I’m both busy and not emotionally ready too do the next turn.
Nothing to see here - Lars / Martin testing
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Western United States to 1 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 armour moved from Central United States to Eastern United States Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 1 Sea Zone to Western United States 1 tactical_bomber moved from 1 Sea Zone to Western United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 10 PUs; British buy 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from French Central Africa to 98 Sea Zone 6 fighters moved from French Central Africa to Egypt 3 armour moved from India to West India 1 artillery moved from Burma to Yunnan Chinese take Yunnan from Japanese 6 infantry moved from Burma to Yunnan 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 6 fighters Italians defend with 2 armour, 2 artilleries and 1 harbour British roll dice for 6 fighters in Egypt, round 2 : 3/0 hits, 3,00 expected hits Italians roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 1/1 hits, 1,67 expected hits 2 artilleries owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 5 fighters in Egypt, round 3 : 3/1 hits, 2,50 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Egypt British win with 5 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Italians: 2 armour and 2 artilleries Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 battleship and 3 transports British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in 98 Sea Zone Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 1 infantry moved from Siam to Shan State 1 fighter moved from 41 Sea Zone to India 1 infantry moved from India to Burma 1 artillery moved from India to Burma 5 fighters moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 23 PUs (1 lost to blockades); end with 23 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -0,83 Japanese regular : -1,50 Japanese AA : -0,17 British regular : -0,17
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 2 factory_minors and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Poland 1 infantry moved from Iraq to Syria 1 bomber moved from Western Germany to Persia 1 fighter moved from Southern Italy to Syria 2 infantry moved from Iraq to Persia 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya Combat - Italians Battle in Syria Italians attack with 1 fighter and 1 infantry French defend with 1 fighter Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Syria Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Persia Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Syria to Egypt 1 bomber moved from Persia to Iraq Place Units - Italians 1 factory_minor placed in Egypt 1 factory_minor placed in Iraq 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : 0,33 British regular : 0,67
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Vyborg to Novgorod 2 artilleries and 8 infantry moved from Karelia to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Poland to Ukraine 4 artilleries and 4 infantry moved from Bessarabia to Ukraine 2 infantry moved from Western Germany to Germany 3 bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Poland to Bryansk 2 tactical_bombers moved from Poland to Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Denmark to 113 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 5,6,5 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Novgorod Germans attack with 2 artilleries and 9 infantry Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 2/1 hits, 2,50 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 2/1 hits, 1,50 expected hits 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 3 : 3/1 hits, 2,17 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 3 armour Battle in Rostov Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun moved from Poland to Germany 2 infantry moved from 113 Sea Zone to Germany 3 bombers moved from United Kingdom to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : 1,33 Germans regular : 1,00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns, 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Baltic States to Novgorod 7 infantry moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 3 fighters moved from Smolensk to Novgorod 1 armour moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 2 armour moved from Smolensk to Belarus 1 mech_infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/1 hits, 5,50 expected hits Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 3/1 hits, 2,67 expected hits 3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 5/0 hits, 5,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 6 infantry Battle in Belarus Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Smolensk to Russia 2 fighters moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 2 infantry moved from Olgiy to Timguska Place Units - Russians 2 aaGuns and 1 armour placed in Volgograd 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,83
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Yenisey to Olgiy 1 artillery and 1 infantry moved from Yenisey to Olgiy 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Kiangsi to Kansu 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Hainan to Yunnan 2 carriers moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from Kiangsi to Japan 4 fighters and 5 tactical_bombers moved from Kiangsi to Yunnan 1 battleship moved from 62 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery and 1 bomber in Kansu, round 3 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Dutch New Guinea from Dutch, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Olgiy Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Olgiy, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Olgiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Olgiy Japanese win, taking Olgiy from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery and 6 infantry British roll AA dice in Yunnan : 2/1 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 8/1 hits, 7,50 expected hits Chinese roll dice for 3 aaGuns, 1 artillery and 6 infantry in Yunnan, round 2 : 2/1 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 7/0 hits, 7,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery and 6 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kiangsu 3 fighters and 4 tactical_bombers moved from Yunnan to Anhwe 1 bomber moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 2 mech_infantrys moved from Shantung to Kiangsi 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 factory_minor placed in Kwangtung 3 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,00 British AA : 0,50 Russians regular : 0,67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to West Indies 1 bomber moved from Hawaiian Islands to West Indies 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : 0,33
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to West Indies 1 bomber moved from Hawaiian Islands to West Indies 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield and 1 armour; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Gibraltar to Southern France 2 fighters moved from Trans-Jordan to Egypt 3 fighters moved from Trans-Jordan to Iraq 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 armour moved from West India to 79 Sea Zone 1 armour and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Persia 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 fighter moved from India to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone Combat - British Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 42 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Persia British attack with 1 armour Italians defend with 1 infantry British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Persia, round 5 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Persia, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour in Persia, round 6 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Persia, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Persia Italians win with no units remaining. Battle score for attacker is -3 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in 37 Sea Zone British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Battle in Egypt British attack with 2 fighters Italians defend with 1 factory_minor, 1 fighter and 1 harbour British roll dice for 2 fighters in Egypt, round 2 : 1/0 hits, 1,00 expected hits Italians roll dice for 1 fighter in Egypt, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Italians: 1 fighter Battle in Iraq British attack with 3 fighters Italians defend with 1 bomber, 1 factory_minor and 1 infantry British roll dice for 3 fighters in Iraq, round 2 : 1/1 hits, 1,50 expected hits Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 0/1 hits, 0,50 expected hits 1 bomber owned by the Italians lost in Iraq British roll dice for 3 fighters in Iraq, round 3 : 2/1 hits, 1,50 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win with 3 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 bomber and 1 infantry Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 3 fighters moved from Iraq to Trans-Jordan 2 armour moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Malaya 1 artillery moved from Burma to India 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 airfield placed in Gibraltar 1 armour placed in Union of South Africa British undo move 2. 1 armour placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 26 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -2,00 Italians regular : -1,17 Japanese regular : -0,17 Germans AA : 0,83 British regular : -1,67
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Poland to Baltic States 2 submarines moved from 95 Sea Zone to 91 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 4 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Kenya to Anglo Egyptian Sudan Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Trans-Jordan Italians attack with 2 artilleries and 4 infantry British defend with 4 fighters; French defend with 1 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 2 artilleries and 4 infantry in Trans-Jordan, round 2 : 1/1 hits, 1,67 expected hits British roll dice for 4 fighters and 1 infantry in Trans-Jordan, round 2 : 3/0 hits, 3,00 expected hits 1 infantry owned by the French and 3 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 1/0 hits, 1,00 expected hits British roll dice for 4 fighters in Trans-Jordan, round 3 : 3/1 hits, 2,67 expected hits 2 artilleries owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win with 3 fighters remaining. Battle score for attacker is -7 Casualties for Italians: 2 artilleries and 4 infantry Casualties for French: 1 infantry Casualties for British: 1 fighter Battle in Baltic States Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in 91 Sea Zone Italians attack with 2 submarines British defend with 1 fighter; Americans defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports in 91 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 91 Sea Zone Americans win with 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -4 Casualties for Italians: 2 submarines Casualties for Americans: 1 destroyer Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 2 destroyers placed in 98 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Iraq 1 artillery placed in Egypt Italians undo move 2. 1 armour, 1 infantry and 1 mech_infantry placed in Iraq Italians undo move 2. 1 artillery placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -1,00 Russians regular : 0,33 British regular : 0,33
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 12 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 12 PUs; Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 destroyers, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 battleship, 1 carrier and 2 fighters moved from 105 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 2 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from France to Southern France 7 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 5 infantry moved from Ukraine to Bryansk 5 tactical_bombers moved from Ukraine to Bryansk Combat - Germans Battle in Baltic States Battle in 91 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 carrier and 4 fighters Americans defend with 1 carrier, 2 cruisers, 2 fighters and 5 transports Germans roll dice for 1 battleship, 3 bombers, 1 carrier and 4 fighters in 91 Sea Zone, round 2 : 5/1 hits, 4,67 expected hits Americans roll dice for 1 carrier, 2 cruisers, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 3/1 hits, 2,67 expected hits Units damaged: 1 battleship owned by the Germans 2 cruisers owned by the Americans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 3 bombers and 4 fighters in 91 Sea Zone, round 3 : 5/1 hits, 4,67 expected hits Americans roll dice for 1 fighter and 5 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 4 transports owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win, taking Baltic States from Russians with 1 battleship, 3 bombers and 3 fighters remaining. Battle score for attacker is 69 Casualties for Germans: 1 carrier and 1 fighter Casualties for Americans: 1 carrier, 2 cruisers, 2 fighters and 5 transports Battle in Bryansk Germans attack with 5 infantry and 5 tactical_bombers Russians defend with 2 infantry Germans roll dice for 5 infantry and 5 tactical_bombers in Bryansk, round 2 : 4/1 hits, 3,33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 bombers moved from 91 Sea Zone to Southern France 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Southern France 5 tactical_bombers moved from Bryansk to Ukraine 2 artilleries moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 aaGun, 7 armour, 4 artilleries, 7 infantry, 2 mech_infantrys and 5 tactical_bombers moved from Ukraine to Western Ukraine Place Units - Germans 1 destroyer placed in 105 Sea Zone 1 destroyer placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 5 mech_infantrys and 1 tactical_bomber placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 53 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Russians regular : 0,33 Germans regular : 1,33
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Archangel to 115 Sea Zone 1 armour and 1 mech_infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Russians take Finland from Germans 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk 1 infantry moved from Tambov to Bryansk 3 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus 2 infantry moved from Volgograd to Caucasus 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Bryansk Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 4 infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/1 hits, 2,33 expected hits Germans roll dice for 4 infantry in Bryansk, round 2 : 2/1 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 4 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 3 armour moved from Russia to Novosibirsk 2 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 fighter moved from 115 Sea Zone to Novgorod Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,33
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Suiyuyan to Russia 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 artillery moved from Kansu to Tsinghai 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Olgiy to Timguska Japanese take Timguska from Russians 2 mech_infantrys moved from Kwangsi to Burma 3 mech_infantrys moved from Yunnan to Burma 4 artilleries moved from Yunnan to Burma 1 mech_infantry moved from Kiangsu to Kweichow 2 armour moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to 43 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Kiangsi to Kwangsi 2 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Central Mongolia Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/1 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 4 artilleries and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 4 artilleries and 5 mech_infantrys in Burma, round 2 : 3/1 hits, 2,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 bomber moved from 43 Sea Zone to Kwangsi 1 bomber moved from Russia to Ukraine Place Units - Japanese 2 destroyers and 2 transports placed in 6 Sea Zone 1 artillery and 3 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3,4,5,3,1,3,4,2,4,5,5,2,2,1 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,83 UK_Pacific regular : -0,67 Russians AA : -0,17
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 4 infantry and 4 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone 2 bombers moved from West Indies to Spain 2 armour moved from 91 Sea Zone to Spain 3 infantry moved from 91 Sea Zone to Spain 1 mech_infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 3 armour moved from Gibraltar to Spain 1 artillery and 4 infantry moved from Gibraltar to Spain 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 56 Sea Zone 1 battleship moved from 44 Sea Zone to 56 Sea Zone 1 carrier moved from 44 Sea Zone to 56 Sea Zone 2 fighters moved from 44 Sea Zone to 56 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 cruiser moved from 44 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 cruisers and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Dutch New Guinea Battle in 56 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 fighters and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 1 carrier and 2 fighters in 56 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Japanese roll dice for 1 battleship in 56 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 56 Sea Zone Americans win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship Battle in 91 Sea Zone Americans attack with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports Germans defend with 1 battleship Americans roll dice for 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/1 hits, 1,67 expected hits Germans roll dice for 1 battleship in 91 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans 1 battleship owned by the Germans lost in 91 Sea Zone Americans win with 2 carriers, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Spain Americans attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 7/1 hits, 6,83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/0 hits, 2,00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 aaGun moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Spain to Gibraltar 2 bombers moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar Place Units - Americans 2 armour and 4 infantry placed in Eastern United States 1 battleship and 4 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,33 Germans regular : 0,33 Neutral_True regular : 0,00
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 infantry moved from Shan State to French Indo China 1 fighter moved from Malaya to French Indo China 1 infantry moved from Shan State to French Indo China 2 armour moved from India to Burma 2 fighters moved from India to Burma 3 artilleries moved from India to Burma 3 infantry moved from India to Burma 1 fighter moved from Malaya to Burma 1 tactical_bomber moved from Malaya to Burma 1 armour moved from Eastern Persia to Persia British take Persia from Italians 1 armour moved from Eastern Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from 81 Sea Zone to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan Combat - British Battle in Egypt British attack with 1 armour and 3 fighters Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour and 3 fighters in Egypt, round 2 : 2/0 hits, 2,00 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Egypt British win, taking Egypt from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Italians: 1 artillery Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 4 artilleries and 5 mech_infantrys British roll dice for 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/1 hits, 5,17 expected hits
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : 0,17