@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Argo (X) vs. Karl7 (L) World at War Game 9
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 5 Tanks moved from El Agheila to Tripoli 3 Tanks moved from Kufra to Tripoli 2 Tanks moved from El Agheila to Tripoli 1 Adv.Fighter, 6 Infantrys and 1 Tank moved from Syria to Adana 1 Infantry moved from Syria to Adana Purchase Units - French French buy 1 Fighter and 3 Mot.Infs; Remaining resources: 0 PUs; Combat - French Battle in Tripoli French attack with 10 Tanks Italians defend with 1 Infantry French roll dice for 10 Tanks in Tripoli, round 2 : 5/10 hits, 5.00 expected hits Italians roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Tripoli French win, taking Tripoli from Italians with 10 Tanks remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Adana French attack with 1 Adv.Fighter, 7 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Adv.Fighter, 7 Infantrys and 1 Tank in Adana, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Adana French roll dice for 1 Adv.Fighter, 5 Infantrys and 1 Tank in Adana, round 3 : 3/7 hits, 1.83 expected hits Neutral roll dice for 1 Artillery in Adana, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Adana French loses 0 PUs for violating Adanas neutrality. French win, taking Adana from Neutral with 1 Adv.Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - French 1 Adv.Fighter moved from Adana to Syria 1 Infantry moved from Churchill to 1 Sea Zone 1 Infantry and 1 Transport moved from 1 Sea Zone to 8 Sea Zone 1 Infantry moved from 8 Sea Zone to Greenland Place Units - French Turning on Edit Mode EDIT: Removing units owned by French from French Equatorial Africa: 3 Tanks EDIT: Adding units owned by French to French Sudan: 3 Tanks EDIT: Turning off Edit Mode 3 Mot.Infs placed in French Equatorial Africa 1 Fighter placed in Syria Turn Complete - French French collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 French regular : 1.00 Neutral regular : 1.67
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Infantry moved from Iwo Jima to 86 Sea Zone 1 Infantry moved from Saipan to 86 Sea Zone 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 4 Adv.Fighters, 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 6 Fighters, 2 Infantrys, 2 Submarines and 1 Transport moved from 86 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 6 Fighters moved from 87 Sea Zone to Wake 1 Adv.Fighter moved from 87 Sea Zone to Wake 1 Adv.Fighter moved from 87 Sea Zone to Wake 2 Adv.Fighters moved from 87 Sea Zone to 95 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Minamitori to 95 Sea Zone 1 Artillery moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 1 Artillery and 1 Infantry moved from 107 Sea Zone to Hollandia 2 Bombers moved from Saipan to Hollandia 1 L.Fighter moved from Tokyo to Hollandia 1 Submarine moved from 84 Sea Zone to 106 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 1 Fighter, 8 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 87 Sea Zone Yamamoto attack with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport Americans defend with 1 T.Boat Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers and 1 Transport in 87 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits Americans roll dice for 1 T.Boat in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Americans lost in 87 Sea Zone Yamamoto win with 1 B.Carrier, 3 Battleships, 5 Carriers, 3 Destroyers, 2 Submarines and 1 Transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 T.Boat Battle in 95 Sea Zone Yamamoto attack with 4 Adv.Fighters and 2 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 4 Adv.Fighters and 2 Fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 4 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Hollandia Yamamoto attack with 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter Anzac defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Bombers, 1 Infantry and 1 L.Fighter in Hollandia, round 2 : 2/5 hits, 2.50 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Hollandia 1 L.Fighter owned by the Yamamoto and 2 Bombers owned by the Yamamoto retreated Dutch win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Anzac: 2 Infantrys Battle in Wake Yamamoto attack with 2 Adv.Fighters, 6 Fighters and 2 Infantrys Americans defend with 1 Artillery and 1 Factory Yamamoto roll dice for 2 Adv.Fighters, 6 Fighters and 2 Infantrys in Wake, round 2 : 6/10 hits, 3.33 expected hits Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 2 Adv.Fighters, 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Artillery Non Combat Move - Yamamoto 1 Fighter moved from 95 Sea Zone to Minamitori 4 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters and 6 Fighters moved from Wake to 87 Sea Zone 1 Fighter moved from Saipan to Davao 2 Bombers and 1 L.Fighter moved from Hollandia to Davao 1 Infantry moved from Chubu to Kyushu 1 Infantry moved from Tohoku to Hokkaido Place Units - Yamamoto 1 Bunker, 1 Fighter and 3 Infantrys placed in Davao 1 Artillery, 1 Bunker, 2 Infantrys and 1 L.Fighter placed in Tokyo 1 Artillery, 1 Infantry and 1 L.Fighter placed in Saipan 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.83 Americans regular : -0.50 Dutch regular : 1.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Hupeh to Shansi 2 ArmoredCars and 1 Tank moved from Ningsia to Shensi 2 ArmoredCars moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 Infantry moved from Hupeh to Szechwan 2 Fighters moved from Hupeh to Shansi 2 Fighters moved from Hupeh to Kweichow 2 Fighters moved from Hupeh to Szechwan 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 2 Fighters and 1 Infantry Thai defend with 1 ArmoredCar Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Tank Thai defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Lanchow Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Factory and 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 2 Fighters moved from Shansi to Hupeh 2 Fighters moved from Szechwan to Hupeh 2 Fighters moved from Kweichow to Hupeh Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -0.50 Hisaichi regular : -0.17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Hupeh to Kweichow 1 Infantry moved from Hupeh to Shansi 2 ArmoredCars and 1 Tank moved from Ningsia to Shensi 2 ArmoredCars moved from Hsining to Lanchow 1 Tank moved from Hsining to Lanchow 1 Infantry moved from Hupeh to Szechwan 2 Fighters moved from Hupeh to Shansi 2 Fighters moved from Hupeh to Kweichow 2 Fighters moved from Hupeh to Szechwan 1 Infantry moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Kweichow Purchase Units - Chinese Chinese buy 2 ArmoredCars, 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 2 Fighters and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 2 Fighters and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Szechwan Chinese attack with 2 Fighters and 1 Infantry Thai defend with 1 ArmoredCar Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 Fighters and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Szechwan Chinese win, taking Szechwan from Thai with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Lanchow Chinese attack with 2 ArmoredCars and 1 Tank Thai defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Tank in Lanchow, round 2 : 1/3 hits, 1.17 expected hits Thai roll dice for 1 ArmoredCar in Lanchow, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Thai lost in Lanchow Chinese win, taking Lanchow from Thai with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4 Casualties for Thai: 1 ArmoredCar Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 1 Factory and 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Tank in Shensi, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 2 Fighters moved from Shansi to Hupeh 2 Fighters moved from Szechwan to Hupeh 2 Fighters moved from Kweichow to Hupeh Place Units - Chinese 1 Bunker and 3 Infantrys placed in Hupeh 2 ArmoredCars and 2 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Thai regular : -0.50 Hisaichi regular : -0.17
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 1 Infantry moved from Suiyuan to Ningsia Hisaichi take Ningsia from Chinese 1 Artillery and 1 Infantry moved from Suiyuan to Shensi 1 Bomber and 1 Fighter moved from Anhwei to Shensi 1 Infantry moved from Hunan to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 ArmoredCar moved from Shanghai to Kweichow 1 Tank moved from Anhwei to Kweichow 1 Artillery and 2 Infantrys moved from Shantung to Shansi 1 ArmoredCar moved from Peking to Shansi 1 Artillery and 2 Infantrys moved from Shanghai to Anhwei 1 Infantry moved from Kiangsi to Hunan 1 Artillery and 2 Infantrys moved from Kiangsi to Shanghai 1 ArmoredCar and 1 Tank moved from Peking to Anhwei 2 ArmoredCars and 1 Tank moved from Hulunbuir to Chahar 1 Fighter moved from Hong Kong to Anhwei 1 Mech.Inf moved from Hong Kong to Anhwei 1 Artillery and 1 Infantry moved from Hong Kong to Kiangsi 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Artillery and 1 Infantry moved from 75 Sea Zone to Ayan 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 Fighter moved from N.Buryat Mongolia to Ayan 1 ArmoredCar moved from Heilungchiang to S.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 1 Artillery moved from Chita to S.Buryat Mongolia 1 Infantry moved from Chita to N.Buryat Mongolia 1 ArmoredCar and 1 Tank moved from Heilungchiang to N.Buryat Mongolia Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Fighter, 17 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in S.Buryat Mongolia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Ayan, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kweichow Hisaichi attack with 2 ArmoredCars, 1 Infantry and 1 Tank Chinese defend with 2 Infantrys Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 ArmoredCars, 1 Infantry and 1 Tank in Kweichow, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys in Kweichow, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Kweichow Hisaichi win, taking Kweichow from Chinese with 2 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in Shensi Hisaichi attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry Chinese defend with 1 ArmoredCar, 1 Factory and 1 Tank Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar and 1 Tank Non Combat Move - Hisaichi 1 Bomber and 1 Fighter moved from Shensi to Anhwei 1 Fighter moved from Ayan to N.Buryat Mongolia Place Units - Hisaichi 1 Artillery, 1 Fighter and 4 Infantrys placed in Hong Kong 1 Artillery and 2 Infantrys placed in Shantung 1 Artillery and 2 Infantrys placed in Chita 2 ArmoredCars and 1 Tank placed in Heilungchiang 1 Artillery, 1 Infantry and 1 Tank placed in Peking 3 Infantrys placed in Hulunbuir 5 Infantrys and 1 Mech.Inf placed in Changchun Turn Complete - Hisaichi Hisaichi collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Russians regular : 0.33 Hisaichi regular : 0.33
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 Artillery and 2 Infantrys moved from Manchester to Dover 1 Fighter moved from London to Dover 1 Bomber moved from London to Dover 1 Adv.Fighter moved from London to Dover 2 Infantrys moved from London to Wales 1 Artillery moved from London to Wales 1 Fighter moved from Portugal to Wales 2 Artillerys, 5 Infantrys and 2 Tanks moved from Kufra to Hun 3 Tanks moved from New Valley to Hun 3 Mech.Infs moved from Lower Egypt to Hun 2 Adv.Fighters, 1 ArmoredCar, 5 Artillerys, 3 Fighters, 5 Infantrys, 4 Mech.Infs and 3 Tanks moved from El Agheila to Hun 2 Artillerys, 1 Elite and 2 Infantrys moved from Assam to Yunnan 2 Infantrys moved from Assam to Burma 1 Adv.Fighter moved from Assam to Burma 1 Fighter moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery and 1 Infantry moved from Mysore to 63 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 63 Sea Zone to 66 Sea Zone 1 Artillery and 1 Infantry moved from 66 Sea Zone to Sumatra 1 Artillery and 1 Infantry moved from Lombok to 67 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra Purchase Units - British British buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker, 3 Fighters, 12 Infantrys, 3 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - British Battle in Hun British attack with 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks Italians defend with 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 1 Factory, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs British roll dice for 2 Adv.Fighters, 1 ArmoredCar, 7 Artillerys, 3 Fighters, 10 Infantrys, 7 Mech.Infs and 8 Tanks in Hun, round 2 : 20/38 hits, 14.33 expected hits Units damaged: 3 Bunkers owned by the Italians Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs in Hun, round 2 : 12/26 hits, 11.00 expected hits 1 ArmoredCar owned by the British, 4 Mot.Infs owned by the Italians, 2 Artillerys owned by the Italians, 9 Infantrys owned by the Italians, 1 Artillery owned by the British, 10 Infantrys owned by the British and 2 Mech.Infs owned by the Italians lost in Hun British roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Fighters, 7 Mech.Infs and 8 Tanks in Hun, round 3 : 11/26 hits, 10.33 expected hits Italians roll dice for 1 Adv.Fighter, 3 Bunkers and 5 Fighters in Hun, round 3 : 5/9 hits, 4.67 expected hits 5 Fighters owned by the Italians, 3 Bunkers owned by the Italians, 5 Artillerys owned by the British and 1 Adv.Fighter owned by the Italians lost in Hun British win, taking Hun from Italians with 2 Adv.Fighters, 1 Artillery, 3 Fighters, 7 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 78 Casualties for British: 1 ArmoredCar, 6 Artillerys and 10 Infantrys Casualties for Italians: 1 Adv.Fighter, 2 Artillerys, 3 Bunkers, 5 Fighters, 9 Infantrys, 2 Mech.Infs and 4 Mot.Infs Battle in Wales British attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 AAGun, 1 Factory and 1 Tank Germans roll AA dice in Wales : 1/1 hits, 0.17 expected hits 1 Fighter owned by the British lost in Wales British roll dice for 1 Artillery and 2 Infantrys in Wales, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Tank in Wales, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Wales British roll dice for 1 Artillery and 1 Infantry in Wales, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Wales, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 1 Infantry in Wales, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Germans lost in Wales British win, taking Wales from Germans with 1 Artillery remaining. Battle score for attacker is -7 Casualties for British: 1 Fighter and 2 Infantrys Casualties for Germans: 1 Tank Battle in Sumatra British attack with 2 Artillerys and 2 Infantrys Thai defend with 1 Marine British roll dice for 2 Artillerys and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits Thai roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Thai: 1 Marine Battle in Dover British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys Germans defend with 1 Artillery and 1 Infantry British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 2 Infantrys in Dover, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Dover British win, taking Dover from Germans with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery and 1 Infantry Battle in Yunnan British attack with 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys Thai defend with 1 ArmoredCar, 1 Artillery and 3 Infantrys British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 3 Infantrys in Yunnan, round 2 : 0/7 hits, 2.17 expected hits Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/5 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan British roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 3 : 3/5 hits, 1.83 expected hits Thai roll dice for 1 ArmoredCar, 1 Artillery and 3 Infantrys in Yunnan, round 3 : 3/5 hits, 1.50 expected hits 2 Infantrys owned by the Thai, 1 ArmoredCar owned by the Thai, 2 Artillerys owned by the British and 1 Infantry owned by the British lost in Yunnan 1 Fighter owned by the British retreated 1 Elite owned by the British retreated to Assam Thai win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -6 Casualties for British: 2 Artillerys and 3 Infantrys Casualties for Thai: 1 ArmoredCar and 2 Infantrys Battle in Burma British attack with 1 Adv.Fighter and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 Adv.Fighter moved from Burma to Assam 1 Fighter moved from Yunnan to Assam 5 Infantrys moved from Calcutta to Assam 3 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 6 Infantrys moved from New Valley to Kufra 2 Tanks moved from Lower Egypt to Kufra 1 Artillery and 3 Infantrys moved from Lower Egypt to New Valley 1 Infantry moved from Lower Egypt to New Valley 2 Tanks moved from Cairo to New Valley 2 ArmoredCars moved from Italian East Africa to Nubia 1 Tank moved from French Equatorial Africa to Kufra 2 Infantrys moved from South Africa to Rhodesia 1 Fighter moved from Dover to Manchester 1 Adv.Fighter moved from Dover to Manchester 1 Bomber moved from Dover to London 1 Bomber moved from Cairo to Mauritania 1 Submarine moved from 41 Sea Zone to 30 Sea Zone 2 Adv.Fighters and 3 Fighters moved from Hun to Tripoli Place Units - British 1 Bunker and 4 Infantrys placed in Manchester 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 4 Infantrys placed in London British undo move 2. Turning on Edit Mode EDIT: Removing units owned by British from London: 2 Infantrys EDIT: Adding units owned by British to Manchester: 2 Infantrys EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank placed in London 1 Fighter placed in Montreal 3 Mech.Infs placed in Cairo 2 Artillerys, 1 Fighter and 2 Infantrys placed in Delhi British undo move 2. 1 Adv.Fighter, 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank placed in London 3 Infantrys placed in Madras Turn Complete - British British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Germans AA : 0.83 Thai regular : 1.33 Germans regular : 0.83 British regular : 5.67
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo Dutch take West Borneo from Yamamoto 1 Artillery moved from Northern Territory to 67 Sea Zone 1 Artillery moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 1 Tank moved from Java to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Fighters moved from 67 Sea Zone to 107 Sea Zone 1 Fighter moved from Northern Territory to 107 Sea Zone 2 Fighters moved from Northern Territory to East And South Borneo 2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 2 Infantrys moved from Java to Lombok 2 Artillerys, 3 Infantrys and 1 Tank moved from 110 Sea Zone to East And South Borneo Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Carrier, 1 Elite, 1 Fighter and 2 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Battle in 107 Sea Zone Anzac attack with 3 Fighters Yamamoto defend with 1 Transport Anzac roll dice for 3 Fighters in 107 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Yamamoto lost in 107 Sea Zone Anzac win with 3 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Transport Battle in East And South Borneo Anzac attack with 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank Thai defend with 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Anzac roll dice for 1 Cruiser in East And South Borneo, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Bunker owned by the Thai Anzac roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/8 hits, 2.67 expected hits Thai roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in East And South Borneo, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in East And South Borneo Anzac roll dice for 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank in East And South Borneo, round 3 : 3/6 hits, 2.17 expected hits Thai roll dice for 1 Artillery, 1 Bunker and 1 Infantry in East And South Borneo, round 3 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Bunker owned by the Thai and 1 Artillery owned by the Thai lost in East And South Borneo Anzac win, taking East And South Borneo from Thai with 2 Artillerys, 2 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Anzac: 2 Infantrys Casualties for Thai: 1 Artillery, 1 Bunker and 2 Infantrys Non Combat Move - Anzac 2 Fighters moved from 107 Sea Zone to Tanimbar 1 Fighter moved from 107 Sea Zone to Hollandia 2 Infantrys moved from West Papua to Hollandia 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua 1 Artillery moved from Hollandia to West Papua 1 Elite moved from West Papua to Hollandia 2 Fighters moved from East And South Borneo to 110 Sea Zone 1 Adv.Fighter moved from Broome to 67 Sea Zone 1 Artillery moved from Townsville to Northern Territory 1 Elite moved from Townsville to Northern Territory 4 Infantrys moved from New South Wales to Queensland Place Units - Anzac 1 Carrier placed in 67 Sea Zone 1 Fighter placed in 67 Sea Zone 1 Artillery, 1 Elite and 1 Infantry placed in Townsville Anzac undo move 3. 1 Artillery and 2 Infantrys placed in Port Moresby 1 Artillery and 1 Elite placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.67 Thai regular : -0.67
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Dutch 2 ArmoredCars moved from Bolivia to S.Chile 2 ArmoredCars and 2 Tanks moved from Argentina to S.Chile Purchase Units - Dutch Dutch buy 1 Fighter, 2 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Dutch Battle in S.Chile Dutch attack with 4 ArmoredCars and 2 Tanks Neutral defend with 1 Fighter and 2 Infantrys Dutch roll dice for 4 ArmoredCars and 2 Tanks in S.Chile, round 2 : 4/6 hits, 2.33 expected hits Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Neutral, 2 ArmoredCars owned by the Dutch and 2 Infantrys owned by the Neutral lost in S.Chile Dutch loses 0 PUs for violating S.Chiles neutrality. Dutch win, taking S.Chile from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Dutch: 2 ArmoredCars Casualties for Neutral: 1 Fighter and 2 Infantrys Non Combat Move - Dutch 1 Elite moved from Bolivia to N.Chile 1 Elite moved from Amazon to Bolivia 2 ArmoredCars and 1 Tank moved from Suriname to Bolivia Place Units - Dutch 1 Fighter and 2 Infantrys placed in Banjarmasin 1 T.Boat placed in 110 Sea Zone Turn Complete - Dutch Dutch collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral regular : 0.83 Dutch regular : 1.67
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Tampere to Oulu Finns take Oulu from Russians 1 Infantry moved from Tampere to Kotka Finns take Kotka from Russians 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 ArmoredCars; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 Fighter moved from Netherlands to Tampere Place Units - Finns 2 ArmoredCars placed in Helsinki Turn Complete - Finns Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 JetFighter moved from Vinnytsia to Kursk 2 Infantrys moved from Vinnytsia to Donetsk 1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Brest 1 JetFighter moved from Vinnytsia to Brest 1 Fighter moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 2 Artillerys and 2 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 8 PUs; Combat - Romanians Strategic bombing raid in Kursk Bombing raid in Kursk rolls: 6 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Brest Romanians attack with 1 Infantry and 1 JetFighter Russians defend with 1 Infantry Romanians roll dice for 1 Infantry and 1 JetFighter in Brest, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Romanians lost in Brest 1 JetFighter owned by the Romanians retreated Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Romanians: 1 Infantry Battle in Donetsk Romanians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter and 2 Fighters moved from Donetsk to Vinnytsia 1 JetFighter moved from Brest to Vinnytsia 1 JetFighter moved from Kursk to Vinnytsia Place Units - Romanians 2 ArmoredCars and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 23 PUs
Combat Hit Differential Summary :
Romanians regular : -1.33 Russians regular : 1.33
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Artillery and 1 Infantry moved from Yunnan to Szechwan 1 Fighter moved from N.Thailand to Szechwan 1 Infantry moved from N.Thailand to Yunnan 2 Infantrys moved from N.Thailand to Burma 1 Artillery moved from N.Thailand to Burma 1 Adv.Fighter moved from N.Thailand to Burma 1 Infantry moved from S.Thailand to Burma 1 Artillery moved from Bangkok to S.Thailand 1 Infantry moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank; Remaining resources: 3 PUs; Combat - Thai Battle in Szechwan Thai attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Szechwan Thai win, taking Szechwan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Burma Thai attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 2 Infantrys Thai roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 2 Infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in Burma Thai win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for British: 2 Infantrys Non Combat Move - Thai 1 Adv.Fighter moved from Burma to Bangkok 1 Fighter moved from Szechwan to N.Thailand Place Units - Thai 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Thai regular : 1.50 British regular : 0.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya British take Malaya from Yamamoto 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Bomber moved from Midway to 86 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake 1 Artillery moved from 88 Sea Zone to Wake 2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from 88 Sea Zone to Wake 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Tank moved from 18 Sea Zone to Manchester 2 Artillerys and 3 Infantrys moved from Portugal to Andalusia 2 Tanks moved from Portugal to Andalusia 1 Bomber moved from Portugal to Andalusia 1 Fighter moved from Portugal to Manchester 1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine Hisaichi defend with 2 Transports Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Andalusia Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Andalusia Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Wake Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters Yamamoto defend with 1 Factory and 2 Infantrys Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 88 Sea Zone 2 L.Fighters moved from Wake to 88 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone 1 Bomber moved from 86 Sea Zone to Eniwetok 1 Artillery moved from San Francisco to Southwest USA 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone 4 Infantrys moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 2 L.Fighters moved from Rio de Oro to 30 Sea Zone 1 L.Fighter moved from Rio de Oro to W.Morocco 1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco 1 Bomber moved from Andalusia to Portugal 2 Fighters moved from Salvador to W.Morocco 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone 1 Infantry moved from Salvador to Bahia Place Units - Americans 1 B.Carrier and 1 Destroyer placed in 30 Sea Zone 3 Tanks placed in Rio de Oro 1 B.Transport placed in 13 Sea Zone 3 L.Fighters placed in Washington 1 Destroyer and 1 Submarine placed in 91 Sea Zone 2 Fighters placed in Salvador Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 120 PUs; end with 121 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Neutral regular : 1.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Malaya British take Malaya from Yamamoto 1 Submarine moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 88 Sea Zone to 86 Sea Zone 1 Bomber moved from Midway to 86 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 2 Infantrys moved from 88 Sea Zone to Wake 1 Artillery moved from 88 Sea Zone to Wake 2 Adv.Fighters and 2 L.Fighters moved from 88 Sea Zone to Wake 1 Adv.Fighter moved from 88 Sea Zone to Wake 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Infantry and 1 Tank moved from Portugal to 30 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 30 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Tank moved from 18 Sea Zone to Manchester 2 Artillerys and 3 Infantrys moved from Portugal to Andalusia 2 Tanks moved from Portugal to Andalusia 1 Bomber moved from Portugal to Andalusia 1 Fighter moved from Portugal to Manchester 1 Adv.Fighter and 2 Fighters moved from W.Morocco to Andalusia Purchase Units - Americans Americans buy 1 B.Carrier, 1 B.Transport, 2 Destroyers, 2 Fighters, 3 L.Fighters, 1 Submarine and 3 Tanks; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine Hisaichi defend with 2 Transports Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 86 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 86 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Andalusia Americans attack with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks Neutral defend with 1 Bunker Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 1/11 hits, 4.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans lost in Andalusia Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys and 2 Tanks in Andalusia, round 3 : 4/10 hits, 4.17 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia Americans loses 0 PUs for violating Andalusias neutrality. Americans win, taking Andalusia from Neutral with 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 2 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 2 Infantrys Casualties for Neutral: 1 Bunker Battle in Wake Americans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters Yamamoto defend with 1 Factory and 2 Infantrys Americans roll dice for 2 Battleships and 2 Cruisers in Wake, round 2 : 2/4 hits, 2.33 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Adv.Fighters, 1 Artillery, 1 Elite, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 3 Adv.Fighters moved from Wake to 88 Sea Zone 2 L.Fighters moved from Wake to 88 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 88 Sea Zone 1 Bomber moved from 86 Sea Zone to Eniwetok 1 Artillery moved from San Francisco to Southwest USA 4 Infantrys moved from Washington to 13 Sea Zone 1 B.Transport and 4 Infantrys moved from 28 Sea Zone to 30 Sea Zone 4 Infantrys moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 1 Artillery, 1 Infantry and 1 Transport moved from 28 Sea Zone to 30 Sea Zone 1 Artillery and 1 Infantry moved from 30 Sea Zone to Portugal 2 L.Fighters moved from Rio de Oro to 30 Sea Zone 1 L.Fighter moved from Rio de Oro to W.Morocco 1 Adv.Fighter and 2 Fighters moved from Andalusia to W.Morocco 1 Bomber moved from Andalusia to Portugal 2 Fighters moved from Salvador to W.Morocco 1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 28 Sea Zone 1 Infantry moved from Salvador to Bahia Place Units - Americans 1 B.Carrier and 1 Destroyer placed in 30 Sea Zone 3 Tanks placed in Rio de Oro 1 B.Transport placed in 13 Sea Zone 3 L.Fighters placed in Washington 1 Destroyer and 1 Submarine placed in 91 Sea Zone 2 Fighters placed in Salvador Turning on Edit Mode EDIT: Removing units owned by Americans from 88 Sea Zone: 1 Transport EDIT: Adding units owned by Americans to 95 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 120 PUs; end with 121 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Washington: 3 L.Fighters EDIT: Adding units owned by Americans to South Central USA: 3 L.Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.50 Neutral regular : 1.00 Hisaichi regular : -0.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 Infantry moved from East Prussia to Lithuania Germans take Lithuania from Russians 1 Infantry moved from East Prussia to Brest 1 Artillery moved from East Prussia to Brest 1 Infantry moved from Danzig to East Prussia 1 ArmoredCar moved from Bohemia to Brest 1 Artillery and 2 Infantrys moved from Krakow to Vinnytsia 4 ArmoredCars moved from Vinnytsia to Kursk 2 Fighters moved from Vinnytsia to Kursk 1 Tank moved from Vinnytsia to Kursk 3 ArmoredCars and 1 Tank moved from Bohemia to Vinnytsia 1 Infantry moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Warsaw to Krakow 3 Transports moved from 21 Sea Zone to 22 Sea Zone 1 Tank moved from Hamburg to 22 Sea Zone 2 Artillerys moved from Hamburg to 22 Sea Zone 3 Elites moved from Hamburg to 22 Sea Zone 1 Tank moved from Brittany to 20 Sea Zone 1 Tank moved from Picardy to 20 Sea Zone 1 Artillery moved from Netherlands to 20 Sea Zone 1 Artillery moved from Brittany to 20 Sea Zone 3 Elites moved from Normandy to 20 Sea Zone 1 Cruiser moved from 21 Sea Zone to 22 Sea Zone 1 Elite moved from Hamburg to 22 Sea Zone 2 Infantrys moved from Brittany to 20 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Elites, 2 Infantrys, 2 Tanks and 4 Transports moved from 20 Sea Zone to 21 Sea Zone 2 Artillerys, 1 Cruiser, 4 Elites, 1 Tank and 3 Transports moved from 22 Sea Zone to 21 Sea Zone 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys and 3 Tanks moved from 21 Sea Zone to Manchester 3 Stukas moved from Netherlands to Manchester 1 JetFighter moved from Paris to Manchester 1 Destroyer moved from 45 Sea Zone to 41 Sea Zone Purchase Units - Germans Germans buy 4 ArmoredCars, 8 Artillerys, 8 Elites, 2 Fighters, 1 HeavyTank, 7 Infantrys, 1 Mech.Inf, 1 Stuka and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in Brest Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 4 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Brest, round 5 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Brest, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Brest Germans win, taking Brest from Russians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Kursk Germans attack with 4 ArmoredCars, 2 Fighters and 1 Tank Russians defend with 1 Factory and 3 Tanks Germans roll dice for 4 ArmoredCars, 2 Fighters and 1 Tank in Kursk, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 3 Tanks in Kursk, round 2 : 2/3 hits, 1.50 expected hits 2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 2 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 7 Casualties for Germans: 2 ArmoredCars Casualties for Russians: 3 Tanks Battle in Manchester Germans attack with 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks British defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory, 1 Fighter and 12 Infantrys; French defend with 2 Infantrys; Americans defend with 1 Fighter, 1 Infantry and 2 Tanks British roll AA dice in Manchester : 1/8 hits, 1.33 expected hits 1 Fighter owned by the Germans lost in Manchester Germans roll dice for 1 Battleship and 2 Cruisers in Manchester, round 2 : 2/3 hits, 1.67 expected hits Units damaged: 2 Bunkers owned by the British Germans roll dice for 3 Adv.Fighters, 4 Artillerys, 7 Elites, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 2 : 10/23 hits, 10.33 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 15 Infantrys and 2 Tanks in Manchester, round 2 : 11/25 hits, 10.00 expected hits 5 Elites owned by the Germans, 4 Artillerys owned by the Germans, 2 Infantrys owned by the Germans, 2 Infantrys owned by the French and 6 Infantrys owned by the British lost in Manchester Germans roll dice for 3 Adv.Fighters, 2 Elites, 1 JetFighter, 3 Stukas and 3 Tanks in Manchester, round 3 : 7/12 hits, 6.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters, 7 Infantrys and 2 Tanks in Manchester, round 3 : 6/17 hits, 7.33 expected hits 2 Elites owned by the Germans, 1 Infantry owned by the Americans, 6 Infantrys owned by the British, 2 Stukas owned by the Germans and 2 Tanks owned by the Germans lost in Manchester Germans roll dice for 3 Adv.Fighters, 1 JetFighter, 1 Stuka and 1 Tank in Manchester, round 4 : 3/6 hits, 3.17 expected hits British roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 2 Fighters and 2 Tanks in Manchester, round 4 : 6/10 hits, 5.00 expected hits 1 JetFighter owned by the Germans, 1 Artillery owned by the British, 2 Tanks owned by the Americans, 3 Adv.Fighters owned by the Germans, 1 Stuka owned by the Germans and 1 Tank owned by the Germans lost in Manchester British win with 1 Adv.Fighter, 4 Bunkers and 2 Fighters remaining. Battle score for attacker is -86 Casualties for Germans: 3 Adv.Fighters, 4 Artillerys, 7 Elites, 1 Fighter, 2 Infantrys, 1 JetFighter, 3 Stukas and 3 Tanks Casualties for British: 1 Artillery and 12 Infantrys Casualties for French: 2 Infantrys Casualties for Americans: 1 Infantry and 2 Tanks Non Combat Move - Germans 2 Fighters moved from Kursk to Vinnytsia 1 Fighter moved from Paris to Netherlands 1 Stuka moved from Brittany to Netherlands 1 Fighter moved from Netherlands to 21 Sea Zone 1 Stuka moved from Brittany to Netherlands Place Units - Germans 2 Fighters and 1 Transport placed in 21 Sea Zone 3 Elites placed in Normandy 2 Artillerys and 4 Elites placed in Hamburg 2 Artillerys and 2 Infantrys placed in Vinnytsia 1 Artillery and 3 Infantrys placed in Warsaw 1 Artillery and 2 Infantrys placed in Danzig 4 ArmoredCars and 1 Mech.Inf placed in Bohemia 2 Artillerys, 1 Elite and 1 HeavyTank placed in Rhine 1 Stuka placed in Paris Turn Complete - Germans Germans collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
British AA : -0.33 Russians regular : -0.83 Germans regular : -1.50 British regular : 0.67