I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
PtV Art of War v 666 (axis +15) Game 2
-
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from ANZAC 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 3 fighters moved from Queensland to Solomon Islands 3 fighters moved from 55 Sea Zone to Solomon Islands 1 cruiser and 1 marine moved from 38 Sea Zone to 57 Sea Zone 1 marine moved from 57 Sea Zone to Western Australia 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese Combat - Japanese Battle in Western Australia Battle in Solomon Islands Japanese attack with 1 artillery, 6 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Western Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Solomon Islands to Queensland 3 fighters moved from Solomon Islands to 55 Sea Zone 3 transports moved from 55 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from Kiangsu to Anhwe 1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 1 aaGun and 3 infantry moved from Kiangsu to Fukien 3 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Davao 3 transports moved from 46 Sea Zone to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 2 tactical_bombers moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to Davao 2 bombers and 1 tactical_bomber moved from Yunnan to Davao 1 infantry moved from Japan to Kyushu 1 fighter moved from Japan to Davao 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 2 artilleries and 1 fighter placed in Queensland Japanese undo move 1. 2 artilleries and 1 infantry placed in Queensland Japanese undo move 1. 3 artilleries placed in Queensland 3 infantry placed in Kiangsu Japanese undo move 2. 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry Northern Manchuria : 1 flag Korea : 1 fighter and 4 infantry Shantung : 1 flag Caroline Islands : 1 airfield and 1 harbour Jehol : 1 flag, 2 infantry Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Kwangsi : 1 flag, 3 infantry Fukien : 1 flag, 1 aaGun and 3 infantry Davao : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry Szechwan : 1 flag, 1 infantry Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Burma : 1 flag Solomon Islands : 1 flag, 1 artillery Western Australia : 1 flag, 1 marine South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag, 1 infantry Queensland : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 marines French Indo China : 1 flag Sumatra : 1 flag 64 Sea Zone : 1 submarine Java : 1 flag 7 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 57 Sea Zone : 1 cruiser Dutch New Guinea : 1 flag Celebes : 1 flag 6 Sea Zone : 2 transports 36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports 20 Sea Zone : 1 transport 55 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 40 Japanese : 64 / 77 Americans : 54 / 74 Chinese : 8 / 11 British : 36 / 39 UK_Pacific : 6 / 10 Italians : 16 / 16 ANZAC : 7 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.
if that is my downfall this game versus one of my massive blunders, I will be happily surprised!
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 4 fighters moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to 50 Sea Zone 3 submarines moved from 94 Sea Zone to 99 Sea Zone
Combat Hit Differential Summary :
-
Scramble fighters to defend against US tran + 5 fighters attacking from SZ 50?
Scramble fighters to defend Solomon Islands?
This attempt on the Solomon Islands would not have been chancy, if not impractical, under the old rules, where the Japanese could defended either zone with 5 fighters.
You should not be so hard on yourself. I made the mother of all blunders against Trulpen. The Japanese took the seventh VC and just needed to hold for 1 turn. The Allies had no chance of taking a VC if defended effectively. Blocked 3 sea zones around Hawaii, but overlooked a marine in Central America, which had unblocked access to Hawaii. The blunder turned certain victory into certain defeat. Talk about snatching defeat from the jaws of victory. Makes one wonder if one should find a less stressful past time.
-
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Scramble fighters to defend against US tran + 5 fighters attacking from SZ 50?
Scramble fighters to defend Solomon Islands?
This attempt on the Solomon Islands would not have been chancy, if not impractical, under the old rules, where the Japanese could defended either zone with 5 fighters.
You should not be so hard on yourself. I made the mother of all blunders against Trulpen. The Japanese took the seventh VC and just needed to hold for 1 turn. The Allies had no chance of taking a VC if defended effectively. Blocked 3 sea zones around Hawaii, but overlooked a marine in Central America, which had unblocked access to Hawaii. The blunder turned certain victory into certain defeat. Talk about snatching defeat from the jaws of victory. Makes one wonder if one should find a less stressful past time.
I thought I couldn’t scramble fighters to SZ50 because jpn lacked a surface warship there? But even if I can scramble, to either.
Yeah, thanks, blunders happen, and against the excellent players here they can amount to an instant L. I like to drink and then play and that always seems to hurt me. Adam told me he doesn’t really drink, a definite advantage against me for sure!
-
You are correct, a scramble to SZ 50 is not possible because there is no surface warship. Strange rule, because, scrambling from a land base has no such requirement.
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 4 fighters moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to 50 Sea Zone 3 submarines moved from 94 Sea Zone to 99 Sea Zone Combat - Americans Battle in Solomon Islands Americans attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 4 fighters and 2 infantry in Solomon Islands, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Solomon Islands to New South Wales 2 fighters moved from Solomon Islands to 27 Sea Zone 5 fighters moved from 50 Sea Zone to 27 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from French West Africa to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 armour and 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 transport placed in 104 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Shansi 1 fighter moved from Kansu to Shansi 17 infantry moved from Hopei to Szechwan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Szechwan, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 armour and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Cyprus 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 100 Sea Zone 2 fighters moved from Egypt to Cyprus 3 fighters moved from Egypt to Crete 1 fighter moved from Malta to Crete 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Crete British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 100 Sea Zone to Egypt 4 fighters moved from Crete to Egypt 2 fighters moved from Cyprus to 100 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 armour and 1 mech_infantry moved from Syria to Northwest Persia 1 infantry moved from Syria to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 infantry moved from British Somaliland to 78 Sea Zone 1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Western India 1 destroyer moved from 82 Sea Zone to 81 Sea Zone 1 submarine moved from 73 Sea Zone to 83 Sea Zone 1 infantry moved from British Somaliland to Ethiopia 3 aaGuns, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern India to Burma Place Units - British 2 submarines placed in 100 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 100 Sea Zone: 2 transports EDIT: Adding units owned by British to 93 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -0.33 Italians regular : -0.67 Japanese regular : 1.67 British regular : 0.17
-
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
You are correct, a scramble to SZ 50 is not possible because there is no surface warship. Strange rule, because, scrambling from a land base has no such requirement.
well that is good because I am usually wrong when it comes to the rules and I agree, it seems odd that they cannot.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 101 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Bessarabia to Southern Italy 1 infantry moved from Austria to Western Germany 3 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Southern Italy to Austria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,1,2 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 2 infantry Austria : 2 mech_infantrys Western Ukraine : 1 flag Southern Belarus : 1 flag Eastern Poland : 1 flag Ukraine : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Baltic States : 1 flag Northern Belarus : 1 flag Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 12 infantry Bulgaria : 1 artillery and 4 infantry Greece : 1 flag 95 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 40 Japanese : 62 / 77 Americans : 54 / 79 Chinese : 9 / 11 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 15 / 7 ANZAC : 7 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Szechwan 1 infantry moved from Northeast Persia to Southern Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,6 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Kursk Combat - Germans Battle in Kursk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Kursk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Kursk 1 artillery owned by the Germans and 2 infantry owned by the Germans retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Germans 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Poland to Eastern Poland 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Western Germany to France 1 aaGun moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to 116 Sea Zone 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 2 infantry moved from Leningrad to Northern Belarus 1 aaGun, 1 artillery and 15 infantry moved from Leningrad to Novgorod 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 1 fighter moved from Western Germany to Leningrad 1 fighter moved from Southern Italy to Western Germany 1 destroyer moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,3,6,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 4 tactical_bombers Holland Belgium : 1 infantry Poland : 1 mech_infantry Germany : 3 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys Eastern Poland : 5 armour and 5 mech_infantrys Karelia : 1 flag Archangel : 1 flag, 1 infantry Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 11 armour, 6 artilleries, 1 factory_minor, 36 infantry and 14 mech_infantrys Vyborg : 1 flag Vologda : 1 flag, 1 infantry Northern Belarus : 2 infantry Leningrad : 1 flag, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 4 infantry Novgorod : 1 flag, 1 aaGun, 1 artillery and 15 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 2 infantry Finland : 1 flag, 1 infantry Bulgaria : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 submarines 118 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 49 / 60 Russians : 33 / 40 Japanese : 62 / 77 Americans : 54 / 79 Chinese : 9 / 11 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 15 / 7 ANZAC : 7 / 8 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Stalingrad to Rostov 1 fighter moved from Stalingrad to Rostov 1 infantry moved from Kursk to Tula 2 infantry moved from Bryansk to Tula 1 aaGun, 3 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Russia to Tula Place Units - Russians 3 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun and 7 infantry EDIT: Adding units owned by Russians to Siberia: 1 aaGun and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Honan to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Kiangsi to Hopei Japanese take Hopei from Chinese 2 infantry moved from Davao to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Solomon Islands 3 fighters moved from Queensland to Solomon Islands Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 6/9 hits, 4.00 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 marine moved from Western Australia to 57 Sea Zone 1 cruiser and 1 marine moved from 57 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 1 battleship moved from 55 Sea Zone to 132 Sea Zone 1 destroyer moved from 55 Sea Zone to 132 Sea Zone 1 submarine moved from 55 Sea Zone to 38 Sea Zone 2 carriers moved from 55 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Solomon Islands to Queensland 3 fighters moved from Solomon Islands to Queensland 3 fighters moved from Solomon Islands to 55 Sea Zone 1 infantry moved from Northern Australia to Queensland 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan 2 bombers moved from Davao to Yunnan 1 fighter and 4 tactical_bombers moved from Davao to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 aaGun and 1 infantry moved from Davao to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 1 aaGun and 1 infantry moved from 55 Sea Zone to Queensland 2 carriers and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 132 Sea Zone 2 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun moved from Kiangsu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China 4 infantry moved from Korea to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Davao 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Korea to Kwangtung 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 2 fighters moved from Japan to Kwangtung 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangtung to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 aaGun and 1 infantry moved from Fukien to Kiangsi 1 artillery and 4 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Anhwe to Honan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Shansi 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu Place Units - Japanese 1 factory_minor placed in Malaya 1 submarine and 1 transport placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Queensland 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 ANZAC regular : -0.33
Territory Summary for Japanese :
Kyushu : 3 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Northern Manchuria : 1 flag Korea : 1 artillery and 3 infantry Shantung : 1 flag Caroline Islands : 1 airfield and 1 harbour Jehol : 1 flag Japan : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Kwangsi : 1 flag, 1 artillery and 1 infantry Fukien : 1 flag Davao : 1 flag, 1 airfield, 1 harbour and 4 infantry Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 aaGun, 1 artillery and 6 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry Inner Mongolia : 1 flag, 1 infantry Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 2 bombers, 3 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers Shan State : 1 flag Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Solomon Islands : 1 flag, 2 infantry Western Australia : 1 flag South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry, 2 marines and 1 tactical_bomber French Indo China : 1 flag, 1 aaGun and 1 infantry 38 Sea Zone : 2 carriers, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber Sumatra : 1 flag, 2 marines 64 Sea Zone : 1 submarine Java : 1 flag 50 Sea Zone : 1 destroyer Dutch New Guinea : 1 flag 37 Sea Zone : 1 transport Celebes : 1 flag 6 Sea Zone : 2 carriers, 1 destroyer, 2 submarines and 3 transports 17 Sea Zone : 1 destroyer 36 Sea Zone : 3 transports 55 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports 132 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 60 Russians : 33 / 40 Japanese : 65 / 78 Americans : 54 / 79 Chinese : 6 / 11 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 15 / 7 ANZAC : 7 / 8 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 infantry, 2 marines, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 6 fighters and 1 tactical_bomber moved from 50 Sea Zone to Solomon Islands Combat - Americans Battle in 50 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 marines, 4 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 50 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 6 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 3/9 hits, 4.00 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from Solomon Islands to 50 Sea Zone 1 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 1 destroyer moved from 109 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone Place Units - Americans 1 fighter and 1 tactical_bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 50 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Americans to 28 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by Americans from Western United States: 1 fighter and 2 infantry EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter and 2 infantry EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 17 infantry moved from Szechwan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber and 2 fighters moved from Gibraltar to 95 Sea Zone 1 submarine moved from 94 Sea Zone to 95 Sea Zone 1 destroyer and 2 submarines moved from 100 Sea Zone to 95 Sea Zone 2 fighters moved from 100 Sea Zone to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 bomber, 1 destroyer, 4 fighters and 3 submarines Italians defend with 1 battleship and 2 cruisers; Neutral_Axis defend with 1 cruiser and 1 destroyer British roll dice for 3 submarines in 95 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 destroyer and 4 fighters in 95 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Italians roll dice for 1 battleship, 3 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 cruiser owned by the Neutral_Axis, 3 submarines owned by the British and 1 destroyer owned by the Neutral_Axis lost in 95 Sea Zone British roll dice for 1 bomber, 1 destroyer and 4 fighters in 95 Sea Zone, round 3 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 battleship and 1 cruiser in 95 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 33 Casualties for British: 1 destroyer and 3 submarines Casualties for Neutral_Axis: 1 cruiser and 1 destroyer Casualties for Italians: 1 battleship and 2 cruisers Non Combat Move - British 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 2 fighters moved from 95 Sea Zone to Gibraltar 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 bomber moved from 95 Sea Zone to Gibraltar 1 battleship, 1 carrier and 2 cruisers moved from 100 Sea Zone to 94 Sea Zone 1 transport moved from 100 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from Cyprus to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to Trans-Jordan 1 submarine moved from 83 Sea Zone to 99 Sea Zone 1 destroyer and 1 transport moved from 81 Sea Zone to 78 Sea Zone 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 1 infantry moved from Western India to Eastern India 3 aaGuns, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Burma to Eastern India 2 fighters moved from Egypt to Northwest Persia Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 destroyer placed in 109 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Tobruk: 1 infantry EDIT: Removing units owned by British from Ethiopia: 1 infantry EDIT: Adding units owned by British to Anglo-Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Italians regular : 0.33 Japanese regular : 1.00 British regular : 0.33
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Ukraine to Kursk Italians take Kursk from Russians 1 armour moved from Kursk to Ukraine 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Austria to Western Germany 1 fighter moved from Southern Italy to Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Western Germany Combat - Italians Non Combat Move - Italians Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,3,3,2,6,4,2 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 bomber, 1 infantry and 2 mech_infantrys Western Ukraine : 1 flag Southern Belarus : 1 flag Eastern Poland : 1 flag Kursk : 1 flag Ukraine : 2 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Baltic States : 1 flag Northern Belarus : 1 flag Northern Italy : 1 factory_major and 3 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 11 infantry France : 1 infantry Bulgaria : 1 artillery and 4 infantry Greece : 1 flag
Production/PUs Summary :
Germans : 49 / 60 Russians : 32 / 40 Japanese : 65 / 78 Americans : 54 / 79 Chinese : 6 / 8 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 16 / 7 ANZAC : 7 / 8 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from Burma to Eastern India 1 infantry moved from Southern Persia to Baluchistan 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,5 ANZAC collect 6 PUs (1 lost to blockades); end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from Vologda to Gorky Germans take Gorky from Russians 1 infantry moved from Novgorod to Yaroslavl Germans take Yaroslavl from Russians 1 infantry moved from Northern Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Non Combat Move - Germans 2 artilleries and 4 infantry moved from Leningrad to Novgorod 1 infantry moved from Finland to Norway 2 fighters moved from Leningrad to Norway 3 transports moved from 118 Sea Zone to 116 Sea Zone 1 infantry moved from Germany to 116 Sea Zone 1 aaGun and 4 infantry moved from Western Germany to 116 Sea Zone 1 aaGun and 5 infantry moved from 116 Sea Zone to Norway 5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Northern Belarus to Southern Belarus 1 mech_infantry moved from Poland to Leningrad 4 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 2 infantry moved from Germany to Poland 1 aaGun moved from France to Western Germany 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 armour placed in Ukraine 1 fighter placed in 116 Sea Zone 1 artillery, 6 infantry and 1 tactical_bomber placed in Western Germany Germans undo move 3. 3 infantry placed in France 1 artillery, 3 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,3,4,4,1,6,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 3 infantry and 5 tactical_bombers Holland Belgium : 1 infantry Poland : 3 artilleries and 2 infantry Germany : 1 factory_major Norway : 1 aaGun, 2 fighters and 6 infantry Southern Belarus : 1 infantry Nenetsia : 1 flag, 1 infantry Smolensk : 1 flag, 1 infantry Eastern Poland : 4 mech_infantrys Karelia : 1 flag Archangel : 1 flag Yaroslavl : 1 flag, 1 infantry Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 19 armour, 6 artilleries, 1 factory_minor, 36 infantry and 19 mech_infantrys Vyborg : 1 flag Gorky : 1 flag, 1 infantry Vologda : 1 flag Leningrad : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry Novgorod : 1 flag, 1 aaGun, 3 artilleries and 18 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry France : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 3 infantry Finland : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 52 / 63 Russians : 29 / 40 Japanese : 65 / 78 Americans : 54 / 79 Chinese : 6 / 8 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 16 / 7 ANZAC : 7 / 9 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Gorky 2 fighters and 1 tactical_bomber moved from Russia to Gorky 2 fighters moved from Rostov to Gorky 1 armour and 1 mech_infantry moved from Tula to Kursk Russians take Kursk from Italians 1 armour and 1 mech_infantry moved from Kursk to Rostov Combat - Russians Battle in Gorky Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Gorky to Rostov 3 infantry moved from Stalingrad to Rostov 2 fighters and 1 tactical_bomber moved from Gorky to Russia 2 infantry moved from Russia to Tula Place Units - Russians 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.17
-
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:13:15 AM
Savegame -
Shoot; I forgot to move the unprotected ANZAC fighter from Szechwan to E. India.