No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Egypt
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Gilbert Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 4/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 5,1 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Egypt
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Gilbert Islands to Queensland
1 bomber moved from Western United States to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
14 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 15 infantry in Shensi, round 2 : 4/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 5,5,3 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
Battle in Iraq
British attack with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/8 hits, 3.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 1/7 hits, 2.83 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 1/6 hits, 2.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 armour moved from Alexandria to Egypt
3 artilleries moved from Alexandria to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from India to Burma
2 fighters moved from Gibraltar to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 1 factory_minor
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.33
Neutral_Axis regular : 0.00
British regular : -5.50
@dawgoneit sorry for the delay. i’ve been in the hospital.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2,1 and gets 0 hits
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
1 bomber moved from Southern Italy to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Western Ukraine, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Romania
1 aaGun moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Romania
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : -0.33
@dawgoneit no biggy. Sorry to hear that. Hope all is well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 armour and 2 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@dannyduck716 now i am fine. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory Production
Activate Technology - Germans
Germans activating Increased Factory Production
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing Technology Increased Factory Production for Germans
EDIT: Adding Technology Improved Artillery Support for Germans
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 artilleries, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Caucasus to Rostov
Germans take Rostov from Russians
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Romania to Western Ukraine
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Romania to Baltic States
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 7 infantry moved from Karelia to Novgorod
2 infantry moved from Poland to Eastern Poland
5 infantry moved from Germany to Poland
2 infantry moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Romania to Belarus
8 armour, 7 artilleries, 20 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Archangel
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Archangel from Russians, taking Belarus from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Baltic States to Romania
3 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to 100 Sea Zone
1 artillery moved from Romania to Bessarabia
1 artillery moved from Romania to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
2 fighters moved from Greece to Romania
1 tactical_bomber moved from Greece to Romania
2 tactical_bombers moved from Greece to Western Ukraine
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Romania
1 submarine placed in 112 Sea Zone
2 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : -0.67
@dawgoneit glad to hear. Sorry about the change in tech, if you check your MARTI emails, I originally rolled for improved artillery but accidentally closed the browser. I rolled a 1 the first time which is improved artillery and rolled a whatever the second.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour and 2 mech_infantrys moved from Bryansk to Archangel
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
3 aaGuns, 1 armour, 5 artilleries and 32 infantry moved from Bryansk to Russia
10 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
Place Units - Russians
1 armour and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,5,3,1
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 7 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Hunan to Kweichow
2 artilleries and 3 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
3 infantry moved from Kiangsu to Anhwe
1 armour and 7 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Ceylon
Battle in Soviet Far East
Non Combat Move - Japanese
1 aaGun moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
2 bombers moved from Japan to Philippines
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
2 fighters moved from Korea to Japan
2 fighters moved from Japan to Philippines
Place Units - Japanese
1 submarine placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery, 1 infantry and 1 marine placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Japanese rolls : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Northwest Persia
Americans attack with 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
Germans win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Malaya to Burma
2 bombers moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -1.00
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 0/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 15 infantry in Suiyuyan, round 3 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 2,1,3 and gets 0 hits
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
1 fighter moved from Egypt to Northwest Persia
2 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Queensland to Malaya
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
1 infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Northwest Persia
Americans attack with 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
Germans win, taking Borneo from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 2 bombers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Malaya to Burma
2 bombers moved from 37 Sea Zone to India
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
Place Units - Americans
2 transports placed in 101 Sea Zone
2 bombers placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 0/16 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 15 infantry in Suiyuyan, round 3 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 1,1,2,5 and gets 0 hits
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Gibraltar
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 artilleries and 9 infantry moved from India to Burma
4 infantry moved from India to Burma
1 fighter moved from India to Burma
2 armour and 1 mech_infantry moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
British collect 29 PUs (8 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,3,5,2,2,3,3
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : 1.17
Japanese regular : 0.83
Germans regular : 0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 6,5 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Airborne_Forces
Activate Technology - Italians
Italians activating Airborne_Forces
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Romania to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 bomber moved from Romania to Ukraine
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Ukraine
Italians attack with 3 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 armour and 1 bomber in Ukraine, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 1,5 and gets 0 hits
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 artillery and 1 infantry moved from Romania to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Caucasus
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 4 infantry moved from Novgorod to Archangel
4 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
8 mech_infantrys moved from Western Ukraine to Rostov
9 armour moved from Western Ukraine to Rostov
1 bomber moved from Romania to Caucasus
1 tactical_bomber moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Archangel
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Rostov
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 9 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 9 armour, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 12/21 hits, 8.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 1/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 3 : 6/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Romania
2 fighters moved from Rostov to Romania
2 tactical_bombers moved from Rostov to Romania
3 aaGuns, 7 artilleries and 20 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
5 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Romania
2 artilleries and 1 infantry placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 6.33