@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
Please use third and last US/UK-5 post. I was in a fog yesterday.
Italy-5 is overdue.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Italy-5 is overdue.
sorry, family was over for the weekend…FYI, I will be traveling for work Tues-Sat. It might not get in the way of our game but you never know.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Please use third and last US/UK-5 post. I was in a fog yesterday.
I have been in one for the past 12 months
@666
:)
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
@666
:)
I noticed you have been playing Truplen a good deal, how is it going?
As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
I find that he is a bit unorthodox, some of his moves and buys surprise me, and despite my success against him he is strong. I think I am a bit too cookie cutter but I have a hard time breaking my playing style.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 battleship and 2 cruisers moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from Western Ukraine to Bessarabia
1 armour and 2 mech_infantrys moved from Western Ukraine to Romania
1 armour moved from Eastern Poland to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Austria to Yugoslavia
1 infantry moved from Austria to Western Germany
1 infantry moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Bessarabia
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 infantry
Romania : 2 armour and 2 mech_infantrys
Austria : 1 infantry
Western Ukraine : 1 flag
Southern Belarus : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 artillery, 1 bomber and 1 infantry
Baltic States : 1 flag
Northern Belarus : 1 flag
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Bulgaria : 1 artillery and 1 infantry
Yugoslavia : 3 infantry
Greece : 1 flag
Crete : 1 flag, 1 infantry
95 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 47 / 63
Russians : 35 / 42
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 9 / 11
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 16 / 16
ANZAC : 9 / 9
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 1 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Hawaiian Islands to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
Non Combat Move - ANZAC
1 destroyer moved from 31 Sea Zone to 50 Sea Zone
1 cruiser and 1 submarine moved from 28 Sea Zone to 50 Sea Zone
1 infantry moved from Northwest Persia to Northeast Persia
ANZAC take Northeast Persia from Neutral_Allies
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Anglo-Egyptian Sudan: 1 infantry
EDIT: Adding units owned by ANZAC to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Burma: 1 infantry
EDIT: Adding units owned by ANZAC to Eastern India: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
Non Combat Move - Germans
Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
1 aaGun, 1 artillery and 12 infantry moved from Vologda to Leningrad
1 infantry moved from Novgorod to Leningrad
2 aaGuns, 10 armour, 4 artilleries, 34 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 infantry moved from Western Germany to 116 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 transport moved from 118 Sea Zone to 117 Sea Zone
2 infantry moved from Germany to 117 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
4 infantry moved from 118 Sea Zone to Leningrad
1 infantry moved from Norway to Finland
1 destroyer moved from 116 Sea Zone to 118 Sea Zone
2 bombers and 1 fighter moved from Leningrad to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery placed in Western Germany
5 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
1 transport placed in 116 Sea Zone
Germans undo move 2.
Germans undo move 1.
5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Holland Belgium : 1 aaGun and 1 infantry
Poland : 4 mech_infantrys
Germany : 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Western Ukraine : 2 artilleries and 1 infantry
Eastern Poland : 2 mech_infantrys
Karelia : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 11 armour, 4 artilleries, 35 infantry and 12 mech_infantrys
Vyborg : 1 flag
Vologda : 1 flag
Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 19 infantry
Novgorod : 1 flag
Southern Italy : 1 fighter
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry
Finland : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
116 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport
118 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 49 / 65
Russians : 33 / 42
Japanese : 59 / 74
Americans : 54 / 74
Chinese : 9 / 11
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 16 / 16
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
3 infantry moved from Samara to Stalingrad
1 artillery and 9 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Bryansk
3 fighters moved from Russia to Rostov
1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
1 aaGun and 6 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
3 armour, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov
2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov
3 infantry moved from Samara to Stalingrad
1 artillery and 9 infantry moved from Russia to Tula
1 infantry moved from Smolensk to Bryansk
3 fighters moved from Russia to Rostov
1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia
1 aaGun and 6 infantry moved from Buryatia to Amur
1 infantry moved from Siberia to Amur
Place Units - Russians
3 armour, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tula: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ArtofWar1947, rule question…I’ve read that the number of aircraft that can scramble to an adjacent sz w/a surface warship or a land territory with a defending unit is equal to the number of undamaged CV’s. I thought I read somewhere or was told by someone that the max number of aircraft that can scramble is 3. Or maybe it was a dream I had?!? Which is it?
At the time we started our first game, the rule was 1 plane for each CV.
The revised rule that was adopted during our first game is 1 plane for each CV up to MAX of 3 from a SZ.
For the sake of equity, I assumed we are playing the rematch with the same rule we played our first game. I would be happy to adopt the new rule if you wish.
@artofwar1947 when you say adopted, you are saying that everyone is playing with the max of 3 rule now? If so I wish they revised the notes in triplea, and I wished they fixed the game so it wasn’t always asking for scramble orders when in fact many/most aren’t even allowed.
Let’s play by the new, correct, updated rule…my old brain can’t keep all this straight.
I just noticed it does say a max of three now. that’s good
Test summary from TripleA, engine version: 2.5.22294, time: 9:59:53 AM
Savegame
The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Queensland to Northern Australia
Japanese take Northern Australia from ANZAC
1 infantry moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands
3 fighters moved from Queensland to Solomon Islands
3 fighters moved from 55 Sea Zone to Solomon Islands
1 cruiser and 1 marine moved from 38 Sea Zone to 57 Sea Zone
1 marine moved from 57 Sea Zone to Western Australia
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in Western Australia
Battle in Solomon Islands
Japanese attack with 1 artillery, 6 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Western Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Solomon Islands to Queensland
3 fighters moved from Solomon Islands to 55 Sea Zone
3 transports moved from 55 Sea Zone to 46 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Queensland
1 infantry moved from Kiangsu to Anhwe
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Jehol
1 aaGun and 3 infantry moved from Kiangsu to Fukien
3 infantry moved from Kwangtung to Kwangsi
2 artilleries moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone
1 aaGun and 3 infantry moved from 36 Sea Zone to Davao
3 transports moved from 46 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 tactical_bombers moved from Yunnan to 36 Sea Zone
3 tactical_bombers moved from Yunnan to Davao
2 bombers and 1 tactical_bomber moved from Yunnan to Davao
1 infantry moved from Japan to Kyushu
1 fighter moved from Japan to Davao
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 artilleries and 1 fighter placed in Queensland
Japanese undo move 1.
2 artilleries and 1 infantry placed in Queensland
Japanese undo move 1.
3 artilleries placed in Queensland
3 infantry placed in Kiangsu
Japanese undo move 2.
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
Northern Manchuria : 1 flag
Korea : 1 fighter and 4 infantry
Shantung : 1 flag
Caroline Islands : 1 airfield and 1 harbour
Jehol : 1 flag, 2 infantry
Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Kwangsi : 1 flag, 3 infantry
Fukien : 1 flag, 1 aaGun and 3 infantry
Davao : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers
Manilla : 1 flag
Guam : 1 flag, 1 airfield
Anhwe : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Burma : 1 flag
Solomon Islands : 1 flag, 1 artillery
Western Australia : 1 flag, 1 marine
South Australia : 1 flag, 1 infantry
New Guinea : 1 flag
New Britain : 1 flag
Northern Australia : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 marines
French Indo China : 1 flag
Sumatra : 1 flag
64 Sea Zone : 1 submarine
Java : 1 flag
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
57 Sea Zone : 1 cruiser
Dutch New Guinea : 1 flag
Celebes : 1 flag
6 Sea Zone : 2 transports
36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports
20 Sea Zone : 1 transport
55 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 49 / 65
Russians : 33 / 40
Japanese : 64 / 77
Americans : 54 / 74
Chinese : 8 / 11
British : 36 / 39
UK_Pacific : 6 / 10
Italians : 16 / 16
ANZAC : 7 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0