Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 93 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 bombers, 4 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
Japanese take Persia from British
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 bomber moved from India to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 armour moved from Russia to Ukraine
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Philippines to Queensland
1 bomber moved from Philippines to Queensland
1 artillery and 1 infantry moved from Northern Territory to South Australia
2 artilleries and 1 infantry moved from Northern Territory to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 55 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Iraq
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 55 Sea Zone to 44 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Tanganyika Territory
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
ANZAC defend with 1 battleship
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the ANZAC
ANZAC roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
ANZAC roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Tanganyika Territory from British, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 battleship
Battle in Queensland
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 4/1 hits, 3,50 expected hits
ANZAC roll dice for 3 infantry in Queensland, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 infantry
Battle in New Guinea
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in South Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2,33 expected hits
British roll dice for 1 armour and 2 fighters in Iraq, round 2 : 2/1 hits, 1,83 expected hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Battle in Turkey
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/1 hits, 0,83 expected hits
British roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Turkey
Japanese win, taking Turkey from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 armour moved from Manchuria to Siberia
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Siberia
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 bomber moved from Iraq to Romania
1 tactical_bomber moved from Iraq to Northwest Persia
2 bombers moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Northern Territory
1 fighter moved from Queensland to 54 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 bombers placed in Japan
4 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 transport placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 97 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,83
ANZAC regular : 2,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
4 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to France
1 fighter moved from Spain to France
2 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
2 tactical_bombers moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greater Southern Germany
1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Eastern United States to 13 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 3 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in France
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Greater Southern Germany
Americans attack with 3 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Greater Southern Germany to Southern Italy
2 tactical_bombers moved from Northern Italy to Southern Italy
1 aaGun moved from Spain to Southern France
1 aaGun moved from Gibraltar to Spain
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Germans AA : 0,50
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
4 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to France
1 fighter moved from Spain to France
2 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
2 tactical_bombers moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greater Southern Germany
1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Eastern United States to 13 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 3 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in France
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Greater Southern Germany
Americans attack with 3 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Greater Southern Germany to Southern Italy
2 tactical_bombers moved from Northern Italy to Southern Italy
1 aaGun moved from Spain to Southern France
1 aaGun moved from Gibraltar to Spain
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 40 PUs;
British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Southern France to France
2 armour moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 fighter moved from United Kingdom to France
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in France
British attack with 3 armour and 1 fighter
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 3 armour and 1 fighter in France, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in France
British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from British, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 fighter moved from France to Northern Italy
Place Units - British
2 armour and 1 infantry placed in Egypt
British undo move 1.
3 armour placed in Egypt
3 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83
Germans AA : 0,50
Germans regular : -0,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Italians
1 mech_infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from 99 Sea Zone to Greater Southern Germany
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greater Southern Germany
Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Greater Southern Germany
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 armour
Non Combat Move - Italians
1 tactical_bomber moved from Greater Southern Germany to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,5,3
French collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
7 infantry moved from Sweden to Norway
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour and 1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Karelia to Finland
Germans take Finland from Russians
1 armour moved from Vyborg to Novgorod
1 artillery moved from Novgorod to Baltic States
1 armour moved from Yugoslavia to Greater Southern Germany
Germans take Greater Southern Germany from British
1 armour moved from Greater Southern Germany to Northern Italy
1 armour moved from Albania to Northern Italy
2 infantry moved from Switzerland to Northern Italy
2 tactical_bombers moved from Slovakia Hungary to Northern Italy
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Western Germany to France
1 fighter moved from 99 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Romania to Bulgaria
1 fighter moved from 112 Sea Zone to France
Combat - Germans
Battle in Norway
Germans attack with 7 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 7 infantry in Norway, round 2 : 2/1 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Northern Italy
Germans attack with 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 3,17 expected hits
Americans roll dice for 2 armour and 1 fighter in Northern Italy, round 2 : 2/1 hits, 1,67 expected hits
2 infantry owned by the Germans, 2 armour owned by the Americans and 1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour
Casualties for British: 1 fighter
Battle in France
Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 armour; French defend with 1 airfield, 1 factory_minor and 4 infantry
Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in France, round 2 : 4/0 hits, 4,00 expected hits
French roll dice for 2 armour and 4 infantry in France, round 2 : 3/1 hits, 2,33 expected hits
3 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in France, round 3 : 3/1 hits, 3,33 expected hits
French roll dice for 2 armour in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 armour owned by the British lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for French: 4 infantry
Casualties for British: 2 armour
Non Combat Move - Germans
2 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from France to Western Germany
1 fighter and 2 tactical_bombers moved from Northern Italy to Western Germany
1 mech_infantry moved from Switzerland to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
4 armour, 1 fighter, 2 infantry and 2 tactical_bombers placed in Western Germany
1 tactical_bomber placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Germans collect 59 PUs (6 lost to blockades); end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
French regular : 0,67
Russians regular : -0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Mozambique to Union of South Africa
Japanese take Union of South Africa from British
1 infantry moved from Mozambique to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Mozambique to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 mech_infantry moved from Mozambique to 72 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 armour and 2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Northwest Persia to Egypt
1 mech_infantry moved from Turkey to Syria
Japanese take Syria from French
1 bomber moved from Romania to Normandy Bordeaux
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Volgograd to Ukraine
1 armour moved from Volgograd to Turkey
1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from 76 Sea Zone to Ethiopia
2 bombers moved from Northern Territory to New South Wales
1 tactical_bomber moved from Northern Territory to New South Wales
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 13 Sea Zone
1 destroyer moved from 16 Sea Zone to 13 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from West India to Eastern Persia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to Caroline Islands
1 armour moved from Siberia to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
Combat - Japanese
Strategic bombing raid in Normandy Bordeaux
French roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in New Britain
Battle in Ethiopia
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Ethiopia from British, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll AA dice in New South Wales : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 3/1 hits, 2,67 expected hits
ANZAC roll dice for 2 aaGuns and 3 infantry in New South Wales, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in New South Wales, round 3 : 3/1 hits, 2,50 expected hits
ANZAC roll dice for 2 infantry in New South Wales, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns and 3 infantry
Battle in Egypt
Japanese attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/1 hits, 1,67 expected hits
British roll dice for 3 armour in Egypt, round 2 : 1/1 hits, 1,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/1 hits, 1,50 expected hits
British roll dice for 2 armour in Egypt, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 2/1 hits, 1,33 expected hits
British roll dice for 1 armour in Egypt, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 3 armour
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 13 Sea Zone
Japanese attack with 5 destroyers and 2 submarines
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 destroyers in 13 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
Americans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 13 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits
1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 13 Sea Zone
Japanese roll dice for 2 submarines in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 transport owned by the Americans lost in 13 Sea Zone
Japanese roll dice for 4 destroyers in 13 Sea Zone, round 3 : 1/1 hits, 1,33 expected hits
Americans roll dice for 1 fighter in 13 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone
Japanese win with 3 destroyers and 2 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from New South Wales to New Guinea
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Japanese
1 destroyer and 5 transports placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
1 carrier placed in 19 Sea Zone
1 tactical_bomber placed in 19 Sea Zone
Japanese undo move 1.
1 destroyer and 3 transports placed in 6 Sea Zone
2 armour placed in Japan
1 transport placed in 20 Sea Zone
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 105 PUs; end with 112 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 127 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Japanese regular : 0,33
ANZAC AA : 0,33
ANZAC regular : -0,33
British regular : 0,67
French AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 99 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Casualties for Germans: 1 carrier
Battle in Egypt
Americans attack with 2 armour
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
4 transports moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Spain
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 fighter placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,50
Italians regular : 0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 6 armour, 1 factory_upgrade, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
2 armour and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Combat - Americans
Battle in Northern Italy
Americans attack with 6 armour, 1 fighter and 1 tactical_bomber
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 2 armour in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
2 armour owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Casualties for Germans: 2 armour
Battle in 99 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/1 hits, 2,33 expected hits
Units damaged: 1 carrier owned by the Germans
Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 99 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 99 Sea Zone, round 3 : 2/1 hits, 1,17 expected hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 99 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Germans and 1 battleship owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 1 cruiser and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 destroyer and 1 transport
Casualties for Germans: 1 carrier
Battle in Egypt
Americans attack with 2 armour
Japanese defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 armour in Egypt, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 2 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
4 transports moved from 95 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Eastern United States to Spain
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 fighter placed in Eastern United States
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 32 PUs;
British buy 1 fighter and 3 transports; Remaining resources: 1 PUs;
Combat Move - British
Place Units - British
3 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 24 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,50
Italians regular : 0,67
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - Italians
1 tactical_bomber moved from Western Germany to 109 Sea Zone
Combat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 fighter and 3 transports
Italians roll dice for 1 tactical_bomber in 109 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 fighter and 3 transports in 109 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Italians lost in 109 Sea Zone
British win with 1 fighter and 3 transports remaining. Battle score for attacker is -11
Casualties for Italians: 1 tactical_bomber
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 50 Sea Zone to 47 Sea Zone
Turn Complete - ANZAC
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 14
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 transports moved from 50 Sea Zone to 47 Sea Zone
Turn Complete - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.7.14934, time: 22:05:43
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