@mikawagunichi for you to play a game as Allies. bid sub to 42
Argo (X) vs. Karl7 (L) World at War Game 9
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 5 Tanks moved from El Agheila to Tripoli 3 Tanks moved from Kufra to Tripoli 2 Tanks moved from El Agheila to Tripoli 1 Adv.Fighter, 6 Infantrys and 1 Tank moved from Syria to Adana 1 Infantry moved from Syria to Adana Purchase Units - French French buy 1 Fighter and 3 Mot.Infs; Remaining resources: 0 PUs; Combat - French Battle in Tripoli French attack with 10 Tanks Italians defend with 1 Infantry French roll dice for 10 Tanks in Tripoli, round 2 : 5/10 hits, 5.00 expected hits Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli French win, taking Tripoli from Italians with 10 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Adana French attack with 1 Adv.Fighter, 7 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Adv.Fighter, 7 Infantrys and 1 Tank in Adana, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Adana French roll dice for 1 Adv.Fighter, 5 Infantrys and 1 Tank in Adana, round 3 : 3/7 hits, 1.83 expected hits Neutral roll dice for 1 Artillery in Adana, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Adv.Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - French 1 Adv.Fighter moved from Adana to Syria 1 Infantry moved from Churchill to 1 Sea Zone 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry moved from 8 Sea Zone to Greenland Place Units - French Turning on Edit Mode EDIT: Removing units owned by French from French Equatorial Africa: 3 Tanks EDIT: Adding units owned by French to French Sudan: 3 Tanks EDIT: Turning off Edit Mode 3 Mot.Infs placed in French Equatorial Africa 1 Fighter placed in Syria Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 1.00 Neutral regular : 1.67
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 4 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 6 Fighters, 2 Infantrys, 2 Submarines and 1 Transport moved from 86 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 6 Fighters moved from 87 Sea Zone to Wake 1 Adv.Fighter moved from 87 Sea Zone to Wake 1 Adv.Fighter moved from 87 Sea Zone to Wake 2 Adv.Fighters moved from 87 Sea Zone to 95 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Minamitori to 95 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia 2 Bombers moved from Saipan to Hollandia 1 L.Fighter moved from Tokyo to Hollandia 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 87 Sea Zone Yamamoto attack with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport Americans defend with 1 T.Boat Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers and 1 Transport in 87 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits Americans roll dice for 1 T.Boat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Americans lost in 87 Sea Zone Yamamoto win with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 T.Boat Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters and 2 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Hollandia Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter Anzac defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter in Hollandia, round 2 : 2/5 hits, 2.50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia 1 L.Fighter owned by the Yamamoto and 2 Bombers owned by the Yamamoto retreated Dutch win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Anzac: 2 Infantrys Battle in Wake Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 2 Infantrys Americans defend with 1 Artillery and 1 Factory Yamamoto roll dice for 2 Adv.Fighters, 6 Fighters and 2 Infantrys in Wake, round 2 : 6/10 hits, 3.33 expected hits Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 1 Fighter moved from 95 Sea Zone to Minamitori 4 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters and 6 Fighters moved from Wake to 87 Sea Zone 1 Fighter moved from Saipan to Davao 2 Bombers and 1 L.Fighter moved from Hollandia to Davao 1 Infantry moved from Chubu to Kyushu 1 Infantry moved from Tohoku to Hokkaido Place Units - Yamamoto 1 Bunker, 1 Fighter and 3 Infantrys placed in Davao 1 Artillery, 1 Bunker, 2 Infantrys and 1 L.Fighter placed in Tokyo 1 Artillery, 1 Infantry and 1 L.Fighter placed in Saipan 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83 Americans regular : -0.50 Dutch regular : 1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Hupeh to Shansi 2 ArmoredCars and 1 Tank moved from Ningsia to Shensi 2 ArmoredCars moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 Infantry moved from Hupeh to Szechwan 2 Fighters moved from Hupeh to Shansi 2 Fighters moved from Hupeh to Kweichow 2 Fighters moved from Hupeh to Szechwan 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 2 Fighters and 1 Infantry Thai defend with 1 ArmoredCar Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Tank Thai defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Lanchow Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Factory and 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 2 Fighters moved from Shansi to Hupeh 2 Fighters moved from Szechwan to Hupeh 2 Fighters moved from Kweichow to Hupeh Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -0.50 Hisaichi regular : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Hupeh to Shansi 2 ArmoredCars and 1 Tank moved from Ningsia to Shensi 2 ArmoredCars moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 Infantry moved from Hupeh to Szechwan 2 Fighters moved from Hupeh to Shansi 2 Fighters moved from Hupeh to Kweichow 2 Fighters moved from Hupeh to Szechwan 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 2 Fighters and 1 Infantry Thai defend with 1 ArmoredCar Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Tank Thai defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Lanchow Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Factory and 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 2 Fighters moved from Shansi to Hupeh 2 Fighters moved from Szechwan to Hupeh 2 Fighters moved from Kweichow to Hupeh Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -0.50 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from Suiyuan to Ningsia Hisaichi take Ningsia from Chinese 1 Artillery and 1 Infantry moved from Suiyuan to Shensi 1 Bomber and 1 Fighter moved from Anhwei to Shensi 1 Infantry moved from Hunan to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 Tank moved from Anhwei to Kweichow 1 Artillery and 2 Infantrys moved from Shantung to Shansi 1 ArmoredCar moved from Peking to Shansi 1 Artillery and 2 Infantrys moved from Shanghai to Anhwei 1 Infantry moved from Kiangsi to Hunan 1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai 1 ArmoredCar and 1 Tank moved from Peking to Anhwei 2 ArmoredCars and 1 Tank moved from Hulunbuir to Chahar 1 Fighter moved from Hong Kong to Anhwei 1 Mech.Inf moved from Hong Kong to Anhwei 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Fighter moved from N.Buryat Mongolia to Ayan 1 ArmoredCar moved from Heilungchiang to S.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 1 Artillery moved from Chita to S.Buryat Mongolia 1 Infantry moved from Chita to N.Buryat Mongolia 1 ArmoredCar and 1 Tank moved from Heilungchiang to N.Buryat Mongolia Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Fighter, 17 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Shensi Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry Chinese defend with 1 ArmoredCar, 1 Factory and 1 Tank Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Non Combat Move - Hisaichi 1 Bomber and 1 Fighter moved from Shensi to Anhwei 1 Fighter moved from Ayan to N.Buryat Mongolia Place Units - Hisaichi 1 Artillery, 1 Fighter and 4 Infantrys placed in Hong Kong 1 Artillery and 2 Infantrys placed in Shantung 1 Artillery and 2 Infantrys placed in Chita 2 ArmoredCars and 1 Tank placed in Heilungchiang 1 Artillery, 1 Infantry and 1 Tank placed in Peking 3 Infantrys placed in Hulunbuir 5 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Russians regular : 0.33 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 Artillery and 2 Infantrys moved from Manchester to Dover 1 Fighter moved from London to Dover 1 Bomber moved from London to Dover 1 Adv.Fighter moved from London to Dover 2 Infantrys moved from London to Wales 1 Artillery moved from London to Wales 1 Fighter moved from Portugal to Wales 2 Artillerys, 5 Infantrys and 2 Tanks moved from Kufra to Hun 3 Tanks moved from New Valley to Hun 3 Mech.Infs moved from Lower Egypt to Hun 2 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 3 Fighters, 5 Infantrys, 4 Mech.Infs and 3 Tanks moved from El Agheila to Hun 2 Artillerys, 1 Elite and 2 Infantrys moved from Assam to Yunnan 2 Infantrys moved from Assam to Burma 1 Adv.Fighter moved from Assam to Burma 1 Fighter moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 66 Sea Zone 1 Artillery and 1 Infantry moved from 66 Sea Zone to Sumatra 1 Artillery and 1 Infantry moved from Lombok to 67 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 3 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Hun British attack with 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks Italians defend with 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 1 Factory, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks in Hun, round 2 : 20/38 hits, 14.33 expected hits Units damaged: 3 Bunkers owned by the Italians Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs in Hun, round 2 : 12/26 hits, 11.00 expected hits 1 ArmoredCar owned by the British, 4 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 9 Infantrys owned by the Italians, 1 Artillery owned by the British, 10 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Hun British roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Fighters, 7 Mech.Infs and 8 Tanks in Hun, round 3 : 11/26 hits, 10.33 expected hits Italians roll dice for 1 Adv.Fighter, 3 Bunkers and 5 Fighters in Hun, round 3 : 5/9 hits, 4.67 expected hits 5 Fighters owned by the Italians, 3 Bunkers owned by the Italians, 5 Artillerys owned by the British and 1 Adv.Fighter owned by the Italians lost in Hun British win, taking Hun from Italians with 2 Adv.Fighters, 1 Artillery, 3 Fighters, 7 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 78 Casualties for British: 1 ArmoredCar, 6 Artillerys and 10 Infantrys Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs Battle in Wales British attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Tank Germans roll AA dice in Wales : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British lost in Wales British roll dice for 1 Artillery and 2 Infantrys in Wales, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Wales, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Wales British roll dice for 1 Artillery and 1 Infantry in Wales, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Wales, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Wales, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Wales British win, taking Wales from Germans with 1 Artillery remaining. Battle score for attacker is -7 Casualties for British: 1 Fighter and 2 Infantrys Casualties for Germans: 1 Tank Battle in Sumatra British attack with 2 Artillerys and 2 Infantrys Thai defend with 1 Marine British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 1 Marine Battle in Dover British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys Germans defend with 1 Artillery and 1 Infantry British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Dover, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Dover British win, taking Dover from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Battle in Yunnan British attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys Thai defend with 1 ArmoredCar, 1 Artillery and 3 Infantrys British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 0/7 hits, 2.17 expected hits Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/5 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 3 : 3/5 hits, 1.50 expected hits 2 Infantrys owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Yunnan 1 Fighter owned by the British retreated 1 Elite owned by the British retreated to Assam Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 2 Artillerys and 3 Infantrys Casualties for Thai: 1 ArmoredCar and 2 Infantrys Battle in Burma British attack with 1 Adv.Fighter and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Adv.Fighter moved from Burma to Assam 1 Fighter moved from Yunnan to Assam 5 Infantrys moved from Calcutta to Assam 3 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 6 Infantrys moved from New Valley to Kufra 2 Tanks moved from Lower Egypt to Kufra 1 Artillery and 3 Infantrys moved from Lower Egypt to New Valley 1 Infantry moved from Lower Egypt to New Valley 2 Tanks moved from Cairo to New Valley 2 ArmoredCars moved from Italian East Africa to Nubia 1 Tank moved from French Equatorial Africa to Kufra 2 Infantrys moved from South Africa to Rhodesia 1 Fighter moved from Dover to Manchester 1 Adv.Fighter moved from Dover to Manchester 1 Bomber moved from Dover to London 1 Bomber moved from Cairo to Mauritania 1 Submarine moved from 41 Sea Zone to 30 Sea Zone 2 Adv.Fighters and 3 Fighters moved from Hun to Tripoli Place Units - British 1 Bunker and 4 Infantrys placed in Manchester 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys placed in London British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from London: 2 Infantrys EDIT: Adding units owned by British to Manchester: 2 Infantrys EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank placed in London 1 Fighter placed in Montreal 3 Mech.Infs placed in Cairo 2 Artillerys, 1 Fighter and 2 Infantrys placed in Delhi British undo move 2. 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank placed in London 3 Infantrys placed in Madras Turn Complete - British British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Germans AA : 0.83 Thai regular : 1.33 Germans regular : 0.83 British regular : 5.67
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo Dutch take West Borneo from Yamamoto 1 Artillery moved from Northern Territory to 67 Sea Zone 1 Artillery moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 1 Tank moved from Java to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Fighters moved from 67 Sea Zone to 107 Sea Zone 1 Fighter moved from Northern Territory to 107 Sea Zone 2 Fighters moved from Northern Territory to East And South Borneo 2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from Java to Lombok 2 Artillerys, 3 Infantrys and 1 Tank moved from 110 Sea Zone to East And South Borneo Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 107 Sea Zone Anzac attack with 3 Fighters Yamamoto defend with 1 Transport Anzac roll dice for 3 Fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 107 Sea Zone Anzac win with 3 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in East And South Borneo Anzac attack with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank Thai defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 1 Cruiser in East And South Borneo, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Thai Anzac roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/8 hits, 2.67 expected hits Thai roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in East And South Borneo, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in East And South Borneo Anzac roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in East And South Borneo, round 3 : 3/6 hits, 2.17 expected hits Thai roll dice for 1 Artillery, 1 Bunker and 1 Infantry in East And South Borneo, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in East And South Borneo Anzac win, taking East And South Borneo from Thai with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Anzac: 2 Infantrys Casualties for Thai: 1 Artillery, 1 Bunker and 2 Infantrys Non Combat Move - Anzac 2 Fighters moved from 107 Sea Zone to Tanimbar 1 Fighter moved from 107 Sea Zone to Hollandia 2 Infantrys moved from West Papua to Hollandia 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua 1 Artillery moved from Hollandia to West Papua 1 Elite moved from West Papua to Hollandia 2 Fighters moved from East And South Borneo to 110 Sea Zone 1 Adv.Fighter moved from Broome to 67 Sea Zone 1 Artillery moved from Townsville to Northern Territory 1 Elite moved from Townsville to Northern Territory 4 Infantrys moved from New South Wales to Queensland Place Units - Anzac 1 Carrier placed in 67 Sea Zone 1 Fighter placed in 67 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Townsville Anzac undo move 3. 1 Artillery and 2 Infantrys placed in Port Moresby 1 Artillery and 1 Elite placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.67 Thai regular : -0.67
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 2 ArmoredCars moved from Bolivia to S.Chile 2 ArmoredCars and 2 Tanks moved from Argentina to S.Chile Purchase Units - Dutch Dutch buy 1 Fighter, 2 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 4 ArmoredCars and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 4 ArmoredCars and 2 Tanks in S.Chile, round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch 1 Elite moved from Bolivia to N.Chile 1 Elite moved from Amazon to Bolivia 2 ArmoredCars and 1 Tank moved from Suriname to Bolivia Place Units - Dutch 1 Fighter and 2 Infantrys placed in Banjarmasin 1 T.Boat placed in 110 Sea Zone Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral regular : 0.83 Dutch regular : 1.67
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Tampere to Oulu Finns take Oulu from Russians 1 Infantry moved from Tampere to Kotka Finns take Kotka from Russians 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 Fighter moved from Netherlands to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 JetFighter moved from Vinnytsia to Kursk 2 Infantrys moved from Vinnytsia to Donetsk 1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Brest 1 JetFighter moved from Vinnytsia to Brest 1 Fighter moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 8 PUs; Combat - Romanians Strategic bombing raid in Kursk Bombing raid in Kursk rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Brest Romanians attack with 1 Infantry and 1 JetFighter Russians defend with 1 Infantry Romanians roll dice for 1 Infantry and 1 JetFighter in Brest, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Brest 1 JetFighter owned by the Romanians retreated Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Battle in Donetsk Romanians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 2 Fighters moved from Donetsk to Vinnytsia 1 JetFighter moved from Brest to Vinnytsia 1 JetFighter moved from Kursk to Vinnytsia Place Units - Romanians 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 23 PUs
Combat Hit Differential Summary :
Romanians regular : -1.33 Russians regular : 1.33
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Artillery and 1 Infantry moved from Yunnan to Szechwan 1 Fighter moved from N.Thailand to Szechwan 1 Infantry moved from N.Thailand to Yunnan 2 Infantrys moved from N.Thailand to Burma 1 Artillery moved from N.Thailand to Burma 1 Adv.Fighter moved from N.Thailand to Burma 1 Infantry moved from S.Thailand to Burma 1 Artillery moved from Bangkok to S.Thailand 1 Infantry moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 3 PUs; Combat - Thai Battle in Szechwan Thai attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Thai win, taking Szechwan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Burma Thai attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 2 Infantrys Thai roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma Thai win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for British: 2 Infantrys Non Combat Move - Thai 1 Adv.Fighter moved from Burma to Bangkok 1 Fighter moved from Szechwan to N.Thailand Place Units - Thai 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 1.50 British regular : 0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya British take Malaya from Yamamoto 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Bomber moved from Midway to 86 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake 1 Artillery moved from 88 Sea Zone to Wake 2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from 88 Sea Zone to Wake 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Tank moved from 18 Sea Zone to Manchester 2 Artillerys and 3 Infantrys moved from Portugal to Andalusia 2 Tanks moved from Portugal to Andalusia 1 Bomber moved from Portugal to Andalusia 1 Fighter moved from Portugal to Manchester 1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine Hisaichi defend with 2 Transports Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Andalusia Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Andalusia Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Wake Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters Yamamoto defend with 1 Factory and 2 Infantrys Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 88 Sea Zone 2 L.Fighters moved from Wake to 88 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone 1 Bomber moved from 86 Sea Zone to Eniwetok 1 Artillery moved from San Francisco to Southwest USA 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone 4 Infantrys moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 2 L.Fighters moved from Rio de Oro to 30 Sea Zone 1 L.Fighter moved from Rio de Oro to W.Morocco 1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco 1 Bomber moved from Andalusia to Portugal 2 Fighters moved from Salvador to W.Morocco 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone 1 Infantry moved from Salvador to Bahia Place Units - Americans 1 B.Carrier and 1 Destroyer placed in 30 Sea Zone 3 Tanks placed in Rio de Oro 1 B.Transport placed in 13 Sea Zone 3 L.Fighters placed in Washington 1 Destroyer and 1 Submarine placed in 91 Sea Zone 2 Fighters placed in Salvador Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 120 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Neutral regular : 1.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya British take Malaya from Yamamoto 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Bomber moved from Midway to 86 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake 1 Artillery moved from 88 Sea Zone to Wake 2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from 88 Sea Zone to Wake 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Tank moved from 18 Sea Zone to Manchester 2 Artillerys and 3 Infantrys moved from Portugal to Andalusia 2 Tanks moved from Portugal to Andalusia 1 Bomber moved from Portugal to Andalusia 1 Fighter moved from Portugal to Manchester 1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine Hisaichi defend with 2 Transports Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Andalusia Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Andalusia Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Wake Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters Yamamoto defend with 1 Factory and 2 Infantrys Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 88 Sea Zone 2 L.Fighters moved from Wake to 88 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone 1 Bomber moved from 86 Sea Zone to Eniwetok 1 Artillery moved from San Francisco to Southwest USA 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone 4 Infantrys moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 2 L.Fighters moved from Rio de Oro to 30 Sea Zone 1 L.Fighter moved from Rio de Oro to W.Morocco 1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco 1 Bomber moved from Andalusia to Portugal 2 Fighters moved from Salvador to W.Morocco 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone 1 Infantry moved from Salvador to Bahia Place Units - Americans 1 B.Carrier and 1 Destroyer placed in 30 Sea Zone 3 Tanks placed in Rio de Oro 1 B.Transport placed in 13 Sea Zone 3 L.Fighters placed in Washington 1 Destroyer and 1 Submarine placed in 91 Sea Zone 2 Fighters placed in Salvador Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 120 PUs; end with 121 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Washington: 3 L.Fighters EDIT: Adding units owned by Americans to South Central USA: 3 L.Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.50 Neutral regular : 1.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 Infantry moved from East Prussia to Lithuania Germans take Lithuania from Russians 1 Infantry moved from East Prussia to Brest 1 Artillery moved from East Prussia to Brest 1 Infantry moved from Danzig to East Prussia 1 ArmoredCar moved from Bohemia to Brest 1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia 4 ArmoredCars moved from Vinnytsia to Kursk 2 Fighters moved from Vinnytsia to Kursk 1 Tank moved from Vinnytsia to Kursk 3 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 Infantry moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Warsaw to Krakow 3 Transports moved from 21 Sea Zone to 22 Sea Zone 1 Tank moved from Hamburg to 22 Sea Zone 2 Artillerys moved from Hamburg to 22 Sea Zone 3 Elites moved from Hamburg to 22 Sea Zone 1 Tank moved from Brittany to 20 Sea Zone 1 Tank moved from Picardy to 20 Sea Zone 1 Artillery moved from Netherlands to 20 Sea Zone 1 Artillery moved from Brittany to 20 Sea Zone 3 Elites moved from Normandy to 20 Sea Zone 1 Cruiser moved from 21 Sea Zone to 22 Sea Zone 1 Elite moved from Hamburg to 22 Sea Zone 2 Infantrys moved from Brittany to 20 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Artillerys, 1 Cruiser, 4 Elites, 1 Tank and 3 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys and 3 Tanks moved from 21 Sea Zone to Manchester 3 Stukas moved from Netherlands to Manchester 1 JetFighter moved from Paris to Manchester 1 Destroyer moved from 45 Sea Zone to 41 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 8 Artillerys, 8 Elites, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf, 1 Stuka and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 5 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Brest Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kursk Germans attack with 4 ArmoredCars, 2 Fighters and 1 Tank Russians defend with 1 Factory and 3 Tanks Germans roll dice for 4 ArmoredCars, 2 Fighters and 1 Tank in Kursk, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 Tanks in Kursk, round 2 : 2/3 hits, 1.50 expected hits 2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 7 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 3 Tanks Battle in Manchester Germans attack with 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory, 1 Fighter and 12 Infantrys; French defend with 2 Infantrys; Americans defend with 1 Fighter, 1 Infantry and 2 Tanks British roll AA dice in Manchester : 1/8 hits, 1.33 expected hits 1 Fighter owned by the Germans lost in Manchester Germans roll dice for 1 Battleship and 2 Cruisers in Manchester, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 2 Bunkers owned by the British Germans roll dice for 3 Adv.Fighters, 4 Artillerys, 7 Elites, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 2 : 10/23 hits, 10.33 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 15 Infantrys and 2 Tanks in Manchester, round 2 : 11/25 hits, 10.00 expected hits 5 Elites owned by the Germans, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 2 Infantrys owned by the French and 6 Infantrys owned by the British lost in Manchester Germans roll dice for 3 Adv.Fighters, 2 Elites, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 3 : 7/12 hits, 6.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Manchester, round 3 : 6/17 hits, 7.33 expected hits 2 Elites owned by the Germans, 1 Infantry owned by the Americans, 6 Infantrys owned by the British, 2 Stukas owned by the Germans and 2 Tanks owned by the Germans lost in Manchester Germans roll dice for 3 Adv.Fighters, 1 JetFighter, 1 Stuka and 1 Tank in Manchester, round 4 : 3/6 hits, 3.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters and 2 Tanks in Manchester, round 4 : 6/10 hits, 5.00 expected hits 1 JetFighter owned by the Germans, 1 Artillery owned by the British, 2 Tanks owned by the Americans, 3 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Manchester British win with 1 Adv.Fighter, 4 Bunkers and 2 Fighters remaining. Battle score for attacker is -86 Casualties for Germans: 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks Casualties for British: 1 Artillery and 12 Infantrys Casualties for French: 2 Infantrys Casualties for Americans: 1 Infantry and 2 Tanks Non Combat Move - Germans 2 Fighters moved from Kursk to Vinnytsia 1 Fighter moved from Paris to Netherlands 1 Stuka moved from Brittany to Netherlands 1 Fighter moved from Netherlands to 21 Sea Zone 1 Stuka moved from Brittany to Netherlands Place Units - Germans 2 Fighters and 1 Transport placed in 21 Sea Zone 3 Elites placed in Normandy 2 Artillerys and 4 Elites placed in Hamburg 2 Artillerys and 2 Infantrys placed in Vinnytsia 1 Artillery and 3 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 4 ArmoredCars and 1 Mech.Inf placed in Bohemia 2 Artillerys, 1 Elite and 1 HeavyTank placed in Rhine 1 Stuka placed in Paris Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.83 Germans regular : -1.50 British regular : 0.67