FMERommel vs dawgoneit (CP) 1914


  • You could have built storm troopers in Berlin instead of infantry, for the same price. I will edit the change for you on my turn.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: France round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - France
            France spend 15 on tech rolls
                France roll 3,1,2 and gets 0 hits
    
        Combat Move - France
            1 infantry moved from Rhone to Franche-Comte
                  France take Franche-Comte from Germany
            1 infantry moved from Normandy to Picardy
                  France take Picardy from Germany
            1 infantry moved from Burgundy to Champagne
            1 field_gun and 1 fighter moved from Paris to Champagne
            1 colonial and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean
            1 colonial, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean
            1 colonial and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands
                  France take Mariana Islands from Germany
            1 colonial and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic
            1 battlecruiser, 1 colonial, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic
            1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands
            1 cavalry moved from Congo to Rwanda
                  France take Rwanda from Germany
            1 cavalry moved from Rwanda to Congo
    
        Purchase Units - France
            France buy 4 colonials, 6 field_guns and 8 infantry; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - France
            Battle in Champagne
                France attack with 1 field_gun, 1 fighter and 1 infantry
                Germany defend with 1 heavy_gun
                    France roll dice for 1 field_gun, 1 fighter and 1 infantry in Champagne, round 2 : 1/3 hits, 1.00 expected hits
                    Germany roll dice for 1 heavy_gun in Champagne, round 2 : 0/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the Germany lost in Champagne
                France win, taking Champagne from Germany with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germany: 1 heavy_gun
            Battle in Canary Islands
                France attack with 1 colonial and 1 infantry
                Neutral defend with 1 infantry
                    France roll dice for 1 battlecruiser in Canary Islands, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Canary Islands
                France loses 0 PUs for violating Canary Islandss neutrality.
                France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - France
            1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
            3 cruisers and 1 destroyer moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 infantry moved from Brittany to Normandy
            1 field_gun and 1 infantry moved from Brittany to Burgundy
            1 field_gun and 2 infantry moved from Rhone to Burgundy
            1 infantry moved from Burgundy to Paris
            1 fighter moved from Champagne to Paris
            1 field_gun moved from Marseilles to Rhone
            6 colonials and 2 infantry moved from Piedmont to Milan
            1 field_gun moved from Marseilles to Piedmont
            1 battleship moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete
            1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
            2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
            1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
            2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
            2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
            2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
            1 infantry moved from Marseilles to Rhone
            3 colonials moved from Cyrenaica to Western Sudan
            2 colonials moved from Western Sudan to Congo
            1 infantry moved from Kamerun to Middle Congo
            1 colonial and 1 infantry moved from Nigeria to Kamerun
            1 cavalry moved from Mali to Chad
            1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            1 colonial and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
    
        Place Units - France
            2 colonials placed in Algiers
            2 colonials placed in Tobruk
            4 field_guns and 4 infantry placed in Paris
            1 field_gun and 2 infantry placed in Brittany
            1 field_gun and 2 infantry placed in Marseilles
    
        Turn Complete - France
            France collect 83 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.67
    France regular : 0.33
    Neutral regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Serbia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Serbia
            1 fighter moved from Serbia to Macedonia
            2 infantry moved from Greece to Macedonia
            2 infantry moved from Albania to Serbia
            1 infantry moved from Greece to Albania
    
        Purchase Units - Serbia
            Serbia buy 2 infantry and 3 trenchs; Remaining resources: 1 PUs; 
    
        Combat - Serbia
            Battle in Macedonia
                Serbia attack with 1 fighter and 2 infantry
                Turkey defend with 1 infantry
                    Serbia roll dice for 1 fighter and 2 infantry in Macedonia, round 2 : 1/3 hits, 0.83 expected hits
                    Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Turkey lost in Macedonia
                Serbia win, taking Macedonia from Turkey with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
    
        Non Combat Move - Serbia
            1 fighter moved from Macedonia to Serbia
    
        Place Units - Serbia
            3 trenchs placed in Serbia
            2 infantry placed in Greece
    
        Turn Complete - Serbia
            Serbia collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.17
    Turkey regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Austria round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Austria
            Austria spend 5 on tech rolls
                Austria roll 2,4,1,6 and gets 1 hit
            Austria removing all Technology Tokens after successful research.
            Austria discover industry
    
        Combat Move - Austria
            3 infantry moved from Venice to Tyrol
            2 field_guns and 4 infantry moved from Trieste to Venice
            1 infantry moved from Montenegro to Albania
            1 cavalry moved from Bosnia to Albania
            1 cavalry moved from Bosnia to Montenegro
            1 cavalry and 2 infantry moved from Bulgaria to Macedonia
    
        Purchase Units - Austria
            Austria buy 13 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Albania
                Austria attack with 1 cavalry and 1 infantry
                Serbia defend with 1 infantry
                    Austria roll dice for 1 cavalry and 1 infantry in Albania, round 2 : 0/2 hits, 0.33 expected hits
                    Serbia roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria lost in Albania
                1 cavalry owned by the Austria retreated to Montenegro
                Serbia win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Austria: 1 infantry
            Battle in Macedonia
                Austria attack with 1 cavalry and 2 infantry
                Serbia defend with 2 infantry
                    Austria roll dice for 1 cavalry and 2 infantry in Macedonia, round 2 : 0/3 hits, 0.50 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Austria lost in Macedonia
                    Austria roll dice for 1 cavalry and 1 infantry in Macedonia, round 3 : 0/2 hits, 0.33 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits
                    1 cavalry owned by the Austria lost in Macedonia
                1 infantry owned by the Austria retreated to Bulgaria
                Serbia win with 2 infantry remaining. Battle score for attacker is -7
                Casualties for Austria: 1 cavalry and 1 infantry
    
        Non Combat Move - Austria
    
        Place Units - Austria
            3 trenchs placed in Tyrol
            4 infantry and 3 trenchs placed in Venice
            3 trenchs placed in Bulgaria
            3 trenchs placed in Galicia
            6 infantry placed in Trieste
            3 infantry placed in Belgrade
    
        Activate Technology - Austria
            Austria activating industry
    
        Turn Complete - Austria
            Austria collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 1.33
    Austria regular : -1.17
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Italy round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Italy
            Italy spend 5 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Italy
            1 cavalry moved from Italian Somaliland to British East Africa
                  Britain take British East Africa from Germany
            1 cavalry moved from British East Africa to Italian Somaliland
    
        Purchase Units - Italy
            Italy buy 4 field_guns and 1 heavy_gun; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat - Italy
    
        Non Combat Move - Italy
            3 field_guns moved from Piedmont to Milan
            1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
            4 field_guns and 5 infantry moved from Rome to Latium
            1 cavalry moved from Milan to Tuscany
    
        Place Units - Italy
            2 field_guns and 1 heavy_gun placed in Piedmont
            2 field_guns placed in Rome
    
        Activate Technology - Italy
            Trigger ItalyP: Italy has 3 infantry placed in Rome
    
        Turn Complete - Italy
            Italy collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : 0.00
    

    Savegame


  • Thought I would take out Tyrol this turn. But the survivors would be counterattacked and you could take Milan. The big new army in Rome started slowly making its way north.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Arabia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Yemen
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            3 Bedouins moved from Yemen to Hejaz
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Forgot to edit your Germ inf in Berlin into stormtroopers. You can do it on your turn.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Arabia round 4

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Combat Move - Arabia
            1 Bedouin moved from Yemen to Oman
                  Arabia take Oman from Turkey
            1 Bedouin moved from Oman to Yemen
    
        Purchase Units - Arabia
            Arabia buy 4 Bedouins; Remaining resources: 0 PUs; 
    
        Combat - Arabia
    
        Non Combat Move - Arabia
            3 Bedouins moved from Yemen to Hejaz
    
        Place Units - Arabia
            4 Bedouins placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 8 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germany from Berlin: 3 infantry
            EDIT: Adding units owned by Germany to Berlin: 3 stormtruppens
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Turkey round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey rolls : 1/1 hits, 0.00 expected hits
            Turkey removing all Technology Tokens after successful research.
            Turkey discover convoys
    
        Combat Move - Turkey
            1 infantry moved from Arabia to Oman
                  Turkey take Oman from Arabia
            1 infantry moved from Al-Dammam to Arabia
            1 cavalry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            1 cavalry moved from Azerbaijan to Georgia
            1 field_gun moved from Anatolia to Armenia
            1 heavy_gun and 3 infantry moved from Bulgaria to Macedonia
            2 infantry moved from Dardanelles to Bulgaria
            1 field_gun moved from Dardanelles to Bulgaria
            2 infantry moved from Constantinople to Dardanelles
            1 field_gun and 2 infantry moved from Constantinople to Smyrna
            1 infantry moved from Palestine to Sinai
            1 infantry moved from Lebanon to Palestine
            1 infantry moved from Damascus to Lebanon
            1 cavalry, 7 field_guns, 2 fighters and 12 infantry moved from Mesopotamia to Arabia
            1 cavalry moved from Syria to Armenia
            1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
            1 field_gun and 1 infantry moved from Damascus to Mesopotamia
    
        Purchase Units - Turkey
            Turkey buy 2 destroyers, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Macedonia
                Turkey attack with 1 heavy_gun and 3 infantry
                Serbia defend with 2 infantry
                    Turkey roll dice for 1 heavy_gun and 3 infantry in Macedonia, round 2 : 3/4 hits, 1.00 expected hits
                    Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia
                Turkey win, taking Macedonia from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Serbia: 2 infantry
    
        Non Combat Move - Turkey
    
        Place Units - Turkey
            2 destroyers placed in Sea Zone 68 Aegean Sea
            5 infantry placed in Damascus
            1 field_gun and 4 infantry placed in Baghdad
            3 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating convoys
    
        Turn Complete - Turkey
            Turkey collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Serbia regular : 0.33
    Turkey rolls : 1.00
    Turkey regular : 2.00
    

    Savegame


  • @dawgoneit sorry for the delay. i’ve been in the hospital.


  • Oh no, sorry to hear that. Hope it was not serious. Praying for your speedy recovery. As I mentioned in a prior message to you, my family is visiting this week and I will be delayed in taking my turn.


  • @fmerwinrommel thats ok. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Britain round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Britain
            Britain spend 0 on tech rolls
                Britain roll 6,1,6,6 and gets 3 hits
            Britain removing all Technology Tokens after successful research.
            Britain discover merchantmarine
    
        Combat Move - Britain
            1 colonial moved from Guadalcanal to Solomon Islands
            1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea
            1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea
            1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea
            1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands
    
        Purchase Units - Britain
            Britain buy 2 colonials, 3 field_guns, 2 heavy_guns, 3 infantry, 4 submarines and 1 trench; Remaining resources: 24 PUs; 0 techTokens; 
    
        Combat - Britain
            Battle in Solomon Islands
                Britain attack with 2 colonials and 1 field_gun
                Germany defend with 1 infantry
                    Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 3/3 hits, 1.17 expected hits
                    Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Solomon Islands
                Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3
                Casualties for Germany: 1 infantry
    
        Non Combat Move - Britain
            1 colonial moved from Punjab to Sindh
            1 field_gun and 1 infantry moved from Bombay to Gujarat
            1 field_gun moved from Calcutta to Sea Zone 81 Bay of Bengal
            1 field_gun and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
            2 transports moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea
            1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 infantry moved from Nagpur to Madras
            1 field_gun moved from Sea Zone 79 Arabian Sea to Goa
            2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea
            1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 infantry moved from Congo to Northern Rhodesia
            1 infantry moved from Congo to Western Sudan
            2 battlecruisers, 1 battleship, 3 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic
            1 infantry moved from Mali to Niger
            1 field_gun and 1 infantry moved from Jamaica to Sea Zone 43 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 43 Mid Atlantic to Sea Zone 39 Bay of Campeche
            2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
            1 cruiser moved from Sea Zone 43 Mid Atlantic to Sea Zone 32 Sargasso Sea
            2 colonials moved from California to Oregon
            1 battlecruiser and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean
            1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean
            1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean
            1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 149 Pacific Ocean
            3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 150 Pacific Ocean
            1 cavalry, 1 colonial and 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 146 Pacific Ocean
            1 cavalry and 1 colonial moved from Sea Zone 146 Pacific Ocean to Guadalahara
            1 field_gun moved from England to London
            1 infantry moved from Scotland to England
            1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
            1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea
            1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
            1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
            1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
            1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
            1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
            2 colonials moved from Texas to Monterrey
    
        Place Units - Britain
            1 trench placed in Northern Rhodesia
            1 field_gun and 1 infantry placed in Cape Town
            1 field_gun and 1 infantry placed in Goa
            2 submarines placed in Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry placed in Calcutta
            2 heavy_guns placed in Cairo-Suez
            2 submarines placed in Sea Zone 22 Mid Atlantic
            2 colonials placed in Ottawa-Montreal
    
        Activate Technology - Britain
            Britain activating merchantmarine
    
        Turn Complete - Britain
            Britain collect 92 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -0.33
    Britain regular : 1.83
    

    Savegame


  • Turkey’s tech dice are too good. 3 tech in 4 turns, using 5 dice. I doubt you wanted your first tech, but the next 2 were good. UK carried over 4 dice from last turn and rolled 3 sixes. Wasted dice. Only 2 tech in 4 turns.


  • Will try to take Russian turn this evening

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Russia round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Russia
            Russia spend 15 on tech rolls
                Russia roll 6,2,6 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover railwayGuns
    
        Combat Move - Russia
            1 cavalry moved from Caucasus to Azerbaijan
                  Russia take Azerbaijan from Turkey
            1 cavalry moved from Azerbaijan to Caucasus
            1 infantry moved from Pskov to Estonia
                  Russia take Estonia from Germany
            1 heavy_gun moved from Smolensk to Latvia
            1 fighter moved from St. Petersburg to Latvia
            2 conscripts and 2 infantry moved from Belarus to Latvia
            2 conscripts and 2 infantry moved from Belarus to Lithuania
            1 field_gun moved from Belarus to Lithuania
            1 heavy_gun moved from Bratsk to Evenkia
            2 conscripts moved from Krasnoyarsk to Evenkia
            1 conscript moved from Buryatia to Chita
            1 field_gun moved from Bratsk to Chita
    
        Purchase Units - Russia
            Russia buy 9 conscripts, 1 field_gun, 5 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Russia
            Battle in Chita
                Russia attack with 1 conscript and 1 field_gun
                Communists defend with 1 conscript
                    Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Chita, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Chita
                    Russia roll dice for 1 field_gun in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 field_gun in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits
                    Russia roll dice for 1 field_gun in Chita, round 5 : 0/1 hits, 0.33 expected hits
                    Communists roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits
                    1 field_gun owned by the Russia lost in Chita
                Communists win with 1 conscript remaining. Battle score for attacker is -6
                Casualties for Russia: 1 conscript and 1 field_gun
            Battle in Latvia
                Russia attack with 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry
                Germany defend with 1 infantry and 2 stormtruppens
                    Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 2 : 0/6 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 2 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 3 : 0/6 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 3 : 1/3 hits, 1.00 expected hits
                    1 conscript owned by the Russia lost in Latvia
                    Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 4 : 0/5 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 4 : 0/3 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 5 : 3/5 hits, 1.33 expected hits
                    Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 5 : 0/3 hits, 1.00 expected hits
                    2 stormtruppens owned by the Germany and 1 infantry owned by the Germany lost in Latvia
                Russia win, taking Latvia from Germany with 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russia: 1 conscript
                Casualties for Germany: 1 infantry and 2 stormtruppens
            Battle in Evenkia
                Russia attack with 2 conscripts and 1 heavy_gun
                Communists defend with 1 conscript
                    Russia roll dice for 2 conscripts and 1 heavy_gun in Evenkia, round 2 : 1/2 hits, 0.50 expected hits
                    Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Evenkia
                Russia win, taking Evenkia from Communists with 2 conscripts and 1 heavy_gun remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Lithuania
                Russia attack with 2 conscripts, 1 field_gun and 2 infantry
                Germany defend with 2 stormtruppens
                    Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 2 : 1/4 hits, 0.83 expected hits
                    Germany roll dice for 2 stormtruppens in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    1 stormtruppen owned by the Germany lost in Lithuania
                    Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 3 : 1/4 hits, 0.83 expected hits
                    Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 stormtruppen owned by the Germany lost in Lithuania
                Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germany: 2 stormtruppens
    
        Non Combat Move - Russia
            1 fighter moved from Latvia to Belarus
            1 conscript, 3 field_guns and 5 infantry moved from St. Petersburg to Pskov
            2 field_guns moved from Smolensk to Belarus
            3 field_guns moved from Minsk to Belarus
            3 field_guns moved from Kiev to Odessa
            3 heavy_guns moved from Odessa to Belarus
            1 conscript moved from Tver to Smolensk
            2 field_guns and 1 infantry moved from Moscow to Don
            1 infantry moved from Irkutsk to Buryatia
            2 field_guns moved from Irkutsk to Bratsk
            1 conscript and 2 heavy_guns moved from Novosibirsk to Bratsk
            2 conscripts moved from Omsk to Novosibirsk
            1 conscript moved from Krasnoyarsk to Bratsk
            1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky
            1 conscript moved from Krasnoyarsk to Bratsk
            1 conscript moved from Bratsk to Buryatia
    
        Place Units - Russia
            2 conscripts and 4 infantry placed in St. Petersburg
            3 infantry placed in Minsk
            2 conscripts and 1 heavy_gun placed in Kiev
            2 conscripts and 1 heavy_gun placed in Moscow
            2 conscripts placed in Omsk
            3 heavy_guns placed in Irkutsk
            1 field_gun placed in Vladivostok
            1 conscript placed in Vladivostok
            Turning on Edit Mode
            EDIT: Removing units owned by Russia from St. Petersburg: 1 conscript
            EDIT: Removing units owned by Russia from Vladivostok: 1 conscript
            EDIT: Adding units owned by Russia to St. Petersburg: 1 field_gun
            EDIT: Turning off Edit Mode
    
        Activate Technology - Russia
            Russia activating railwayGuns
    
        Turn Complete - Russia
            Russia collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germany regular : -4.00
    Communists regular : 1.17
    Russia regular : -3.00
    

    Savegame


  • I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.


  • USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 4

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 4
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,6 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover propaganda
    
        Purchase Units - Communists
            Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
            4 field_guns moved from Yakutsk to Aldan
    
        Place Units - Communists
            7 conscripts and 2 field_guns placed in Yakutsk
            1 trench placed in Tiksi
    
        Activate Technology - Communists
            Communists activating propaganda
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 39
  • 12
  • 19
  • 72
  • 46
  • 39
  • 186
  • 227
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.9k

Users

40.7k

Topics

1.8m

Posts