Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
@Enigma hov jeg glemte at flytte min anti-air fra holland til vesttyskland. Gider du flytte den.
@vampyrelayer OK. Den koster mig jo nok lige 3 bombere.
@Enigma nå nu er det vist sengetid.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
@enigma OK, det er er ellers Anzac nu. Godnat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Germany
1 armour and 1 mech_infantry moved from Slovakia Hungary to Germany
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@enigma Flyttede lige ubåden.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
1 infantry moved from Holland Belgium to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
1 infantry moved from Tobruk to Libya
French take Libya from Italians
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Non Combat Move - French
Turn Complete - French
French collect 16 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from Holland Belgium: 1 infantry
EDIT: Adding units owned by French to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Enigma Glemte at rykke den ene franske inf. til vesttyskland så det edit’ede jeg lige.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 17 infantry moved from Germany to Western Germany
4 bombers moved from Bryansk to Western Germany
1 armour moved from Russia to Archangel
Germans take Smolensk from Russians
Germans take Archangel from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Tambov
2 armour moved from Russia to Tambov
3 infantry moved from Ukraine to Rostov
2 armour moved from Russia to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Germany
Germans attack with 2 armour, 4 bombers and 17 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 11 infantry
Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Western Germany to Germany
2 tactical_bombers moved from Western Ukraine to Germany
1 fighter moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 factory_major placed in Slovakia Hungary
8 armour, 1 artillery and 1 mech_infantry placed in Germany
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -0,33
Germans regular : -7,50
British regular : -1,00
@enigma OK. Jeg glemte også noget non combat, så jeg poster lige igen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 factory_major, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 17 infantry moved from Germany to Western Germany
4 bombers moved from Bryansk to Western Germany
1 armour moved from Russia to Archangel
Germans take Smolensk from Russians
Germans take Archangel from Russians
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 mech_infantry moved from Russia to Tambov
2 armour moved from Russia to Tambov
3 infantry moved from Ukraine to Rostov
2 armour moved from Russia to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 infantry in Rostov, round 2 : 0/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 armour and 3 infantry in Rostov, round 3 : 1/5 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 armour and 2 infantry in Rostov, round 4 : 0/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 2 infantry in Rostov, round 5 : 4/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Western Germany
Germans attack with 2 armour, 4 bombers and 17 infantry
British defend with 1 aaGun, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 1 infantry
British roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 armour, 4 bombers and 17 infantry in Western Germany, round 2 : 3/23 hits, 6,50 expected hits
British roll dice for 1 aaGun, 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 4,50 expected hits
1 aaGun owned by the British, 5 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 12 infantry in Western Germany, round 3 : 5/18 hits, 5,67 expected hits
British roll dice for 1 armour, 7 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 3,83 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 9 infantry in Western Germany, round 4 : 2/15 hits, 5,17 expected hits
British roll dice for 1 armour and 5 artilleries in Western Germany, round 4 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Western Germany
Germans roll dice for 2 armour, 4 bombers and 7 infantry in Western Germany, round 5 : 4/13 hits, 4,83 expected hits
British roll dice for 1 armour and 3 artilleries in Western Germany, round 5 : 1/4 hits, 1,50 expected hits
1 infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the British lost in Western Germany
Germans win, taking Western Germany from British with 2 armour, 4 bombers and 6 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 11 infantry
Casualties for British: 1 aaGun, 1 armour, 7 artilleries, 3 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Samara, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 artillery in Samara, round 4 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers moved from Western Germany to Germany
2 tactical_bombers moved from Western Ukraine to Germany
1 fighter moved from Bryansk to Germany
2 tactical_bombers moved from Bryansk to Germany
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 factory_major placed in Slovakia Hungary
8 armour, 1 artillery and 1 mech_infantry placed in Germany
1 fighter placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 6 armour
EDIT: Adding units owned by Germans to Western Ukraine: 6 armour
EDIT: Removing units owned by Germans from Bryansk: 3 aaGuns
EDIT: Adding units owned by Germans to Russia: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British AA : -0,50
Russians regular : -0,33
Germans regular : -7,50
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
8 infantry moved from Yenisey to Timguska
2 aaGuns moved from Yenisey to Timguska
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery, 1 factory_minor, 3 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shan State to Burma
3 infantry moved from Shan State to Burma
3 armour moved from French Indo China to Burma
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
2 infantry moved from Yunnan to Burma
2 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 tactical_bomber moved from Shensi to Kansu
1 armour moved from Tsinghai to Turkmenistan
Japanese take Kazakhstan from Russians
Japanese take Turkmenistan from Russians
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Alaska
Battle in Northern Territory
Battle in Tanganyika Territory
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Alaska from Americans, taking Northern Territory from ANZAC, taking Tanganyika Territory from British, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Burma, round 2 : 2/12 hits, 3,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kansu to Russia
2 bombers and 1 tactical_bomber moved from Russia to Germany
1 aaGun moved from Shan State to Burma
1 armour moved from Suiyuyan to Kweichow
3 armour moved from Chahar to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 armour moved from Kiangsu to Hunan
2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 7 Sea Zone
1 carrier moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 2 destroyers moved from 36 Sea Zone to 45 Sea Zone
1 carrier and 1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Dutch New Guinea to 45 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 55 Sea Zone
2 fighters moved from 41 Sea Zone to Persia
2 fighters moved from Szechwan to Russia
1 fighter moved from Yunnan to Malaya
1 aaGun moved from Yakut S.S.R. to Yenisey
1 artillery moved from Amur to Korea
1 infantry moved from Amur to Korea
1 artillery and 1 infantry moved from Buryatia to Amur
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
3 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -1,17
UK_Pacific regular : 0,67
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 8/16 hits, 6,17 expected hits
Germans roll dice for 2 armour and 6 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
6 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 3 armour, 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour and 6 infantry
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
2 cruisers moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - Americans
3 armour placed in Holland Belgium
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
Americans roll dice for 2 battleships and 1 cruiser in Western Germany, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 3 armour, 6 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Western Germany, round 2 : 8/16 hits, 6,17 expected hits
Germans roll dice for 2 armour and 6 infantry in Western Germany, round 2 : 2/8 hits, 3,00 expected hits
6 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 3 armour, 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour and 6 infantry
Non Combat Move - Americans
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 carriers moved from 54 Sea Zone to 62 Sea Zone
2 cruisers moved from 54 Sea Zone to 62 Sea Zone
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
3 fighters moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 54 Sea Zone to 51 Sea Zone
Place Units - Americans
3 armour placed in Holland Belgium
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from 112 Sea Zone to Western Germany
5 artilleries moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 109 Sea Zone
Place Units - British
2 mech_infantrys placed in Union of South Africa
5 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 2,00
Germans regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Italians take 93 Sea Zone from British
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from French
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Italians
1 infantry moved from Algeria to Tunisia
1 artillery moved from Greater Southern Germany to Germany
1 armour moved from Southern Italy to Greater Southern Germany
1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to Northern Territory
3 fighters moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Northern Territory, round 2 : 3/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Northern Territory, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
3 fighters moved from Northern Territory to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,83