@dawgoneit last night I had a problem with the g40 game with Mike. This site kept logging me off and on again…it was happening about ten times a minute. I don’t know what’s going on…
VampyreLayer (al) vs Enigma (ax)
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@enigma Det er sådan man gør i især et slag, hvor man er overlegen - 1 carrier med fly ad gangen. Det giver jo ingen mening at efterlade tre skadede carriere og 5 ubrugelige fly på land :-(
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 89 Sea Zone to 107 Sea Zone 1 mech_infantry moved from Yugoslavia to Northern Italy 1 armour moved from Yugoslavia to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Combat - Italians Battle in 107 Sea Zone Italians attack with 1 submarine Americans defend with 4 transports 4 transports owned by the Americans lost in 107 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Northern Italy Italians attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry French defend with 1 factory_minor and 7 infantry Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/9 hits, 3,17 expected hits French roll dice for 7 infantry in Northern Italy, round 2 : 3/7 hits, 2,33 expected hits 2 infantry owned by the French and 3 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 2/6 hits, 2,33 expected hits French roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 1,67 expected hits 2 infantry owned by the French lost in Northern Italy Italians roll dice for 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 4 : 1/6 hits, 2,33 expected hits French roll dice for 3 infantry in Northern Italy, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Northern Italy, round 5 : 3/5 hits, 2,00 expected hits French roll dice for 2 infantry in Northern Italy, round 5 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 artillery owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 2 artilleries and 3 infantry Casualties for French: 7 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Dutch New Guinea: 2 tactical_bombers EDIT: Removing units owned by Japanese from 45 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from Dutch New Guinea: 3 fighters EDIT: Adding units owned by Japanese to 45 Sea Zone: 2 carriers and 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
French regular : -0,67 Italians regular : -1,83 -
@Enigma Sådan her?
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@vampyrelayer Det må være et acceptabelt kompromis. Det er et af problemerne med tripleA - svært at kommunikere og forstå hinanden.
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@enigma Og når/hvis Anzac angriber, så er det selvfølgelig først hits på de to sidste carriere og så fightere ud til sidst :-)
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@Enigma Okay så først hits på fly, hvis carrierne er døde?
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@vampyrelayer Ja, efter devisen det stærkeste forsvar til sidst. Denne gang kommer der jo ikke et opfølgende angreb efter Anzacs tur. Og fighterne har jo et sted at lande, hvis du trækker angrebet.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to 45 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports Japanese defend with 3 carriers and 3 fighters ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC 1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine Casualties for Japanese: 3 carriers and 3 fighters Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from New South Wales to 45 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 artilleries moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 carriers, 1 cruiser, 4 fighters, 1 submarine and 2 transports Japanese defend with 3 carriers and 3 fighters ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 45 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Japanese roll dice for 3 carriers in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Units damaged: 1 carrier owned by the ANZAC 1 fighter owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier and 3 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,33 expected hits 1 carrier owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 45 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Japanese roll dice for 3 fighters in 45 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 3 fighters owned by the Japanese, 2 fighters owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 45 Sea Zone ANZAC win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 carrier, 1 cruiser, 3 fighters and 1 submarine Casualties for Japanese: 3 carriers and 3 fighters Battle in Dutch New Guinea ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Purchase Units - French French buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 3 infantry moved from France to Western Germany 2 infantry moved from Southern France to France 1 infantry moved from Alexandria to Egypt 1 infantry moved from Libya to Tobruk Place Units - French 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,83 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 artillery and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Germany to 127 Sea Zone Combat - Germans Battle in 127 Sea Zone Germans attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 127 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Non Combat Move - Germans 1 bomber moved from 127 Sea Zone to Finland 1 armour moved from Norway to Finland 1 armour moved from Finland to Vyborg 1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 mech_infantry moved from Germany to Eastern Poland 5 armour moved from Germany to Eastern Poland 1 armour moved from Syria to Northwest Persia 1 infantry moved from Volgograd to Tambov 4 armour moved from Germany to Eastern Poland 2 aaGuns and 10 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Germany to Greater Southern Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany 9 infantry placed in Slovakia Hungary 1 airfield placed in Germany Germans undo move 2. 3 infantry placed in Russia 6 infantry placed in Slovakia Hungary Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians 6 infantry moved from Samara to Tambov 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans Combat - Russians Battle in Tambov Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 1,00 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Samara to Tambov Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 4 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from West India to 79 Sea Zone 1 artillery moved from West India to 79 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 39 Sea Zone to India 2 armour moved from West India to India 19 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from Burma to India 1 fighter moved from Malaya to India 1 armour moved from Vologda to Archangel 2 artilleries and 4 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 fighter and 1 tactical_bomber moved from Germany to Archangel 1 bomber moved from Germany to Novgorod 1 fighter moved from Germany to Novgorod 1 tactical_bomber moved from Germany to Archangel Combat - Japanese Battle in Novgorod Japanese attack with 1 bomber and 1 fighter British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 1 fighter in Novgorod, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 fighter in Novgorod, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Novgorod Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Archangel, round 2 : 3/4 hits, 2,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Archangel Japanese win, taking Archangel from Americans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in India Japanese attack with 21 armour, 3 artilleries, 3 fighters, 9 infantry and 8 mech_infantrys British defend with 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 2/3 hits, 0,50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 21 armour, 3 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys in India, round 2 : 13/42 hits, 15,33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry in India, round 2 : 10/27 hits, 9,00 expected hits 9 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 21 armour, 3 artilleries, 1 fighter and 7 mech_infantrys in India, round 3 : 17/32 hits, 13,67 expected hits UK_Pacific roll dice for 1 artillery, 14 infantry and 1 mech_infantry in India, round 3 : 7/16 hits, 5,33 expected hits 7 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 14 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 21 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is 19 Casualties for Japanese: 2 fighters, 9 infantry and 8 mech_infantrys Casualties for British: 3 aaGuns, 1 artillery, 25 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Novgorod to Finland 1 bomber moved from Novgorod to Germany 1 fighter moved from Archangel to Belarus 2 tactical_bombers moved from Archangel to Belarus 1 aaGun moved from Novosibirsk to Samara 1 fighter moved from India to 39 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 battleship moved from 25 Sea Zone to 12 Sea Zone 1 cruiser moved from 25 Sea Zone to 9 Sea Zone 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 carriers and 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 5 fighters moved from Japan to Kwangtung 1 fighter moved from 6 Sea Zone to Kwangtung 3 fighters moved from Japan to Philippines 1 aaGun moved from Burma to India 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - Japanese 1 airfield placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China 4 fighters placed in Japan 3 mech_infantrys placed in Persia Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,2 Japanese collect 90 PUs (1 lost to blockades); end with 94 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 0,17 British AA : 1,50 UK_Pacific regular : 2,67 British regular : -0,67 -
@enigma Så har Japan 6 sejrsbyer i Pacific. Anzac skal befri Phillippinerne eller Kwangtung nu. Jeg er faktisk i tvivl om det overhovedet kan lade sig gøre, for man kan ikke lave lave et amfibieangreb uden at have et krigsskib med, når der ligger en ubåd. Jeg er i tvivl om en carrier, der ingen angrebsværdi har, tæller som et krigsskib i denne sammenhæng.
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@Enigma Jeg kan godt angribe men det er en umulig kamp. Du kan kamikaze mit hangarskib væk og så har jeg kun en fighter til at beskytte 3 transportere med 3 scramblede fight’ere. Så tillykke med sejren. :-)
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@vampyrelayer Ja, enig. Den er umulig. Tak for et godt spil, der viste sig mere tæt end antallet af runder fortæller. Klart at Tyskland bliver meget pressede, når US og UK i fællesskab bruger alle ressourcer i Europa, men så bliver Japan stærke. I lang tid tænkte jeg, kan det virkelig passe at US bare kan presse på med flåde og transportere, så Tyskland, selvom Rusland falder, ikke kan stå for presset? Men det viste sig, heldigvis for spillet, at dette ikke nødvendigvis er tilfældet. Det er ikke så let at spille alliancen og især USA! Vi plejer at spille med et bud på 16 IPC til alliancen, fordi det er en udpræget holdning, at spillet er balanceret lidt til aksens fordel. 16 IPC er ikke meget, men kan alligevel gøre Tysklands åbningstræk lidt mindre stærkt. Det stnes jeg vi skal spille med næste gang.
Jeg glæder mig til at spille på brættet lørdag/søndag. Martin kan ikke, så det bliver vel os to igen? Skal vi spille ved mig igen, så sørger jeg for at det hele er klar ligesom sidst? Jeg kan også komme til dig, hvis du hellere vil det. -
@Enigma lad os bare spille hos dig igen. Det er et ret cool setup du har med bordet. Og jeg lod helt klart Japan blive for stærke. Jeg skulle have investeret lidt mere af USA’s ressourcer i stillehavet, selv om det ville have taget lidt af trykket af Tyskland.





