@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
FMERommel vs dawgoneit (CP) 1914
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@fmerwinrommel i really like the dialog you post. i learn a
lot from it. i miss it when you don’t write any thing. -
Ouch, Germany rolled well to make up for prior misses, particularly in E. Poland. Well played, didn’t foresee Germ splitting and taking both Mex and San Fran. Also taking both Est & Lat. I had considered Est in our prior game, but didn’t think worth it with my big push into Scan. Germ march up Baltic coast to St Pete takes too long, and Rus in Bela threatens move to Lith. But your max trenches behind the front lines in War, may indicate that’s your plan. Since its a friendly game, I don’t mind giving some state secrets. Surprised how Germ income skyrocketed. But Brits & French sill eating away your Pacific empire.
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France spend 5 on tech rolls France roll 4,4,3,6 and gets 1 hit France removing all Technology Tokens after successful research. France discover bunkers Combat Move - France 2 cavalrys, 3 field_guns, 1 fighter, 1 gas, 4 heavy_guns and 13 infantry moved from Paris to Champagne 1 field_gun and 9 infantry moved from Burgundy to Champagne 1 colonial and 1 field_gun moved from Shanghai 1 to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao 1 colonial and 1 infantry moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean 1 colonial and 1 infantry moved from Sea Zone 131 Pacific Ocean to Palau France take Palau from Germany 1 cavalry, 1 colonial and 1 infantry moved from Mauretania to Sea Zone 53 Mid Atlantic 1 battlecruiser, 1 cavalry, 1 colonial, 3 cruisers, 1 destroyer, 1 infantry and 2 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic 1 cavalry, 1 colonial and 1 infantry moved from Sea Zone 33 Mid Atlantic to Madeira Purchase Units - France France buy 4 colonials, 7 field_guns, 7 infantry and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens; Combat - France Battle in Champagne France attack with 2 cavalrys, 4 field_guns, 1 fighter, 1 gas, 4 heavy_guns and 22 infantry Germany defend with 2 field_guns, 3 heavy_guns and 21 infantry France roll dice for 1 gas in Champagne, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the France lost in Champagne France roll dice for 2 cavalrys, 4 field_guns, 1 fighter, 4 heavy_guns and 22 infantry in Champagne, round 2 : 13/33 hits, 8.50 expected hits Germany roll dice for 2 field_guns, 3 heavy_guns and 21 infantry in Champagne, round 2 : 8/26 hits, 9.67 expected hits 13 infantry owned by the Germany, 7 infantry owned by the France and 1 cavalry owned by the France lost in Champagne France roll dice for 1 cavalry, 4 field_guns, 1 fighter, 4 heavy_guns and 15 infantry in Champagne, round 3 : 9/25 hits, 7.17 expected hits Germany roll dice for 2 field_guns, 3 heavy_guns and 8 infantry in Champagne, round 3 : 6/13 hits, 5.33 expected hits 1 field_gun owned by the Germany, 8 infantry owned by the Germany and 6 infantry owned by the France lost in Champagne France roll dice for 1 cavalry, 4 field_guns, 1 fighter, 4 heavy_guns and 9 infantry in Champagne, round 4 : 7/19 hits, 6.17 expected hits Germany roll dice for 1 field_gun and 3 heavy_guns in Champagne, round 4 : 3/4 hits, 2.33 expected hits 1 field_gun owned by the Germany, 3 heavy_guns owned by the Germany, 2 infantry owned by the France and 1 cavalry owned by the France lost in Champagne France win, taking Champagne from Germany with 4 field_guns, 1 fighter, 4 heavy_guns and 7 infantry remaining. Battle score for attacker is 29 Casualties for France: 2 cavalrys, 1 gas and 15 infantry Casualties for Germany: 2 field_guns, 3 heavy_guns and 21 infantry Battle in Tsingtao France attack with 1 colonial and 1 field_gun Germany defend with 1 infantry France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 2/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Tsingtao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Tsingtao France win, taking Tsingtao from Germany with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Madeira France attack with 1 cavalry, 1 colonial and 1 infantry Neutral defend with 1 infantry France roll dice for 1 battlecruiser in Madeira, round 2 : 0/1 hits, 0.67 expected hits France roll dice for 1 cavalry, 1 colonial and 1 infantry in Madeira, round 2 : 1/3 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Madeira, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral and 1 cavalry owned by the France lost in Madeira France loses 0 PUs for violating Madeiras neutrality. France win, taking Madeira from Neutral with 1 colonial and 1 infantry remaining. Battle score for attacker is -1 Casualties for France: 1 cavalry Casualties for Neutral: 1 infantry Non Combat Move - France 1 cavalry moved from Dahome to Mali 1 infantry moved from Nigeria to Kamerun 1 colonial and 1 infantry moved from Dahome to Nigeria 1 cavalry moved from Western Sudan to Congo 2 colonials moved from Cyrenaica to Western Sudan 3 colonials moved from Tobruk to Cyrenaica 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 59 Central Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 1 field_gun and 2 infantry moved from Marseilles to Rhone 1 fighter moved from Champagne to Paris 2 infantry moved from Brittany to Burgundy 1 infantry moved from Brittany to Normandy 4 colonials moved from Tuscany to Piedmont 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 cruiser moved from Sea Zone 80 Indian Ocean to Sea Zone 74 Gulf of Aden Place Units - France 1 trench placed in Burgundy 4 field_guns, 4 infantry and 2 trenchs placed in Paris 1 field_gun and 2 infantry placed in Brittany 2 field_guns and 1 infantry placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating bunkers Turn Complete - France France collect 76 PUs; end with 77 PUsCombat Hit Differential Summary :
Germany regular : -0.67 France regular : 7.33 Neutral regular : 0.67 -
TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 fighter and 1 infantry moved from Serbia to Bosnia Purchase Units - Serbia Serbia buy 1 field_gun, 1 infantry and 3 trenchs; Remaining resources: 1 PUs; Combat - Serbia Battle in Bosnia Serbia attack with 1 fighter and 1 infantry Austria defend with 1 infantry Serbia roll dice for 1 fighter and 1 infantry in Bosnia, round 2 : 1/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Bosnia Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Non Combat Move - Serbia 1 fighter moved from Bosnia to Serbia 1 infantry moved from Albania to Serbia 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Albania Place Units - Serbia 3 trenchs placed in Serbia 1 field_gun and 1 infantry placed in Greece Turn Complete - Serbia Serbia collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Serbia regular : 0.33 Austria regular : -0.33 -
French destroy the Hun invaders in Champ. Had an 80% chance of victory with 11 troops left. Was worth the risk of a bad first round. But it was better than average, so continued. Could have retreated after second round to avoid your counterattack. But another good round meant I could do more damage than I received. Any counterattack now would cost you HGs, Finally got a tech on third try. Gobbling up cheap neutral and Germ territories, but not enough to make a big impact. France and Italy safe for now and Serbia holding on. Turks having to divert troops against Serb.
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TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 3,2,2 and gets 0 hits Combat Move - Austria 2 cavalrys moved from Hungary to Bosnia 1 infantry moved from Baranya to Bosnia Purchase Units - Austria Austria buy 3 field_guns, 10 infantry and 12 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Austria Battle in Bosnia Austria attack with 2 cavalrys and 1 infantry Serbia defend with 1 infantry Austria roll dice for 2 cavalrys and 1 infantry in Bosnia, round 2 : 1/3 hits, 0.50 expected hits Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Bosnia Austria win, taking Bosnia from Serbia with 2 cavalrys and 1 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Non Combat Move - Austria 1 field_gun and 1 infantry moved from Transylvania to Galicia 2 field_guns moved from Transylvania to Belgrade 2 infantry moved from Belgrade to Baranya 2 field_guns and 4 infantry moved from Trieste to Venice 1 heavy_gun and 2 infantry moved from Venice to Tyrol 2 infantry moved from Venice to Tyrol Place Units - Austria 3 trenchs placed in Tyrol 4 infantry and 3 trenchs placed in Venice 2 field_guns and 4 infantry placed in Trieste 1 field_gun, 2 infantry and 3 trenchs placed in Belgrade 2 trenchs placed in Bulgaria 1 trench placed in Galicia Turn Complete - Austria Austria collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Serbia regular : -0.33 Austria regular : 0.50 -
@fmerwinrommel i’m playing a little conservative with this game. feeling your going to come a guns a blazing.
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Italy 1 cavalry moved from Uganda to Italian Somaliland Britain take British East Africa from Germany Italy take Italian Somaliland from Germany Purchase Units - Italy Italy buy 7 field_guns; Remaining resources: 0 PUs; 0 techTokens; Combat - Italy Non Combat Move - Italy 1 heavy_gun and 9 infantry moved from Latium to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 infantry moved from Sicily to Sea Zone 58 Tyrrhenian Sea 1 field_gun moved from Rome to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 4 heavy_guns and 2 infantry moved from Piedmont to Milan 1 cavalry, 4 field_guns and 1 infantry moved from Tuscany to Milan 9 infantry moved from Tuscany to Milan 1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy 3 field_guns placed in Piedmont 4 field_guns placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Arabia 4 Bedouins moved from Mecca to Yemen Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 1 PUs; Combat - Arabia Battle in Yemen Arabia attack with 4 Bedouins Turkey defend with 1 infantry Arabia roll dice for 4 Bedouins in Yemen, round 2 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Yemen, round 2 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Yemen, round 3 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Yemen, round 3 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Yemen, round 4 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Yemen, round 4 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Yemen, round 5 : 0/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Yemen, round 5 : 0/1 hits, 0.33 expected hits Arabia roll dice for 4 Bedouins in Yemen, round 6 : 1/4 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Yemen, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Yemen Arabia win, taking Yemen from Turkey with 4 Bedouins remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Arabia 2 Bedouins moved from Mecca to Hejaz Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 7 PUs; end with 8 PUsCombat Hit Differential Summary :
Arabia regular : -2.33 Turkey regular : -1.67 -
Attacked Yemen with 4 Bed to ensure taking it. Missed completely for 4 rounds. Glad I didn’t skimp. Austria retook Bosnia with 3 units on first round.
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 1/1 hits, 0.00 expected hits Turkey removing all Technology Tokens after successful research. Turkey discover industry Combat Move - Turkey 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia 2 cavalrys and 1 infantry moved from Palestine to Sinai 1 infantry moved from Damascus to Palestine 3 infantry moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Smyrna 2 field_guns moved from Damascus to Mesopotamia 1 infantry moved from Syria to Lebanon 2 field_guns and 1 infantry moved from Baghdad to Mesopotamia 1 cavalry and 1 field_gun moved from Basra to Mesopotamia 9 infantry moved from Basra to Mesopotamia 2 infantry moved from Armenia to Georgia 1 cavalry moved from Armenia to Syria 1 field_gun and 2 infantry moved from Constantinople to Dardanelles 1 heavy_gun moved from Constantinople to Smyrna 1 field_gun moved from Constantinople to Anatolia 2 fighters moved from Damascus to Mesopotamia Purchase Units - Turkey Turkey buy 1 destroyer, 3 field_guns, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 1 destroyer, 1 submarine and 1 transport placed in Sea Zone 68 Aegean Sea 1 field_gun and 2 infantry placed in Baghdad 1 field_gun and 2 infantry placed in Damascus 1 field_gun and 4 infantry placed in Constantinople Activate Technology - Turkey Turkey activating industry Turn Complete - Turkey Turkey collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Turkey rolls : 1.00 -
@fmerwinrommel good luck at the dentist.
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Need to edit in an uncontested combat: Brit tt & inf > sz71 takes Cyprus, which is undefended.
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Edited another uncontested battle: tt sz123 >sz120 pick up cav ) sz113 capture Samoa. Also: 2 cruisers originally sz134 to sz145.
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 20 on tech rolls Britain roll 3,1,5,1 and gets 0 hits Combat Move - Britain 1 colonial and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 2 fighters moved from London to Picardy 1 infantry moved from England to Sea Zone 15 English Channel 1 colonial and 1 infantry moved from Sea Zone 15 English Channel to Picardy 1 battlecruiser moved from Sea Zone 136 East China Sea to Sea Zone 134 Pacific Ocean 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 134 Pacific Ocean 2 cruisers moved from Sea Zone 134 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 134 Pacific Ocean to Marshall Islands 1 colonial and 1 field_gun moved from Florida to Sea Zone 36 Straits of Florida 1 colonial, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 38 Gulf of Mexico 1 colonial and 1 field_gun moved from Sea Zone 38 Gulf of Mexico to Guadalahara Britain take Guadalahara from Germany Purchase Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 69 Sea of Crete: 1 transport EDIT: Removing units owned by Britain from Cairo-Suez: 1 infantry EDIT: Adding units owned by Britain to Sea Zone 71 Eastern Mediterranean: 1 transport EDIT: Changing ownership of Cyprus from Turkey to Britain EDIT: Adding units owned by Britain to Cyprus: 1 infantry EDIT: Turning off Edit Mode Britain buy 2 destroyers, 4 field_guns, 4 infantry, 1 submarine, 1 transport and 2 trenchs; Remaining resources: 1 PUs; 4 techTokens; Combat - Britain Battle in Picardy Britain attack with 1 colonial, 2 fighters and 1 infantry Germany defend with 1 field_gun and 2 infantry Britain roll dice for 1 colonial, 2 fighters and 1 infantry in Picardy, round 2 : 2/4 hits, 1.50 expected hits Germany roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germany, 1 colonial owned by the Britain and 1 infantry owned by the Britain lost in Picardy 2 fighters owned by the Britain retreated Germany win with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 colonial and 1 infantry Casualties for Germany: 2 infantry Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 battlecruiser in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 132 Pacific Ocean: 2 cruisers EDIT: Turning off Edit Mode 2 colonials and 1 field_gun moved from New South Wales to Queensland 2 colonials moved from New Mexico to California 1 colonial moved from Louisiana to Texas 1 colonial moved from Great Plains to Texas 1 battlecruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 23 Mid Atlantic 1 destroyer moved from Sea Zone 21 Gulf of St. Lawrence to Sea Zone 23 Mid Atlantic 2 submarines moved from Sea Zone 15 English Channel to Sea Zone 23 Mid Atlantic 2 fighters moved from Picardy to Paris 1 field_gun moved from Azores to Sea Zone 32 Sargasso Sea 1 field_gun and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 43 Mid Atlantic 1 field_gun moved from Sea Zone 43 Mid Atlantic to Jamaica 1 cruiser moved from Sea Zone 36 Straits of Florida to Sea Zone 43 Mid Atlantic 1 submarine moved from Sea Zone 112 Pacific Ocean to Sea Zone 147 Gulf of California 1 colonial moved from Caroline Islands to Sea Zone 122 Bismarck Sea 1 battlecruiser moved from Sea Zone 110 Pacific Ocean to Sea Zone 147 Gulf of California 1 cruiser moved from Sea Zone 110 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 cavalry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea 1 cavalry, 1 colonial and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 144 Pacific Ocean 1 infantry moved from Orissa to Nagpur 2 infantry moved from Bombay to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez 2 cruisers moved from Sea Zone 75 Red Sea to Sea Zone 69 Sea of Crete 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 70 Eastern Mediterranean 1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from Naples to Sea Zone 59 Central Mediterranean 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete 1 field_gun and 1 infantry moved from Sea Zone 69 Sea of Crete to Greece 1 cruiser moved from Sea Zone 55 Western Mediterranean to Sea Zone 33 Mid Atlantic 1 infantry moved from England to London 1 field_gun moved from Wales to England 1 infantry moved from Uganda to Congo 1 field_gun and 2 infantry moved from German Southwest Africa to Northern Rhodesia 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic 1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic 1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa Place Units - Britain Turning on Edit Mode EDIT: Adding units owned by Britain to Sea Zone 145 Pacific Ocean: 2 cruisers EDIT: Removing units owned by Britain from Sea Zone 120 Arafura Sea: 1 transport EDIT: Removing units owned by Britain from Queensland: 1 cavalry EDIT: Adding units owned by Britain to Sea Zone 113 Pacific Ocean: 1 transport EDIT: Adding units owned by Britain to Samoa: 1 cavalry EDIT: Changing ownership of Samoa from Germany to Britain EDIT: Turning off Edit Mode 2 trenchs placed in Northern Rhodesia 1 field_gun and 1 infantry placed in Cape Town 1 destroyer placed in Sea Zone 70 Eastern Mediterranean 1 infantry placed in Cairo-Suez 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 1 transport placed in Sea Zone 81 Bay of Bengal 1 field_gun placed in Calcutta 1 destroyer and 1 submarine placed in Sea Zone 22 Mid Atlantic Turn Complete - Britain Britain collect 91 PUs; end with 92 PUsCombat Hit Differential Summary :
Germany regular : 0.67 Britain regular : 0.83 -
Bought 4 tech dice and all missed. Attack on Picardy failed. Defenders gave 2 hits, taking out all attacking ground troops. Without ground troops, fighters retreated to London Will lose the tt. Trying to help out French in Champ and Norm. Took some more Germ Pacific isles and Cyprus.
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TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 1,2,4,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover bunkers Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 field_gun moved from Smolensk to Latvia 1 infantry moved from Belarus to Latvia 1 conscript moved from Chukotka to Magadan Russia take Magadan from Communists 1 cavalry, 4 conscripts, 1 field_gun and 3 heavy_guns moved from Irkutsk to Bratsk 3 cavalrys, 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk Purchase Units - Russia Russia buy 2 conscripts, 13 field_guns, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Latvia Russia attack with 1 field_gun and 1 infantry Germany defend with 1 field_gun Russia roll dice for 1 field_gun and 1 infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Latvia, round 2 : 0/1 hits, 0.33 expected hits Russia roll dice for 1 field_gun and 1 infantry in Latvia, round 3 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Latvia, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Battle in Bratsk Russia attack with 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns Communists defend with 2 cavalrys, 4 conscripts and 1 field_gun Russia roll dice for 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns in Bratsk, round 2 : 4/14 hits, 3.17 expected hits Communists roll dice for 2 cavalrys, 4 conscripts and 1 field_gun in Bratsk, round 2 : 0/7 hits, 1.33 expected hits 4 conscripts owned by the Communists lost in Bratsk Russia roll dice for 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns in Bratsk, round 3 : 3/14 hits, 3.17 expected hits Communists roll dice for 2 cavalrys and 1 field_gun in Bratsk, round 3 : 0/3 hits, 0.67 expected hits 1 field_gun owned by the Communists and 2 cavalrys owned by the Communists lost in Bratsk Russia win, taking Bratsk from Communists with 4 cavalrys, 9 conscripts, 2 field_guns and 3 heavy_guns remaining. Battle score for attacker is 20 Casualties for Communists: 2 cavalrys, 4 conscripts and 1 field_gun Non Combat Move - Russia 1 conscript moved from Western Siberian Lowlands to Krasnoyarsk 1 conscript moved from Perm to Krasnoyarsk 2 heavy_guns moved from Omsk to Novosibirsk 1 conscript moved from Kazakhstan to Novosibirsk 1 conscript moved from Finland to St. Petersburg 1 infantry moved from St. Petersburg to Pskov 1 conscript, 1 heavy_gun and 1 infantry moved from Don to Caucasus 1 battlecruiser and 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 3 heavy_guns moved from Minsk to Belarus 2 field_guns and 1 heavy_gun moved from Moscow to Smolensk 1 conscript moved from Vladimir to Tver 1 conscript and 2 infantry moved from Don to Belarus 3 heavy_guns moved from Kiev to Odessa Place Units - Russia 2 field_guns and 1 infantry placed in Irkutsk 2 conscripts placed in Omsk 3 field_guns placed in Kiev 3 field_guns placed in Minsk 2 field_guns and 1 infantry placed in Moscow 3 field_guns, 1 fighter and 2 infantry placed in St. Petersburg Activate Technology - Russia Russia activating bunkers Turn Complete - Russia Russia collect 83 PUs; end with 83 PUsCombat Hit Differential Summary :
Germany regular : -0.67 Communists regular : -2.00 Russia regular : 0.33 -
TripleA Turn Summary: Communists round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Communists Communists spend 5 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Sakhe to Chukotka Communists take Chukotka from Russia 1 field_gun moved from Sakhe to Magadan 1 conscript moved from Sakhe to Magadan 1 cavalry and 1 field_gun moved from Chita to Aldan 1 conscript moved from Amur to Khabarovsk 1 conscript moved from Sakhe to Khabarovsk 2 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan 2 cavalrys moved from Evenkia to Aldan 1 conscript moved from Evenkia to Tiksi 4 conscripts and 1 infantry moved from Tiksi to Aldan Purchase Units - Communists Communists buy 4 field_guns and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Magadan Communists attack with 1 conscript and 1 field_gun Russia defend with 1 conscript Communists roll dice for 1 conscript and 1 field_gun in Magadan, round 2 : 1/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Magadan, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Magadan Communists win, taking Magadan from Russia with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Communists: 1 conscript Casualties for Russia: 1 conscript Non Combat Move - Communists Place Units - Communists 4 field_guns placed in Yakutsk 2 trenchs placed in Khabarovsk 1 trench placed in Aldan Turn Complete - Communists Communists collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.33 Russia regular : 0.83 -
TripleA Turn Summary: USA round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - USA USA spend 10 on tech rolls USA roll 2,3 and gets 0 hits Combat Move - USA 1 cavalry and 2 infantry moved from Texas to Monterrey 2 infantry moved from Sea Zone 38 Gulf of Mexico to Monterrey 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico 1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Monterrey 2 destroyers moved from Sea Zone 40 Caribbean Sea to Sea Zone 41 Caribbean Sea Purchase Units - USA USA buy 1 destroyer, 3 gass and 4 submarines; Remaining resources: 10 PUs; 2 techTokens; Combat - USA Battle in Sea Zone 41 Caribbean Sea USA attack with 2 destroyers Germany defend with 1 submarine USA roll dice for 2 destroyers in Sea Zone 41 Caribbean Sea, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 submarine in Sea Zone 41 Caribbean Sea, round 2 : 0/1 hits, 0.17 expected hits USA roll dice for 2 destroyers in Sea Zone 41 Caribbean Sea, round 3 : 2/2 hits, 0.67 expected hits Germany roll dice for 1 submarine in Sea Zone 41 Caribbean Sea, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the USA and 1 submarine owned by the Germany lost in Sea Zone 41 Caribbean Sea USA win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for USA: 1 destroyer Casualties for Germany: 1 submarine Battle in Monterrey USA attack with 1 cavalry, 1 field_gun and 5 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry, 1 field_gun and 5 infantry in Monterrey, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Monterrey, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Monterrey USA roll dice for 1 cavalry, 1 field_gun and 4 infantry in Monterrey, round 3 : 1/6 hits, 1.50 expected hits Neutral roll dice for 1 infantry in Monterrey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Monterrey USA loses 0 PUs for violating Monterreys neutrality. USA win, taking Monterrey from Neutral with 1 cavalry, 1 field_gun and 4 infantry remaining. Battle score for attacker is 3 Casualties for USA: 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 infantry moved from New Mexico to California 2 infantry moved from New Mexico to Texas 4 gass moved from Charleston to Louisiana 2 field_guns moved from New York to Sea Zone 29 Mid Atlantic 2 field_guns and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 36 Straits of Florida Place Units - USA 3 gass placed in Charleston 1 destroyer and 3 submarines placed in Sea Zone 29 Mid Atlantic 1 submarine placed in Sea Zone 30 Mid Atlantic Turn Complete - USA USA collect 63 PUs; end with 73 PUsCombat Hit Differential Summary :
Germany regular : 0.67 USA regular : -0.50 Neutral regular : 0.00 -
Had trouble deciding on USA strategy. Didn’t want to build all gas or transports and troops and then have Germ not spend a lot on Mex defense. Could have spent more on tech, but only 50% chance of gas and didn’t want cavalry tech. Built another DD just in case I failed to sink your sub. So split my builds with ships targeting European theatre.





