Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,3
French collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Sweden to Norway
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 armour moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Baltic States
1 armour moved from Yugoslavia to Greater Southern Germany
Germans take Greater Southern Germany from British
1 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Albania to Northern Italy
2 infantry moved from Switzerland to Northern Italy
2 tactical_bombers moved from Slovakia Hungary to Northern Italy
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Western Germany to France
1 fighter moved from 99 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Romania to Bulgaria
1 fighter moved from 112 Sea Zone to France
Combat - Germans
Battle in Norway
Germans attack with 7 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 7 infantry in Norway, round 2 : 2/1 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northern Italy
Germans attack with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 3,17 expected hits
Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits
2 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour
Casualties for British: 1 fighter
Battle in France
Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 armour; French defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 4/0 hits, 4,00 expected hits
French roll dice for 2 armour and 4 infantry in France, round 2 : 3/1 hits, 2,33 expected hits
3 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in France, round 3 : 3/1 hits, 3,33 expected hits
French roll dice for 2 armour in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 armour owned by the British lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for French: 4 infantry
Casualties for British: 2 armour
Non Combat Move - Germans
2 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from France to Western Germany
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
1 mech_infantry moved from Switzerland to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
4 armour, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western Germany
1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 59 PUs (6 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
French regular : 0,67
Russians regular : -0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry moved from Mozambique to 72 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Egypt
1 mech_infantry moved from Turkey to Syria
Japanese take Syria from French
1 bomber moved from Romania to Normandy Bordeaux
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Volgograd to Turkey
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
2 bombers moved from Northern Territory to New South Wales
1 tactical_bomber moved from Northern Territory to New South Wales
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from West India to Eastern Persia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to Caroline Islands
1 armour moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Strategic bombing raid in Normandy Bordeaux
French roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in New Britain
Battle in Ethiopia
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Ethiopia from British, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/1 hits, 2,67 expected hits
ANZAC roll dice for 2 aaGuns and 3 infantry in New South Wales, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in New South Wales, round 3 : 3/1 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in New South Wales, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns and 3 infantry
Battle in Egypt
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/1 hits, 1,67 expected hits
British roll dice for 3 armour in Egypt, round 2 : 1/1 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits
British roll dice for 2 armour in Egypt, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,33 expected hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 3 armour
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 13 Sea Zone
Japanese attack with 5 destroyers and 2 submarines
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 destroyers in 13 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
Americans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 13 Sea Zone
Japanese roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 13 Sea Zone
Japanese roll dice for 4 destroyers in 13 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits
Americans roll dice for 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone
Japanese win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from New South Wales to New Guinea
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Japanese
1 destroyer and 5 transports placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
1 carrier placed in 19 Sea Zone
1 tactical_bomber placed in 19 Sea Zone
Japanese undo move 1.
1 destroyer and 3 transports placed in 6 Sea Zone
2 armour placed in Japan
1 transport placed in 20 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 105 PUs; end with 112 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,33
ANZAC AA : 0,33
ANZAC regular : -0,33
British regular : 0,67
French AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 99 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Casualties for Germans: 1 carrier
Battle in Egypt
Americans attack with 2 armour
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
4 transports moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Spain
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 fighter placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,50
Italians regular : 0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 99 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Casualties for Germans: 1 carrier
Battle in Egypt
Americans attack with 2 armour
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
4 transports moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Spain
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 fighter placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 32 PUs;
British buy 1 fighter and 3 transports; Remaining resources: 1 PUs;
Combat Move - British
Place Units - British
3 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,50
Italians regular : 0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Italians
1 tactical_bomber moved from Western Germany to 109 Sea Zone
Combat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 fighter and 3 transports
Italians roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Italians lost in 109 Sea Zone
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -11
Casualties for Italians: 1 tactical_bomber
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 50 Sea Zone to 47 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 50 Sea Zone to 47 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.7.14934, time: 22:05:43
Savegame
Moin Knusperheinz 😀
@Martin Moin Martin, arbeite noch an dem Kartenproblem
Prima 👍 Dann schick mir einfach Dein Bid Spending. Dann kann ich das Spiel aufsetzen und wahrscheinlich heute noch starten. Ich schicke dann die übliche Scrambling-Anfrage durch.
Wenn Du dann den Spielstand runterlädst und startest, wird automatisch die richtige Karte geladen - wenn Du sie hast 🙂
Na dann, das scheint mir die beste Auswahl zu sein:
chinese Hunan 2 Inf.
chinese Yunnan 3 Inf.
Britain Burma 2 Inf.
Russia Ukraine 3Inf.
Britan SZ106 2 Destroyer
Britain Scotland 1 Artillery
Möge der mit der wenigstens Spielpraxis gewinnen ;-)
Netter Versuch, Lars :-) Es geht nur eine zusätzliche Einheit pro Spielfeld.
So neuer Versuch:
chinese Hunan Inf
chinese Yunnan Inf
British Burma Inf
Russians Ukraine Inf
Britan SZ106 Destroyer
Britain Scotland Inf
Russians Caucasus Inf
Russians Volgograd Inf
Russians Karelia Inf
Russians Smolensk Inf
Russians Besarabia Inf
Russians Western Ukraine Inf
Russians Bryansk Inf
Russians Smolensk Inf
Russians Baltic States Inf
Hallo Lars,
es braucht leider noch einen dritten Versuch. Du hast sicher vergessen, dass schon mindestens eine Einheit der relevanten Nation in dem Feld sein muss, in welches eine weitere hinzugefügt werden soll.
So hast Du in Smolensk gleich gegen zwei Regeln verstoßen: Es war noch kein Russe dort, und Du willst direkt heimlich still und leise zwei Inf dort hinstellen.
Bryansk ist menschenleer, weshalb Du auch dort niemanden aufstellen darfst.
LG Martin
So… alle guten Versuche sind drei
British Burma Inf 3
British SZ106 Destroyer 8
British Scotland Inf 3
chinese Hunan Inf 3
chinese Yunnan Inf 3
Chinese Shensi Inf 3
Russians Ukraine Inf 3
Russians Caucasus Inf 3
Russians Volgograd Inf 3
Russians Karelia Inf 3
Russians Eastern Poland Inf 3
Russians Besarabia Inf 3
Russians Western Ukraine Inf 3
Russians Vyborg Inf 3
Russians Baltic States Inf 3