Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - French
5 Tanks moved from El Agheila to Tripoli
3 Tanks moved from Kufra to Tripoli
2 Tanks moved from El Agheila to Tripoli
1 Adv.Fighter, 6 Infantrys and 1 Tank moved from Syria to Adana
1 Infantry moved from Syria to Adana
Purchase Units - French
French buy 1 Fighter and 3 Mot.Infs; Remaining resources: 0 PUs;
Combat - French
Battle in Tripoli
French attack with 10 Tanks
Italians defend with 1 Infantry
French roll dice for 10 Tanks in Tripoli, round 2 : 5/10 hits, 5.00 expected hits
Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Tripoli
French win, taking Tripoli from Italians with 10 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Adana
French attack with 1 Adv.Fighter, 7 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
French roll dice for 1 Adv.Fighter, 7 Infantrys and 1 Tank in Adana, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Adana
French roll dice for 1 Adv.Fighter, 5 Infantrys and 1 Tank in Adana, round 3 : 3/7 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery in Adana, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Adana
French loses 0 PUs for violating Adanas neutrality.
French win, taking Adana from Neutral with 1 Adv.Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for French: 3 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - French
1 Adv.Fighter moved from Adana to Syria
1 Infantry moved from Churchill to 1 Sea Zone
1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 Infantry moved from 8 Sea Zone to Greenland
Place Units - French
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 3 Tanks
EDIT: Adding units owned by French to French Sudan: 3 Tanks
EDIT: Turning off Edit Mode
3 Mot.Infs placed in French Equatorial Africa
1 Fighter placed in Syria
Turn Complete - French
French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 1.00
Neutral regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Yamamoto
1 Infantry moved from Iwo Jima to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from Ulithi to Woleai
Yamamoto take Woleai from Americans
4 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 6 Fighters, 2 Infantrys, 2 Submarines and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
2 Infantrys moved from 87 Sea Zone to Wake
6 Fighters moved from 87 Sea Zone to Wake
1 Adv.Fighter moved from 87 Sea Zone to Wake
1 Adv.Fighter moved from 87 Sea Zone to Wake
2 Adv.Fighters moved from 87 Sea Zone to 95 Sea Zone
2 Adv.Fighters and 2 Fighters moved from Minamitori to 95 Sea Zone
1 Artillery moved from Tokyo to 84 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia
2 Bombers moved from Saipan to Hollandia
1 L.Fighter moved from Tokyo to Hollandia
1 Submarine moved from 84 Sea Zone to 106 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 87 Sea Zone
Yamamoto attack with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport
Americans defend with 1 T.Boat
Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers and 1 Transport in 87 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
Americans roll dice for 1 T.Boat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Americans lost in 87 Sea Zone
Yamamoto win with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 T.Boat
Battle in 95 Sea Zone
Yamamoto attack with 4 Adv.Fighters and 2 Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
1 Submarine owned by the Americans lost in 95 Sea Zone
Yamamoto win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Hollandia
Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter
Anzac defend with 1 Artillery and 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter in Hollandia, round 2 : 2/5 hits, 2.50 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia
1 L.Fighter owned by the Yamamoto and 2 Bombers owned by the Yamamoto retreated
Dutch win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Anzac: 2 Infantrys
Battle in Wake
Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 2 Infantrys
Americans defend with 1 Artillery and 1 Factory
Yamamoto roll dice for 2 Adv.Fighters, 6 Fighters and 2 Infantrys in Wake, round 2 : 6/10 hits, 3.33 expected hits
Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Wake
Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 Artillery
Non Combat Move - Yamamoto
1 Fighter moved from 95 Sea Zone to Minamitori
4 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 87 Sea Zone
2 Adv.Fighters and 6 Fighters moved from Wake to 87 Sea Zone
1 Fighter moved from Saipan to Davao
2 Bombers and 1 L.Fighter moved from Hollandia to Davao
1 Infantry moved from Chubu to Kyushu
1 Infantry moved from Tohoku to Hokkaido
Place Units - Yamamoto
1 Bunker, 1 Fighter and 3 Infantrys placed in Davao
1 Artillery, 1 Bunker, 2 Infantrys and 1 L.Fighter placed in Tokyo
1 Artillery, 1 Infantry and 1 L.Fighter placed in Saipan
2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83
Americans regular : -0.50
Dutch regular : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 Infantry moved from Hupeh to Kweichow
1 Infantry moved from Hupeh to Shansi
2 ArmoredCars and 1 Tank moved from Ningsia to Shensi
2 ArmoredCars moved from Hsining to Lanchow
1 Tank moved from Hsining to Lanchow
1 Infantry moved from Hupeh to Szechwan
2 Fighters moved from Hupeh to Shansi
2 Fighters moved from Hupeh to Kweichow
2 Fighters moved from Hupeh to Szechwan
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Kweichow
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Szechwan
Chinese attack with 2 Fighters and 1 Infantry
Thai defend with 1 ArmoredCar
Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Szechwan
Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Lanchow
Chinese attack with 2 ArmoredCars and 1 Tank
Thai defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits
Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Lanchow
Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Shensi
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Factory and 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
2 Fighters moved from Shansi to Hupeh
2 Fighters moved from Szechwan to Hupeh
2 Fighters moved from Kweichow to Hupeh
Place Units - Chinese
1 Bunker and 3 Infantrys placed in Hupeh
2 ArmoredCars and 2 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Thai regular : -0.50
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Chinese
1 Infantry moved from Hupeh to Kweichow
1 Infantry moved from Hupeh to Shansi
2 ArmoredCars and 1 Tank moved from Ningsia to Shensi
2 ArmoredCars moved from Hsining to Lanchow
1 Tank moved from Hsining to Lanchow
1 Infantry moved from Hupeh to Szechwan
2 Fighters moved from Hupeh to Shansi
2 Fighters moved from Hupeh to Kweichow
2 Fighters moved from Hupeh to Szechwan
1 Infantry moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Kweichow
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shansi
Chinese attack with 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Szechwan
Chinese attack with 2 Fighters and 1 Infantry
Thai defend with 1 ArmoredCar
Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Szechwan
Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Lanchow
Chinese attack with 2 ArmoredCars and 1 Tank
Thai defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits
Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Thai lost in Lanchow
Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
Casualties for Thai: 1 ArmoredCar
Battle in Shensi
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Factory and 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Tank
Non Combat Move - Chinese
2 Fighters moved from Shansi to Hupeh
2 Fighters moved from Szechwan to Hupeh
2 Fighters moved from Kweichow to Hupeh
Place Units - Chinese
1 Bunker and 3 Infantrys placed in Hupeh
2 ArmoredCars and 2 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Thai regular : -0.50
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Hisaichi
1 Infantry moved from Suiyuan to Ningsia
Hisaichi take Ningsia from Chinese
1 Artillery and 1 Infantry moved from Suiyuan to Shensi
1 Bomber and 1 Fighter moved from Anhwei to Shensi
1 Infantry moved from Hunan to Kweichow
1 ArmoredCar moved from Shanghai to Kweichow
1 ArmoredCar moved from Shanghai to Kweichow
1 Tank moved from Anhwei to Kweichow
1 Artillery and 2 Infantrys moved from Shantung to Shansi
1 ArmoredCar moved from Peking to Shansi
1 Artillery and 2 Infantrys moved from Shanghai to Anhwei
1 Infantry moved from Kiangsi to Hunan
1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai
1 ArmoredCar and 1 Tank moved from Peking to Anhwei
2 ArmoredCars and 1 Tank moved from Hulunbuir to Chahar
1 Fighter moved from Hong Kong to Anhwei
1 Mech.Inf moved from Hong Kong to Anhwei
1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi
1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 Fighter moved from N.Buryat Mongolia to Ayan
1 ArmoredCar moved from Heilungchiang to S.Buryat Mongolia
1 Infantry moved from Chita to S.Buryat Mongolia
1 Artillery moved from Chita to S.Buryat Mongolia
1 Infantry moved from Chita to N.Buryat Mongolia
1 ArmoredCar and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Fighter, 17 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Buryat Mongolia
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in S.Buryat Mongolia
Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Russians: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kweichow
Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank
Chinese defend with 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Chinese lost in Kweichow
Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Shansi
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Battle in Shensi
Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
Chinese defend with 1 ArmoredCar, 1 Factory and 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 ArmoredCar and 1 Tank in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi
Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar and 1 Tank
Non Combat Move - Hisaichi
1 Bomber and 1 Fighter moved from Shensi to Anhwei
1 Fighter moved from Ayan to N.Buryat Mongolia
Place Units - Hisaichi
1 Artillery, 1 Fighter and 4 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Shantung
1 Artillery and 2 Infantrys placed in Chita
2 ArmoredCars and 1 Tank placed in Heilungchiang
1 Artillery, 1 Infantry and 1 Tank placed in Peking
3 Infantrys placed in Hulunbuir
5 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00
Russians regular : 0.33
Hisaichi regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - British
1 Artillery and 2 Infantrys moved from Manchester to Dover
1 Fighter moved from London to Dover
1 Bomber moved from London to Dover
1 Adv.Fighter moved from London to Dover
2 Infantrys moved from London to Wales
1 Artillery moved from London to Wales
1 Fighter moved from Portugal to Wales
2 Artillerys, 5 Infantrys and 2 Tanks moved from Kufra to Hun
3 Tanks moved from New Valley to Hun
3 Mech.Infs moved from Lower Egypt to Hun
2 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 3 Fighters, 5 Infantrys, 4 Mech.Infs and 3 Tanks moved from El Agheila to Hun
2 Artillerys, 1 Elite and 2 Infantrys moved from Assam to Yunnan
2 Infantrys moved from Assam to Burma
1 Adv.Fighter moved from Assam to Burma
1 Fighter moved from Assam to Yunnan
1 Infantry moved from Assam to Yunnan
1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 66 Sea Zone
1 Artillery and 1 Infantry moved from 66 Sea Zone to Sumatra
1 Artillery and 1 Infantry moved from Lombok to 67 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
Purchase Units - British
British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 3 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - British
Battle in Hun
British attack with 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks
Italians defend with 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 1 Factory, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs
British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks in Hun, round 2 : 20/38 hits, 14.33 expected hits
Units damaged: 3 Bunkers owned by the Italians
Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs in Hun, round 2 : 12/26 hits, 11.00 expected hits
1 ArmoredCar owned by the British, 4 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 9 Infantrys owned by the Italians, 1 Artillery owned by the British, 10 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Hun
British roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Fighters, 7 Mech.Infs and 8 Tanks in Hun, round 3 : 11/26 hits, 10.33 expected hits
Italians roll dice for 1 Adv.Fighter, 3 Bunkers and 5 Fighters in Hun, round 3 : 5/9 hits, 4.67 expected hits
5 Fighters owned by the Italians, 3 Bunkers owned by the Italians, 5 Artillerys owned by the British and 1 Adv.Fighter owned by the Italians lost in Hun
British win, taking Hun from Italians with 2 Adv.Fighters, 1 Artillery, 3 Fighters, 7 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 78
Casualties for British: 1 ArmoredCar, 6 Artillerys and 10 Infantrys
Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs
Battle in Wales
British attack with 1 Artillery, 1 Fighter and 2 Infantrys
Germans defend with 1 AAGun, 1 Factory and 1 Tank
Germans roll AA dice in Wales : 1/1 hits, 0.17 expected hits
1 Fighter owned by the British lost in Wales
British roll dice for 1 Artillery and 2 Infantrys in Wales, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 Tank in Wales, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Wales
British roll dice for 1 Artillery and 1 Infantry in Wales, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Wales, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Wales, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British and 1 Tank owned by the Germans lost in Wales
British win, taking Wales from Germans with 1 Artillery remaining. Battle score for attacker is -7
Casualties for British: 1 Fighter and 2 Infantrys
Casualties for Germans: 1 Tank
Battle in Sumatra
British attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 Marine
British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Thai lost in Sumatra
British win, taking Sumatra from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 1 Marine
Battle in Dover
British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys
Germans defend with 1 Artillery and 1 Infantry
British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Dover, round 2 : 2/6 hits, 2.33 expected hits
Germans roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Dover
British win, taking Dover from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Germans: 1 Artillery and 1 Infantry
Battle in Yunnan
British attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys
Thai defend with 1 ArmoredCar, 1 Artillery and 3 Infantrys
British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 0/7 hits, 2.17 expected hits
Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/5 hits, 1.50 expected hits
2 Infantrys owned by the British lost in Yunnan
British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits
Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 3 : 3/5 hits, 1.50 expected hits
2 Infantrys owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Yunnan
1 Fighter owned by the British retreated
1 Elite owned by the British retreated to Assam
Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6
Casualties for British: 2 Artillerys and 3 Infantrys
Casualties for Thai: 1 ArmoredCar and 2 Infantrys
Battle in Burma
British attack with 1 Adv.Fighter and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Burma
British win, taking Burma from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 Adv.Fighter moved from Burma to Assam
1 Fighter moved from Yunnan to Assam
5 Infantrys moved from Calcutta to Assam
3 Infantrys moved from Hyderabad to Calcutta
5 Infantrys moved from Delhi to Bihar
6 Infantrys moved from New Valley to Kufra
2 Tanks moved from Lower Egypt to Kufra
1 Artillery and 3 Infantrys moved from Lower Egypt to New Valley
1 Infantry moved from Lower Egypt to New Valley
2 Tanks moved from Cairo to New Valley
2 ArmoredCars moved from Italian East Africa to Nubia
1 Tank moved from French Equatorial Africa to Kufra
2 Infantrys moved from South Africa to Rhodesia
1 Fighter moved from Dover to Manchester
1 Adv.Fighter moved from Dover to Manchester
1 Bomber moved from Dover to London
1 Bomber moved from Cairo to Mauritania
1 Submarine moved from 41 Sea Zone to 30 Sea Zone
2 Adv.Fighters and 3 Fighters moved from Hun to Tripoli
Place Units - British
1 Bunker and 4 Infantrys placed in Manchester
1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys placed in London
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from London: 2 Infantrys
EDIT: Adding units owned by British to Manchester: 2 Infantrys
EDIT: Turning off Edit Mode
1 Adv.Fighter, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank placed in London
1 Fighter placed in Montreal
3 Mech.Infs placed in Cairo
2 Artillerys, 1 Fighter and 2 Infantrys placed in Delhi
British undo move 2.
1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank placed in London
3 Infantrys placed in Madras
Turn Complete - British
British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans AA : 0.83
Thai regular : 1.33
Germans regular : 0.83
British regular : 5.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Anzac
1 Infantry moved from Broome to 67 Sea Zone
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Dutch take West Borneo from Yamamoto
1 Artillery moved from Northern Territory to 67 Sea Zone
1 Artillery moved from Western Australia to 67 Sea Zone
2 Infantrys moved from Broome to 67 Sea Zone
1 Tank moved from Java to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
2 Fighters moved from 67 Sea Zone to 107 Sea Zone
1 Fighter moved from Northern Territory to 107 Sea Zone
2 Fighters moved from Northern Territory to East And South Borneo
2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
2 Infantrys moved from Java to Lombok
2 Artillerys, 3 Infantrys and 1 Tank moved from 110 Sea Zone to East And South Borneo
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 107 Sea Zone
Anzac attack with 3 Fighters
Yamamoto defend with 1 Transport
Anzac roll dice for 3 Fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 107 Sea Zone
Anzac win with 3 Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in East And South Borneo
Anzac attack with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank
Thai defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
Anzac roll dice for 1 Cruiser in East And South Borneo, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Thai
Anzac roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/8 hits, 2.67 expected hits
Thai roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in East And South Borneo, round 2 : 2/4 hits, 1.50 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in East And South Borneo
Anzac roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in East And South Borneo, round 3 : 3/6 hits, 2.17 expected hits
Thai roll dice for 1 Artillery, 1 Bunker and 1 Infantry in East And South Borneo, round 3 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Thai, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in East And South Borneo
Anzac win, taking East And South Borneo from Thai with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10
Casualties for Anzac: 2 Infantrys
Casualties for Thai: 1 Artillery, 1 Bunker and 2 Infantrys
Non Combat Move - Anzac
2 Fighters moved from 107 Sea Zone to Tanimbar
1 Fighter moved from 107 Sea Zone to Hollandia
2 Infantrys moved from West Papua to Hollandia
1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
1 Artillery moved from Hollandia to West Papua
1 Elite moved from West Papua to Hollandia
2 Fighters moved from East And South Borneo to 110 Sea Zone
1 Adv.Fighter moved from Broome to 67 Sea Zone
1 Artillery moved from Townsville to Northern Territory
1 Elite moved from Townsville to Northern Territory
4 Infantrys moved from New South Wales to Queensland
Place Units - Anzac
1 Carrier placed in 67 Sea Zone
1 Fighter placed in 67 Sea Zone
1 Artillery, 1 Elite and 1 Infantry placed in Townsville
Anzac undo move 3.
1 Artillery and 2 Infantrys placed in Port Moresby
1 Artillery and 1 Elite placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Anzac regular : 0.67
Thai regular : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Dutch
2 ArmoredCars moved from Bolivia to S.Chile
2 ArmoredCars and 2 Tanks moved from Argentina to S.Chile
Purchase Units - Dutch
Dutch buy 1 Fighter, 2 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Dutch
Battle in S.Chile
Dutch attack with 4 ArmoredCars and 2 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Dutch roll dice for 4 ArmoredCars and 2 Tanks in S.Chile, round 2 : 4/6 hits, 2.33 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits
1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile
Dutch loses 0 PUs for violating S.Chiles neutrality.
Dutch win, taking S.Chile from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Dutch: 2 ArmoredCars
Casualties for Neutral: 1 Fighter and 2 Infantrys
Non Combat Move - Dutch
1 Elite moved from Bolivia to N.Chile
1 Elite moved from Amazon to Bolivia
2 ArmoredCars and 1 Tank moved from Suriname to Bolivia
Place Units - Dutch
1 Fighter and 2 Infantrys placed in Banjarmasin
1 T.Boat placed in 110 Sea Zone
Turn Complete - Dutch
Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral regular : 0.83
Dutch regular : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Finns
1 Infantry moved from Tampere to Oulu
Finns take Oulu from Russians
1 Infantry moved from Tampere to Kotka
Finns take Kotka from Russians
5 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 2 ArmoredCars; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
1 Fighter moved from Netherlands to Tampere
Place Units - Finns
2 ArmoredCars placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Romanians
1 JetFighter moved from Vinnytsia to Kursk
2 Infantrys moved from Vinnytsia to Donetsk
1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Donetsk
1 Infantry moved from Vinnytsia to Brest
1 JetFighter moved from Vinnytsia to Brest
1 Fighter moved from Vinnytsia to Donetsk
2 Infantrys moved from E.Romania to Vinnytsia
2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 8 PUs;
Combat - Romanians
Strategic bombing raid in Kursk
Bombing raid in Kursk rolls: 6 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in Brest
Romanians attack with 1 Infantry and 1 JetFighter
Russians defend with 1 Infantry
Romanians roll dice for 1 Infantry and 1 JetFighter in Brest, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Brest
1 JetFighter owned by the Romanians retreated
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Romanians: 1 Infantry
Battle in Donetsk
Romanians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Adv.Fighter and 2 Fighters moved from Donetsk to Vinnytsia
1 JetFighter moved from Brest to Vinnytsia
1 JetFighter moved from Kursk to Vinnytsia
Place Units - Romanians
2 ArmoredCars and 2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 23 PUs
Combat Hit Differential Summary :
Romanians regular : -1.33
Russians regular : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Thai
1 Artillery and 1 Infantry moved from Yunnan to Szechwan
1 Fighter moved from N.Thailand to Szechwan
1 Infantry moved from N.Thailand to Yunnan
2 Infantrys moved from N.Thailand to Burma
1 Artillery moved from N.Thailand to Burma
1 Adv.Fighter moved from N.Thailand to Burma
1 Infantry moved from S.Thailand to Burma
1 Artillery moved from Bangkok to S.Thailand
1 Infantry moved from S.Thailand to N.Thailand
Purchase Units - Thai
Thai buy 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 3 PUs;
Combat - Thai
Battle in Szechwan
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Thai win, taking Szechwan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Burma
Thai attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys
British defend with 2 Infantrys
Thai roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma
Thai win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for British: 2 Infantrys
Non Combat Move - Thai
1 Adv.Fighter moved from Burma to Bangkok
1 Fighter moved from Szechwan to N.Thailand
Place Units - Thai
1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Thai regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
British take Malaya from Yamamoto
1 Submarine moved from 88 Sea Zone to 86 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
1 Bomber moved from Midway to 86 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake
1 Artillery moved from 88 Sea Zone to Wake
2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake
1 Adv.Fighter moved from 88 Sea Zone to Wake
1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Manchester
1 Tank moved from 18 Sea Zone to Manchester
2 Artillerys and 3 Infantrys moved from Portugal to Andalusia
2 Tanks moved from Portugal to Andalusia
1 Bomber moved from Portugal to Andalusia
1 Fighter moved from Portugal to Manchester
1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine
Hisaichi defend with 2 Transports
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 86 Sea Zone
Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 86 Sea Zone
Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Transports
Battle in Andalusia
Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Andalusia
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits
Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
Americans loses 0 PUs for violating Andalusias neutrality.
Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Bunker
Battle in Wake
Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters
Yamamoto defend with 1 Factory and 2 Infantrys
Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits
2 Infantrys owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Americans
3 Adv.Fighters moved from Wake to 88 Sea Zone
2 L.Fighters moved from Wake to 88 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
1 Bomber moved from 86 Sea Zone to Eniwetok
1 Artillery moved from San Francisco to Southwest USA
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
4 Infantrys moved from 30 Sea Zone to Portugal
1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
2 L.Fighters moved from Rio de Oro to 30 Sea Zone
1 L.Fighter moved from Rio de Oro to W.Morocco
1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco
1 Bomber moved from Andalusia to Portugal
2 Fighters moved from Salvador to W.Morocco
1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
1 Infantry moved from Salvador to Bahia
Place Units - Americans
1 B.Carrier and 1 Destroyer placed in 30 Sea Zone
3 Tanks placed in Rio de Oro
1 B.Transport placed in 13 Sea Zone
3 L.Fighters placed in Washington
1 Destroyer and 1 Submarine placed in 91 Sea Zone
2 Fighters placed in Salvador
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 120 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Neutral regular : 1.00
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Americans
1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya
British take Malaya from Yamamoto
1 Submarine moved from 88 Sea Zone to 86 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone
1 Bomber moved from Midway to 86 Sea Zone
1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Infantry moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake
1 Artillery moved from 88 Sea Zone to Wake
2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake
1 Adv.Fighter moved from 88 Sea Zone to Wake
1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone
1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Manchester
1 Tank moved from 18 Sea Zone to Manchester
2 Artillerys and 3 Infantrys moved from Portugal to Andalusia
2 Tanks moved from Portugal to Andalusia
1 Bomber moved from Portugal to Andalusia
1 Fighter moved from Portugal to Manchester
1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs;
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine
Hisaichi defend with 2 Transports
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Hisaichi lost in 86 Sea Zone
Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 86 Sea Zone
Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Transports
Battle in Andalusia
Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Andalusia
Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits
Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
Americans loses 0 PUs for violating Andalusias neutrality.
Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Bunker
Battle in Wake
Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters
Yamamoto defend with 1 Factory and 2 Infantrys
Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits
2 Infantrys owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Americans
3 Adv.Fighters moved from Wake to 88 Sea Zone
2 L.Fighters moved from Wake to 88 Sea Zone
2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone
1 Bomber moved from 86 Sea Zone to Eniwetok
1 Artillery moved from San Francisco to Southwest USA
4 Infantrys moved from Washington to 13 Sea Zone
1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone
4 Infantrys moved from 30 Sea Zone to Portugal
1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone
1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal
2 L.Fighters moved from Rio de Oro to 30 Sea Zone
1 L.Fighter moved from Rio de Oro to W.Morocco
1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco
1 Bomber moved from Andalusia to Portugal
2 Fighters moved from Salvador to W.Morocco
1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone
1 Infantry moved from Salvador to Bahia
Place Units - Americans
1 B.Carrier and 1 Destroyer placed in 30 Sea Zone
3 Tanks placed in Rio de Oro
1 B.Transport placed in 13 Sea Zone
3 L.Fighters placed in Washington
1 Destroyer and 1 Submarine placed in 91 Sea Zone
2 Fighters placed in Salvador
Turning on Edit Mode
EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport
EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 120 PUs; end with 121 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Washington: 3 L.Fighters
EDIT: Adding units owned by Americans to South Central USA: 3 L.Fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.50
Neutral regular : 1.00
Hisaichi regular : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10
Combat Move - Germans
1 Infantry moved from East Prussia to Lithuania
Germans take Lithuania from Russians
1 Infantry moved from East Prussia to Brest
1 Artillery moved from East Prussia to Brest
1 Infantry moved from Danzig to East Prussia
1 ArmoredCar moved from Bohemia to Brest
1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia
4 ArmoredCars moved from Vinnytsia to Kursk
2 Fighters moved from Vinnytsia to Kursk
1 Tank moved from Vinnytsia to Kursk
3 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia
1 Infantry moved from Warsaw to Brest
1 Artillery and 2 Infantrys moved from Warsaw to Krakow
3 Transports moved from 21 Sea Zone to 22 Sea Zone
1 Tank moved from Hamburg to 22 Sea Zone
2 Artillerys moved from Hamburg to 22 Sea Zone
3 Elites moved from Hamburg to 22 Sea Zone
1 Tank moved from Brittany to 20 Sea Zone
1 Tank moved from Picardy to 20 Sea Zone
1 Artillery moved from Netherlands to 20 Sea Zone
1 Artillery moved from Brittany to 20 Sea Zone
3 Elites moved from Normandy to 20 Sea Zone
1 Cruiser moved from 21 Sea Zone to 22 Sea Zone
1 Elite moved from Hamburg to 22 Sea Zone
2 Infantrys moved from Brittany to 20 Sea Zone
2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone
2 Artillerys, 1 Cruiser, 4 Elites, 1 Tank and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys and 3 Tanks moved from 21 Sea Zone to Manchester
3 Stukas moved from Netherlands to Manchester
1 JetFighter moved from Paris to Manchester
1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
Purchase Units - Germans
Germans buy 4 ArmoredCars, 8 Artillerys, 8 Elites, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf, 1 Stuka and 1 Transport; Remaining resources: 0 PUs;
Combat - Germans
Battle in Brest
Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Russians defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 5 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Brest
Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kursk
Germans attack with 4 ArmoredCars, 2 Fighters and 1 Tank
Russians defend with 1 Factory and 3 Tanks
Germans roll dice for 4 ArmoredCars, 2 Fighters and 1 Tank in Kursk, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 3 Tanks in Kursk, round 2 : 2/3 hits, 1.50 expected hits
2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 2 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 7
Casualties for Germans: 2 ArmoredCars
Casualties for Russians: 3 Tanks
Battle in Manchester
Germans attack with 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks
British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory, 1 Fighter and 12 Infantrys; French defend with 2 Infantrys; Americans defend with 1 Fighter, 1 Infantry and 2 Tanks
British roll AA dice in Manchester : 1/8 hits, 1.33 expected hits
1 Fighter owned by the Germans lost in Manchester
Germans roll dice for 1 Battleship and 2 Cruisers in Manchester, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 2 Bunkers owned by the British
Germans roll dice for 3 Adv.Fighters, 4 Artillerys, 7 Elites, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 2 : 10/23 hits, 10.33 expected hits
Units damaged: 2 Bunkers owned by the British
British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 15 Infantrys and 2 Tanks in Manchester, round 2 : 11/25 hits, 10.00 expected hits
5 Elites owned by the Germans, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 2 Infantrys owned by the French and 6 Infantrys owned by the British lost in Manchester
Germans roll dice for 3 Adv.Fighters, 2 Elites, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 3 : 7/12 hits, 6.17 expected hits
British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Manchester, round 3 : 6/17 hits, 7.33 expected hits
2 Elites owned by the Germans, 1 Infantry owned by the Americans, 6 Infantrys owned by the British, 2 Stukas owned by the Germans and 2 Tanks owned by the Germans lost in Manchester
Germans roll dice for 3 Adv.Fighters, 1 JetFighter, 1 Stuka and 1 Tank in Manchester, round 4 : 3/6 hits, 3.17 expected hits
British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters and 2 Tanks in Manchester, round 4 : 6/10 hits, 5.00 expected hits
1 JetFighter owned by the Germans, 1 Artillery owned by the British, 2 Tanks owned by the Americans, 3 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Manchester
British win with 1 Adv.Fighter, 4 Bunkers and 2 Fighters remaining. Battle score for attacker is -86
Casualties for Germans: 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks
Casualties for British: 1 Artillery and 12 Infantrys
Casualties for French: 2 Infantrys
Casualties for Americans: 1 Infantry and 2 Tanks
Non Combat Move - Germans
2 Fighters moved from Kursk to Vinnytsia
1 Fighter moved from Paris to Netherlands
1 Stuka moved from Brittany to Netherlands
1 Fighter moved from Netherlands to 21 Sea Zone
1 Stuka moved from Brittany to Netherlands
Place Units - Germans
2 Fighters and 1 Transport placed in 21 Sea Zone
3 Elites placed in Normandy
2 Artillerys and 4 Elites placed in Hamburg
2 Artillerys and 2 Infantrys placed in Vinnytsia
1 Artillery and 3 Infantrys placed in Warsaw
1 Artillery and 2 Infantrys placed in Danzig
4 ArmoredCars and 1 Mech.Inf placed in Bohemia
2 Artillerys, 1 Elite and 1 HeavyTank placed in Rhine
1 Stuka placed in Paris
Turn Complete - Germans
Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : -0.83
Germans regular : -1.50
British regular : 0.67