L21 Surfer (X) v. Sovietishcat (L+10) BM4

  • '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 fighter, 9 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 3 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Olgiy
                  Japanese take Olgiy from Russians
            1 armour moved from Kansu to Szechwan
            1 artillery and 3 infantry moved from Anhwe to Kweichow
            1 armour moved from Hopei to Kweichow
            1 artillery moved from Hopei to Kweichow
            2 infantry and 2 marines moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            2 battleships and 2 marines moved from 43 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
            7 carriers and 2 cruisers moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            4 destroyers moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Kweichow
    
        Combat - Japanese
            Japanese creates battle in territory 19 Sea Zone
            Battle in Kweichow
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Kweichow, round 2 : 2/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/13 hits, 6.83 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Szechwan, round 2 : 3/7 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            9 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
            1 aaGun moved from Kiangsi to Kiangsu
            2 infantry moved from Kiangsi to Kiangsu
            2 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Kansu to Kweichow
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shensi to Tsinghai
            1 artillery moved from Tsinghai to Sikang
            1 mech_infantry moved from Sikang to Szechwan
            1 mech_infantry moved from Szechwan to Kweichow
            1 aaGun and 1 infantry moved from Shensi to Kweichow
            4 infantry moved from Kiangsu to 19 Sea Zone
            2 carriers, 4 infantry, 2 submarines, 4 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 fighter, 6 infantry and 2 tactical_bombers placed in Japan
            Japanese undo move 1.
            1 infantry placed in Japan
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -0.17
    Japanese regular : -0.17
    ANZAC regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    Edit. I grabbed all CVs and moved to Philippines. Needed 1 to land planes. It was an oversight, and moved to Sumatra to cover

  • '19

    @surfer This game is yours, GG was fun and I feel like Gaermany is gonna secure the last VC sooner than later!


  • @sovietishcat Thanks! GG. These 2 games have had a unique twist with the Russians trying to push into Japan early. I’m not sure if it was useful or not. The Japanese made short work of the Russians and it greatly helped the Germans as there was nothing to worry about from the East.

    But the Japanese were hamstrung for the rest of the game. I simply just built a regional power that seemed to shrink and grow fitfully. It did ensure that Japan did not DOW J1, but Japan always has a hard time winning the game (for me anyway). So I wonder what would have happened with a less aggressive Russian push. – Impossible to know, as the game would have completely different character. Strange how 1 move changes the game so much.

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