Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Nothing to see here - Lars / Martin testing
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 12 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 12 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 battleship, 1 carrier and 2 fighters moved from 105 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 2 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from France to Southern France 7 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 5 infantry moved from Ukraine to Bryansk 5 tactical_bombers moved from Ukraine to Bryansk Combat - Germans Battle in Baltic States Battle in 91 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier and 4 fighters Americans defend with 1 carrier, 2 cruisers, 2 fighters and 5 transports Germans roll dice for 1 battleship, 3 bombers, 1 carrier and 4 fighters in 91 Sea Zone, round 2 : 5/1 hits, 4,67 expected hits Americans roll dice for 1 carrier, 2 cruisers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Germans 2 cruisers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 3 bombers and 4 fighters in 91 Sea Zone, round 3 : 5/1 hits, 4,67 expected hits Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win, taking Baltic States from Russians with 1 battleship, 3 bombers and 3 fighters remaining. Battle score for attacker is 69 Casualties for Germans: 1 carrier and 1 fighter Casualties for Americans: 1 carrier, 2 cruisers, 2 fighters and 5 transports Battle in Bryansk Germans attack with 5 infantry and 5 tactical_bombers Russians defend with 2 infantry Germans roll dice for 5 infantry and 5 tactical_bombers in Bryansk, round 2 : 4/1 hits, 3,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from 91 Sea Zone to Southern France 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Southern France 5 tactical_bombers moved from Bryansk to Ukraine 2 artilleries moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun, 7 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Ukraine to Western Ukraine Place Units - Germans 1 destroyer placed in 105 Sea Zone 1 destroyer placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 5 mech_infantrys and 1 tactical_bomber placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : 1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Archangel to 115 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Tambov to Bryansk 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Bryansk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/1 hits, 2,33 expected hits Germans roll dice for 4 infantry in Bryansk, round 2 : 2/1 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 3 armour moved from Russia to Novosibirsk 2 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 fighter moved from 115 Sea Zone to Novgorod Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Suiyuyan to Russia 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Olgiy to Timguska Japanese take Timguska from Russians 2 mech_infantrys moved from Kwangsi to Burma 3 mech_infantrys moved from Yunnan to Burma 4 artilleries moved from Yunnan to Burma 1 mech_infantry moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to 43 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Central Mongolia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/1 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 4 artilleries and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/1 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from 43 Sea Zone to Kwangsi 1 bomber moved from Russia to Ukraine Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,4,5,3,1,3,4,2,4,5,5,2,2,1 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,83 UK_Pacific regular : -0,67 Russians AA : -0,17 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 2 bombers moved from West Indies to Spain 2 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 3 armour moved from Gibraltar to Spain 1 artillery and 4 infantry moved from Gibraltar to Spain 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Dutch New Guinea Battle in 56 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship Battle in 91 Sea Zone Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports Germans defend with 1 battleship Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Germans lost in 91 Sea Zone Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Spain Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 2 bombers moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar Place Units - Americans 2 armour and 4 infantry placed in Eastern United States 1 battleship and 4 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,33 Germans regular : 0,33 Neutral_True regular : 0,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 infantry moved from Shan State to French Indo China 2 armour moved from India to Burma 2 fighters moved from India to Burma 3 artilleries moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Malaya to Burma 1 tactical_bomber moved from Malaya to Burma 1 armour moved from Eastern Persia to Persia British take Persia from Italians 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan Combat - British Battle in Egypt British attack with 1 armour and 3 fighters Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Italians: 1 artillery Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 4 artilleries and 5 mech_infantrys British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hitsCombat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 2 bombers moved from West Indies to Spain 2 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 3 armour moved from Gibraltar to Spain 1 artillery and 4 infantry moved from Gibraltar to Spain 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Dutch New Guinea Battle in 56 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship Battle in 91 Sea Zone Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports Germans defend with 1 battleship Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Germans lost in 91 Sea Zone Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Spain Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 2 bombers moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar Place Units - Americans 2 armour and 4 infantry placed in Eastern United States 1 battleship and 4 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 1 cruiser and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 infantry moved from Shan State to French Indo China 2 armour moved from India to Burma 2 fighters moved from India to Burma 3 artilleries moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Malaya to Burma 1 tactical_bomber moved from Malaya to Burma 1 armour moved from Eastern Persia to Persia British take Persia from Italians 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan Combat - British Battle in Egypt British attack with 1 armour and 3 fighters Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Italians: 1 artillery Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 4 artilleries and 5 mech_infantrys British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/0 hits, 3,00 expected hits 5 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 2 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Burma, round 3 : 4/1 hits, 4,17 expected hits Japanese roll dice for 4 artilleries in Burma, round 3 : 1/1 hits, 1,33 expected hits 4 artilleries owned by the Japanese and 1 artillery owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 artillery and 3 infantry Casualties for Japanese: 4 artilleries and 5 mech_infantrys Battle in French Indo China British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 0/1 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in French Indo China, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 3 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 fighter moved from French Indo China to Malaya 2 fighters moved from Egypt to Trans-Jordan 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Gibraltar to Spain Place Units - British 1 cruiser and 2 transports placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 19 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : 0,50 Italians regular : 0,33 Japanese regular : -0,67 Germans regular : 0,33 Neutral_True regular : 0,00 British regular : -0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Northwest Persia to Persia Combat - Italians Battle in Persia Italians attack with 1 armour and 1 mech_infantry British defend with 1 armour Italians roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Persia Italians win, taking Persia from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Italians 1 infantry moved from Iraq to Turkey Italians take Turkey from Neutral_True 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy 1 armour, 1 infantry and 1 tactical_bomber placed in Iraq Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,50 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 cruiser and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in New Guinea, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 cruiser and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 destroyer Italians defend with 1 destroyer French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0,67 French regular : -0,33 Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 destroyer moved from 105 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Southern France to 91 Sea Zone 3 bombers moved from Southern France to 91 Sea Zone 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Romania to Caucasus 1 tactical_bomber moved from Western Ukraine to Caucasus 2 infantry moved from Baltic States to Belarus 4 tactical_bombers moved from Western Ukraine to Belarus 8 armour, 6 artilleries, 7 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 6 mech_infantrys moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 5 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Poland to Baltic States 1 artillery moved from Southern France to France Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers, 1 destroyer and 3 fighters Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports Germans roll dice for 3 bombers, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/1 hits, 3,83 expected hits Americans roll dice for 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 4/1 hits, 3,17 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Germans and 2 carriers owned by the Americans lost in 91 Sea Zone Germans roll dice for 3 bombers in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits Americans roll dice for 3 fighters and 3 transports in 91 Sea Zone, round 3 : 2/0 hits, 2,00 expected hits 2 bombers owned by the Germans and 2 fighters owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 fighter and 3 transports in 91 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 32 Casualties for Germans: 2 bombers, 1 destroyer and 3 fighters Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports Battle in Bryansk Germans attack with 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 6 artilleries, 7 infantry and 11 mech_infantrys in Bryansk, round 2 : 10/1 hits, 10,50 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 6 artilleries, 6 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 infantry and 4 tactical_bombers Russians defend with 2 armour and 1 mech_infantry Germans roll dice for 2 infantry and 4 tactical_bombers in Belarus, round 2 : 3/1 hits, 2,33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,33 expected hits 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for Russians: 2 armour and 1 mech_infantry Battle in Caucasus Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/1 hits, 1,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Turkey 4 tactical_bombers moved from Belarus to Ukraine 1 bomber moved from 91 Sea Zone to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Western Germany to France 1 aaGun moved from Western Ukraine to Bryansk Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 2 artilleries placed in France 1 artillery placed in France 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Southern France 1 mech_infantry placed in Western Germany 2 artilleries and 1 mech_infantry placed in Western Germany 1 artillery and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Russians regular : -0,33 Germans regular : 0,33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 26 PUs; Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 artillery moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Baltic States 1 artillery moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 2 fighters moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Volgograd to Tambov 1 tactical_bomber moved from Volgograd to Tambov 2 infantry moved from Volgograd to Tambov 2 infantry moved from Volgograd to Rostov Combat - Russians Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 4 armour moved from Novosibirsk to Russia 2 armour moved from Volgograd to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Tambov to Russia 1 armour moved from Volgograd to Russia 2 aaGuns moved from Novgorod to Baltic States Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 1,67 Russians regular : -0,50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 3 mech_infantrys moved from Kweichow to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Timguska to Novosibirsk 1 armour moved from Olgiy to Novosibirsk 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Yunnan to India 1 bomber moved from Kwangsi to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from Central Mongolia to Shensi 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Central Mongolia to Szechwan 1 infantry moved from Siberia to Amur 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 4 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 fighter moved from Japan to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour moved from Kweichow to Burma 1 bomber moved from Ukraine to Egypt Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/1 hits, 0,17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Suiyuyan Japanese attack with 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 artillery Russians defend with 2 infantry Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Russians: 2 infantry Battle in Burma Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour and 2 artilleries Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/1 hits, 2,83 expected hits UK_Pacific roll dice for 2 armour and 2 artilleries in Burma, round 2 : 1/1 hits, 1,67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/1 hits, 2,67 expected hits UK_Pacific roll dice for 2 armour in Burma, round 3 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Japanese and 2 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 armour and 2 artilleries Battle in French Indo China Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/1 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Burma to Yunnan 2 tactical_bombers moved from Burma to Yunnan 1 fighter moved from Szechwan to Yunnan 1 armour moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 1 mech_infantry moved from Shantung to Chahar 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from Shensi to Yunnan 2 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from India to Yunnan 1 bomber moved from India to Yunnan 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to Yunnan Place Units - Japanese 1 destroyer and 1 transport placed in 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Kiangsu 1 transport placed in 6 Sea Zone Japanese undo move 5. Japanese undo move 1. Japanese undo move 3. 2 transports placed in 19 Sea Zone 1 artillery placed in Kiangsu 1 destroyer placed in 6 Sea Zone Japanese undo move 3. 2 transports placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 5. 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3,5,3 Japanese collect 57 PUs (4 lost to blockades); end with 58 PUsCombat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : 0,50 UK_Pacific AA : -0,17 British AA : 0,83 UK_Pacific regular : -0,33 Russians regular : 0,00 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France 1 tactical_bomber moved from Gibraltar to Southern France 1 infantry moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France 1 tactical_bomber moved from Gibraltar to Southern France 1 infantry moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Southern France Americans attack with 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Americans roll dice for 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 5/1 hits, 4,67 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Spain 1 tactical_bomber moved from Southern France to Spain 2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 armour, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain 1 aaGun moved from Spain to Gibraltar 3 cruisers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 4 armour and 4 infantry placed in Eastern United States 1 cruiser and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : 0,33 Germans regular : 0,00 Italians AA : 0,67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Gibraltar to Northern Italy 5 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Spain to Southern France 1 tactical_bomber moved from Gibraltar to Southern France 1 infantry moved from Dutch New Guinea to New Guinea ANZAC take New Guinea from Japanese 1 destroyer moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Southern France Americans attack with 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Americans roll dice for 5 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 5/1 hits, 4,67 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Northern Italy to Spain 1 tactical_bomber moved from Southern France to Spain 2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone 2 armour, 1 battleship, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain 1 aaGun moved from Spain to Gibraltar 3 cruisers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 56 Sea Zone 1 cruiser and 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland Place Units - Americans 4 armour and 4 infantry placed in Eastern United States 1 cruiser and 4 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour and 1 cruiser; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Belgian Congo to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Gibraltar to Normandy Bordeaux 1 armour moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 3 fighters, 5 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from Malaya to Burma Combat - British Battle in Burma British attack with 4 fighters, 5 infantry and 1 tactical_bomber Japanese defend with 1 armour and 1 mech_infantry British roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3/1 hits, 3,50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1,50 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 cruiser and 2 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Trans-Jordan to West India 2 fighters moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 4 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India Place Units - British 2 armour placed in Egypt 1 cruiser placed in 98 Sea Zone Turn Complete - British British collect 30 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 17 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,33 Japanese regular : 0,50 Germans regular : -0,33 British regular : -0,67 Italians AA : 0,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 6x factory_major; Remaining resources: 27 PUs; Italians buy 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Turkey to Syria Italians take Syria from French 1 armour moved from Persia to West India Italians take Eastern Persia from British 1 infantry moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 battleship and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Iraq to 98 Sea Zone 4 infantry moved from Turkey to Caucasus 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France Combat - Italians Battle in West India Italians attack with 1 armour British defend with 1 fighter Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0,50 expected hits UK_Pacific roll dice for 1 fighter in West India, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in West India UK_Pacific win with no units remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for British: 1 fighter Battle in 98 Sea Zone Italians attack with 1 battleship, 1 destroyer and 1 tactical_bomber British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 battleship, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/1 hits, 1,50 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 battleship, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in Southern France Italians attack with 2 artilleries and 4 infantry Americans defend with 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Italians roll dice for 2 artilleries and 4 infantry in Southern France, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 5 armour, 1 artillery, 4 infantry and 1 mech_infantry in Southern France, round 2 : 4/1 hits, 4,50 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern France Italians roll dice for 2 artilleries in Southern France, round 3 : 0/1 hits, 0,67 expected hits Americans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Southern France, round 3 : 4/1 hits, 3,83 expected hits 2 artilleries owned by the Italians lost in Southern France Americans win with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -14 Casualties for Italians: 2 artilleries and 4 infantry Casualties for Americans: 2 infantry Non Combat Move - Italians 2 transports moved from 97 Sea Zone to 99 Sea Zone 4 infantry moved from Turkey to 99 Sea Zone 4 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Northern Italy 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 armour moved from Iraq to Eastern Persia Place Units - Italians 2 armour and 1 mech_infantry placed in Iraq 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : 0,67 UK_Pacific regular : 0,33 British regular : 0,17





