That’s what I thought. Thanks for clarifying!
Nothing to see here - Lars / Martin testing
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Russians 1 mech_infantry moved from Finland to Norway Russians take Norway from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x airfield; Remaining resources: 93 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 2 bombers, 4 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq Japanese take Persia from British 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 bomber moved from India to Iraq 2 mech_infantrys moved from Caucasus to Iraq 1 armour and 2 mech_infantrys moved from Volgograd to Turkey 1 armour moved from Russia to Ukraine 1 fighter moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Western Germany 1 bomber moved from Philippines to Queensland 1 bomber moved from Philippines to Queensland 1 artillery and 1 infantry moved from Northern Territory to South Australia 2 artilleries and 1 infantry moved from Northern Territory to Queensland 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 battleship moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 55 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Iraq 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 55 Sea Zone to 44 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 transport moved from 45 Sea Zone to 34 Sea Zone Combat - Japanese Battle in Tanganyika Territory Battle in 54 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer ANZAC defend with 1 battleship Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the ANZAC ANZAC roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits ANZAC roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 battleship owned by the ANZAC lost in 54 Sea Zone Japanese win, taking Tanganyika Territory from British, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 battleship Battle in Queensland Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 harbour and 3 infantry Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 4/1 hits, 3,50 expected hits ANZAC roll dice for 3 infantry in Queensland, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 3 infantry Battle in New Guinea Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/1 hits, 0,83 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in South Australia Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win with no units remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in Iraq Japanese attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 2 fighters Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2,33 expected hits British roll dice for 1 armour and 2 fighters in Iraq, round 2 : 2/1 hits, 1,83 expected hits 2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq Japanese win, taking Iraq from British with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 armour and 2 fighters Battle in Turkey Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Turkey Japanese win, taking Turkey from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Americans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Non Combat Move - Japanese 1 armour moved from Manchuria to Siberia 1 infantry moved from Manchuria to Amur 1 mech_infantry moved from Manchuria to Siberia 1 mech_infantry moved from Manchuria to Korea 1 mech_infantry moved from Jehol to Korea 1 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 bomber moved from Iraq to Romania 1 tactical_bomber moved from Iraq to Northwest Persia 2 bombers moved from Queensland to Northern Territory 1 tactical_bomber moved from Queensland to Northern Territory 1 fighter moved from Queensland to 54 Sea Zone 1 armour moved from Kwangtung to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 bombers placed in Japan 4 destroyers and 2 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 1 transport placed in 39 Sea Zone 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 97 PUs; end with 97 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,50 Japanese regular : 0,83 ANZAC regular : 2,00 British regular : -0,33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Normandy Bordeaux 4 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to France 1 fighter moved from Spain to France 2 armour moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 2 tactical_bombers moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Greater Southern Germany 1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from Eastern United States to 13 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 armour and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 3 armour and 4 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in France Americans attack with 2 bombers and 1 fighter Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll AA dice in France : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits 1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Battle in Greater Southern Germany Americans attack with 3 fighters Germans defend with 1 armour, 1 infantry and 1 mech_infantry Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Greater Southern Germany Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Greater Southern Germany to Southern Italy 2 tactical_bombers moved from Northern Italy to Southern Italy 1 aaGun moved from Spain to Southern France 1 aaGun moved from Gibraltar to Spain 1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 29 Sea Zone to 11 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 7 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Germans AA : 0,50 Germans regular : -0,50
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Normandy Bordeaux 4 infantry moved from Spain to Normandy Bordeaux 2 bombers moved from Spain to France 1 fighter moved from Spain to France 2 armour moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to 97 Sea Zone 1 armour moved from 97 Sea Zone to Northern Italy 2 tactical_bombers moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Greater Southern Germany 1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from Eastern United States to 13 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 3 armour and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits 1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 armour Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys Battle in Normandy Bordeaux Americans attack with 3 armour and 4 infantry Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in France Americans attack with 2 bombers and 1 fighter Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll AA dice in France : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans lost in France Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits 1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 aaGun and 1 infantry Battle in Greater Southern Germany Americans attack with 3 fighters Germans defend with 1 armour, 1 infantry and 1 mech_infantry Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits 1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Greater Southern Germany Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Greater Southern Germany to Southern Italy 2 tactical_bombers moved from Northern Italy to Southern Italy 1 aaGun moved from Spain to Southern France 1 aaGun moved from Gibraltar to Spain 1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 transport moved from 29 Sea Zone to 11 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States 7 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 40 PUs; British buy 6 armour and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Southern France to France 2 armour moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 fighter moved from United Kingdom to France 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in France British attack with 3 armour and 1 fighter Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry British roll dice for 3 armour and 1 fighter in France, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in France British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from British, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 armour Casualties for Germans: 1 artillery and 1 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 fighter moved from France to Northern Italy Place Units - British 2 armour and 1 infantry placed in Egypt British undo move 1. 3 armour placed in Egypt 3 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83 Germans AA : 0,50 Germans regular : -0,17 British regular : 0,00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Combat Move - Italians 1 mech_infantry moved from Germany to Greater Southern Germany 1 tactical_bomber moved from 99 Sea Zone to Greater Southern Germany Combat - Italians Battle in Greater Southern Germany Italians attack with 1 mech_infantry and 1 tactical_bomber British defend with 2 armour Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greater Southern Germany Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Greater Southern Germany Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 mech_infantry Casualties for British: 2 armour Non Combat Move - Italians 1 tactical_bomber moved from Greater Southern Germany to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0,33 British regular : -1,00
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 2 artilleries and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 2 artilleries and 1 harbour ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 artilleries Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,3 French collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : 0,33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 7 infantry moved from Sweden to Norway 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Karelia to Finland Germans take Finland from Russians 1 armour moved from Vyborg to Novgorod 1 artillery moved from Novgorod to Baltic States 1 armour moved from Yugoslavia to Greater Southern Germany Germans take Greater Southern Germany from British 1 armour moved from Greater Southern Germany to Northern Italy 1 armour moved from Albania to Northern Italy 2 infantry moved from Switzerland to Northern Italy 2 tactical_bombers moved from Slovakia Hungary to Northern Italy 4 infantry moved from Western Germany to France 2 artilleries moved from Western Germany to France 1 fighter and 2 tactical_bombers moved from Western Germany to France 1 fighter moved from 99 Sea Zone to Northern Italy 1 artillery and 1 infantry moved from Romania to Bulgaria 1 fighter moved from 112 Sea Zone to France Combat - Germans Battle in Norway Germans attack with 7 infantry Russians defend with 1 mech_infantry Germans roll dice for 7 infantry in Norway, round 2 : 2/1 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Norway Germans win, taking Norway from Russians with 7 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Northern Italy Germans attack with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 1 fighter; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 3,17 expected hits Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits 2 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Germans: 2 infantry Casualties for Americans: 2 armour Casualties for British: 1 fighter Battle in France Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers British defend with 2 armour; French defend with 1 airfield, 1 factory_minor and 4 infantry Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 4/0 hits, 4,00 expected hits French roll dice for 2 armour and 4 infantry in France, round 2 : 3/1 hits, 2,33 expected hits 3 infantry owned by the Germans and 4 infantry owned by the French lost in France Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in France, round 3 : 3/1 hits, 3,33 expected hits French roll dice for 2 armour in France, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Germans and 2 armour owned by the British lost in France Germans captures 17PUs while taking French capital Germans win, taking France from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Casualties for French: 4 infantry Casualties for British: 2 armour Non Combat Move - Germans 2 fighters moved from France to 112 Sea Zone 2 tactical_bombers moved from France to Western Germany 1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany 1 mech_infantry moved from Switzerland to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western Germany 1 tactical_bomber placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3 Germans collect 59 PUs (6 lost to blockades); end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 French regular : 0,67 Russians regular : -0,33 Germans regular : 0,33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Mozambique to Union of South Africa Japanese take Union of South Africa from British 1 infantry moved from Mozambique to Rhodesia Japanese take Rhodesia from British 1 infantry moved from Mozambique to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 armour moved from Tanganyika Territory to 72 Sea Zone 1 mech_infantry moved from Mozambique to 72 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 armour and 2 infantry moved from 81 Sea Zone to Egypt 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Northwest Persia to Egypt 1 mech_infantry moved from Turkey to Syria Japanese take Syria from French 1 bomber moved from Romania to Normandy Bordeaux 1 armour moved from Ukraine to Romania 2 mech_infantrys moved from Volgograd to Ukraine 1 armour moved from Volgograd to Turkey 1 mech_infantry moved from India to 39 Sea Zone 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 mech_infantry moved from 76 Sea Zone to Ethiopia 2 bombers moved from Northern Territory to New South Wales 1 tactical_bomber moved from Northern Territory to New South Wales 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to New South Wales 1 battleship moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to New South Wales 1 carrier moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 4 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone 1 destroyer moved from 16 Sea Zone to 13 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from French Indo China to Malaya 1 mech_infantry moved from West India to Eastern Persia 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 bombers moved from Japan to Caroline Islands 1 armour moved from Siberia to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone Combat - Japanese Strategic bombing raid in Normandy Bordeaux French roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in New Britain Battle in Ethiopia Battle in 62 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking New Britain from ANZAC, taking Ethiopia from British, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll AA dice in New South Wales : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in New South Wales Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/1 hits, 2,67 expected hits ANZAC roll dice for 2 aaGuns and 3 infantry in New South Wales, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in New South Wales, round 3 : 3/1 hits, 2,50 expected hits ANZAC roll dice for 2 infantry in New South Wales, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns and 3 infantry Battle in Egypt Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 3 armour, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/1 hits, 1,67 expected hits British roll dice for 3 armour in Egypt, round 2 : 1/1 hits, 1,50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits British roll dice for 2 armour in Egypt, round 3 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,33 expected hits British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Egypt Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for British: 3 armour Battle in Trans-Jordan Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 13 Sea Zone Japanese attack with 5 destroyers and 2 submarines Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 5 destroyers in 13 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits Americans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 13 Sea Zone Japanese roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Americans lost in 13 Sea Zone Japanese roll dice for 4 destroyers in 13 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits Americans roll dice for 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone Japanese win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 28 Casualties for Japanese: 2 destroyers Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 armour and 1 infantry moved from 6 Sea Zone to Japan 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers moved from New South Wales to New Guinea 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Japanese 1 destroyer and 5 transports placed in 6 Sea Zone 1 armour and 3 infantry placed in Japan 1 carrier placed in 19 Sea Zone 1 tactical_bomber placed in 19 Sea Zone Japanese undo move 1. 1 destroyer and 3 transports placed in 6 Sea Zone 2 armour placed in Japan 1 transport placed in 20 Sea Zone 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 105 PUs; end with 112 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
Americans regular : -0,17 Japanese regular : 0,33 ANZAC AA : 0,33 ANZAC regular : -0,33 British regular : 0,67 French AA : -0,17
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 armour moved from Southern Italy to 97 Sea Zone 2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern Italy to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 6 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Casualties for Germans: 2 armour Battle in 99 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 destroyer and 1 transport Casualties for Germans: 1 carrier Battle in Egypt Americans attack with 2 armour Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Egypt Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 fighter placed in Eastern United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,50 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Spain to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 2 armour moved from Southern Italy to 97 Sea Zone 2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 armour moved from Southern Italy to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 6 armour, 1 fighter and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits 2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Casualties for Germans: 2 armour Battle in 99 Sea Zone Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28 Casualties for Americans: 1 cruiser and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 destroyer and 1 transport Casualties for Germans: 1 carrier Battle in Egypt Americans attack with 2 armour Japanese defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Egypt Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from 99 Sea Zone to Southern Italy 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 4 transports moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 2 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 3 armour placed in Southern Italy 3 armour placed in Spain 1 fighter placed in Eastern United States 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 32 PUs; British buy 1 fighter and 3 transports; Remaining resources: 1 PUs; Combat Move - British Place Units - British 3 transports placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,50 Italians regular : 0,67 Germans regular : 0,00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - Italians 1 tactical_bomber moved from Western Germany to 109 Sea Zone Combat - Italians British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Italians attack with 1 tactical_bomber British defend with 1 fighter and 3 transports Italians roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Italians lost in 109 Sea Zone British win with 1 fighter and 3 transports remaining. Battle score for attacker is -11 Casualties for Italians: 1 tactical_bomber Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : 0,33
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 50 Sea Zone to 47 Sea Zone Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 transports moved from 50 Sea Zone to 47 Sea Zone Turn Complete - ANZAC Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.7.14934, time: 22:05:43
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Moin Knusperheinz 😀
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@Martin Moin Martin, arbeite noch an dem Kartenproblem