edited two planes from russia to volgograd. please use second post
FMERommel vs dawgoneit (CP) 1914
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You could have built storm troopers in Berlin instead of infantry, for the same price. I will edit the change for you on my turn.
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TripleA Turn Summary: France round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - France France spend 15 on tech rolls France roll 3,1,2 and gets 0 hits Combat Move - France 1 infantry moved from Rhone to Franche-Comte France take Franche-Comte from Germany 1 infantry moved from Normandy to Picardy France take Picardy from Germany 1 infantry moved from Burgundy to Champagne 1 field_gun and 1 fighter moved from Paris to Champagne 1 colonial and 1 infantry moved from Palau to Sea Zone 131 Pacific Ocean 1 colonial, 1 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 135 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands France take Mariana Islands from Germany 1 colonial and 1 infantry moved from Madeira to Sea Zone 33 Mid Atlantic 1 battlecruiser, 1 colonial, 1 infantry and 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic 1 colonial and 1 infantry moved from Sea Zone 53 Mid Atlantic to Canary Islands 1 cavalry moved from Congo to Rwanda France take Rwanda from Germany 1 cavalry moved from Rwanda to Congo Purchase Units - France France buy 4 colonials, 6 field_guns and 8 infantry; Remaining resources: 2 PUs; 3 techTokens; Combat - France Battle in Champagne France attack with 1 field_gun, 1 fighter and 1 infantry Germany defend with 1 heavy_gun France roll dice for 1 field_gun, 1 fighter and 1 infantry in Champagne, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 heavy_gun in Champagne, round 2 : 0/1 hits, 0.67 expected hits 1 heavy_gun owned by the Germany lost in Champagne France win, taking Champagne from Germany with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germany: 1 heavy_gun Battle in Canary Islands France attack with 1 colonial and 1 infantry Neutral defend with 1 infantry France roll dice for 1 battlecruiser in Canary Islands, round 2 : 1/1 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Canary Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Canary Islands France loses 0 PUs for violating Canary Islandss neutrality. France win, taking Canary Islands from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - France 1 transport moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean 3 cruisers and 1 destroyer moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 infantry moved from Brittany to Normandy 1 field_gun and 1 infantry moved from Brittany to Burgundy 1 field_gun and 2 infantry moved from Rhone to Burgundy 1 infantry moved from Burgundy to Paris 1 fighter moved from Champagne to Paris 1 field_gun moved from Marseilles to Rhone 6 colonials and 2 infantry moved from Piedmont to Milan 1 field_gun moved from Marseilles to Piedmont 1 battleship moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany 1 infantry moved from Marseilles to Rhone 3 colonials moved from Cyrenaica to Western Sudan 2 colonials moved from Western Sudan to Congo 1 infantry moved from Kamerun to Middle Congo 1 colonial and 1 infantry moved from Nigeria to Kamerun 1 cavalry moved from Mali to Chad 1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 colonial and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky Place Units - France 2 colonials placed in Algiers 2 colonials placed in Tobruk 4 field_guns and 4 infantry placed in Paris 1 field_gun and 2 infantry placed in Brittany 1 field_gun and 2 infantry placed in Marseilles Turn Complete - France France collect 83 PUs; end with 85 PUsCombat Hit Differential Summary :
Germany regular : -0.67 France regular : 0.33 Neutral regular : -0.33 -
TripleA Turn Summary: Serbia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Serbia 1 fighter moved from Serbia to Macedonia 2 infantry moved from Greece to Macedonia 2 infantry moved from Albania to Serbia 1 infantry moved from Greece to Albania Purchase Units - Serbia Serbia buy 2 infantry and 3 trenchs; Remaining resources: 1 PUs; Combat - Serbia Battle in Macedonia Serbia attack with 1 fighter and 2 infantry Turkey defend with 1 infantry Serbia roll dice for 1 fighter and 2 infantry in Macedonia, round 2 : 1/3 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Macedonia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Macedonia Serbia win, taking Macedonia from Turkey with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Serbia 1 fighter moved from Macedonia to Serbia Place Units - Serbia 3 trenchs placed in Serbia 2 infantry placed in Greece Turn Complete - Serbia Serbia collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Serbia regular : 0.17 Turkey regular : -0.33 -
TripleA Turn Summary: Austria round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 2,4,1,6 and gets 1 hit Austria removing all Technology Tokens after successful research. Austria discover industry Combat Move - Austria 3 infantry moved from Venice to Tyrol 2 field_guns and 4 infantry moved from Trieste to Venice 1 infantry moved from Montenegro to Albania 1 cavalry moved from Bosnia to Albania 1 cavalry moved from Bosnia to Montenegro 1 cavalry and 2 infantry moved from Bulgaria to Macedonia Purchase Units - Austria Austria buy 13 infantry and 12 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 1 cavalry and 1 infantry Serbia defend with 1 infantry Austria roll dice for 1 cavalry and 1 infantry in Albania, round 2 : 0/2 hits, 0.33 expected hits Serbia roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Albania 1 cavalry owned by the Austria retreated to Montenegro Serbia win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Austria: 1 infantry Battle in Macedonia Austria attack with 1 cavalry and 2 infantry Serbia defend with 2 infantry Austria roll dice for 1 cavalry and 2 infantry in Macedonia, round 2 : 0/3 hits, 0.50 expected hits Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Macedonia Austria roll dice for 1 cavalry and 1 infantry in Macedonia, round 3 : 0/2 hits, 0.33 expected hits Serbia roll dice for 2 infantry in Macedonia, round 3 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Austria lost in Macedonia 1 infantry owned by the Austria retreated to Bulgaria Serbia win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Austria: 1 cavalry and 1 infantry Non Combat Move - Austria Place Units - Austria 3 trenchs placed in Tyrol 4 infantry and 3 trenchs placed in Venice 3 trenchs placed in Bulgaria 3 trenchs placed in Galicia 6 infantry placed in Trieste 3 infantry placed in Belgrade Activate Technology - Austria Austria activating industry Turn Complete - Austria Austria collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Serbia regular : 1.33 Austria regular : -1.17 -
TripleA Turn Summary: Italy round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Italy Italy spend 5 on tech rolls Italy rolls : 0/1 hits, 0.00 expected hits Combat Move - Italy 1 cavalry moved from Italian Somaliland to British East Africa Britain take British East Africa from Germany 1 cavalry moved from British East Africa to Italian Somaliland Purchase Units - Italy Italy buy 4 field_guns and 1 heavy_gun; Remaining resources: 2 PUs; 1 techTokens; Combat - Italy Non Combat Move - Italy 3 field_guns moved from Piedmont to Milan 1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 field_guns and 5 infantry moved from Rome to Latium 1 cavalry moved from Milan to Tuscany Place Units - Italy 2 field_guns and 1 heavy_gun placed in Piedmont 2 field_guns placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Italy rolls : 0.00 -
Thought I would take out Tyrol this turn. But the survivors would be counterattacked and you could take Milan. The big new army in Rome started slowly making its way north.
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TripleA Turn Summary: Arabia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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Forgot to edit your Germ inf in Berlin into stormtroopers. You can do it on your turn.
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TripleA Manual Gamesave Post: Arabia round 4
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Combat Move - Arabia 1 Bedouin moved from Yemen to Oman Arabia take Oman from Turkey 1 Bedouin moved from Oman to Yemen Purchase Units - Arabia Arabia buy 4 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia 3 Bedouins moved from Yemen to Hejaz Place Units - Arabia 4 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Germany from Berlin: 3 infantry EDIT: Adding units owned by Germany to Berlin: 3 stormtruppens EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 1/1 hits, 0.00 expected hits Turkey removing all Technology Tokens after successful research. Turkey discover convoys Combat Move - Turkey 1 infantry moved from Arabia to Oman Turkey take Oman from Arabia 1 infantry moved from Al-Dammam to Arabia 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 1 field_gun moved from Anatolia to Armenia 1 heavy_gun and 3 infantry moved from Bulgaria to Macedonia 2 infantry moved from Dardanelles to Bulgaria 1 field_gun moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Dardanelles 1 field_gun and 2 infantry moved from Constantinople to Smyrna 1 infantry moved from Palestine to Sinai 1 infantry moved from Lebanon to Palestine 1 infantry moved from Damascus to Lebanon 1 cavalry, 7 field_guns, 2 fighters and 12 infantry moved from Mesopotamia to Arabia 1 cavalry moved from Syria to Armenia 1 field_gun and 2 infantry moved from Baghdad to Mesopotamia 1 field_gun and 1 infantry moved from Damascus to Mesopotamia Purchase Units - Turkey Turkey buy 2 destroyers, 1 field_gun and 12 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Battle in Macedonia Turkey attack with 1 heavy_gun and 3 infantry Serbia defend with 2 infantry Turkey roll dice for 1 heavy_gun and 3 infantry in Macedonia, round 2 : 3/4 hits, 1.00 expected hits Serbia roll dice for 2 infantry in Macedonia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Serbia and 1 infantry owned by the Turkey lost in Macedonia Turkey win, taking Macedonia from Serbia with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Casualties for Serbia: 2 infantry Non Combat Move - Turkey Place Units - Turkey 2 destroyers placed in Sea Zone 68 Aegean Sea 5 infantry placed in Damascus 1 field_gun and 4 infantry placed in Baghdad 3 infantry placed in Constantinople Activate Technology - Turkey Turkey activating convoys Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Serbia regular : 0.33 Turkey rolls : 1.00 Turkey regular : 2.00 -
@dawgoneit sorry for the delay. i’ve been in the hospital.
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Oh no, sorry to hear that. Hope it was not serious. Praying for your speedy recovery. As I mentioned in a prior message to you, my family is visiting this week and I will be delayed in taking my turn.
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@fmerwinrommel thats ok. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
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TripleA Turn Summary: Britain round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 6,1,6,6 and gets 3 hits Britain removing all Technology Tokens after successful research. Britain discover merchantmarine Combat Move - Britain 1 colonial moved from Guadalcanal to Solomon Islands 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 colonial and 1 field_gun moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 121 Coral Sea 1 colonial and 1 field_gun moved from Sea Zone 121 Coral Sea to Solomon Islands Purchase Units - Britain Britain buy 2 colonials, 3 field_guns, 2 heavy_guns, 3 infantry, 4 submarines and 1 trench; Remaining resources: 24 PUs; 0 techTokens; Combat - Britain Battle in Solomon Islands Britain attack with 2 colonials and 1 field_gun Germany defend with 1 infantry Britain roll dice for 2 colonials and 1 field_gun in Solomon Islands, round 2 : 3/3 hits, 1.17 expected hits Germany roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain 1 colonial moved from Punjab to Sindh 1 field_gun and 1 infantry moved from Bombay to Gujarat 1 field_gun moved from Calcutta to Sea Zone 81 Bay of Bengal 1 field_gun and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 infantry moved from Nagpur to Madras 1 field_gun moved from Sea Zone 79 Arabian Sea to Goa 2 cruisers moved from Sea Zone 69 Sea of Crete to Sea Zone 75 Red Sea 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 infantry moved from Congo to Northern Rhodesia 1 infantry moved from Congo to Western Sudan 2 battlecruisers, 1 battleship, 3 cruisers, 2 destroyers and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 destroyer and 1 submarine moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 cruiser moved from Sea Zone 33 Mid Atlantic to Sea Zone 25 Mid Atlantic 1 infantry moved from Mali to Niger 1 field_gun and 1 infantry moved from Jamaica to Sea Zone 43 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 43 Mid Atlantic to Sea Zone 39 Bay of Campeche 2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida 1 cruiser moved from Sea Zone 43 Mid Atlantic to Sea Zone 32 Sargasso Sea 2 colonials moved from California to Oregon 1 battlecruiser and 1 submarine moved from Sea Zone 147 Gulf of California to Sea Zone 153 Pacific Ocean 1 infantry moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 field_gun moved from Marshall Islands to Sea Zone 134 Pacific Ocean 1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 149 Pacific Ocean 3 cruisers moved from Sea Zone 145 Pacific Ocean to Sea Zone 150 Pacific Ocean 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 144 Pacific Ocean to Sea Zone 146 Pacific Ocean 1 cavalry and 1 colonial moved from Sea Zone 146 Pacific Ocean to Guadalahara 1 field_gun moved from England to London 1 infantry moved from Scotland to England 1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 75 Red Sea 1 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa 2 colonials moved from Texas to Monterrey Place Units - Britain 1 trench placed in Northern Rhodesia 1 field_gun and 1 infantry placed in Cape Town 1 field_gun and 1 infantry placed in Goa 2 submarines placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Calcutta 2 heavy_guns placed in Cairo-Suez 2 submarines placed in Sea Zone 22 Mid Atlantic 2 colonials placed in Ottawa-Montreal Activate Technology - Britain Britain activating merchantmarine Turn Complete - Britain Britain collect 92 PUs; end with 116 PUsCombat Hit Differential Summary :
Germany regular : -0.33 Britain regular : 1.83 -
Turkey’s tech dice are too good. 3 tech in 4 turns, using 5 dice. I doubt you wanted your first tech, but the next 2 were good. UK carried over 4 dice from last turn and rolled 3 sixes. Wasted dice. Only 2 tech in 4 turns.
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Will try to take Russian turn this evening
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TripleA Turn Summary: Russia round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 6,2,6 and gets 2 hits Russia removing all Technology Tokens after successful research. Russia discover railwayGuns Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 infantry moved from Pskov to Estonia Russia take Estonia from Germany 1 heavy_gun moved from Smolensk to Latvia 1 fighter moved from St. Petersburg to Latvia 2 conscripts and 2 infantry moved from Belarus to Latvia 2 conscripts and 2 infantry moved from Belarus to Lithuania 1 field_gun moved from Belarus to Lithuania 1 heavy_gun moved from Bratsk to Evenkia 2 conscripts moved from Krasnoyarsk to Evenkia 1 conscript moved from Buryatia to Chita 1 field_gun moved from Bratsk to Chita Purchase Units - Russia Russia buy 9 conscripts, 1 field_gun, 5 heavy_guns and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Chita Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Chita, round 2 : 0/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Chita, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Russia roll dice for 1 field_gun in Chita, round 3 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 4 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 field_gun in Chita, round 5 : 0/1 hits, 0.33 expected hits Communists roll dice for 1 conscript in Chita, round 5 : 1/1 hits, 0.17 expected hits 1 field_gun owned by the Russia lost in Chita Communists win with 1 conscript remaining. Battle score for attacker is -6 Casualties for Russia: 1 conscript and 1 field_gun Battle in Latvia Russia attack with 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry Germany defend with 1 infantry and 2 stormtruppens Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 2 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 2 : 0/3 hits, 1.00 expected hits Russia roll dice for 2 conscripts, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 3 : 0/6 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 3 : 1/3 hits, 1.00 expected hits 1 conscript owned by the Russia lost in Latvia Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 4 : 0/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 4 : 0/3 hits, 1.00 expected hits Russia roll dice for 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry in Latvia, round 5 : 3/5 hits, 1.33 expected hits Germany roll dice for 1 infantry and 2 stormtruppens in Latvia, round 5 : 0/3 hits, 1.00 expected hits 2 stormtruppens owned by the Germany and 1 infantry owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 conscript, 1 fighter, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russia: 1 conscript Casualties for Germany: 1 infantry and 2 stormtruppens Battle in Evenkia Russia attack with 2 conscripts and 1 heavy_gun Communists defend with 1 conscript Russia roll dice for 2 conscripts and 1 heavy_gun in Evenkia, round 2 : 1/2 hits, 0.50 expected hits Communists roll dice for 1 conscript in Evenkia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Evenkia Russia win, taking Evenkia from Communists with 2 conscripts and 1 heavy_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Lithuania Russia attack with 2 conscripts, 1 field_gun and 2 infantry Germany defend with 2 stormtruppens Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 2 : 1/4 hits, 0.83 expected hits Germany roll dice for 2 stormtruppens in Lithuania, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia roll dice for 2 conscripts, 1 field_gun and 2 infantry in Lithuania, round 3 : 1/4 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Lithuania, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Lithuania Russia win, taking Lithuania from Germany with 2 conscripts, 1 field_gun and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germany: 2 stormtruppens Non Combat Move - Russia 1 fighter moved from Latvia to Belarus 1 conscript, 3 field_guns and 5 infantry moved from St. Petersburg to Pskov 2 field_guns moved from Smolensk to Belarus 3 field_guns moved from Minsk to Belarus 3 field_guns moved from Kiev to Odessa 3 heavy_guns moved from Odessa to Belarus 1 conscript moved from Tver to Smolensk 2 field_guns and 1 infantry moved from Moscow to Don 1 infantry moved from Irkutsk to Buryatia 2 field_guns moved from Irkutsk to Bratsk 1 conscript and 2 heavy_guns moved from Novosibirsk to Bratsk 2 conscripts moved from Omsk to Novosibirsk 1 conscript moved from Krasnoyarsk to Bratsk 1 heavy_gun and 2 infantry moved from Vladivostok to Primorsky 1 conscript moved from Krasnoyarsk to Bratsk 1 conscript moved from Bratsk to Buryatia Place Units - Russia 2 conscripts and 4 infantry placed in St. Petersburg 3 infantry placed in Minsk 2 conscripts and 1 heavy_gun placed in Kiev 2 conscripts and 1 heavy_gun placed in Moscow 2 conscripts placed in Omsk 3 heavy_guns placed in Irkutsk 1 field_gun placed in Vladivostok 1 conscript placed in Vladivostok Turning on Edit Mode EDIT: Removing units owned by Russia from St. Petersburg: 1 conscript EDIT: Removing units owned by Russia from Vladivostok: 1 conscript EDIT: Adding units owned by Russia to St. Petersburg: 1 field_gun EDIT: Turning off Edit Mode Activate Technology - Russia Russia activating railwayGuns Turn Complete - Russia Russia collect 84 PUs; end with 84 PUsCombat Hit Differential Summary :
Germany regular : -4.00 Communists regular : 1.17 Russia regular : -3.00 -
I miscounted number of units needed to build in Omsk and had an extra unit. So if you don’t mind, I edited to remove 2 conscripts from StPete/Vlad and built 1 art instead. Couldn’t get a hit in Bury, so your solo conscript killed both attackers. But I cleared the Germans from the Baltic states. Got railway gun tech which gives my 18 HGs an extra defense point.
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USA should have built factory in Washington on turn 2 or 3. Twice the capacity of NY and just as close as Charleston to Mexico. USA income is high enough to exceed current total factory capacity of 8 units. Max gas builds now only 32 cash. Could build 12 gas in Char/Wash and the rest for research or build units for Europe in NY.
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TripleA Turn Summary: Communists round 4
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4 Research Technology - Communists Communists spend 5 on tech rolls Communists roll 1,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover propaganda Purchase Units - Communists Communists buy 7 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Communists 4 field_guns moved from Yakutsk to Aldan Place Units - Communists 7 conscripts and 2 field_guns placed in Yakutsk 1 trench placed in Tiksi Activate Technology - Communists Communists activating propaganda Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk Turn Complete - Communists Communists collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :





