I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs Dawgoneit (Allies +11) BM3 w/Tech
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Bryansk to Belarus 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 armour and 2 mech_infantrys moved from Bryansk to Archangel Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Russia 3 aaGuns, 1 armour, 5 artilleries and 32 infantry moved from Bryansk to Russia 10 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd Place Units - Russians 1 armour and 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,5,3,1 Russians collect 30 PUs (3 lost to blockades); end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 2.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery and 3 infantry moved from Hunan to Kweichow 2 artilleries and 3 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 infantry moved from Kiangsu to Anhwe 1 armour and 7 infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 carrier and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Ceylon Battle in Soviet Far East Non Combat Move - Japanese 1 aaGun moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 2 bombers moved from Japan to Philippines 1 destroyer moved from 21 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 2 fighters moved from Korea to Japan 2 fighters moved from Japan to Philippines Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery, 1 infantry and 1 marine placed in Japan 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Japanese rolls : 0.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,1,3 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 fighter moved from Egypt to Northwest Persia 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Queensland to Malaya 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Queensland to 37 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 1 infantry moved from British Columbia to Alaska 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Borneo Battle in Northwest Persia Americans attack with 1 fighter Germans defend with 1 infantry Americans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia Germans win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Germans: 1 infantry Battle in 37 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from 37 Sea Zone to India 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 transports placed in 101 Sea Zone 2 bombers placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -1.00 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei 16 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 0/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 15 infantry in Suiyuyan, round 3 : 2/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Japanese regular : 2.00 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,1,3 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 fighter moved from Egypt to Northwest Persia 2 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Queensland to Malaya 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 2 bombers moved from Queensland to 37 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 1 infantry moved from British Columbia to Alaska 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone Combat - Americans Battle in Borneo Battle in Northwest Persia Americans attack with 1 fighter Germans defend with 1 infantry Americans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia Germans win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Germans: 1 infantry Battle in 37 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 submarine Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Malaya to Burma 2 bombers moved from 37 Sea Zone to India 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to British Guiana Place Units - Americans 2 transports placed in 101 Sea Zone 2 bombers placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei 16 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 16 infantry Japanese defend with 1 infantry Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 0/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 15 infantry in Suiyuyan, round 3 : 2/15 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Research Technology - British British spend 5 on tech rolls British roll 1,1,2,5 and gets 0 hits Purchase Units - British British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to Gibraltar 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 mech_infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Italian Somaliland to Ethiopia 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 3 artilleries and 9 infantry moved from India to Burma 4 infantry moved from India to Burma 1 fighter moved from India to Burma 2 armour and 1 mech_infantry moved from Egypt to Iraq 3 artilleries moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Iraq 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 destroyer placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 29 PUs (8 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,5,2,2,3,3 UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : 1.17 Japanese regular : 0.83 Germans regular : 0.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 6,5 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover Airborne_Forces Activate Technology - Italians Italians activating Airborne_Forces Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Romania to Ukraine 2 armour moved from Western Ukraine to Ukraine 1 bomber moved from Romania to Ukraine 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Ukraine Italians attack with 3 armour and 1 bomber Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 3 armour and 1 bomber in Ukraine, round 2 : 4/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Romania 1 artillery and 1 infantry moved from Bulgaria to Romania 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 submarines placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 1.83 Russians regular : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 1,5 and gets 0 hits Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Romania to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus 2 infantry moved from Eastern Poland to Belarus 1 artillery moved from Baltic States to Belarus 1 artillery and 4 infantry moved from Novgorod to Archangel 4 infantry moved from Novgorod to Belarus 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 8 mech_infantrys moved from Western Ukraine to Rostov 9 armour moved from Western Ukraine to Rostov 1 bomber moved from Romania to Caucasus 1 tactical_bomber moved from Romania to Rostov 1 fighter moved from Romania to Rostov 1 fighter moved from Romania to Rostov 1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 tactical_bomber moved from Western Ukraine to Rostov Combat - Germans Battle in Archangel Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Battle in Rostov Germans attack with 9 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 9 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 12/21 hits, 8.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 3 : 6/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Romania 2 fighters moved from Rostov to Romania 2 tactical_bombers moved from Rostov to Romania 3 aaGuns, 7 artilleries and 20 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Romania to Bessarabia 5 infantry moved from Poland to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Romania 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Romania 2 artilleries and 1 infantry placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 6.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus 1 armour moved from Volgograd to Russia 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 10 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 17 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Caucasus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 fighter and 10 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 fighter and 10 infantry in Archangel, round 2 : 0/11 hits, 2.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 9 infantry in Archangel, round 3 : 2/10 hits, 2.00 expected hits Germans roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 6 infantry in Archangel, round 4 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is -2 Casualties for Russians: 5 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 1 aaGun moved from Amur to Manchuria Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 armour and 7 infantry moved from Korea to Manchuria 1 tactical_bomber moved from Japan to Manchuria 2 fighters moved from Japan to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Philippines to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 bomber moved from Philippines to Manchuria 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 4 artilleries, 6 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 fighters moved from Philippines to Manchuria 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry, 1 marine and 1 tactical_bomber Russians defend with 1 aaGun and 17 infantry Russians roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in Manchuria, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 9 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 8/19 hits, 7.33 expected hits Chinese roll dice for 1 aaGun and 17 infantry in Manchuria, round 2 : 10/17 hits, 5.67 expected hits 9 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 marine and 1 tactical_bomber in Manchuria, round 3 : 4/9 hits, 5.17 expected hits Chinese roll dice for 10 infantry in Manchuria, round 3 : 4/10 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 4 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria 4 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated Chinese win with 6 infantry remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 2 artilleries, 9 infantry, 1 marine and 1 tactical_bomber Casualties for Russians: 1 aaGun and 11 infantry Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 4/6 hits, 3.33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 1 infantry and 2 transports Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 13 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Hopei Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter moved from Borneo to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from Shan State to 43 Sea Zone 1 fighter moved from Shan State to Yunnan 2 tactical_bombers moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 bomber and 4 fighters moved from Manchuria to Korea 1 bomber moved from 45 Sea Zone to Yunnan Place Units - Japanese 3 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 4 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 4.67 Americans regular : 0.83 Japanese regular : -0.83 UK_Pacific regular : 0.33 British regular : -1.00 Russians AA : -0.50 -
@dawgoneit hey bud, we are going to have to put the game on hold until mid May. My laptop broke and luckily I was able to convince the wife to buy a new computer but it won’t be here until then. Feel free to do your turn and when I get it in we can pick back up where we left off.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,3,2,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 bombers, 5 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 bombers moved from Queensland to 37 Sea Zone 2 bombers moved from India to 37 Sea Zone 2 bombers moved from Western United States to 19 Sea Zone 1 bomber moved from Burma to 19 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 3 bombers Japanese defend with 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports Battle in 37 Sea Zone Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/17 hits, 7.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/17 hits, 7.83 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 106 Casualties for Americans: 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 4 bombers moved from 37 Sea Zone to India 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from 19 Sea Zone to Manchuria 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Manchuria 1 infantry moved from Kansu to Tsinghai 7 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Chahar, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,3,2,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Shipyards Activate Technology - Americans Americans activating Shipyards Purchase Units - Americans Americans buy 2 bombers, 5 destroyers and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 bombers moved from Queensland to 37 Sea Zone 2 bombers moved from India to 37 Sea Zone 2 bombers moved from Western United States to 19 Sea Zone 1 bomber moved from Burma to 19 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria Americans take Algeria from Neutral_Axis 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 3 bombers Japanese defend with 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber Casualties for Japanese: 1 cruiser, 1 destroyer and 2 transports Battle in 37 Sea Zone Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 3 submarines in 37 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 8/17 hits, 7.83 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 7/17 hits, 7.83 expected hits 2 transports owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 106 Casualties for Americans: 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 4 bombers moved from 37 Sea Zone to India 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from 19 Sea Zone to Manchuria 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Manchuria 1 infantry moved from Kansu to Tsinghai 7 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 13 infantry Japanese defend with 1 infantry Chinese roll dice for 13 infantry in Chahar, round 2 : 3/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 12 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Research Technology - British British spend 5 on tech rolls British roll 1,2,3,3,4 and gets 0 hits Purchase Units - British British buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 1 aaGun, 3 artilleries and 10 infantry moved from Burma to India 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber, 2 fighters and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 bomber and 2 fighters moved from Iraq to Northwest Persia 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 British collect 30 PUs (7 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Americans regular : 0.50 Japanese regular : 1.17 British regular : -1.83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 armour moved from Ukraine to Caucasus 1 bomber moved from Romania to Caucasus Airborne Attack Move - Italians 1 infantry moved from Romania to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber and 1 infantry British defend with 1 infantry; Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to Northern Italy 1 bomber moved from Caucasus to Romania Place Units - Italians 2 infantry placed in Ukraine 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 1.17 Russians regular : 0.00 -
@dawgoneit I’m back finally.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Airborne_Forces Activate Technology - Germans Germans activating Airborne_Forces Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 5 mech_infantrys moved from Rostov to Northwest Persia 8 armour moved from Rostov to Northwest Persia 1 bomber moved from Romania to Northwest Persia 1 fighter and 1 tactical_bomber moved from Romania to Northwest Persia 1 fighter and 1 tactical_bomber moved from Romania to Northwest Persia 1 armour and 1 mech_infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Romania to Volgograd 1 artillery moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 armour, 5 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine 2 artilleries and 1 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Belarus to Archangel 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 1 submarine moved from 119 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Airborne Attack Move - Germans 1 infantry moved from Romania to Volgograd Combat - Germans Battle in Western Ukraine Germans attack with 2 armour, 1 artillery, 5 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery, 5 infantry and 7 mech_infantrys in Western Ukraine, round 2 : 4/15 hits, 3.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 2.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 3 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Archangel, round 2 : 6/11 hits, 4.17 expected hits Russians roll dice for 5 infantry in Archangel, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Battle in Northwest Persia Germans attack with 8 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers British defend with 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber; ANZAC defend with 2 infantry Germans roll dice for 8 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 7/18 hits, 7.83 expected hits British roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 7/11 hits, 5.00 expected hits 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 armour owned by the Germans, 1 bomber owned by the British, 5 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Northwest Persia Germans roll dice for 6 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 2/11 hits, 6.00 expected hits British roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 3 armour owned by the Germans and 1 fighter owned by the British lost in Northwest Persia Germans roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 4/8 hits, 4.50 expected hits British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits 1 armour owned by the Germans and 2 fighters owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 6 armour and 5 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for British: 2 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 2 artilleries moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 10 infantry moved from Ukraine to Rostov 3 aaGuns, 8 artilleries and 10 infantry moved from Ukraine to Rostov 1 artillery moved from Romania to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to Rostov Place Units - Germans 1 carrier and 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 6 mech_infantrys EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Romania 1 artillery placed in Western Germany 1 artillery and 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 1.00 Germans regular : -3.67 British regular : 2.17





