Berlin Petersburg.jpg
L21 BM3 Freh (L+16) vs AetV (X)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 60 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 41 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; Germans buy 2 artilleries, 1 destroyer, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Ukraine to Smolensk 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 fighter moved from Ukraine to Caucasus 1 tactical_bomber moved from Ukraine to Volgograd Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 bomber moved from Smolensk to Novgorod 3 aaGuns, 17 armour, 9 artilleries, 22 infantry and 17 mech_infantrys moved from Ukraine to Rostov 2 armour and 6 mech_infantrys moved from Romania to Bessarabia 7 mech_infantrys moved from Germany to Romania 1 fighter moved from Caucasus to Rostov 1 tactical_bomber moved from Volgograd to Rostov 5 infantry moved from Western Germany to Northern Italy 1 tactical_bomber moved from Western Germany to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Normandy Bordeaux 5 infantry placed in Western Germany 4 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,2,5,2,3,6,1 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : -1,67 Germans regular : -3,83 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 29 PUs; Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy 1 fighter moved from Suiyuyan to Evenkiyskiy 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 2 infantry moved from Russia to Tambov 1 artillery moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Russia to Tambov 2 infantry moved from Jehol to Manchuria Combat - Russians Battle in Evenkiyskiy Russians attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Battle in Manchuria Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria 1 infantry owned by the Russians retreated to Jehol Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Jehol to Chahar 1 fighter moved from Evenkiyskiy to Timguska 1 fighter moved from Archangel to Russia 3 artilleries moved from Bryansk to Smolensk 15 infantry moved from Bryansk to Smolensk 4 aaGuns, 1 armour, 4 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Volgograd to Shensi 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda Place Units - Russians 1 artillery, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : 1.00 Germans regular : 0.33 Russians regular : -0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 1 bomber moved from Caroline Islands to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Japan to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung Combat - Japanese Battle in Hawaiian Islands Battle in Shantung Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Hawaiian Islands from Americans, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 49 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 46 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 50 Sea Zone 1 bomber moved from 49 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Hunan 1 artillery moved from Amur to Manchuria 1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 3 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,50 Japanese regular : -0,33 ANZAC regular : 0,67 UK_Pacific regular : 1,00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 4 fighters moved from 63 Sea Zone to 50 Sea Zone 3 fighters moved from New Zealand to 50 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Southern France Battle in 50 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 7 fighters moved from 50 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from Northern Territory to New South Wales 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Chahar to Burma 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.33 Germans AA : 0.83 -
@freh I forgot to do the flyby transport kill at Hawaii so I edited it in. Hope that’s ok!
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 4 fighters moved from 63 Sea Zone to 50 Sea Zone 3 fighters moved from New Zealand to 50 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Southern France Battle in 50 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 7 fighters moved from 50 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from Northern Territory to New South Wales 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Chahar to Burma 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 6 fighters moved from Bryansk to Caucasus 1 bomber moved from India to Caucasus 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British British creates battle in territory 97 Sea Zone Battle in French Madagascar Battle in Caucasus British attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Caucasus, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Germans with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber and 6 fighters moved from Caucasus to Persia 1 fighter moved from Persia to India 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Shensi to India 1 tactical_bomber moved from 39 Sea Zone to Burma 3 aaGuns, 1 armour, 6 artilleries and 15 infantry moved from India to Burma 4 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from Sardinia to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 carrier moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 3 destroyers moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to United Kingdom 2 fighters moved from 95 Sea Zone to 93 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom 2 transports placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 1.17 Japanese regular : -0.67 Germans AA : 0.83 Germans regular : -0.83 British regular : -0.33 -
@aequitas-et-veritas Oops, I sent that message to myself by accident. See my earlier message about the Hawaii transport flyby miss…
Your aggressive naval play in the Pacific is such a nuisance! Somehow I’ve never been able to mount such a threat to the Pacific fleet when I’m Japan. -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Caucasus to Bulgaria Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,2,3,2,1,1,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 0,17 -
hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…
if you have a better solution, let me know!
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@freh please post and let me have a look at it.
Thank you. -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.17 -
@aequitas-et-veritas sorry, sure, if you open the file you posted, and continue the game, you’ll see the sub comes up as previously purchases and not yet placed.
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And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art
https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#
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@freh said in L21 BM3 Freh (L+16) vs AetV (X):
hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…
if you have a better solution, let me know!
You haven’t bought the sub, that is why no error message popped up.
But am ok with you buying a sub, since you have let me know before I did my turn.Feel free to edit it in or let me know and I will take care of it on my G turn.
(Don’t forget to adjust your Anzak income accordingly.)
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@freh said in L21 BM3 Freh (L+16) vs AetV (X):
And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art
https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#
Hold on. that is a different story.
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@freh ok, you may edit it in now and adjust income, please.
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@aequitas-et-veritas ok, thanks. That’s kind of you!
Bone-headed mistake for sure… I can’t believe I did that!!! :astonished: :astonished: :astonished:





