Scramble from London or Leningrad?
PtV Art of War v 666 (axis +15) Game 2
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Please use third and last US/UK-5 post. I was in a fog yesterday.
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Italy-5 is overdue.
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Italy-5 is overdue.
sorry, family was over for the weekend…FYI, I will be traveling for work Tues-Sat. It might not get in the way of our game but you never know.
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Please use third and last US/UK-5 post. I was in a fog yesterday.
I have been in one for the past 12 months
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@666
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
@666
:)I noticed you have been playing Truplen a good deal, how is it going?
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As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
As you might expect with the Axis + 12. As the Axis, he won the first game. The rematch favors the Axis. Japan has taken Australia and WUS but, as a results, is weak in the S. Pacific and just lost Malaya and Java to the UK. And China and Russia still pose a threat. However, the Allies lost both their Atlantic and Pacific fleets and have only a Med fleet left. Germany and Italy still hold Gibraltar and are focused on holding back the Russians on the Eastern front and the Brits in the Med.
I find that he is a bit unorthodox, some of his moves and buys surprise me, and despite my success against him he is strong. I think I am a bit too cookie cutter but I have a hard time breaking my playing style.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 battleship and 2 cruisers moved from 99 Sea Zone to 95 Sea Zone 1 artillery moved from Western Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Western Ukraine to Romania 1 armour moved from Eastern Poland to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Austria to Yugoslavia 1 infantry moved from Austria to Western Germany 1 infantry moved from Northern Italy to Austria 1 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Southern Italy to Bessarabia Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 1 infantry Romania : 2 armour and 2 mech_infantrys Austria : 1 infantry Western Ukraine : 1 flag Southern Belarus : 1 flag Eastern Poland : 1 flag Bessarabia : 1 artillery, 1 bomber and 1 infantry Baltic States : 1 flag Northern Belarus : 1 flag Cyprus : 1 flag, 1 infantry Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry and 2 mech_infantrys Bulgaria : 1 artillery and 1 infantry Yugoslavia : 3 infantry Greece : 1 flag Crete : 1 flag, 1 infantry 95 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 47 / 63 Russians : 35 / 42 Japanese : 59 / 74 Americans : 54 / 74 Chinese : 9 / 11 British : 36 / 39 UK_Pacific : 7 / 10 Italians : 16 / 16 ANZAC : 9 / 9 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 1 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Hawaiian Islands to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC 1 destroyer moved from 31 Sea Zone to 50 Sea Zone 1 cruiser and 1 submarine moved from 28 Sea Zone to 50 Sea Zone 1 infantry moved from Northwest Persia to Northeast Persia ANZAC take Northeast Persia from Neutral_Allies Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 4,4 ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Anglo-Egyptian Sudan: 1 infantry EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Burma: 1 infantry EDIT: Adding units owned by ANZAC to Eastern India: 1 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians Combat - Germans Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine Non Combat Move - Germans Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans 1 aaGun, 1 artillery and 12 infantry moved from Vologda to Leningrad 1 infantry moved from Novgorod to Leningrad 2 aaGuns, 10 armour, 4 artilleries, 34 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine 1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine 3 fighters and 3 tactical_bombers moved from Western Ukraine to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to 116 Sea Zone 2 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 1 transport moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Germany to 117 Sea Zone 2 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Norway to Finland 1 destroyer moved from 116 Sea Zone to 118 Sea Zone 2 bombers and 1 fighter moved from Leningrad to Western Germany 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 1 artillery placed in Western Germany 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Germany 1 transport placed in 116 Sea Zone Germans undo move 2. Germans undo move 1. 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 4 tactical_bombers Holland Belgium : 1 aaGun and 1 infantry Poland : 4 mech_infantrys Germany : 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry Western Ukraine : 2 artilleries and 1 infantry Eastern Poland : 2 mech_infantrys Karelia : 1 flag Archangel : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 11 armour, 4 artilleries, 35 infantry and 12 mech_infantrys Vyborg : 1 flag Vologda : 1 flag Leningrad : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 19 infantry Novgorod : 1 flag Southern Italy : 1 fighter Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 2 infantry Finland : 1 flag, 1 infantry Bulgaria : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport 118 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 42 Japanese : 59 / 74 Americans : 54 / 74 Chinese : 9 / 11 British : 36 / 39 UK_Pacific : 7 / 10 Italians : 16 / 16 ANZAC : 10 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov 3 infantry moved from Samara to Stalingrad 1 artillery and 9 infantry moved from Russia to Tula 1 infantry moved from Smolensk to Bryansk 3 fighters moved from Russia to Rostov 1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia 1 aaGun and 6 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov 3 infantry moved from Samara to Stalingrad 1 artillery and 9 infantry moved from Russia to Tula 1 infantry moved from Smolensk to Bryansk 3 fighters moved from Russia to Rostov 1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia 1 aaGun and 6 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tula: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ArtofWar1947, rule question…I’ve read that the number of aircraft that can scramble to an adjacent sz w/a surface warship or a land territory with a defending unit is equal to the number of undamaged CV’s. I thought I read somewhere or was told by someone that the max number of aircraft that can scramble is 3. Or maybe it was a dream I had?!? Which is it?
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At the time we started our first game, the rule was 1 plane for each CV.
The revised rule that was adopted during our first game is 1 plane for each CV up to MAX of 3 from a SZ.
For the sake of equity, I assumed we are playing the rematch with the same rule we played our first game. I would be happy to adopt the new rule if you wish.
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@artofwar1947 when you say adopted, you are saying that everyone is playing with the max of 3 rule now? If so I wish they revised the notes in triplea, and I wished they fixed the game so it wasn’t always asking for scramble orders when in fact many/most aren’t even allowed.
Let’s play by the new, correct, updated rule…my old brain can’t keep all this straight.
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I just noticed it does say a max of three now. that’s good
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:59:53 AM
Savegame -
The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from ANZAC 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 3 fighters moved from Queensland to Solomon Islands 3 fighters moved from 55 Sea Zone to Solomon Islands 1 cruiser and 1 marine moved from 38 Sea Zone to 57 Sea Zone 1 marine moved from 57 Sea Zone to Western Australia 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese Combat - Japanese Battle in Western Australia Battle in Solomon Islands Japanese attack with 1 artillery, 6 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Western Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Solomon Islands to Queensland 3 fighters moved from Solomon Islands to 55 Sea Zone 3 transports moved from 55 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from Kiangsu to Anhwe 1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 1 aaGun and 3 infantry moved from Kiangsu to Fukien 3 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Davao 3 transports moved from 46 Sea Zone to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 2 tactical_bombers moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to Davao 2 bombers and 1 tactical_bomber moved from Yunnan to Davao 1 infantry moved from Japan to Kyushu 1 fighter moved from Japan to Davao 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 2 artilleries and 1 fighter placed in Queensland Japanese undo move 1. 2 artilleries and 1 infantry placed in Queensland Japanese undo move 1. 3 artilleries placed in Queensland 3 infantry placed in Kiangsu Japanese undo move 2. 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry Northern Manchuria : 1 flag Korea : 1 fighter and 4 infantry Shantung : 1 flag Caroline Islands : 1 airfield and 1 harbour Jehol : 1 flag, 2 infantry Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Kwangsi : 1 flag, 3 infantry Fukien : 1 flag, 1 aaGun and 3 infantry Davao : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry Szechwan : 1 flag, 1 infantry Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Burma : 1 flag Solomon Islands : 1 flag, 1 artillery Western Australia : 1 flag, 1 marine South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag, 1 infantry Queensland : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 marines French Indo China : 1 flag Sumatra : 1 flag 64 Sea Zone : 1 submarine Java : 1 flag 7 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 57 Sea Zone : 1 cruiser Dutch New Guinea : 1 flag Celebes : 1 flag 6 Sea Zone : 2 transports 36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports 20 Sea Zone : 1 transport 55 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 40 Japanese : 64 / 77 Americans : 54 / 74 Chinese : 8 / 11 British : 36 / 39 UK_Pacific : 6 / 10 Italians : 16 / 16 ANZAC : 7 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0