edited two planes from russia to volgograd. please use second post
FMERommel vs dawgoneit (CP) 1914
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France spend 15 on tech rolls France roll 3,1,2 and gets 0 hits Combat Move - France 1 infantry moved from Rhone to Franche-Comte France take Franche-Comte from Germany 1 infantry moved from Normandy to Picardy France take Picardy from Germany 1 infantry moved from Burgundy to Champagne 1 field_gun and 1 fighter moved from Paris to Champagne 1 colonial and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands France take Mariana Islands from Germany 1 colonial and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic 1 battlecruiser, 1 colonial, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 cavalry moved from Congo to Rwanda France take Rwanda from Germany 1 cavalry moved from Rwanda to Congo Purchase Units - France France buy 4 colonials, 6 field_guns and 8 infantry; Remaining resources: 2 PUs; 3 techTokens; Combat - France Battle in Champagne France attack with 1 field_gun, 1 fighter and 1 infantry Germany defend with 1 heavy_gun France roll dice for 1 field_gun, 1 fighter and 1 infantry in Champagne, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 heavy_gun in Champagne, round 2 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the Germany lost in Champagne France win, taking Champagne from Germany with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germany: 1 heavy_gun Battle in Canary Islands France attack with 1 colonial and 1 infantry Neutral defend with 1 infantry France roll dice for 1 battlecruiser in Canary Islands, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands France loses 0 PUs for violating Canary Islandss neutrality. France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - France 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 3 cruisers and 1 destroyer moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 infantry moved from Brittany to Normandy 1 field_gun and 1 infantry moved from Brittany to Burgundy 1 field_gun and 2 infantry moved from Rhone to Burgundy 1 infantry moved from Burgundy to Paris 1 fighter moved from Champagne to Paris 1 field_gun moved from Marseilles to Rhone 6 colonials and 2 infantry moved from Piedmont to Milan 1 field_gun moved from Marseilles to Piedmont 1 battleship moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Rhone 3 colonials moved from Cyrenaica to Western Sudan 2 colonials moved from Western Sudan to Congo 1 infantry moved from Kamerun to Middle Congo 1 colonial and 1 infantry moved from Nigeria to Kamerun 1 cavalry moved from Mali to Chad 1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 colonial and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky Place Units - France 2 colonials placed in Algiers 2 colonials placed in Tobruk 4 field_guns and 4 infantry placed in Paris 1 field_gun and 2 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles Turn Complete - France France collect 83 PUs; end with 85 PUsCombat Hit Differential Summary :
Germany regular : -0.67 France regular : 0.33 Neutral regular : -0.33 -
TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Serbia 1 fighter moved from Serbia to Macedonia 2 infantry moved from Greece to Macedonia 2 infantry moved from Albania to Serbia 1 infantry moved from Greece to Albania Purchase Units - Serbia Serbia buy 2 infantry and 3 trenchs; Remaining resources: 1 PUs; Combat - Serbia Battle in Macedonia Serbia attack with 1 fighter and 2 infantry Turkey defend with 1 infantry Serbia roll dice for 1 fighter and 2 infantry in Macedonia, round 2 : 1/3 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Macedonia Serbia win, taking Macedonia from Turkey with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Serbia 1 fighter moved from Macedonia to Serbia Place Units - Serbia 3 trenchs placed in Serbia 2 infantry placed in Greece Turn Complete - Serbia Serbia collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Serbia regular : 0.17 Turkey regular : -0.33 -
TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 2,4,1,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 3 infantry moved from Venice to Tyrol 2 field_guns and 4 infantry moved from Trieste to Venice 1 infantry moved from Montenegro to Albania 1 cavalry moved from Bosnia to Albania 1 cavalry moved from Bosnia to Montenegro 1 cavalry and 2 infantry moved from Bulgaria to Macedonia Purchase Units - Austria Austria buy 13 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 1 cavalry and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 cavalry and 1 infantry in Albania, round 2 : 0/2 hits, 0.33 expected hits Serbia roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Albania 1 cavalry owned by the Austria retreated to Montenegro Serbia win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Austria: 1 infantry Battle in Macedonia Austria attack with 1 cavalry and 2 infantry Serbia defend with 2 infantry Austria roll dice for 1 cavalry and 2 infantry in Macedonia, round 2 : 0/3 hits, 0.50 expected hits Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Macedonia Austria roll dice for 1 cavalry and 1 infantry in Macedonia, round 3 : 0/2 hits, 0.33 expected hits Serbia roll dice for 2 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Austria lost in Macedonia 1 infantry owned by the Austria retreated to Bulgaria Serbia win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Austria: 1 cavalry and 1 infantry Non Combat Move - Austria Place Units - Austria 3 trenchs placed in Tyrol 4 infantry and 3 trenchs placed in Venice 3 trenchs placed in Bulgaria 3 trenchs placed in Galicia 6 infantry placed in Trieste 3 infantry placed in Belgrade Activate Technology - Austria Austria activating industry Turn Complete - Austria Austria collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Serbia regular : 1.33 Austria regular : -1.17 -
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland Purchase Units - Italy Italy buy 4 field_guns and 1 heavy_gun; Remaining resources: 2 PUs; 1 techTokens; Combat - Italy Non Combat Move - Italy 3 field_guns moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 field_guns and 5 infantry moved from Rome to Latium 1 cavalry moved from Milan to Tuscany Place Units - Italy 2 field_guns and 1 heavy_gun placed in Piedmont 2 field_guns placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Italy rolls : 0.00 -
Thought I would take out Tyrol this turn. But the survivors would be counterattacked and you could take Milan. The big new army in Rome started slowly making its way north.
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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Forgot to edit your Germ inf in Berlin into stormtroopers. You can do it on your turn.
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TripleA Manual Gamesave Post: Arabia round 4
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 3 infantry EDIT: Adding units owned by Germany to Berlin: 3 stormtruppens EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 1/1 hits, 0.00 expected hits Turkey removing all Technology Tokens after successful research. Turkey discover convoys Combat Move - Turkey 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Al-Dammam to Arabia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 field_gun moved from Anatolia to Armenia 1 heavy_gun and 3 infantry moved from Bulgaria to Macedonia 2 infantry moved from Dardanelles to Bulgaria 1 field_gun moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Dardanelles 1 field_gun and 2 infantry moved from Constantinople to Smyrna 1 infantry moved from Palestine to Sinai 1 infantry moved from Lebanon to Palestine 1 infantry moved from Damascus to Lebanon 1 cavalry, 7 field_guns, 2 fighters and 12 infantry moved from Mesopotamia to Arabia 1 cavalry moved from Syria to Armenia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Damascus to Mesopotamia Purchase Units - Turkey Turkey buy 2 destroyers, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Macedonia Turkey attack with 1 heavy_gun and 3 infantry Serbia defend with 2 infantry Turkey roll dice for 1 heavy_gun and 3 infantry in Macedonia, round 2 : 3/4 hits, 1.00 expected hits Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia Turkey win, taking Macedonia from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Serbia: 2 infantry Non Combat Move - Turkey Place Units - Turkey 2 destroyers placed in Sea Zone 68 Aegean Sea 5 infantry placed in Damascus 1 field_gun and 4 infantry placed in Baghdad 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating convoys Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Serbia regular : 0.33 Turkey rolls : 1.00 Turkey regular : 2.00 -
@dawgoneit sorry for the delay. i’ve been in the hospital.
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Oh no, sorry to hear that. Hope it was not serious. Praying for your speedy recovery. As I mentioned in a prior message to you, my family is visiting this week and I will be delayed in taking my turn.
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@fmerwinrommel thats ok. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,1,6,6 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 1 colonial moved from Guadalcanal to Solomon Islands 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea 1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands Purchase Units - Britain Britain buy 2 colonials, 3 field_guns, 2 heavy_guns, 3 infantry, 4 submarines and 1 trench; Remaining resources: 24 PUs; 0 techTokens; Combat - Britain Battle in Solomon Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 3/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain 1 colonial moved from Punjab to Sindh 1 field_gun and 1 infantry moved from Bombay to Gujarat 1 field_gun moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Nagpur to Madras 1 field_gun moved from Sea Zone 79 Arabian Sea to Goa 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Congo to Northern Rhodesia 1 infantry moved from Congo to Western Sudan 2 battlecruisers, 1 battleship, 3 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 infantry moved from Mali to Niger 1 field_gun and 1 infantry moved from Jamaica to Sea Zone 43 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 43 Mid Atlantic to Sea Zone 39 Bay of Campeche 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 1 cruiser moved from Sea Zone 43 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 colonials moved from California to Oregon 1 battlecruiser and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 149 Pacific Ocean 3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 150 Pacific Ocean 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 cavalry and 1 colonial moved from Sea Zone 146 Pacific Ocean to Guadalahara 1 field_gun moved from England to London 1 infantry moved from Scotland to England 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 2 colonials moved from Texas to Monterrey Place Units - Britain 1 trench placed in Northern Rhodesia 1 field_gun and 1 infantry placed in Cape Town 1 field_gun and 1 infantry placed in Goa 2 submarines placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Calcutta 2 heavy_guns placed in Cairo-Suez 2 submarines placed in Sea Zone 22 Mid Atlantic 2 colonials placed in Ottawa-Montreal Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 92 PUs; end with 116 PUsCombat Hit Differential Summary :
Germany regular : -0.33 Britain regular : 1.83 -
Turkey’s tech dice are too good. 3 tech in 4 turns, using 5 dice. I doubt you wanted your first tech, but the next 2 were good. UK carried over 4 dice from last turn and rolled 3 sixes. Wasted dice. Only 2 tech in 4 turns.
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Will try to take Russian turn this evening
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 6,2,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 infantry moved from Pskov to Estonia Russia take Estonia from Germany 1 heavy_gun moved from Smolensk to Latvia 1 fighter moved from St. Petersburg to Latvia 2 conscripts and 2 infantry moved from Belarus to Latvia 2 conscripts and 2 infantry moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 heavy_gun moved from Bratsk to Evenkia 2 conscripts moved from Krasnoyarsk to Evenkia 1 conscript moved from Buryatia to Chita 1 field_gun moved from Bratsk to Chita Purchase Units - Russia Russia buy 9 conscripts, 1 field_gun, 5 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Chita Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Chita, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Russia roll dice for 1 field_gun in Chita, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 4 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 5 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits 1 field_gun owned by the Russia lost in Chita Communists win with 1 conscript remaining. Battle score for attacker is -6 Casualties for Russia: 1 conscript and 1 field_gun Battle in Latvia Russia attack with 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry Germany defend with 1 infantry and 2 stormtruppens Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 2 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 3 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 3 : 1/3 hits, 1.00 expected hits 1 conscript owned by the Russia lost in Latvia Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 4 : 0/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 4 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 5 : 3/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 5 : 0/3 hits, 1.00 expected hits 2 stormtruppens owned by the Germany and 1 infantry owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 2 stormtruppens Battle in Evenkia Russia attack with 2 conscripts and 1 heavy_gun Communists defend with 1 conscript Russia roll dice for 2 conscripts and 1 heavy_gun in Evenkia, round 2 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Evenkia Russia win, taking Evenkia from Communists with 2 conscripts and 1 heavy_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Lithuania Russia attack with 2 conscripts, 1 field_gun and 2 infantry Germany defend with 2 stormtruppens Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 2 : 1/4 hits, 0.83 expected hits Germany roll dice for 2 stormtruppens in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 3 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 stormtruppens Non Combat Move - Russia 1 fighter moved from Latvia to Belarus 1 conscript, 3 field_guns and 5 infantry moved from St. Petersburg to Pskov 2 field_guns moved from Smolensk to Belarus 3 field_guns moved from Minsk to Belarus 3 field_guns moved from Kiev to Odessa 3 heavy_guns moved from Odessa to Belarus 1 conscript moved from Tver to Smolensk 2 field_guns and 1 infantry moved from Moscow to Don 1 infantry moved from Irkutsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 conscript and 2 heavy_guns moved from Novosibirsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Krasnoyarsk to Bratsk 1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky 1 conscript moved from Krasnoyarsk to Bratsk 1 conscript moved from Bratsk to Buryatia Place Units - Russia 2 conscripts and 4 infantry placed in St. Petersburg 3 infantry placed in Minsk 2 conscripts and 1 heavy_gun placed in Kiev 2 conscripts and 1 heavy_gun placed in Moscow 2 conscripts placed in Omsk 3 heavy_guns placed in Irkutsk 1 field_gun placed in Vladivostok 1 conscript placed in Vladivostok Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 1 conscript EDIT: Removing units owned by Russia from Vladivostok: 1 conscript EDIT: Adding units owned by Russia to St. Petersburg: 1 field_gun EDIT: Turning off Edit Mode Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Germany regular : -4.00 Communists regular : 1.17 Russia regular : -3.00 -
I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.
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USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover propaganda Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 4 field_guns moved from Yakutsk to Aldan Place Units - Communists 7 conscripts and 2 field_guns placed in Yakutsk 1 trench placed in Tiksi Activate Technology - Communists Communists activating propaganda Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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Will take my turn shortly. Lost internet, landline phone and wifi this morning when a no-name company tore out the neighbors broken asphalt driveway and repaved it without calling “miss utility” to locate and mark the utilities. Just got reconnected. The new team game is moving along. Private Panic and I are the Axis. Not happy to see the Commies get propaganda. You discovered two tech at a cost of only 15 cash or 5 dice.





