DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech


  • @dawgoneit Scramble to intercept in London?



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 3 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to United Kingdom
            2 fighters moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Holland Belgium to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 6 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                    British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4,3 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: factory_major = 4, airfield = 6
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 91 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from United Kingdom to Holland Belgium
            2 tactical_bombers moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 armour moved from Normandy Bordeaux to Northern Italy
            5 armour moved from France to Yugoslavia
            3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
            5 infantry moved from Bulgaria to Romania
            4 mech_infantrys moved from France to Yugoslavia
            1 artillery moved from Normandy Bordeaux to France
            1 artillery and 1 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Western Germany to Germany
            2 fighters moved from Western Germany to Southern Italy
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 airfield and 2 artilleries placed in Romania
            1 transport placed in 100 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 infantry and 5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers
            EDIT: Adding units owned by Germans to Romania: 3 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Ukraine
            4 artilleries and 1 infantry moved from Russia to Bryansk
            8 infantry moved from Novgorod to Belarus
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 submarine moved from 111 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Chahar to Anhwe
            3 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery and 1 infantry moved from Hunan to Yunnan
            2 bombers moved from Kwangsi to Malaya
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 cruiser moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 7/11 hits, 6.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Malaya, round 2 : 5/10 hits, 6.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to Siam
            2 bombers moved from Malaya to Kwangsi
            3 fighters moved from Kwangtung to Anhwe
            3 fighters and 3 tactical_bombers moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            3 infantry moved from Jehol to Manchuria
            1 armour and 1 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            Japanese undo move 2.
            1 artillery and 2 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of French Indo China from Neutral_Axis to Japanese
            EDIT: Removing units owned by Japanese from Siam: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Changing PUs for Japanese from 50 to 52
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.33
    Japanese rolls : 0.00
    UK_Pacific regular : -1.00
    ANZAC regular : -1.00
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Egypt
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.33
    Italians regular : -1.00
    Japanese regular : 1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 6,4,6,6 and gets 3 hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 bombers moved from Western United States to Gilbert Islands
            1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 91 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 artillery placed in Eastern United States
            1 bomber placed in Western United States
            1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            13 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Szechwan
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Szechwan, round 2 : 1/13 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Chahar from Japanese, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Research Technology - British
            British spend 5 on tech rolls
                British roll 2,1 and gets 0 hits
    
        Purchase Units - British
            British buy 2 airfields; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Egypt
            2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
            1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    
        Combat - British
            Battle in Kenya
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/11 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 6/10 hits, 4.50 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            2 infantry moved from Rhodesia to Belgian Congo
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Burma to India
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
    
        Place Units - British
            1 airfield placed in Egypt
            1 airfield placed in Gibraltar
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 29 PUs (2 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.33
    Italians regular : -1.00
    Japanese regular : 1.33
    Germans regular : -0.17
    Neutral_Axis regular : -0.33
    British regular : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 1 PUs; 1 techTokens; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Italians rolls : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 1 PUs; 1 techTokens; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
    
        Combat - Italians
            British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in Malta
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 4 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                British defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 98 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 98 Sea Zone
                1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                British win with 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6
                Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 fighter moved from 98 Sea Zone to Greece
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 armour moved from Greece to Romania
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            1 artillery moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 armour placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0.00
    Italians regular : -1.00
    British regular : -3.00
    

    Savegame


  • @dawgoneit I assumed a max scramble in SZ off Egypt. Let me know if you did not want to scramble and we can reroll it.


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 cruiser moved from 54 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    
        Combat Move - French
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dannyduck716 thank you.


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Romania to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Caucasus
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Holland Belgium to Bessarabia
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 fighters moved from Southern Italy to 98 Sea Zone
            3 tactical_bombers moved from Romania to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit scramble in SZ 98?



  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 3,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Romania to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Caucasus
            2 infantry moved from Romania to Bessarabia
            1 bomber moved from Holland Belgium to Bessarabia
            1 submarine moved from 109 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 cruiser moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Karelia
            8 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 fighters moved from Southern Italy to 98 Sea Zone
            3 tactical_bombers moved from Romania to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Karelia
            Battle in Caucasus
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Caucasus from Russians, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 fighters and 3 tactical_bombers
                British defend with 2 transports; French defend with 1 destroyer
                    Germans roll dice for 2 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for French: 1 destroyer
                Casualties for British: 2 transports
            Battle in 104 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters and 3 tactical_bombers moved from 98 Sea Zone to Greece
            3 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            2 artilleries moved from Romania to Eastern Poland
            1 bomber moved from Bessarabia to Romania
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Romania
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
            5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to Poland
            1 artillery moved from Germany to Poland
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            2 artilleries and 1 fighter placed in Romania
            1 submarine placed in 112 Sea Zone
            2 infantry placed in France
            2 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -0.17
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            2 infantry moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            5 infantry moved from Ukraine to Bryansk
            2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            2 aaGuns, 1 artillery and 17 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,4,2,4
            Russians collect 33 PUs (3 lost to blockades); end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame

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