@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 BM3 Freh (L+16) vs AetV (X)
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 1 bomber moved from Caroline Islands to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 1 bomber moved from Caroline Islands to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Burma 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Japan to Anhwe 1 tactical_bomber moved from Kweichow to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung Combat - Japanese Battle in Hawaiian Islands Battle in Shantung Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Hawaiian Islands from Americans, taking Shantung from Chinese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 49 Sea Zone Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 46 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 50 Sea Zone 1 bomber moved from 49 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 tactical_bomber moved from Anhwe to Yunnan 1 fighter moved from Anhwe to Hunan 1 artillery moved from Amur to Manchuria 1 fighter and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to Philippines Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 3 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,50 Japanese regular : -0,33 ANZAC regular : 0,67 UK_Pacific regular : 1,00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 4 fighters moved from 63 Sea Zone to 50 Sea Zone 3 fighters moved from New Zealand to 50 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Southern France Battle in 50 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 7 fighters moved from 50 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from Northern Territory to New South Wales 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Chahar to Burma 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.33 Germans AA : 0.83 -
@freh I forgot to do the flyby transport kill at Hawaii so I edited it in. Hope that’s ok!
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 63 Sea Zone to 50 Sea Zone 4 fighters moved from 63 Sea Zone to 50 Sea Zone 3 fighters moved from New Zealand to 50 Sea Zone 2 transports moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - Americans Americans creates battle in territory 97 Sea Zone Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Battle in Southern France Battle in 50 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 50 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win, taking Southern France from Germans with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 marine and 3 transports moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 marine moved from 30 Sea Zone to Johnston Island 7 fighters moved from 50 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 3 carriers, 4 destroyers and 5 submarines moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 mech_infantry moved from Northern Territory to New South Wales 1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 2 fighters moved from Chahar to Burma 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from 93 Sea Zone to Southern France 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Tunisia to Algeria 1 tactical_bomber moved from 95 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Central United States 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Chahar to Kweichow 1 infantry moved from Shensi to Sikang Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Chahar to Hopei Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Caucasus 6 fighters moved from Bryansk to Caucasus 1 bomber moved from India to Caucasus 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British British creates battle in territory 97 Sea Zone Battle in French Madagascar Battle in Caucasus British attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Caucasus, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Germans with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber and 6 fighters moved from Caucasus to Persia 1 fighter moved from Persia to India 1 fighter moved from 39 Sea Zone to India 1 fighter moved from Shensi to India 1 tactical_bomber moved from 39 Sea Zone to Burma 3 aaGuns, 1 armour, 6 artilleries and 15 infantry moved from India to Burma 4 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Sicily to 95 Sea Zone 2 infantry moved from Sardinia to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 carrier moved from 95 Sea Zone to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 3 destroyers moved from 95 Sea Zone to 93 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 fighter moved from 93 Sea Zone to United Kingdom 2 fighters moved from 95 Sea Zone to 93 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 fighter placed in United Kingdom 2 transports placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 1.17 Japanese regular : -0.67 Germans AA : 0.83 Germans regular : -0.83 British regular : -0.33 -
@aequitas-et-veritas Oops, I sent that message to myself by accident. See my earlier message about the Hawaii transport flyby miss…
Your aggressive naval play in the Pacific is such a nuisance! Somehow I’ve never been able to mount such a threat to the Pacific fleet when I’m Japan. -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Western Germany to Caucasus Combat - Italians Battle in Caucasus Italians attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Caucasus to Bulgaria Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,2,3,2,1,1,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Russians regular : 0,17 -
hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…
if you have a better solution, let me know!
-
@freh please post and let me have a look at it.
Thank you. -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 8 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.17 -
@aequitas-et-veritas sorry, sure, if you open the file you posted, and continue the game, you’ll see the sub comes up as previously purchases and not yet placed.
-
And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art
https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#
-
@freh said in L21 BM3 Freh (L+16) vs AetV (X):
hey, so the weirdness continues… I started Anzac and it turns out that I forgot to place a sub that I bought last turn. I’m not sure what to do… I think the fairest option might be that I hang onto it and place it at the end of this turn. Is that ok with you? Honestly this is the first time I’ve ever forgotten to place a new unit! I thought an error message would have appeared or something…
if you have a better solution, let me know!
You haven’t bought the sub, that is why no error message popped up.
But am ok with you buying a sub, since you have let me know before I did my turn.Feel free to edit it in or let me know and I will take care of it on my G turn.
(Don’t forget to adjust your Anzak income accordingly.)
-
@freh said in L21 BM3 Freh (L+16) vs AetV (X):
And this is the original post where you can see that I bought a sub, inf + art but only placed the inf+art
https://www.axisandallies.org/forums/topic/36726/l21-bm3-freh-l-16-vs-aetv-x/61#
Hold on. that is a different story.
-
@freh ok, you may edit it in now and adjust income, please.
-
@aequitas-et-veritas ok, thanks. That’s kind of you!
Bone-headed mistake for sure… I can’t believe I did that!!! :astonished: :astonished: :astonished:
-
@aequitas-et-veritas so ignore the last file I posted, I’ll do the next ANZAC turn now but place the sub first (though to be fair, I won’t move it, I’ll just leave it there) and then I’ll do the normal turn.
Thanks!
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_upgrade EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_upgrade EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to New South Wales 1 cruiser and 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_upgrade EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 artillery and 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 factory_upgrade EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.17





