Germans attack with 2 Artillerys, 1 Fighter and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Germans roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Brest, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest Germans roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Brest, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Brest, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Brest Germans win, taking Brest from Russians with 2 Artillerys, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery and 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Latvia Germans attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Crimea Germans attack with 2 ArmoredCars and 3 Tanks Russians defend with 2 Infantrys Germans roll dice for 2 ArmoredCars and 3 Tanks in Crimea, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 2 Infantrys in Crimea, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Crimea Germans win, taking Crimea from Russians with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Battle in 20 Sea Zone Germans attack with 3 Stukas British defend with 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 1 Transport; French defend with 1 Destroyer Germans roll dice for 3 Stukas in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters and 1 Transport in 20 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits 1 Transport owned by the British and 1 Stuka owned by the Germans lost in 20 Sea Zone 2 Stukas owned by the Germans retreated British win with 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 Stuka Casualties for British: 1 Transport Non Combat Move - Germans 2 Stukas moved from 20 Sea Zone to Netherlands 1 Infantry moved from Normandy to Picardy 1 AAGun moved from Brittany to Normandy 1 AAGun moved from Brittany to Normandy 1 Infantry moved from Normandy to Brittany 1 Infantry moved from Normandy to Brittany 1 Infantry moved from Normandy to Brittany 1 AAGun moved from Rhine to Belgium 1 Fighter moved from Brest to Vinnytsia 1 Fighter moved from Minsk to Vinnytsia 1 AAGun moved from Brandenburg to Pomerania Place Units - Germans 1 Factory placed in Netherlands 1 Carrier, 1 Cruiser and 2 Transports placed in 22 Sea Zone 1 Adv.Fighter and 1 Fighter placed in 22 Sea Zone 4 Infantrys placed in Vinnytsia 2 Infantrys placed in El Agheila 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 3 Infantrys placed in Warsaw 2 ArmoredCars placed in Bohemia 1 Stuka placed in Normandy Turn Complete - Germans Germans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : -0.83 British regular : -1.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Artillery moved from S.Karelia to 6 Sea Zone 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 2 Infantrys moved from 6 Sea Zone to Murmansk 2 Infantrys moved from S.Karelia to N.Karelia 1 Artillery moved from Vyborg to N.Karelia 2 Fighters moved from Kiev to Donetsk 1 Artillery and 1 Infantry moved from Kursk to Minsk 1 Tank moved from Kursk to Minsk 1 Artillery and 1 Infantry moved from Vyborg to Oulu 1 Artillery and 9 Infantrys moved from Vyborg to Kotka 1 Artillery and 2 Infantrys moved from Leningrad to Latvia 1 Infantry moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Estonia 1 Fighter moved from Leningrad to Estonia 2 Artillerys moved from Kiev to Brest 3 Infantrys moved from Kiev to Brest 1 Bomber moved from Kiev to Brest 1 Fighter moved from Kiev to Brest 1 Fighter moved from Kiev to Minsk 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk 1 Fighter moved from Kiev to Latvia 1 Infantry moved from Zhigansk to Kolyma 1 Artillery moved from Zhigansk to Kolyma 1 Tank moved from Khatanga to Kolyma 1 Infantry moved from Zhigansk to Yakutsk 2 Fighters moved from Khatanga to Yakutsk 1 Fighter moved from Khatanga to N.Buryat Mongolia 2 Infantrys moved from Irkutsk to N.Buryat Mongolia 2 ArmoredCars, 3 Infantrys and 4 Tanks moved from Irkutsk to Olyokminsk 2 Artillerys and 3 Infantrys moved from Khatanga to Olyokminsk Purchase Units - Russians Russians buy 6 Artillerys, 2 Bunkers, 19 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Olyokminsk Russians attack with 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 4 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 4 Tanks in Olyokminsk, round 2 : 6/14 hits, 4.67 expected hits Hisaichi roll dice for 1 Infantry in Olyokminsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Olyokminsk Russians win, taking Olyokminsk from Hisaichi with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Murmansk Russians attack with 1 Artillery and 2 Infantrys Finns defend with 1 Artillery Russians roll dice for 1 Artillery and 2 Infantrys in Murmansk, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Artillery in Murmansk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Murmansk Russians win, taking Murmansk from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Artillery Battle in Brest Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys Germans defend with 2 Artillerys and 2 Infantrys Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Brest, round 2 : 4/7 hits, 2.50 expected hits Germans roll dice for 2 Artillerys and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.33 expected hits 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Brest Russians win, taking Brest from Germans with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 2 Artillerys and 2 Infantrys Battle in Yakutsk Russians attack with 2 Fighters and 1 Infantry Hisaichi defend with 1 Tank Russians roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Yakutsk, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Latvia Russians attack with 1 Artillery, 1 Fighter and 3 Infantrys Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in Latvia, round 3 : 1/5 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Latvia, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Latvia, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Latvia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Latvia, round 5 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Latvia, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 Artillery and 2 Infantrys Casualties for Russians: 3 Infantrys Battle in Kotka Russians attack with 1 Artillery and 9 Infantrys Finns defend with 1 Artillery and 2 Infantrys Russians roll dice for 1 Artillery and 9 Infantrys in Kotka, round 2 : 1/10 hits, 2.00 expected hits Finns roll dice for 1 Artillery and 2 Infantrys in Kotka, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians roll dice for 1 Artillery and 8 Infantrys in Kotka, round 3 : 1/9 hits, 1.83 expected hits Finns roll dice for 1 Artillery and 1 Infantry in Kotka, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Kotka Russians roll dice for 1 Artillery and 7 Infantrys in Kotka, round 4 : 4/8 hits, 1.67 expected hits Finns roll dice for 1 Artillery in Kotka, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 1 Artillery and 7 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Finns: 1 Artillery and 2 Infantrys Battle in N.Karelia Russians attack with 1 Artillery and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 2 : 0/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 3 : 0/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in N.Karelia, round 4 : 0/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Russians roll dice for 1 Artillery and 1 Infantry in N.Karelia, round 5 : 2/2 hits, 0.67 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in N.Karelia Russians win, taking N.Karelia from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Minsk Russians attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Germans defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Minsk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk Russians roll dice for 1 Artillery, 1 Fighter and 1 Tank in Minsk, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Battle in Donetsk Russians attack with 1 Artillery, 2 Fighters and 1 Infantry Romanians defend with 1 Infantry Russians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Donetsk, round 2 : 0/4 hits, 1.33 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery and 2 Fighters in Donetsk, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Donetsk 2 Fighters owned by the Russians retreated Romanians win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 Artillery and 1 Infantry Battle in N.Buryat Mongolia Russians attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Oulu Russians attack with 1 Artillery and 1 Infantry Finns defend with 1 Artillery Russians roll dice for 1 Artillery and 1 Infantry in Oulu, round 2 : 1/2 hits, 0.67 expected hits Finns roll dice for 1 Artillery in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Finns: 1 Artillery Battle in Kolyma Russians attack with 1 Artillery, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kolyma, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kolyma Russians win, taking Kolyma from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Estonia Russians attack with 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 2 : 1/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Estonia Russians win, taking Estonia from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 2 Fighters moved from Donetsk to Kiev 1 Artillery and 2 Infantrys moved from Kursk to Kiev 2 Tanks moved from Rostov to Kiev 1 Artillery moved from Rostov to Kursk 1 Infantry moved from Tula to Kursk 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Moscow to Yaroslavl 1 Mot.Inf and 3 Tanks moved from Moscow to Kursk 1 Mot.Inf moved from Kursk to Kiev 1 Fighter moved from Minsk to Kiev 1 Bomber and 1 Fighter moved from Brest to Kiev 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from Estonia to Leningrad 1 Tank moved from Leningrad to Kotka 1 Artillery and 5 Infantrys moved from Sibirsky to Khatanga 1 Fighter moved from N.Buryat Mongolia to Khatanga 2 Fighters moved from Yakutsk to Khatanga 4 Infantrys moved from Yeniseysk to Evenkia Place Units - Russians 1 Bunker placed in Kiev 1 Artillery, 1 Bunker and 3 Infantrys placed in Leningrad 1 Artillery and 2 Infantrys placed in Kiev 1 Artillery and 2 Infantrys placed in Kursk 1 Artillery and 3 Infantrys placed in Arkhangelsk 2 Artillerys and 4 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad 6 Tanks placed in Moscow Turn Complete - Russians Russians collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Romanians regular : 1.33 Finns regular : -0.33 Germans regular : 0.33 Russians regular : -1.33 Hisaichi regular : -0.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine Italians take Palestine from British 1 Fighter moved from 55 Sea Zone to 57 Sea Zone 1 Fighter moved from 55 Sea Zone to 57 Sea Zone 1 Tank moved from Crete to 55 Sea Zone 1 Infantry moved from Crete to 55 Sea Zone 1 Battleship, 2 Carriers, 2 Cruisers, 2 Destroyers, 1 Infantry, 1 Submarine, 1 Tank and 1 Transport moved from 55 Sea Zone to 48 Sea Zone 1 Infantry and 1 Tank moved from 48 Sea Zone to El Agheila 2 Mech.Infs moved from S.Tunisia to Hun 4 Mot.Infs moved from Tunis to Hun 1 Adv.Fighter moved from Rome to 48 Sea Zone 5 Infantrys moved from Rome to Campania 1 Tank moved from S.Algeria to E.Morocco Purchase Units - Italians Italians buy 2 Artillerys, 2 Bunkers, 1 Fighter, 23 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in 57 Sea Zone Italians attack with 2 Fighters British defend with 1 Transport Italians roll dice for 2 Fighters in 57 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 Fighters in 57 Sea Zone, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 Transport in 57 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 57 Sea Zone Italians win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Non Combat Move - Italians 2 Fighters moved from 57 Sea Zone to Crete 1 Infantry moved from Languedoc to Provence 1 Artillery moved from Languedoc to Provence Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 2 Artillerys, 1 Bunker and 1 Infantry placed in Hun 1 Fighter and 1 Transport placed in 48 Sea Zone 2 Infantrys placed in Greece 10 Infantrys placed in Rome 4 Infantrys placed in Provence 2 Infantrys placed in Lombardy Italians undo move 7. Italians undo move 6. 4 Infantrys placed in Tunis 2 Infantrys placed in Provence Turn Complete - Italians Italians collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 British regular : -0.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry moved from Syria to Palestine 1 Adv.Fighter moved from Syria to Palestine 1 Infantry moved from Syria to Palestine 5 Tanks moved from Darfur to Kufra 3 Tanks moved from French Equatorial Africa to Kufra Purchase Units - French French buy 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Kufra French attack with 8 Tanks Germans defend with 1 Infantry French roll dice for 8 Tanks in Kufra, round 2 : 4/8 hits, 4.00 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kufra French win, taking Kufra from Italians with 8 Tanks remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Palestine French attack with 1 Adv.Fighter and 2 Infantrys Italians defend with 1 Infantry French roll dice for 1 Adv.Fighter and 2 Infantrys in Palestine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Palestine French roll dice for 1 Adv.Fighter and 1 Infantry in Palestine, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter and 1 Infantry in Palestine, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Palestine, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 1 Adv.Fighter and 1 Infantry in Palestine, round 5 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Palestine, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Palestine French win, taking Palestine from Italians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Non Combat Move - French 1 Tank moved from Syria to W.Iran 1 Adv.Fighter moved from Palestine to W.Iran 1 Elite moved from Darfur to Kufra 1 Destroyer moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from Azores to 17 Sea Zone 2 Infantrys and 1 Transport moved from 17 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Manchester 1 Transport moved from 8 Sea Zone to 1 Sea Zone Place Units - French 2 Infantrys placed in Syria 3 Tanks placed in French Equatorial Africa Turn Complete - French French collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 French regular : -0.83
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Destroyer moved from 86 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from Tokyo to 95 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 102 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Cruiser moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Cruiser and 1 Infantry moved from 107 Sea Zone to 112 Sea Zone 1 Infantry moved from 112 Sea Zone to Aroe Yamamoto take Aroe from Dutch 1 Transport moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 1 Marine moved from Davao to 107 Sea Zone 1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 112 Sea Zone 1 Marine moved from 112 Sea Zone to Timor 1 Infantry moved from 112 Sea Zone to Timor 1 Transport moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from Jilolo to 107 Sea Zone 1 Infantry moved from Davao to 107 Sea Zone 2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone 2 Infantrys moved from 108 Sea Zone to Woleai 1 Bomber moved from Saipan to Woleai 1 Fighter moved from 102 Sea Zone to Woleai 1 Battleship moved from 112 Sea Zone to 111 Sea Zone 1 Battleship moved from 111 Sea Zone to 67 Sea Zone 1 Carrier moved from 112 Sea Zone to 67 Sea Zone 1 Fighter moved from 112 Sea Zone to 67 Sea Zone 1 Adv.Fighter moved from 112 Sea Zone to 67 Sea Zone 1 Submarine moved from 112 Sea Zone to 67 Sea Zone 1 Marine moved from Tanimbar to 112 Sea Zone 1 Marine and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 1 Marine moved from 107 Sea Zone to Davao 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry and 1 Transport moved from 75 Sea Zone to 72 Sea Zone 1 Infantry moved from 72 Sea Zone to Attu 1 Adv.Fighter moved from Tokyo to 87 Sea Zone 1 Bomber moved from Saipan to 72 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 Bunker, 3 Destroyers, 2 Fighters and 9 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 72 Sea Zone Yamamoto attack with 1 Bomber and 1 Transport Americans defend with 1 Transport Yamamoto roll dice for 1 Bomber and 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Bomber and 1 Transport in 72 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in 72 Sea Zone Yamamoto win with 1 Bomber and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Attu Battle in 67 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 1 Submarine Anzac defend with 1 Submarine and 2 T.Boats Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier and 1 Fighter in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 2 T.Boats in 67 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 T.Boats owned by the Anzac lost in 67 Sea Zone 1 Submarine owned by the Anzac submerged Yamamoto win, taking Attu from Americans with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Anzac: 2 T.Boats Battle in 102 Sea Zone Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 3 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 3 Fighters in 102 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits 1 Submarine owned by the Americans lost in 102 Sea Zone Yamamoto win with 1 Adv.Fighter, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 95 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Destroyer and 3 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Adv.Fighters, 1 Destroyer and 3 Fighters in 95 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 87 Sea Zone Yamamoto attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 T.Boat Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 87 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 T.Boat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 T.Boat Battle in Timor Yamamoto attack with 1 Infantry and 1 Marine Anzac defend with 1 Artillery Yamamoto roll dice for 1 Cruiser in Timor, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry and 1 Marine in Timor, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in Timor, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Timor Yamamoto win, taking Timor from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Artillery Battle in Woleai Yamamoto attack with 1 Bomber, 1 Fighter and 2 Infantrys British defend with 2 Infantrys Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 Infantrys in Woleai, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 Infantrys in Woleai, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Woleai Yamamoto roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Woleai, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Woleai, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Woleai Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for British: 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Woleai to 86 Sea Zone 1 Fighter moved from 102 Sea Zone to Saipan 1 Fighter moved from 102 Sea Zone to 101 Sea Zone 1 Fighter moved from 101 Sea Zone to Saipan 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 3 Fighters moved from 95 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 87 Sea Zone to 86 Sea Zone 1 Fighter moved from Saipan to 86 Sea Zone 1 Bomber moved from Woleai to Saipan 1 Infantry moved from Tokyo to Tohoku 1 Bomber moved from 72 Sea Zone to Saipan Place Units - Yamamoto 3 Destroyers placed in 86 Sea Zone 1 Bunker and 4 Infantrys placed in Davao 1 Adv.Fighter, 2 Fighters and 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83 Americans regular : -0.17 Anzac regular : 0.33 Dutch regular : -0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Shensi to Shansi 1 Infantry moved from Lanchow to Szechwan 1 Infantry moved from Hupeh to Kweichow 1 Fighter moved from Hsining to Szechwan 1 Fighter moved from Lanchow to Szechwan 2 Fighters moved from Hupeh to Shansi 2 Fighters moved from Hupeh to Kweichow 1 ArmoredCar moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Fighters and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kweichow 2 Fighters owned by the Chinese retreated Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in Shansi Chinese attack with 1 ArmoredCar, 2 Fighters and 2 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 ArmoredCar, 2 Fighters and 2 Infantrys in Shansi, round 2 : 3/5 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Szechwan Chinese attack with 2 Fighters and 1 Infantry Thai defend with 1 Tank Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the Chinese lost in Szechwan Chinese win with 2 Fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Thai: 1 Tank Non Combat Move - Chinese 2 Fighters moved from Szechwan to Hupeh 2 ArmoredCars, 1 Artillery and 5 Tanks moved from Shensi to Hupeh 2 ArmoredCars and 2 Tanks moved from Lanchow to Hupeh 2 Fighters moved from Shansi to Hupeh 2 Fighters moved from Kweichow to Hupeh 1 Artillery moved from Lanchow to Shensi 2 Infantrys moved from E.Qinghai to Ningsia 1 ArmoredCar moved from Suiyuan to Hupeh 2 ArmoredCars and 1 Tank moved from Hsining to Lanchow Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 1 Infantry and 1 Tank placed in Shensi Chinese undo move 2. Chinese undo move 1. 1 Bunker, 2 Infantrys and 1 Tank placed in Hupeh 2 Infantrys placed in Shensi 2 ArmoredCars and 1 Tank placed in Hsining Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Thai regular : 0.50 Hisaichi regular : 1.00