L21 BM3 Freh (L+16) vs AetV (X)

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 submarine moved from 60 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 49 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; 
            Germans buy 2 artilleries, 1 destroyer, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Ukraine to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 fighter moved from Ukraine to Caucasus
            1 tactical_bomber moved from Ukraine to Volgograd
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 bomber moved from Smolensk to Novgorod
            3 aaGuns, 17 armour, 9 artilleries, 22 infantry and 17 mech_infantrys moved from Ukraine to Rostov
            2 armour and 6 mech_infantrys moved from Romania to Bessarabia
            7 mech_infantrys moved from Germany to Romania
            1 fighter moved from Caucasus to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            5 infantry moved from Western Germany to Northern Italy
            1 tactical_bomber moved from Western Germany to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Normandy Bordeaux
            5 infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,2,5,2,3,6,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,67
    Germans regular : -3,83
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 29 PUs; 
            Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
            1 fighter moved from Suiyuyan to Evenkiyskiy
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            2 infantry moved from Russia to Tambov
            1 artillery moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 fighter moved from Russia to Volgograd
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Russia to Tambov
            2 infantry moved from Jehol to Manchuria
    
        Combat - Russians
            Battle in Evenkiyskiy
                Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Evenkiyskiy, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 4 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Manchuria
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                1 infantry owned by the Russians retreated to Jehol
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 10 infantry moved from Jehol to Chahar
            1 fighter moved from Evenkiyskiy to Timguska
            1 fighter moved from Archangel to Russia
            3 artilleries moved from Bryansk to Smolensk
            15 infantry moved from Bryansk to Smolensk
            4 aaGuns, 1 armour, 4 artilleries, 40 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Volgograd to Shensi
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 mech_infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Italians regular : 1.00
    Germans regular : 0.33
    Russians regular : -0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 bomber moved from Caroline Islands to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            1 bomber moved from Caroline Islands to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 46 Sea Zone
            2 infantry moved from Shan State to Burma
            1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Japan to Anhwe
            1 tactical_bomber moved from Kweichow to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Shantung
                Japanese attack with 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                Japanese win, taking Hawaiian Islands from Americans, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 49 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
                    ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 50 Sea Zone
            1 bomber moved from 49 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            3 infantry moved from Shan State to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 tactical_bomber moved from Anhwe to Yunnan
            1 fighter moved from Anhwe to Hunan
            1 artillery moved from Amur to Manchuria
            1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Caroline Islands to Philippines
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            3 infantry placed in French Indo China
            2 artilleries and 2 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
            Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,50
    Japanese regular : -0,33
    ANZAC regular : 0,67
    UK_Pacific regular : 1,00
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 63 Sea Zone to 50 Sea Zone
            4 fighters moved from 63 Sea Zone to 50 Sea Zone
            3 fighters moved from New Zealand to 50 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Southern France
            Battle in 50 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            7 fighters moved from 50 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from Northern Territory to New South Wales
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from Chahar to Burma
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Morocco to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Tunisia to Algeria
            1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -0.33
    Germans AA : 0.83
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    @freh I forgot to do the flyby transport kill at Hawaii so I edited it in. Hope that’s ok!

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Chahar to Kweichow
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.33
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 63 Sea Zone to 50 Sea Zone
            4 fighters moved from 63 Sea Zone to 50 Sea Zone
            3 fighters moved from New Zealand to 50 Sea Zone
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            4 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Strategic bombing raid in Normandy Bordeaux
                    Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Normandy Bordeaux causes 0 damage total. 
            Battle in Southern France
            Battle in 50 Sea Zone
                Americans attack with 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 50 Sea Zone
                Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            7 fighters moved from 50 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from Northern Territory to New South Wales
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 fighters moved from Chahar to Burma
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Morocco to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 aaGun moved from 93 Sea Zone to Southern France
            1 infantry moved from 93 Sea Zone to Southern France
            1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Tunisia to Algeria
            1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            3 infantry placed in Central United States
            2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 fighter moved from Chahar to Kweichow
            1 infantry moved from Shensi to Sikang
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            3 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            6 fighters moved from Bryansk to Caucasus
            1 bomber moved from India to Caucasus
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in French Madagascar
            Battle in Caucasus
                British attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Caucasus, round 2 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Germans with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber and 6 fighters moved from Caucasus to Persia
            1 fighter moved from Persia to India
            1 fighter moved from 39 Sea Zone to India
            1 fighter moved from Shensi to India
            1 tactical_bomber moved from 39 Sea Zone to Burma
            3 aaGuns, 1 armour, 6 artilleries and 15 infantry moved from India to Burma
            4 infantry moved from Iraq to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Tobruk to Egypt
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 artillery and 1 infantry moved from Sicily to 95 Sea Zone
            2 infantry moved from Sardinia to 95 Sea Zone
            1 battleship moved from 95 Sea Zone to 93 Sea Zone
            1 carrier moved from 95 Sea Zone to 93 Sea Zone
            1 cruiser moved from 95 Sea Zone to 93 Sea Zone
            3 destroyers moved from 95 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
            3 infantry moved from 93 Sea Zone to Southern France
            1 artillery moved from 93 Sea Zone to Southern France
            1 fighter moved from 93 Sea Zone to United Kingdom
            2 fighters moved from 95 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
            2 transports placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 1.17
    Japanese regular : -0.67
    Germans AA : 0.83
    Germans regular : -0.83
    British regular : -0.33
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    @aequitas-et-veritas Oops, I sent that message to myself by accident. See my earlier message about the Hawaii transport flyby miss…
    Your aggressive naval play in the Pacific is such a nuisance! Somehow I’ve never been able to mount such a threat to the Pacific fleet when I’m Japan.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Western Germany to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Caucasus to Bulgaria
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,2,3,2,1,1,5
            Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Russians regular : 0,17
    

    Savegame


  • @aequitas-et-veritas

    hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…

    if you have a better solution, let me know!


  • @freh please post and let me have a look at it.
    Thank you.

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to New South Wales
            1 infantry moved from Trans-Jordan to Iraq
            1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to New South Wales
            1 infantry moved from Trans-Jordan to Iraq
            1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -0.17
    

    Savegame


  • @aequitas-et-veritas sorry, sure, if you open the file you posted, and continue the game, you’ll see the sub comes up as previously purchases and not yet placed.

  • 21 20 18 17 16 15 TripleA

    @aequitas-et-veritas

    And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art

    https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#


  • @freh said in L21 BM3 Freh (L+16) vs AetV (X):

    @aequitas-et-veritas

    hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…

    if you have a better solution, let me know!

    You haven’t bought the sub, that is why no error message popped up.
    But am ok with you buying a sub, since you have let me know before I did my turn.

    Feel free to edit it in or let me know and I will take care of it on my G turn.

    (Don’t forget to adjust your Anzak income accordingly.)


  • @freh said in L21 BM3 Freh (L+16) vs AetV (X):

    @aequitas-et-veritas

    And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art

    https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#

    Hold on. that is a different story.


  • @freh ok, you may edit it in now and adjust income, please.


  • @aequitas-et-veritas ok, thanks. That’s kind of you!

    Bone-headed mistake for sure… I can’t believe I did that!!! :astonished: :astonished: :astonished:

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