Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
2 armour moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 armour and 3 infantry in Northern Territory, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 battleship moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
2 armour moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 armour and 3 infantry in Northern Territory, round 2 : 2/1 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 battleship moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 infantry moved from Western Germany to Northern Italy
2 infantry moved from Poland to Baltic States
1 armour moved from Poland to Baltic States
1 infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Romania to Greece
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Western Germany to France
Combat - Germans
Battle in Northern Italy
Germans attack with 6 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 infantry in Northern Italy, round 2 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 1 artillery, 2 fighters and 5 infantry
British defend with 6 armour, 1 factory_minor, 1 fighter and 1 harbour
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/1 hits, 3,33 expected hits
British roll dice for 6 armour and 1 fighter in Normandy Bordeaux, round 2 : 4/1 hits, 3,67 expected hits
4 infantry owned by the Germans and 3 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2,67 expected hits
British roll dice for 3 armour and 1 fighter in Normandy Bordeaux, round 3 : 2/1 hits, 2,17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour and 2 fighters in Normandy Bordeaux, round 4 : 2/0 hits, 2,00 expected hits
British roll dice for 1 armour and 1 fighter in Normandy Bordeaux, round 4 : 1/1 hits, 1,17 expected hits
1 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for British: 6 armour and 1 fighter
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to France
1 fighter moved from Western Germany to France
Place Units - Germans
2 tactical_bombers placed in Western Germany
1 artillery and 2 infantry placed in France
2 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany
1 armour placed in Romania
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 98 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Burma to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Chahar to Manchuria
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 mech_infantrys moved from Sikang to Caucasus
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from Burma to West India
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 98 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 armour and 1 mech_infantry moved from Burma to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Chahar to Manchuria
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 battleship moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 39 Sea Zone to 55 Sea Zone
1 fighter moved from 39 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
2 mech_infantrys moved from Sikang to Caucasus
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 mech_infantry moved from Burma to West India
Combat - Japanese
ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Aleutian Islands
Battle in Novgorod
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Russians roll AA dice in Novgorod : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1,50 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/0 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Novgorod
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Russians win, taking Aleutian Islands from Americans with 1 aaGun, 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 battleship; Americans defend with 1 fighter
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 1 battleship and 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 tactical_bomber in 54 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 battleship remaining. Battle score for attacker is -9
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 fighter
Battle in Eastern Persia
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Territory
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 2 armour and 2 infantry
Japanese roll dice for 1 battleship in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 3 artilleries and 3 infantry in Northern Territory, round 2 : 2/0 hits, 2,00 expected hits
ANZAC roll dice for 2 armour and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1,67 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 2 infantry owned by the ANZAC lost in Northern Territory
Japanese roll dice for 3 artilleries and 2 infantry in Northern Territory, round 3 : 1/1 hits, 1,67 expected hits
ANZAC roll dice for 1 armour in Northern Territory, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 armour and 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Volgograd to Turkey
1 armour moved from Volgograd to Russia
1 bomber moved from Shan State to Philippines
1 bomber moved from Kwangtung to Philippines
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kweichow to French Indo China
Place Units - Japanese
1 factory_minor placed in Malaya
2 infantry placed in India
1 bomber placed in India
1 destroyer placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
1 transport placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 infantry placed in Kwangtung
2 infantry placed in Japan
Japanese undo move 6.
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery placed in Kwangtung
1 artillery placed in Shantung
Turn Complete - Japanese
Japanese collect 87 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : -1,17
Russians regular : 0,00
British regular : -0,33
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Spain to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Spain to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern Italy to 95 Sea Zone
2 armour and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour moved from 97 Sea Zone to Yugoslavia
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
2 tactical_bombers moved from Southern Italy to Northern Italy
1 armour moved from 97 Sea Zone to Albania
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western United States to Aleutian Islands
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 62 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 105 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 6 infantry
Americans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 6 infantry in Northern Italy, round 2 : 2/0 hits, 2,00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Northern Italy, round 3 : 4/1 hits, 3,83 expected hits
Germans roll dice for 2 infantry in Northern Italy, round 3 : 0/1 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 6 infantry
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 97 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yugoslavia
Battle in Normandy Bordeaux
Americans attack with 3 armour and 1 bomber
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour and 1 bomber in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Americans win, taking Yugoslavia from Italians, taking Normandy Bordeaux from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 fighter
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Albania
Non Combat Move - Americans
2 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from 104 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Americans
3 armour placed in Spain
3 armour placed in Southern Italy
2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 1,00
Italians regular : -0,33
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Spain to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Spain to 91 Sea Zone
2 armour and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 armour moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern Italy to 95 Sea Zone
2 armour and 3 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Albania
1 armour moved from 97 Sea Zone to Yugoslavia
1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 battleship moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 105 Sea Zone
2 fighters moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 104 Sea Zone
2 tactical_bombers moved from Southern Italy to Northern Italy
1 armour moved from 97 Sea Zone to Albania
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western United States to Aleutian Islands
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
1 battleship moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 62 Sea Zone to 29 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 105 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 6 infantry
Americans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Northern Italy, round 2 : 4/1 hits, 4,17 expected hits
Germans roll dice for 6 infantry in Northern Italy, round 2 : 2/0 hits, 2,00 expected hits
4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Northern Italy, round 3 : 4/1 hits, 3,83 expected hits
Germans roll dice for 2 infantry in Northern Italy, round 3 : 0/1 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Germans: 6 infantry
Battle in 97 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 1 fighter and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 97 Sea Zone, round 2 : 2/1 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 fighter and 4 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yugoslavia
Battle in Normandy Bordeaux
Americans attack with 3 armour and 1 bomber
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 3 armour and 1 bomber in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Normandy Bordeaux
Americans win, taking Yugoslavia from Italians, taking Normandy Bordeaux from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 fighter
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 1 fighter in Aleutian Islands, round 2 : 1/0 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 armour in Aleutian Islands, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans lost in Aleutian Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour and 1 fighter
Casualties for Japanese: 1 infantry
Battle in Albania
Non Combat Move - Americans
2 tactical_bombers moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
1 bomber moved from 104 Sea Zone to Spain
1 fighter moved from 105 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Americans
3 armour placed in Spain
3 armour placed in Southern Italy
2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 43 PUs;
British buy 1 aaGun, 3 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
3 armour and 1 fighter moved from Iraq to Turkey
Combat - British
Battle in Turkey
British attack with 3 armour and 1 fighter
Italians defend with 2 infantry; Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 1 fighter in Turkey, round 2 : 2/0 hits, 2,00 expected hits
Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Turkey, round 2 : 2/1 hits, 1,50 expected hits
2 infantry owned by the Italians and 2 armour owned by the British lost in Turkey
British roll dice for 1 armour and 1 fighter in Turkey, round 3 : 1/0 hits, 1,00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Turkey
British roll dice for 1 armour in Turkey, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Turkey, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Turkey
British win, taking Turkey from Italians with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 2 armour and 1 fighter
Casualties for Italians: 2 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
Place Units - British
1 aaGun and 2 armour placed in Southern France
1 armour and 2 fighters placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,3,3
British collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 1,00
Italians regular : -0,17
Germans regular : -0,50
British regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Baltic States to Germany
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
1 infantry moved from New South Wales to South Australia
2 transports moved from 62 Sea Zone to 50 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
1 infantry moved from New South Wales to South Australia
2 transports moved from 62 Sea Zone to 50 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 7 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Greater Southern Germany
2 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Romania to Yugoslavia
1 armour and 1 mech_infantry moved from Greece to Albania
1 fighter moved from 99 Sea Zone to Albania
1 tactical_bomber moved from Western Germany to Albania
1 artillery moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Greater Southern Germany
1 armour moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Western Germany to Albania
2 infantry moved from Belarus to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 fighter moved from France to Northern Italy
Combat - Germans
Battle in Northern Italy
Germans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
Americans defend with 3 armour and 1 factory_minor
Germans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Northern Italy, round 2 : 2/1 hits, 2,17 expected hits
Americans roll dice for 3 armour in Northern Italy, round 2 : 2/1 hits, 1,50 expected hits
2 infantry owned by the Germans and 2 armour owned by the Americans lost in Northern Italy
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Northern Italy, round 3 : 2/1 hits, 1,83 expected hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Americans: 3 armour
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 2/1 hits, 2,33 expected hits
Russians roll dice for 1 aaGun, 2 armour, 2 artilleries and 1 infantry in Novgorod, round 2 : 2/0 hits, 2,00 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/0 hits, 2,00 expected hits
Russians roll dice for 2 armour and 2 artilleries in Novgorod, round 3 : 1/1 hits, 1,67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 1,83 expected hits
Russians roll dice for 2 armour in Novgorod, round 4 : 1/0 hits, 1,00 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Novgorod, round 5 : 2/1 hits, 1,67 expected hits
Russians roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour and 1 fighter
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 fighter in Yugoslavia, round 2 : 1/0 hits, 1,00 expected hits
Americans roll dice for 1 armour in Yugoslavia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Americans lost in Yugoslavia
Germans win, taking Yugoslavia from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Albania
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Americans defend with 2 armour
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Albania, round 2 : 3/1 hits, 2,50 expected hits
Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1,00 expected hits
2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Greater Southern Germany
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,83 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 1,33 expected hits
Americans roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 2 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
1 fighter moved from Northern Italy to Western Germany
2 tactical_bombers moved from Albania to Slovakia Hungary
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Albania to 99 Sea Zone
1 fighter moved from Yugoslavia to Western Germany
1 mech_infantry moved from Denmark to Switzerland
Germans take Switzerland from Neutral_True
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
2 tactical_bombers placed in Western Germany
1 artillery and 1 infantry placed in Romania
1 infantry placed in Germany
2 armour, 2 artilleries and 3 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Russians regular : -1,17
Germans regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Finland to Norway
Russians take Norway from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 93 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 bombers, 4 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
Japanese take Persia from British
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 bomber moved from India to Iraq
2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Turkey
1 armour moved from Russia to Ukraine
1 fighter moved from Baltic States to Western Germany
1 tactical_bomber moved from Baltic States to Western Germany
1 bomber moved from Philippines to Queensland
1 bomber moved from Philippines to Queensland
1 artillery and 1 infantry moved from Northern Territory to South Australia
2 artilleries and 1 infantry moved from Northern Territory to Queensland
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 55 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Iraq
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 55 Sea Zone to 44 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 45 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Tanganyika Territory
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 destroyer
ANZAC defend with 1 battleship
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits
Units damaged: 1 battleship owned by the ANZAC
ANZAC roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 3 : 1/0 hits, 1,00 expected hits
ANZAC roll dice for 1 battleship in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Tanganyika Territory from British, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 battleship
Battle in Queensland
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 harbour and 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 4/1 hits, 3,50 expected hits
ANZAC roll dice for 3 infantry in Queensland, round 2 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 infantry
Battle in New Guinea
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in New Guinea, round 2 : 1/1 hits, 0,83 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in South Australia
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 3 : 0/1 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 2 fighters
Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 2,33 expected hits
British roll dice for 1 armour and 2 fighters in Iraq, round 2 : 2/1 hits, 1,83 expected hits
2 mech_infantrys owned by the Japanese, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from British with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 2 fighters
Battle in Turkey
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Turkey, round 2 : 1/1 hits, 0,83 expected hits
British roll dice for 1 armour in Turkey, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Turkey
Japanese win, taking Turkey from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Soviet Far East
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour in Soviet Far East, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win, taking Soviet Far East from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Japanese
1 armour moved from Manchuria to Siberia
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Siberia
1 mech_infantry moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 bomber moved from Iraq to Romania
1 tactical_bomber moved from Iraq to Northwest Persia
2 bombers moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Northern Territory
1 fighter moved from Queensland to 54 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 bombers placed in Japan
4 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 transport placed in 39 Sea Zone
1 mech_infantry placed in India
Turn Complete - Japanese
Japanese collect 97 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : 0,83
ANZAC regular : 2,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
4 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to France
1 fighter moved from Spain to France
2 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
2 tactical_bombers moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greater Southern Germany
1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Eastern United States to 13 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 3 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in France
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Greater Southern Germany
Americans attack with 3 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Greater Southern Germany to Southern Italy
2 tactical_bombers moved from Northern Italy to Southern Italy
1 aaGun moved from Spain to Southern France
1 aaGun moved from Gibraltar to Spain
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Germans AA : 0,50
Germans regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 armour, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Spain to Normandy Bordeaux
4 infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Spain to France
1 fighter moved from Spain to France
2 armour moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to 97 Sea Zone
1 armour moved from 97 Sea Zone to Northern Italy
2 tactical_bombers moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Greater Southern Germany
1 carrier, 1 fighter and 1 transport moved from 25 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from Eastern United States to 13 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 armour and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 battleship in Northern Italy, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 3 armour and 2 tactical_bombers in Northern Italy, round 2 : 3/1 hits, 2,83 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Northern Italy, round 2 : 1/1 hits, 1,50 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Battle in Normandy Bordeaux
Americans attack with 3 armour and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2,17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 1/0 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 3 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in France
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll AA dice in France : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 2 bombers in France, round 2 : 1/1 hits, 1,33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in France, round 2 : 1/0 hits, 1,00 expected hits
1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in France
Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits
Germans roll dice for 1 artillery and 2 infantry in France, round 3 : 1/0 hits, 1,00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -26
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Greater Southern Germany
Americans attack with 3 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans roll dice for 3 fighters in Greater Southern Germany, round 2 : 2/1 hits, 1,50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 1,17 expected hits
1 infantry owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greater Southern Germany
Americans roll dice for 2 fighters in Greater Southern Germany, round 3 : 1/0 hits, 1,00 expected hits
Germans roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Greater Southern Germany
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Greater Southern Germany to Southern Italy
2 tactical_bombers moved from Northern Italy to Southern Italy
1 aaGun moved from Spain to Southern France
1 aaGun moved from Gibraltar to Spain
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 battleship and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 transport moved from 29 Sea Zone to 11 Sea Zone
Place Units - Americans
3 armour placed in Southern Italy
3 armour placed in Spain
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
7 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 40 PUs;
British buy 6 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Southern France to France
2 armour moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 fighter moved from United Kingdom to France
1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in France
British attack with 3 armour and 1 fighter
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 3 armour and 1 fighter in France, round 2 : 2/0 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 1/1 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the British lost in France
British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from British, taking Syria from British with 2 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour
Casualties for Germans: 1 artillery and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
1 fighter moved from France to Northern Italy
Place Units - British
2 armour and 1 infantry placed in Egypt
British undo move 1.
3 armour placed in Egypt
3 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83
Germans AA : 0,50
Germans regular : -0,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Combat Move - Italians
1 mech_infantry moved from Germany to Greater Southern Germany
1 tactical_bomber moved from 99 Sea Zone to Greater Southern Germany
Combat - Italians
Battle in Greater Southern Germany
Italians attack with 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1,00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greater Southern Germany
Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 tactical_bomber in Greater Southern Germany, round 4 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour in Greater Southern Germany, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Greater Southern Germany
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 armour
Non Combat Move - Italians
1 tactical_bomber moved from Greater Southern Germany to Western Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 2 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 2 : 0/1 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/1 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 0,33