TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
@enigma Det er sådan man gør i især et slag, hvor man er overlegen - 1 carrier med fly ad gangen. Det giver jo ingen mening at efterlade tre skadede carriere og 5 ubrugelige fly på land :-(
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 89 Sea Zone to 107 Sea Zone
1 mech_infantry moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 107 Sea Zone
Italians attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 107 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Northern Italy
Italians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
French defend with 1 factory_minor and 7 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits
French roll dice for 7 infantry in Northern Italy, round 2 : 3/7 hits, 2,33 expected hits
2 infantry owned by the French and 3 infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 2/6 hits, 2,33 expected hits
French roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 1,67 expected hits
2 infantry owned by the French lost in Northern Italy
Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/6 hits, 2,33 expected hits
French roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 5 : 3/5 hits, 2,00 expected hits
French roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits
2 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for French: 7 infantry
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 2 tactical_bombers
EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from Dutch New Guinea: 3 fighters
EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers and 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0,67
Italians regular : -1,83
@Enigma Sådan her?
@vampyrelayer Det må være et acceptabelt kompromis. Det er et af problemerne med tripleA - svært at kommunikere og forstå hinanden.
@enigma Og når/hvis Anzac angriber, så er det selvfølgelig først hits på de to sidste carriere og så fightere ud til sidst :-)
@Enigma Okay så først hits på fly, hvis carrierne er døde?
@vampyrelayer Ja, efter devisen det stærkeste forsvar til sidst. Denne gang kommer der jo ikke et opfølgende angreb efter Anzacs tur. Og fighterne har jo et sted at lande, hvis du trækker angrebet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
Japanese defend with 3 carriers and 3 fighters
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Casualties for Japanese: 3 carriers and 3 fighters
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 45 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 artilleries moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports
Japanese defend with 3 carriers and 3 fighters
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Units damaged: 1 carrier owned by the ANZAC
1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits
1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits
3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Casualties for Japanese: 3 carriers and 3 fighters
Battle in Dutch New Guinea
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Purchase Units - French
French buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from France to Western Germany
2 infantry moved from Southern France to France
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
Place Units - French
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to 127 Sea Zone
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Finland
1 armour moved from Norway to Finland
1 armour moved from Finland to Vyborg
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 armour moved from Syria to Northwest Persia
1 infantry moved from Volgograd to Tambov
4 armour moved from Germany to Eastern Poland
2 aaGuns and 10 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
9 infantry placed in Slovakia Hungary
1 airfield placed in Germany
Germans undo move 2.
3 infantry placed in Russia
6 infantry placed in Slovakia Hungary
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Samara to Tambov
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
Combat - Russians
Battle in Tambov
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Tambov
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India
2 armour moved from West India to India
19 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from Burma to India
1 fighter moved from Malaya to India
1 armour moved from Vologda to Archangel
2 artilleries and 4 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 fighter and 1 tactical_bomber moved from Germany to Archangel
1 bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
1 tactical_bomber moved from Germany to Archangel
Combat - Japanese
Battle in Novgorod
Japanese attack with 1 bomber and 1 fighter
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 bomber and 1 fighter in Novgorod, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in Novgorod, round 3 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Novgorod
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 2 : 3/4 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Archangel
Japanese win, taking Archangel from Americans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in India
Japanese attack with 21 armour, 3 artilleries, 3 fighters, 9 infantry and 8 mech_infantrys
British defend with 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 2/3 hits, 0,50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 21 armour, 3 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys in India, round 2 : 13/42 hits, 15,33 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry in India, round 2 : 10/27 hits, 9,00 expected hits
9 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
Japanese roll dice for 21 armour, 3 artilleries, 1 fighter and 7 mech_infantrys in India, round 3 : 17/32 hits, 13,67 expected hits
UK_Pacific roll dice for 1 artillery, 14 infantry and 1 mech_infantry in India, round 3 : 7/16 hits, 5,33 expected hits
7 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 14 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 21 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 19
Casualties for Japanese: 2 fighters, 9 infantry and 8 mech_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Novgorod to Finland
1 bomber moved from Novgorod to Germany
1 fighter moved from Archangel to Belarus
2 tactical_bombers moved from Archangel to Belarus
1 aaGun moved from Novosibirsk to Samara
1 fighter moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 25 Sea Zone to 27 Sea Zone
1 battleship moved from 25 Sea Zone to 12 Sea Zone
1 cruiser moved from 25 Sea Zone to 9 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 carriers and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
5 fighters moved from Japan to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
3 fighters moved from Japan to Philippines
1 aaGun moved from Burma to India
1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Place Units - Japanese
1 airfield placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
4 fighters placed in Japan
3 mech_infantrys placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2
Japanese collect 90 PUs (1 lost to blockades); end with 94 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : 0,17
British AA : 1,50
UK_Pacific regular : 2,67
British regular : -0,67
@enigma Så har Japan 6 sejrsbyer i Pacific. Anzac skal befri Phillippinerne eller Kwangtung nu. Jeg er faktisk i tvivl om det overhovedet kan lade sig gøre, for man kan ikke lave lave et amfibieangreb uden at have et krigsskib med, når der ligger en ubåd. Jeg er i tvivl om en carrier, der ingen angrebsværdi har, tæller som et krigsskib i denne sammenhæng.
@Enigma Jeg kan godt angribe men det er en umulig kamp. Du kan kamikaze mit hangarskib væk og så har jeg kun en fighter til at beskytte 3 transportere med 3 scramblede fight’ere. Så tillykke med sejren. :-)
@vampyrelayer Ja, enig. Den er umulig. Tak for et godt spil, der viste sig mere tæt end antallet af runder fortæller. Klart at Tyskland bliver meget pressede, når US og UK i fællesskab bruger alle ressourcer i Europa, men så bliver Japan stærke. I lang tid tænkte jeg, kan det virkelig passe at US bare kan presse på med flåde og transportere, så Tyskland, selvom Rusland falder, ikke kan stå for presset? Men det viste sig, heldigvis for spillet, at dette ikke nødvendigvis er tilfældet. Det er ikke så let at spille alliancen og især USA! Vi plejer at spille med et bud på 16 IPC til alliancen, fordi det er en udpræget holdning, at spillet er balanceret lidt til aksens fordel. 16 IPC er ikke meget, men kan alligevel gøre Tysklands åbningstræk lidt mindre stærkt. Det stnes jeg vi skal spille med næste gang.
Jeg glæder mig til at spille på brættet lørdag/søndag. Martin kan ikke, så det bliver vel os to igen? Skal vi spille ved mig igen, så sørger jeg for at det hele er klar ligesom sidst? Jeg kan også komme til dig, hvis du hellere vil det.
@Enigma lad os bare spille hos dig igen. Det er et ret cool setup du har med bordet. Og jeg lod helt klart Japan blive for stærke. Jeg skulle have investeret lidt mere af USA’s ressourcer i stillehavet, selv om det ville have taget lidt af trykket af Tyskland.