Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Combat Move - Serbia
1 fighter and 1 infantry moved from Serbia to Bosnia
1 infantry moved from Serbia to Bosnia
Purchase Units - Serbia
Serbia buy 5 infantry; Remaining resources: 0 PUs;
Combat - Serbia
Battle in Bosnia
Serbia attack with 1 fighter and 2 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 fighter and 2 infantry in Bosnia, round 2 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Bosnia
Serbia win, taking Bosnia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Serbia: 1 infantry
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 fighter moved from Bosnia to Serbia
1 infantry moved from Albania to Serbia
1 field_gun and 2 infantry moved from Greece to Albania
Place Units - Serbia
5 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Serbia regular : 0.17
Austria regular : 0.67
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 1/1 hits, 0.00 expected hits
Austria removing all Technology Tokens after successful research.
Austria discover railwayGuns
Combat Move - Austria
2 infantry moved from Baranya to Bosnia
1 infantry moved from Baranya to Bosnia
4 cavalrys moved from Bulgaria to Albania
2 cavalrys moved from Montenegro to Albania
1 infantry moved from Baranya to Bosnia
Purchase Units - Austria
Austria buy 3 field_guns, 3 heavy_guns, 13 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 6 cavalrys
Serbia defend with 1 field_gun and 2 infantry
Austria roll dice for 6 cavalrys in Albania, round 2 : 2/6 hits, 1.00 expected hits
Serbia roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Albania
Austria roll dice for 5 cavalrys in Albania, round 3 : 0/5 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 5 cavalrys in Albania, round 4 : 1/5 hits, 0.83 expected hits
Serbia roll dice for 1 field_gun in Albania, round 4 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 5 cavalrys remaining. Battle score for attacker is 6
Casualties for Austria: 1 cavalry
Casualties for Serbia: 1 field_gun and 2 infantry
Battle in Bosnia
Austria attack with 4 infantry
Serbia defend with 1 infantry
Austria roll dice for 4 infantry in Bosnia, round 2 : 2/4 hits, 0.67 expected hits
Serbia roll dice for 1 infantry in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Bosnia
Austria win, taking Bosnia from Serbia with 4 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 heavy_gun moved from Venice to Tyrol
6 infantry moved from Trieste to Venice
3 infantry moved from Venice to Tyrol
Place Units - Austria
3 trenchs placed in Tyrol
2 heavy_guns and 4 infantry placed in Venice
8 infantry placed in Trieste
3 field_guns, 1 heavy_gun and 1 infantry placed in Belgrade
Activate Technology - Austria
Austria activating railwayGuns
Turn Complete - Austria
Austria collect 82 PUs; end with 82 PUs
Combat Hit Differential Summary :
Serbia regular : -1.00
Austria rolls : 1.00
Austria regular : 1.67
@fmerwinrommel said in FMERommel vs dawgoneit (CP) 1914:
Even tho you are my opponent, I hate to see Austria continue to waste money on trenches in Bulg. I can’t capture it and strategically don’t want to.
thank you.
i’ve been real busy. sorry for keeping you hanging
No problem, been busy with the team 1914 game. Just glad that you are okay.
Had to re-acquaint myself with this game after playing the team game. The industry tech really helped Aust this turn to increase defense against Italy. Those builds in Venice and Tri and trenches in Tyrol make an Italian advance impossible for foreseeable future. Italy doesn’t have enough cash or build capacity to buy enough gas to counteract the trenches.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,1 and gets 0 hits
Combat Move - Italy
1 cavalry moved from Italian Somaliland to British East Africa
Britain take British East Africa from Germany
1 cavalry moved from British East Africa to Italian Somaliland
Purchase Units - Italy
Italy buy 2 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Italy
Non Combat Move - Italy
2 field_guns and 1 heavy_gun moved from Piedmont to Milan
4 field_guns and 5 infantry moved from Latium to Tuscany
1 field_gun and 1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun and 2 infantry moved from Rome to Latium
2 infantry moved from Tuscany to Milan
Place Units - Italy
2 heavy_guns and 1 infantry placed in Piedmont
4 infantry placed in Rome
Activate Technology - Italy
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Purchase Units - Arabia
Arabia buy 4 Bedouins; Remaining resources: 0 PUs;
Non Combat Move - Arabia
16 Bedouins moved from Hejaz to Mecca
Place Units - Arabia
4 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italy and Austria have massive forces on their border. Tried unsuccessfully to think of a way to end the stalemate. I’ll have to build mostly inf to keep up with Aust current level of builds on that front. At least Italy is tying up a major share of Aust builds and units. Having the prop tech really helped Italy from the start, in terms of free units plus letting me excess capacity in Rome.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
1 cavalry moved from Georgia to Azerbaijan
Turkey take Azerbaijan from Russia
1 cavalry moved from Azerbaijan to Georgia
1 infantry moved from Jordan to Hejaz
1 infantry moved from Arabia to Hejaz
2 fighters moved from Arabia to Hejaz
1 field_gun and 2 infantry moved from Arabia to Yemen
2 field_guns and 3 infantry moved from Mesopotamia to Arabia
Purchase Units - Turkey
Turkey buy 1 destroyer, 3 field_guns, 10 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Yemen
Turkey attack with 1 field_gun and 2 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 1 field_gun and 2 infantry in Yemen, round 2 : 1/3 hits, 0.83 expected hits
Arabia roll dice for 1 Bedouin in Yemen, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Yemen
Turkey win, taking Yemen from Arabia with 1 field_gun and 1 infantry remaining. Battle score for attacker is -1
Casualties for Turkey: 1 infantry
Casualties for Arabia: 1 Bedouin
Battle in Hejaz
Turkey attack with 2 fighters and 2 infantry
Arabia defend with 1 Bedouin
Turkey roll dice for 2 fighters and 2 infantry in Hejaz, round 2 : 3/4 hits, 1.33 expected hits
Arabia roll dice for 1 Bedouin in Hejaz, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Hejaz
Turkey win, taking Hejaz from Arabia with 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Turkey: 1 infantry
Casualties for Arabia: 1 Bedouin
Non Combat Move - Turkey
2 fighters moved from Hejaz to Arabia
1 field_gun and 4 infantry moved from Baghdad to Mesopotamia
4 infantry moved from Damascus to Jordan
1 infantry moved from Palestine to Sinai
1 infantry moved from Damascus to Palestine
1 cavalry and 1 field_gun moved from Armenia to Georgia
1 field_gun, 1 heavy_gun and 1 infantry moved from Smyrna to Armenia
2 infantry moved from Dardanelles to Bulgaria
1 heavy_gun moved from Macedonia to Bulgaria
1 infantry moved from Macedonia to Bulgaria
3 infantry moved from Constantinople to Dardanelles
Place Units - Turkey
1 destroyer placed in Sea Zone 68 Aegean Sea
1 field_gun and 2 infantry placed in Baghdad
1 field_gun and 2 infantry placed in Damascus
1 field_gun and 6 infantry placed in Constantinople
1 trench placed in Georgia
1 trench placed in Arabia
Turn Complete - Turkey
Turkey collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Turkey rolls : 0.00
Arabia regular : 1.33
Turkey regular : 1.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Britain
Britain spend 15 on tech rolls
Britain roll 5,1,1 and gets 0 hits
Combat Move - Britain
1 field_gun and 5 infantry moved from Greece to Albania
1 cavalry, 2 colonials and 1 field_gun moved from Guadalahara to Acapulco
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 39 Bay of Campeche to Sea Zone 38 Gulf of Mexico
1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Acapulco
1 battlecruiser, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 149 Pacific Ocean to Sea Zone 151 Bering Sea
1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Aleutian Islands
1 battlecruiser moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 submarine moved from Sea Zone 153 Pacific Ocean to Sea Zone 155 Bering Sea
3 cruisers moved from Sea Zone 150 Pacific Ocean to Sea Zone 155 Bering Sea
Purchase Units - Britain
Britain buy 2 battlecruisers, 4 field_guns, 1 heavy_gun, 4 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 3 techTokens;
Combat - Britain
Battle in Aleutian Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 2 battlecruisers in Aleutian Islands, round 2 : 1/2 hits, 1.33 expected hits
Germany roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Aleutian Islands
Britain win, taking Aleutian Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Battle in Acapulco
Britain attack with 1 cavalry, 2 colonials, 2 field_guns and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 cavalry, 2 colonials, 2 field_guns and 1 infantry in Acapulco, round 2 : 4/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 cavalry owned by the Britain lost in Acapulco
Britain loses 0 PUs for violating Acapulcos neutrality.
Britain win, taking Acapulco from Neutral with 2 colonials, 2 field_guns and 1 infantry remaining. Battle score for attacker is 2
Casualties for Britain: 1 cavalry
Casualties for Neutral: 2 infantry
Battle in Sea Zone 155 Bering Sea
Britain attack with 3 cruisers and 1 submarine
Germany defend with 1 battlecruiser and 1 transport
Britain roll dice for 1 submarine in Sea Zone 155 Bering Sea, round 2 : 1/1 hits, 0.50 expected hits
1 battlecruiser owned by the Germany lost in Sea Zone 155 Bering Sea
Britain roll dice for 3 cruisers in Sea Zone 155 Bering Sea, round 2 : 0/3 hits, 1.50 expected hits
1 transport owned by the Germany lost in Sea Zone 155 Bering Sea
Britain win with 3 cruisers and 1 submarine remaining. Battle score for attacker is 23
Casualties for Germany: 1 battlecruiser and 1 transport
Battle in Albania
Britain attack with 1 field_gun and 5 infantry
Austria defend with 5 cavalrys
Britain roll dice for 1 field_gun and 5 infantry in Albania, round 2 : 0/6 hits, 1.33 expected hits
Austria roll dice for 5 cavalrys in Albania, round 2 : 0/5 hits, 0.83 expected hits
Britain roll dice for 1 field_gun and 5 infantry in Albania, round 3 : 0/6 hits, 1.33 expected hits
Austria roll dice for 5 cavalrys in Albania, round 3 : 1/5 hits, 0.83 expected hits
1 infantry owned by the Britain lost in Albania
Britain roll dice for 1 field_gun and 4 infantry in Albania, round 4 : 1/5 hits, 1.17 expected hits
Austria roll dice for 5 cavalrys in Albania, round 4 : 2/5 hits, 0.83 expected hits
1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania
Britain roll dice for 1 field_gun and 2 infantry in Albania, round 5 : 1/3 hits, 0.83 expected hits
Austria roll dice for 4 cavalrys in Albania, round 5 : 0/4 hits, 0.67 expected hits
1 cavalry owned by the Austria lost in Albania
Britain roll dice for 1 field_gun and 2 infantry in Albania, round 6 : 0/3 hits, 0.83 expected hits
Austria roll dice for 3 cavalrys in Albania, round 6 : 0/3 hits, 0.50 expected hits
Britain roll dice for 1 field_gun and 2 infantry in Albania, round 7 : 1/3 hits, 0.83 expected hits
Austria roll dice for 3 cavalrys in Albania, round 7 : 0/3 hits, 0.50 expected hits
1 cavalry owned by the Austria lost in Albania
Britain roll dice for 1 field_gun and 2 infantry in Albania, round 8 : 1/3 hits, 0.83 expected hits
Austria roll dice for 2 cavalrys in Albania, round 8 : 2/2 hits, 0.33 expected hits
1 cavalry owned by the Austria and 2 infantry owned by the Britain lost in Albania
Britain roll dice for 1 field_gun in Albania, round 9 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Albania, round 9 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 field_gun in Albania, round 10 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Albania, round 10 : 0/1 hits, 0.17 expected hits
Britain roll dice for 1 field_gun in Albania, round 11 : 1/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Albania, round 11 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Austria lost in Albania
Britain win, taking Albania from Austria with 1 field_gun remaining. Battle score for attacker is 5
Casualties for Britain: 5 infantry
Casualties for Austria: 5 cavalrys
Non Combat Move - Britain
3 field_guns and 2 infantry moved from Goa to Sea Zone 79 Arabian Sea
2 submarines moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
2 cruisers and 2 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
3 field_guns, 2 infantry and 3 transports moved from Sea Zone 79 Arabian Sea to Sea Zone 75 Red Sea
1 field_gun and 1 infantry moved from Calcutta to Orissa
2 colonials moved from Ottawa-Montreal to New England
2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 29 Mid Atlantic
2 battlecruisers, 1 battleship, 4 cruisers, 3 destroyers and 4 submarines moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 submarines moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 cruiser moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea
1 field_gun and 1 infantry moved from German Southwest Africa to Northern Rhodesia
1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 94 South Atlantic
1 field_gun and 1 infantry moved from Cape Town to Sea Zone 94 South Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 98 South Atlantic
1 field_gun and 1 infantry moved from Sea Zone 98 South Atlantic to German Southwest Africa
1 infantry moved from England to Scotland
1 infantry moved from London to England
1 infantry moved from Niger to Chad
3 field_guns and 2 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
Place Units - Britain
1 battlecruiser and 2 transports placed in Sea Zone 15 English Channel
2 field_guns placed in London
1 submarine placed in Sea Zone 70 Eastern Mediterranean
1 heavy_gun placed in Cairo-Suez
1 field_gun and 1 infantry placed in Cape Town
1 battlecruiser and 1 transport placed in Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry placed in Goa
2 infantry placed in Calcutta
1 submarine placed in Sea Zone 115 Tasman Sea
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 121 Coral Sea: 1 transport
EDIT: Removing units owned by Britain from Solomon Islands: 1 colonial
EDIT: Removing units owned by Britain from Solomon Islands: 1 field_gun
EDIT: Adding units owned by Britain to Sea Zone 145 Pacific Ocean: 1 transport
EDIT: Adding units owned by Britain to Honolulu: 1 colonial and 1 field_gun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 146 Pacific Ocean: 1 transport
EDIT: Adding units owned by Britain to Sea Zone 112 Pacific Ocean: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Oregon: 2 colonials
EDIT: Adding units owned by Britain to British Columbia: 2 colonials
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Britain from Sea Zone 112 Pacific Ocean: 1 transport
EDIT: Adding units owned by Britain to Sea Zone 153 Pacific Ocean: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Britain
Britain collect 94 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germany regular : -0.33
Austria regular : -0.00
Neutral regular : 0.33
Britain regular : -2.50
Battles went well until the last, which went poorly and was the one that was most important to feed troops to Serbia. Sometimes I deliberately do the most important battle first, as it seems it works better. It shouldn’t. Edits were for tt’s in Pacific that should have NCM. Got confused and had to re-edit a tt to W.C. USA.
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Combat Move - Russia
1 conscript moved from Lithuania to East Prussia
Russia take East Prussia from Germany
1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Russia
Russia spend 10 on tech rolls
Russia roll 5,2 and gets 0 hits
Combat Move - Russia
1 conscript moved from Lithuania to East Prussia
Russia take East Prussia from Germany
1 conscript, 1 field_gun and 2 infantry moved from Lithuania to Eastern Poland
5 conscripts, 5 field_guns, 1 fighter and 6 heavy_guns moved from Belarus to Eastern Poland
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
Purchase Units - Russia
Russia buy 9 conscripts, 3 field_guns, 4 heavy_guns, 5 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Battle in Eastern Poland
Russia attack with 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry
Germany defend with 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs
Russia roll dice for 6 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 2 : 8/21 hits, 6.00 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns, 8 infantry and 3 trenchs in Eastern Poland, round 2 : 4/13 hits, 5.00 expected hits
2 infantry owned by the Germany, 3 trenchs owned by the Germany and 4 conscripts owned by the Russia lost in Eastern Poland
Russia roll dice for 2 conscripts, 6 field_guns, 1 fighter, 6 heavy_guns and 2 infantry in Eastern Poland, round 3 : 4/17 hits, 5.33 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns and 6 infantry in Eastern Poland, round 3 : 3/11 hits, 4.33 expected hits
4 infantry owned by the Germany, 1 infantry owned by the Russia and 2 conscripts owned by the Russia lost in Eastern Poland
Russia roll dice for 6 field_guns, 1 fighter, 6 heavy_guns and 1 infantry in Eastern Poland, round 4 : 3/14 hits, 4.67 expected hits
Germany roll dice for 3 field_guns, 2 heavy_guns and 2 infantry in Eastern Poland, round 4 : 4/7 hits, 3.00 expected hits
1 field_gun owned by the Germany, 2 infantry owned by the Germany, 3 field_guns owned by the Russia and 1 infantry owned by the Russia lost in Eastern Poland
1 fighter owned by the Russia retreated
3 field_guns owned by the Russia and 6 heavy_guns owned by the Russia retreated to Belarus
Germany win with 2 field_guns and 2 heavy_guns remaining. Battle score for attacker is 7
Casualties for Russia: 6 conscripts, 3 field_guns and 2 infantry
Casualties for Germany: 1 field_gun, 8 infantry and 3 trenchs
Non Combat Move - Russia
1 fighter moved from Eastern Poland to Belarus
1 conscript, 1 heavy_gun and 2 infantry moved from Latvia to Lithuania
1 conscript, 3 field_guns and 5 infantry moved from Pskov to Latvia
1 conscript, 1 field_gun and 3 infantry moved from St. Petersburg to Finland
1 infantry moved from St. Petersburg to Pskov
3 infantry moved from Minsk to Belarus
2 conscripts and 1 heavy_gun moved from Kiev to Odessa
5 conscripts moved from Odessa to Belarus
1 conscript moved from Smolensk to Belarus
2 field_guns and 1 infantry moved from Don to Caucasus
2 conscripts and 1 heavy_gun moved from Moscow to Don
3 conscripts, 1 field_gun, 1 heavy_gun and 2 infantry moved from Primorsky to Khabarovsk
1 field_gun moved from Vladivostok to Primorsky
1 heavy_gun moved from Irkutsk to Buryatia
2 heavy_guns moved from Irkutsk to Bratsk
2 conscripts moved from Novosibirsk to Bratsk
2 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Evenkia to Norilsk
1 conscript moved from Bratsk to Evenkia
Place Units - Russia
1 heavy_gun and 5 infantry placed in St. Petersburg
3 conscripts placed in Minsk
1 conscript and 2 heavy_guns placed in Kiev
2 conscripts and 1 heavy_gun placed in Moscow
2 conscripts placed in Omsk
3 field_guns placed in Irkutsk
3 trenchs placed in Khabarovsk
1 conscript placed in Vladivostok
Turn Complete - Russia
Russia collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
Russia regular : -1.00
Your dice improved near the end, so I decided not to advance with mostly just HG left. Brought more cheap units to the front for next turn. You can also resupply and build trenches, but you don’t have much back up. You left E. Prus vacant, so I just walked in.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - Communists
Communists spend 5 on tech rolls
Communists rolls : 1/1 hits, 0.00 expected hits
Communists removing all Technology Tokens after successful research.
Communists discover railwayGuns
Combat Move - Communists
5 conscripts moved from Aldan to Sakhe
3 conscripts moved from Yakutsk to Sakhe
2 field_guns moved from Yakutsk to Aldan
1 conscript moved from Aldan to Amur
1 infantry moved from Yakutsk to Sakhe
4 conscripts and 2 infantry moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 2 conscripts, 1 field_gun, 2 heavy_guns, 1 infantry and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Communists
Place Units - Communists
1 trench placed in Sakhe
2 conscripts, 1 field_gun, 2 heavy_guns and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating railwayGuns
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Communists rolls : 1.00
You’ve gotten 3 tech by buying only 4 dice and rolling only 6 dice total.
Need gas tech but have only 50% chance that or cavalry move 3, which I don’t need. So went for Innovation and got the 1/3 chance of what I don’t need, more builds per factory. I built factory in Wash with 8 capacity last turn. Either I miss or get what I don’t need.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,5,2,6 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 3 field_guns and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 gass moved from Louisiana to Texas
4 gass moved from Charleston to Louisiana
1 infantry moved from San Francisco to California
1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean
2 field_guns and 2 infantry moved from New York to Hudson-Delaware
1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
Place Units - USA
2 field_guns and 2 gass placed in Charleston
8 gass placed in Washington D.C.
1 field_gun and 1 infantry placed in New York
1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
USA regular : -0.83
Neutral regular : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5
Research Technology - USA
USA spend 0 on tech rolls
USA roll 6,5,2,6 and gets 2 hits
USA removing all Technology Tokens after successful research.
USA discover industry
Combat Move - USA
1 cavalry, 3 field_guns and 4 infantry moved from Monterrey to Chihuahua
Purchase Units - USA
USA buy 1 battlecruiser, 3 field_guns, 10 gass, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat - USA
Battle in Chihuahua
USA attack with 1 cavalry, 3 field_guns and 4 infantry
Neutral defend with 2 infantry
USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Chihuahua, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the USA lost in Chihuahua
USA loses 0 PUs for violating Chihuahuas neutrality.
USA win, taking Chihuahua from Neutral with 1 cavalry, 3 field_guns and 3 infantry remaining. Battle score for attacker is 3
Casualties for USA: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - USA
3 gass moved from Louisiana to Texas
4 gass moved from Charleston to Louisiana
1 infantry moved from San Francisco to California
1 transport moved from Sea Zone 40 Caribbean Sea to Sea Zone 108 Pacific Ocean
2 field_guns and 2 infantry moved from New York to Hudson-Delaware
1 destroyer moved from Sea Zone 52 Mid Atlantic to Sea Zone 54 Alboran Sea
1 destroyer and 3 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 transports moved from Sea Zone 38 Gulf of Mexico to Sea Zone 36 Straits of Florida
1 submarine moved from Sea Zone 28 Sargasso Sea to Sea Zone 25 Mid Atlantic
Place Units - USA
2 field_guns and 2 gass placed in Charleston
8 gass placed in Washington D.C.
1 field_gun and 1 infantry placed in New York
1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating industry
Turn Complete - USA
USA collect 67 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by USA from Honolulu: 1 infantry
EDIT: Removing units owned by USA from Honolulu: 1 field_gun and 1 infantry
EDIT: Adding units owned by USA to Sea Zone 145 Pacific Ocean: 1 field_gun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
USA regular : -0.83
Neutral regular : 0.33