Nothing to see here - Lars / Martin testing
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 33 Sea Zone, round 2 : 3/0 hits, 3,00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/1 hits, 2,83 expected hits Units damaged: 1 battleship owned by the ANZAC 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 33 Sea Zone, round 3 : 2/1 hits, 2,17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 3/1 hits, 2,50 expected hits 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/1 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 transport owned by the ANZAC and 1 battleship owned by the ANZAC lost in 33 Sea Zone 2 infantry owned by the ANZAC lost in Caroline Islands Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is -34 Casualties for ANZAC: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport Casualties for Japanese: 1 carrier, 2 destroyers and 1 tactical_bomber 1 fighter owned by the Japanese forced to land in Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Syria to Trans-Jordan British take Trans-Jordan from Italians 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 fighter moved from Algeria to Syria Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,83 ANZAC regular : 0,17
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 4 infantry moved from Romania to Bessarabia 4 artilleries moved from Romania to Bessarabia 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 battleship and 1 carrier moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 9 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 2 tactical_bombers moved from Bessarabia to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 7 armour, 9 infantry and 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 tactical_bombers moved from Bessarabia to Baltic States 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Western Ukraine Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@martin interception in London?
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Combat Move - Germans 4 infantry moved from Romania to Bessarabia 4 artilleries moved from Romania to Bessarabia 1 carrier, 1 destroyer and 2 fighters moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 battleship and 1 carrier moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Finland to 115 Sea Zone 1 armour moved from Finland to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Baltic States 1 artillery and 9 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Finland to Baltic States 2 tactical_bombers moved from Bessarabia to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 artilleries moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 7 armour, 9 infantry and 1 mech_infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 tactical_bombers moved from Bessarabia to Baltic States 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Bessarabia to Western Ukraine Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0,83 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 6,6,6 and causes: 18 damage to unit: factory_major Bombing raid in United Kingdom causes 18 damage total. Battle in Western Ukraine Germans attack with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 3/1 hits, 2,33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Baltic States Germans attack with 1 armour, 1 artillery, 10 infantry and 5 tactical_bombers Russians defend with 1 fighter and 6 infantry Germans roll dice for 1 armour, 1 artillery, 10 infantry and 5 tactical_bombers in Baltic States, round 2 : 6/1 hits, 5,33 expected hits Russians roll dice for 1 fighter and 6 infantry in Baltic States, round 2 : 3/1 hits, 2,67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 1 artillery, 7 infantry and 5 tactical_bombers in Baltic States, round 3 : 5/1 hits, 4,83 expected hits Russians roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 4 infantry Casualties for Russians: 1 fighter and 6 infantry Cleaning up after air battles Non Combat Move - Germans 5 tactical_bombers moved from Baltic States to Poland 2 fighters moved from United Kingdom to 105 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 aaGun moved from Bessarabia to Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British AA : -0,50 Defenders Fire, : -0,17 Attackers Fire, : -0,83 Russians regular : 0,33 Germans regular : 1,50
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Russians 1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 armour and 1 mech_infantry moved from Rostov to Smolensk 1 infantry moved from Rostov to Bryansk 8 infantry moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Baltic States Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 6 infantry Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits
Combat Hit Differential Summary :
Russians regular : 0,00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 13 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Russians 1 armour, 2 artilleries and 11 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Russia to Baltic States 1 armour and 1 mech_infantry moved from Rostov to Smolensk 1 infantry moved from Rostov to Bryansk 8 infantry moved from Rostov to Volgograd 2 armour and 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Dzavhan to Olgiy Combat - Russians Battle in Baltic States Russians attack with 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 6 infantry Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Baltic States, round 2 : 5/0 hits, 5,00 expected hits Germans roll dice for 1 armour, 1 artillery and 6 infantry in Baltic States, round 2 : 2/1 hits, 2,83 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States Russians roll dice for 1 armour, 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Baltic States, round 3 : 4/1 hits, 4,67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 3 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour, 1 artillery and 6 infantry Non Combat Move - Russians 2 aaGuns moved from Novgorod to Baltic States 2 aaGuns moved from Russia to Smolensk 1 fighter moved from Volgograd to Russia 1 armour and 3 infantry moved from Volgograd to Tambov 1 tactical_bomber moved from Baltic States to Smolensk 2 fighters moved from Baltic States to Smolensk 1 fighter moved from Russia to Smolensk Place Units - Russians 3 armour placed in Novgorod 7 armour, 2 fighters and 1 tactical_bomber placed in Russia 3 armour placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -1,00 Russians regular : -0,67
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry EDIT: Adding units owned by Japanese to Sumatra: 2 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Hunan to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 33 Sea Zone to 62 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 mech_infantrys moved from Kiangsu to Kwangtung 3 fighters and 4 tactical_bombers moved from Hopei to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 bomber moved from Kwangsi to 37 Sea Zone 4 artilleries moved from Kwangsi to French Indo China 1 bomber moved from Anhwe to 37 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Japanese creates battle in territory Sumatra Battle in Java Battle in Borneo Battle in Celebes Battle in 62 Sea Zone Japanese attack with 1 battleship ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Sumatra from Dutch, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 62 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 5 fighters, 3 mech_infantrys and 5 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Kwangtung, round 2 : 6/1 hits, 6,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,67 UK_Pacific regular : 0,33 Russians regular : -0,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry EDIT: Adding units owned by Japanese to Sumatra: 2 infantry EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 submarines moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Hunan to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 33 Sea Zone to 62 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 mech_infantrys moved from Kiangsu to Kwangtung 3 fighters and 4 tactical_bombers moved from Hopei to Kwangtung 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 bomber moved from Kwangsi to 37 Sea Zone 4 artilleries moved from Kwangsi to French Indo China 1 bomber moved from Anhwe to 37 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Buryatia to Yakut S.S.R. 2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Japanese creates battle in territory Sumatra Battle in Java Battle in Borneo Battle in Celebes Battle in 62 Sea Zone Japanese attack with 1 battleship ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Sumatra from Dutch, taking Java from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 62 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 5 fighters, 3 mech_infantrys and 5 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Kwangtung, round 2 : 6/1 hits, 6,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Philippines, round 2 : 1/1 hits, 1,67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Philippines, round 3 : 1/1 hits, 1,50 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/1 hits, 4,17 expected hits British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 2 submarines owned by the Japanese and 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Japanese: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 bomber moved from 37 Sea Zone to Kiangsi 1 bomber moved from 37 Sea Zone to Hainan 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 5 fighters moved from Kwangtung to Kiangsi 5 tactical_bombers moved from Kwangtung to Kiangsi 2 fighters moved from 36 Sea Zone to Kiangsi 2 fighters moved from Philippines to 36 Sea Zone Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -1,50 UK_Pacific regular : 0,33 Russians regular : -0,33 British regular : 0,00
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Western United States to 1 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 armour moved from Central United States to Eastern United States Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Western United States to 1 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 armour moved from Central United States to Eastern United States Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 1 Sea Zone to Western United States 1 tactical_bomber moved from 1 Sea Zone to Western United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Japanese regular : -1,50 Japanese AA : -0,17
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 cruiser, 2 fighters and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 1 tactical_bomber moved from Western United States to 1 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Caroline Islands 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 89 Sea Zone to 101 Sea Zone 1 destroyer moved from 89 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour, 1 infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone 2 armour moved from Central United States to Eastern United States Combat - Americans Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/1 hits, 2,17 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 fighter in Caroline Islands, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun, 1 fighter and 2 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 1/1 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 25 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 2 : 2/1 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 2 bombers moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Wake Island 1 fighter moved from 1 Sea Zone to Western United States 1 tactical_bomber moved from 1 Sea Zone to Western United States 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 carrier, 1 cruiser and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 10 PUs; British buy 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from French Central Africa to 98 Sea Zone 6 fighters moved from French Central Africa to Egypt 3 armour moved from India to West India 1 artillery moved from Burma to Yunnan Chinese take Yunnan from Japanese 6 infantry moved from Burma to Yunnan 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 6 fighters Italians defend with 2 armour, 2 artilleries and 1 harbour British roll dice for 6 fighters in Egypt, round 2 : 3/0 hits, 3,00 expected hits Italians roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 1/1 hits, 1,67 expected hits 2 artilleries owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British roll dice for 5 fighters in Egypt, round 3 : 3/1 hits, 2,50 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Egypt British win with 5 fighters remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Italians: 2 armour and 2 artilleries Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 battleship and 3 transports British roll dice for 1 bomber in 98 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Italians roll dice for 1 battleship and 3 transports in 98 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the British lost in 98 Sea Zone Italians win with 1 battleship and 3 transports remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 3 aaGuns moved from Burma to Yunnan 1 infantry moved from Siam to Shan State 1 fighter moved from 41 Sea Zone to India 1 infantry moved from India to Burma 1 artillery moved from India to Burma 5 fighters moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar Place Units - British 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 British collect 23 PUs (1 lost to blockades); end with 23 PUs Place Units - UK_Pacific 2 armour, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 2 armour, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : -1,33 Italians regular : -0,83 Japanese regular : -1,50 Japanese AA : -0,17 British regular : -0,17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 2 factory_minors and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 mech_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Poland 1 infantry moved from Iraq to Syria 1 bomber moved from Western Germany to Persia 1 fighter moved from Southern Italy to Syria 2 infantry moved from Iraq to Persia 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 battleship moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya Combat - Italians Battle in Syria Italians attack with 1 fighter and 1 infantry French defend with 1 fighter Italians roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/1 hits, 0,67 expected hits French roll dice for 1 fighter in Syria, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 infantry owned by the Italians lost in Syria Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for French: 1 fighter Battle in Persia Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Syria to Egypt 1 bomber moved from Persia to Iraq Place Units - Italians 1 factory_minor placed in Egypt 1 factory_minor placed in Iraq 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
French regular : 0,33 Italians regular : 0,33 British regular : 0,67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Vyborg to Novgorod 2 artilleries and 8 infantry moved from Karelia to Novgorod 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Rostov 2 tactical_bombers moved from Poland to Ukraine 4 artilleries and 4 infantry moved from Bessarabia to Ukraine 2 infantry moved from Western Germany to Germany 3 bombers moved from Western Germany to United Kingdom 1 mech_infantry moved from Western Ukraine to Belarus Germans take Belarus from Russians 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Poland to Bryansk 2 tactical_bombers moved from Poland to Ukraine 1 mech_infantry moved from Ukraine to Rostov 2 infantry moved from Denmark to 113 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0,50 expected hits Bombing raid in United Kingdom rolls: 5,6,5 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Novgorod Germans attack with 2 artilleries and 9 infantry Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 9 infantry in Novgorod, round 2 : 2/1 hits, 2,50 expected hits Russians roll dice for 3 armour in Novgorod, round 2 : 2/1 hits, 1,50 expected hits 2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries and 7 infantry in Novgorod, round 3 : 3/1 hits, 2,17 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 3 armour Battle in Rostov Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/1 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Bryansk to Ukraine 1 aaGun moved from Poland to Germany 2 infantry moved from 113 Sea Zone to Germany 3 bombers moved from United Kingdom to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 52 PUs (1 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British AA : -0,50 Russians regular : 1,33 Germans regular : 1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns, 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries moved from Baltic States to Novgorod 7 infantry moved from Baltic States to Novgorod 1 armour moved from Baltic States to Novgorod 1 tactical_bomber moved from Smolensk to Novgorod 3 fighters moved from Smolensk to Novgorod 1 armour moved from Smolensk to Novgorod 1 mech_infantry moved from Smolensk to Novgorod 2 armour moved from Smolensk to Belarus 1 mech_infantry moved from Smolensk to Belarus 2 fighters moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk Combat - Russians Battle in Novgorod Russians attack with 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 5/1 hits, 5,50 expected hits Germans roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 3/1 hits, 2,67 expected hits 3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 5/0 hits, 5,00 expected hits Germans roll dice for 2 artilleries and 1 infantry in Novgorod, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour, 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Russians: 4 infantry Casualties for Germans: 2 artilleries and 6 infantry Battle in Belarus Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 2 armour and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 2 aaGuns moved from Baltic States to Novgorod 2 aaGuns moved from Smolensk to Russia 2 fighters moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 armour moved from Tambov to Volgograd 2 infantry moved from Tambov to Volgograd 2 infantry moved from Olgiy to Timguska Place Units - Russians 2 aaGuns and 1 armour placed in Volgograd 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 artilleries and 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kweichow to Yunnan 1 armour moved from Yenisey to Olgiy 1 artillery and 1 infantry moved from Yenisey to Olgiy 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 bomber moved from Kiangsi to Kansu 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 bomber moved from Hainan to Yunnan 2 carriers moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 3 fighters moved from Kiangsi to Japan 4 fighters and 5 tactical_bombers moved from Kiangsi to Yunnan 1 battleship moved from 62 Sea Zone to 56 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 1/1 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 artillery and 1 bomber in Kansu, round 3 : 1/0 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Dutch New Guinea from Dutch, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Olgiy Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Olgiy, round 2 : 1/1 hits, 1,17 expected hits Russians roll dice for 1 infantry in Olgiy, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Olgiy Japanese win, taking Olgiy from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 4 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery and 6 infantry British roll AA dice in Yunnan : 2/1 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 8/1 hits, 7,50 expected hits Chinese roll dice for 3 aaGuns, 1 artillery and 6 infantry in Yunnan, round 2 : 2/1 hits, 2,33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Yunnan Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 7/0 hits, 7,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/1 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 bomber, 3 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery and 6 infantry Non Combat Move - Japanese 1 bomber moved from Yunnan to Kiangsu 3 fighters and 4 tactical_bombers moved from Yunnan to Anhwe 1 bomber moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kiangsu to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 2 mech_infantrys moved from Shantung to Kiangsi 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 factory_minor placed in Kwangtung 3 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,00 British AA : 0,50 Russians regular : 0,67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Celebes Americans roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes Japanese win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 47 Sea Zone 1 bomber moved from Hawaiian Islands to West Indies 1 bomber moved from Hawaiian Islands to West Indies 1 fighter moved from Wake Island to Hawaiian Islands 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 tactical_bomber moved from Western United States to 10 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 89 Sea Zone 2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 3 armour, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from 91 Sea Zone to Gibraltar 1 artillery moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 3 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -2,00 Japanese regular : 0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :