@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Nothing to see here - Lars / Martin testing
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 infantry moved from Rostov to Volgograd 1 armour moved from Samara to Volgograd 2 tactical_bombers moved from Russia to Volgograd 1 armour moved from Tambov to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 armour moved from Russia to Volgograd 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Northern Italy to Southern France 2 armour moved from Western Germany to Southern France 1 fighter moved from Western Germany to Southern France 1 armour moved from Western Germany to Southern France 2 tactical_bombers moved from Germany to Southern France 1 carrier and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Southern France Combat - Germans Battle in 104 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Germans attack with 3 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Southern France, round 2 : 4/1 hits, 4,17 expected hits British roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 1/1 hits, 1,33 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 3 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 3 infantry Battle in Volgograd Germans attack with 4 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns, 1 armour, 1 factory_minor and 7 infantry Russians roll AA dice in Volgograd : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Germans lost in Volgograd Germans roll dice for 4 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/1 hits, 3,33 expected hits Russians roll dice for 2 aaGuns, 1 armour and 7 infantry in Volgograd, round 2 : 3/1 hits, 2,83 expected hits 1 infantry owned by the Russians, 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Volgograd Germans roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 3/1 hits, 2,83 expected hits Russians roll dice for 1 armour and 6 infantry in Volgograd, round 3 : 3/1 hits, 2,50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 4 : 1/1 hits, 1,67 expected hits Russians roll dice for 1 armour and 3 infantry in Volgograd, round 4 : 1/1 hits, 1,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 5 : 2/1 hits, 1,17 expected hits Russians roll dice for 1 armour and 2 infantry in Volgograd, round 5 : 1/1 hits, 1,17 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Germans roll dice for 1 tactical_bomber in Volgograd, round 6 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Volgograd, round 6 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Volgograd Russians win with 1 armour remaining. Battle score for attacker is -28 Casualties for Germans: 4 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for Russians: 2 aaGuns and 7 infantry Non Combat Move - Germans 4 infantry moved from Western Germany to Northern Italy 4 artilleries moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 fighter moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from Southern France to Northern Italy 3 tactical_bombers moved from Southern France to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 fighter and 1 transport placed in 112 Sea Zone 2 infantry placed in Germany 3 armour, 1 artillery and 4 infantry placed in Western Germany Germans undo move 1. 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany Germans undo move 3. 1 transport placed in 113 Sea Zone Germans undo move 4. 1 transport placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0,50 Germans regular : -0,67 Russians AA : 0,67 British regular : -0,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Vologda to Volgograd 2 mech_infantrys moved from Novosibirsk to Volgograd 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 4 fighters moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 39 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 56 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State 1 armour moved from French Indo China to Burma 2 armour moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 armour moved from Kwangtung to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 2 mech_infantrys moved from Shantung to Kweichow 1 artillery moved from Shantung to Kiangsu 1 artillery and 1 infantry moved from Kiangsi to Kwangtung Combat - Japanese Battle in Western Australia Battle in Caroline Islands Battle in Volgograd Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 1 factory_minor Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/0 hits, 2,00 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Volgograd Japanese win, taking Western Australia from ANZAC, taking Caroline Islands from Americans, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Malaya Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 3 armour and 1 mech_infantry British defend with 2 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Burma, round 2 : 1/1 hits, 1,67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 3 armour in Burma, round 3 : 1/1 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 7 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 8/1 hits, 8,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 7/1 hits, 6,50 expected hits Units damaged: 1 battleship owned by the Japanese 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 7/0 hits, 7,00 expected hits Americans roll dice for 1 battleship, 4 cruisers and 3 fighters in 39 Sea Zone, round 3 : 5/1 hits, 4,67 expected hits 1 fighter owned by the Japanese, 4 cruisers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 6 fighters and 3 tactical_bombers in 39 Sea Zone, round 4 : 6/1 hits, 5,67 expected hits Americans roll dice for 1 battleship in 39 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Japanese: 1 carrier, 1 cruiser, 6 destroyers, 2 fighters and 1 submarine Casualties for Americans: 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 39 Sea Zone and were removed 1 fighter moved from 39 Sea Zone to Yunnan 1 fighter moved from 39 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Japanese 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 2 bombers placed in Kwangtung 1 destroyer placed in 20 Sea Zone 1 transport placed in 19 Sea Zone 1 armour and 1 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -1,17 UK_Pacific regular : 0,33 Russians regular : -0,50 -
TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 factory_minor, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 4 armour and 3 infantry moved from Southern Italy to Northern Italy 2 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 3 transports moved from 95 Sea Zone to 93 Sea Zone 3 armour and 3 infantry moved from Spain to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 3 armour, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone 3 armour and 3 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Spain to Northern Italy 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to 33 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 7 armour, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 6 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 factory_major and 1 infantry Italians roll AA dice in Northern Italy : 1/1 hits, 0,83 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 7 armour, 3 bombers, 6 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/1 hits, 7,17 expected hits Italians roll dice for 4 aaGuns, 6 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/1 hits, 5,83 expected hits 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 7 armour, 3 bombers, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 6/1 hits, 6,33 expected hitsCombat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -0,83 Italians AA : 0,17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 factory_minor, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 4 armour and 3 infantry moved from Southern Italy to Northern Italy 2 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 3 transports moved from 95 Sea Zone to 93 Sea Zone 3 armour and 3 infantry moved from Spain to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 3 armour, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone 3 armour and 3 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Spain to Northern Italy 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to 33 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 7 armour, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 6 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 factory_major and 1 infantry Italians roll AA dice in Northern Italy : 1/1 hits, 0,83 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 7 armour, 3 bombers, 6 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/1 hits, 7,17 expected hits Italians roll dice for 4 aaGuns, 6 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/1 hits, 5,83 expected hits 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 7 armour, 3 bombers, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 6/1 hits, 6,33 expected hits Italians roll dice for 6 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers in Northern Italy, round 3 : 5/1 hits, 4,50 expected hits 5 artilleries owned by the Germans, 1 infantry owned by the Germans, 4 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 3 bombers and 1 tactical_bomber in Northern Italy, round 4 : 4/1 hits, 4,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Northern Italy, round 4 : 3/1 hits, 2,50 expected hits 1 artillery owned by the Germans, 2 armour owned by the Americans, 3 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Northern Italy, round 5 : 2/1 hits, 2,50 expected hits Italians roll dice for 1 fighter in Northern Italy, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 6 armour, 2 bombers, 1 fighter and 6 infantry Casualties for Germans: 2 aaGuns, 6 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers Casualties for Italians: 2 aaGuns and 1 infantry Battle in 54 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 54 Sea Zone to Queensland 1 armour moved from Mexico to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 2 transports moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Spain 1 bomber moved from Eastern United States to Spain 1 tactical_bomber moved from Eastern United States to Spain 1 fighter moved from Eastern United States to Spain Place Units - Americans 2 transports placed in 101 Sea Zone 3 fighters placed in Southern Italy 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 1,33 Italians regular : 0,50 Italians AA : 0,17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 armour, 1 factory_minor, 4 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 4 armour and 3 infantry moved from Southern Italy to Northern Italy 2 bombers, 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 3 transports moved from 95 Sea Zone to 93 Sea Zone 3 armour and 3 infantry moved from Spain to 93 Sea Zone 1 transport moved from 95 Sea Zone to 93 Sea Zone 3 armour, 3 infantry and 3 transports moved from 93 Sea Zone to 95 Sea Zone 3 armour and 3 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Spain to Northern Italy 2 fighters moved from New Guinea to 54 Sea Zone 1 fighter moved from New Guinea to 33 Sea Zone 1 fighter moved from Western United States to 8 Sea Zone 1 armour moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Battle in 8 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 7 armour, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Germans defend with 2 aaGuns, 6 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 factory_major and 1 infantry Italians roll AA dice in Northern Italy : 1/1 hits, 0,83 expected hits 1 fighter owned by the Americans lost in Northern Italy Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/1 hits, 1,17 expected hits Americans roll dice for 7 armour, 3 bombers, 6 infantry and 1 tactical_bomber in Northern Italy, round 2 : 7/1 hits, 7,17 expected hits Italians roll dice for 4 aaGuns, 6 artilleries, 1 fighter, 5 infantry and 3 tactical_bombers in Northern Italy, round 2 : 5/1 hits, 5,83 expected hits 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 7 armour, 3 bombers, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 6/1 hits, 6,33 expected hits Italians roll dice for 6 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers in Northern Italy, round 3 : 5/1 hits, 4,50 expected hits 5 artilleries owned by the Germans, 1 infantry owned by the Germans, 4 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 3 bombers and 1 tactical_bomber in Northern Italy, round 4 : 4/1 hits, 4,17 expected hits Italians roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Northern Italy, round 4 : 3/1 hits, 2,50 expected hits 1 artillery owned by the Germans, 2 armour owned by the Americans, 3 tactical_bombers owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Northern Italy, round 5 : 2/1 hits, 2,50 expected hits Italians roll dice for 1 fighter in Northern Italy, round 5 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 6 armour, 2 bombers, 1 fighter and 6 infantry Casualties for Germans: 2 aaGuns, 6 artilleries, 1 fighter, 4 infantry and 3 tactical_bombers Casualties for Italians: 2 aaGuns and 1 infantry Battle in 54 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 54 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 33 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese submerged Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 fighter moved from 54 Sea Zone to Queensland 1 armour moved from Mexico to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 8 Sea Zone to British Columbia 2 transports moved from 91 Sea Zone to 88 Sea Zone 3 infantry moved from French Guiana to 88 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Spain 1 bomber moved from Eastern United States to Spain 1 tactical_bomber moved from Eastern United States to Spain 1 fighter moved from Eastern United States to Spain Place Units - Americans 2 transports placed in 101 Sea Zone 3 fighters placed in Southern Italy 4 infantry placed in Eastern United States 1 fighter placed in Western United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 58 PUs (3 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 7 armour; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Iraq to Turkey 2 fighters moved from Egypt to Turkey 4 armour moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 4 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Turkey British attack with 1 armour and 2 fighters Italians defend with 2 infantry British roll dice for 1 armour and 2 fighters in Turkey, round 2 : 2/1 hits, 1,50 expected hits Italians roll dice for 2 infantry in Turkey, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 fighter owned by the British lost in Turkey British win, taking Turkey from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 fighter Casualties for Italians: 2 infantry Battle in Burma British attack with 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/1 hits, 3,17 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 1/0 hits, 1,00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Southern France British attack with 4 armour and 1 fighter Germans defend with 3 armour, 1 factory_minor and 1 harbour British roll dice for 4 armour and 1 fighter in Southern France, round 2 : 2/1 hits, 2,50 expected hits Germans roll dice for 3 armour in Southern France, round 2 : 2/1 hits, 1,50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Southern France British roll dice for 2 armour and 1 fighter in Southern France, round 3 : 2/1 hits, 1,50 expected hits Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Southern France British win, taking Southern France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 3 armour Casualties for Germans: 3 armour Non Combat Move - British 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Turkey to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 4 fighters and 1 tactical_bomber moved from Burma to India 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 3 armour placed in Normandy Bordeaux 3 armour placed in Iraq 1 armour placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1,5 British collect 38 PUs (2 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,4,5,1,1,1,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans regular : -1,83 Japanese regular : 1,33 Italians regular : 0,83 Germans regular : 1,00 British regular : 0,33 Italians AA : 0,17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Combat Move - Italians 3 infantry moved from Rostov to Caucasus Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: ANZAC round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 56 Sea Zone 2 cruisers and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 56 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Battle in 33 Sea Zone ANZAC attack with 2 cruisers and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 2 transports ANZAC roll dice for 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 1,33 expected hitsCombat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -1,00 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 56 Sea Zone 2 cruisers and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 56 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Battle in 33 Sea Zone ANZAC attack with 2 cruisers and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 2 transports ANZAC roll dice for 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the ANZAC 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : -0,50 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 56 Sea Zone 2 cruisers and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 battleship and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 bomber in 56 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Battle in 33 Sea Zone ANZAC attack with 2 cruisers and 1 destroyer Japanese defend with 1 destroyer, 1 submarine and 2 transports ANZAC roll dice for 2 cruisers and 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone 2 transports owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 destroyer, 1 submarine and 2 transports Battle in 45 Sea Zone ANZAC attack with 1 battleship and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the ANZAC 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 2,50 ANZAC regular : -0,50 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from France to Southern France 1 armour moved from Western Germany to Southern France 1 artillery moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 armour moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Poland 1 artillery moved from Poland to Baltic States 1 infantry moved from Russia to Smolensk 1 fighter moved from Western Germany to Turkey 1 mech_infantry moved from Caucasus to Turkey 1 armour moved from Western Germany to Poland 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Ukraine to Bryansk Combat - Germans Battle in Norway Battle in Northern Italy Germans attack with 1 armour, 1 artillery and 3 infantry Americans defend with 1 armour and 1 factory_minor Germans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/1 hits, 1,50 expected hits Americans roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Northern Italy Germans win, taking Norway from Russians, taking Northern Italy from Americans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Turkey Germans attack with 1 fighter and 1 mech_infantry British defend with 1 armour Germans roll dice for 1 fighter and 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans lost in Turkey 1 fighter owned by the Germans retreated British win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in 110 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Germans attack with 1 armour and 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 armour and 1 infantry in Southern France, round 2 : 0/1 hits, 0,67 expected hits British roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Southern France Germans win, taking Southern France from British with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Turkey to 99 Sea Zone 1 armour moved from Belarus to Baltic States Place Units - Germans 1 armour and 1 mech_infantry placed in Romania 2 armour, 1 fighter and 7 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : -0,50 Germans regular : -0,17 British regular : 0,17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 armour moved from Shan State to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 mech_infantry moved from Shan State to Burma 1 armour moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Burma 2 fighters moved from Yunnan to India 1 tactical_bomber moved from 39 Sea Zone to India 1 infantry and 1 mech_infantry moved from Dutch New Guinea to New Guinea 1 artillery and 1 infantry moved from Western Australia to Northern Territory 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 56 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 bomber moved from Kwangtung to India 1 fighter moved from 39 Sea Zone to India 1 armour and 1 mech_infantry moved from Volgograd to Turkey 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Kweichow to Sikang 1 bomber moved from Kwangtung to 45 Sea Zone 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 armour moved from Shantung to Chahar 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Kiangsu to Kweichow Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 4 fighters, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 4/1 hits, 4,17 expected hits UK_Pacific roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 4/1 hits, 4,17 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in India, round 3 : 3/1 hits, 2,83 expected hits UK_Pacific roll dice for 3 fighters in India, round 3 : 2/0 hits, 2,00 expected hits 2 fighters owned by the Japanese and 3 fighters owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 artillery, 3 fighters and 2 infantry Casualties for British: 4 fighters, 3 infantry and 1 tactical_bomber Battle in Turkey Japanese attack with 1 armour and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 armour and 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Turkey Japanese win, taking Turkey from British with 1 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Burma Japanese attack with 1 armour and 3 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Burma, round 2 : 1/0 hits, 1,00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/1 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in New Guinea Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea 1 mech_infantry owned by the Japanese retreated to Dutch New Guinea ANZAC win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 battleship and 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits ANZAC roll dice for 1 battleship and 1 destroyer in 45 Sea Zone, round 2 : 1/0 hits, 1,00 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 battleship in 45 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 battleship remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber and 1 destroyer Casualties for ANZAC: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0,83 expected hits ANZAC roll dice for 1 cruiser in 33 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Northern Territory Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from India to Shan State 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from India to 39 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Volgograd Turning on Edit Mode EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 battleship and 1 transport placed in 36 Sea Zone 1 destroyer and 1 transport placed in 20 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangtung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 bomber and 1 mech_infantry placed in Kiangsu Japanese undo move 2. 1 battleship placed in 36 Sea Zone Japanese undo move 3. 1 bomber placed in Kwangtung 1 mech_infantry placed in Kiangsu 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 87 PUs; end with 92 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Japanese regular : -0,00 ANZAC regular : -0,17 UK_Pacific regular : -0,17 British regular : 0,50 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 2 infantry moved from Spain to 93 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Spain to Northern Italy 1 tactical_bomber moved from Spain to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/1 hits, 1,17 expected hits Americans roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/1 hits, 4,67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/1 hits, 1,83 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 2 bombers, 3 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Western United States 1 transport moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Spain Americans undo move 1. 1 destroyer placed in 91 Sea Zone 2 armour placed in Spain 3 armour placed in Southern Italy 1 armour placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 59 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Germans regular : 0,17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 3 fighters moved from Southern Italy to Northern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 2 infantry moved from Spain to 93 Sea Zone 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone 3 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Spain to Northern Italy 1 tactical_bomber moved from Spain to Northern Italy Combat - Americans Battle in Northern Italy Americans attack with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 armour, 1 artillery, 1 factory_minor and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 2/1 hits, 1,17 expected hits Americans roll dice for 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Northern Italy, round 2 : 5/1 hits, 4,67 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in Northern Italy, round 2 : 2/1 hits, 1,83 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Germans with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Americans 1 fighter moved from Spain to Gibraltar 2 bombers, 3 fighters and 2 tactical_bombers moved from Northern Italy to Southern Italy 1 transport moved from 91 Sea Zone to 101 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Western United States 1 transport moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 3 armour placed in Spain Americans undo move 1. 1 destroyer placed in 91 Sea Zone 2 armour placed in Spain 3 armour placed in Southern Italy 1 armour placed in Western United States 1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 59 PUs (2 lost to blockades); end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 6 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 3 armour moved from Iraq to Syria British take Syria from Italians 3 armour moved from Syria to Turkey 1 fighter moved from Iraq to Turkey 3 armour moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France Combat - British Battle in Turkey British attack with 3 armour and 1 fighter Japanese defend with 1 armour British roll dice for 3 armour and 1 fighter in Turkey, round 2 : 2/0 hits, 2,00 expected hits Japanese roll dice for 1 armour in Turkey, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Turkey British win, taking Turkey from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Battle in Southern France British attack with 3 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour British roll dice for 3 armour, 1 fighter and 1 mech_infantry in Southern France, round 2 : 2/1 hits, 2,17 expected hits Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Southern France British win, taking Southern France from Germans with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Turkey to Iraq Place Units - British 3 armour placed in Normandy Bordeaux 1 fighter placed in United Kingdom 3 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,2,5,5 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : 0,50 Germans regular : -0,33 British regular : -0,17 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11 Combat Move - Italians 3 infantry moved from Caucasus to Turkey 1 tactical_bomber moved from 99 Sea Zone to Turkey Combat - Italians Battle in Turkey Italians attack with 3 infantry and 1 tactical_bomber British defend with 2 armour Italians roll dice for 3 infantry and 1 tactical_bomber in Turkey, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 2 armour in Turkey, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Turkey Italians roll dice for 2 infantry and 1 tactical_bomber in Turkey, round 3 : 1/1 hits, 0,83 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Turkey Italians win, taking Turkey from British with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 2 armour Non Combat Move - Italians 1 tactical_bomber moved from Turkey to 99 Sea Zone Turn Complete - ItaliansCombat Hit Differential Summary :
Italians regular : 0,17 British regular : -0,50





