Test summary from TripleA, engine version: 2.6.14319, time: 1:13:13 AM
Savegame
L21 #2 trulpen (X) vs Giallo (A+21) BM3
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,50
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 9 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 21 Sea Zone to 6 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Japanese submerged ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33 ANZAC regular : -0,50
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 artilleries, 1 factory_minor, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/4 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 12 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Archangel 1 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Samara 2 infantry moved from Novgorod to Belarus 8 artilleries and 13 infantry moved from Ukraine to Bryansk 1 aaGun moved from Rostov to Bryansk 4 transports moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 7 infantry moved from 111 Sea Zone to Scotland 2 fighters moved from 92 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 battleship and 1 marine moved from 112 Sea Zone to 111 Sea Zone 1 marine moved from 111 Sea Zone to Scotland 1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd 9 artilleries and 12 infantry moved from Rostov to Bryansk 1 aaGun moved from Rostov to Volgograd 2 armour moved from Ukraine to Rostov 8 mech_infantrys moved from Ukraine to Bryansk 4 mech_infantrys moved from Rostov to Bryansk 2 bombers moved from Scotland to Bryansk 1 destroyer moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Scotland to 112 Sea Zone Place Units - Germans 1 factory_minor placed in Scotland 1 transport placed in 112 Sea Zone 3 armour placed in Ukraine 1 armour and 2 infantry placed in Volgograd 3 infantry placed in Novgorod 5 artilleries and 4 infantry placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 1,00
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry moved from Russia to Samara 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Russians Battle in Kazakhstan Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry in Samara, round 2 : 21/48 hits, 14,33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 4 armour and 6 mech_infantrys moved from Trans-Jordan to Persia 1 mech_infantry moved from Turkmenistan to Persia 2 armour and 6 mech_infantrys moved from Eastern Persia to Persia 1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 7,33
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 14 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Kwangsi 1 armour moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 4 artilleries and 6 infantry moved from Burma to India 4 infantry moved from Burma to India 1 mech_infantry moved from Burma to India 1 artillery moved from Burma to India 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi 4 artilleries and 9 infantry moved from Burma to India 1 artillery moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 9 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Ceylon Battle in 55 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 4/15 hits, 8,17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in India Japanese attack with 10 artilleries, 19 infantry and 1 mech_infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Timguska to Kansu 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Szechwan 3 infantry moved from Shantung to Anhwe 1 aaGun moved from Kweichow to Anhwe 1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 7 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Malaya to Shan State 3 infantry moved from Shan State to Burma 1 aaGun moved from Burma to India 2 bombers moved from Burma to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 destroyer and 5 submarines moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 1 fighter and 8 infantry placed in Japan 1 submarine placed in 6 Sea Zone 1 destroyer and 2 submarines placed in 37 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6 Japanese collect 74 PUs (3 lost to blockades); end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,17 Japanese regular : -3,33 UK_Pacific regular : -0,33
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan 3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 6 Sea Zone 5 bombers moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan 3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 6 Sea Zone 5 bombers moved from Midway to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
-
@giallo scramble, tokens?
-
No scramble.
1 kami on each des.
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan 3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 6 Sea Zone 5 bombers moved from Midway to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines Japanese defend with 1 submarine Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 9 fighters and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 7 carriers moved from 21 Sea Zone to 6 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 5 bombers moved from 6 Sea Zone to Midway Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Japanese regular : -1,33 Japanese AA : -0,50
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,00
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Soviet Far East 1 artillery moved from 4 Sea Zone to Soviet Far East 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 4 submarines moved from 25 Sea Zone to 6 Sea Zone 9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan 3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone 1 carrier moved from 21 Sea Zone to 6 Sea Zone 5 bombers moved from Midway to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines Japanese defend with 1 submarine Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Japan Americans attack with 9 fighters and 4 tactical_bombers Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits 4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits 4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry Non Combat Move - Americans 5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone 7 carriers moved from 21 Sea Zone to 6 Sea Zone 1 cruiser moved from 21 Sea Zone to 20 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 submarines moved from 11 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone 5 bombers moved from 6 Sea Zone to Midway Place Units - Americans 7 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 5 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 battleship moved from 21 Sea Zone to 6 Sea Zone 2 aaGuns, 2 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - British Non Combat Move - British 2 aaGuns, 4 artilleries and 10 infantry moved from West India to Eastern Persia 2 aaGuns, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 artillery EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 artillery EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,4,2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6 British collect 21 PUs (8 lost to blockades); end with 21 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 0,17 Japanese regular : -2,33 Japanese AA : -0,50
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from French Central Africa to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to West Indies 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Tunisia to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 bomber moved from Greece to Alexandria 2 carriers and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 98 Sea Zone 3 destroyers moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in West Indies Battle in Alexandria Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Alexandria Italians win, taking West Indies from Americans, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone 1 bomber moved from Alexandria to Tunisia 1 artillery moved from Gibraltar to 92 Sea Zone 1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria 1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern Italy 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Rostov to Caucasus 2 armour and 2 mech_infantrys moved from Volgograd to Caucasus Place Units - Italians 2 infantry and 1 tactical_bomber placed in Southern Italy 2 transports placed in 95 Sea Zone 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from French West Africa: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0,00 British regular : -0,33
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in Japan ANZAC captures 92PUs while taking Japanese capital ANZAC converts factory_major into different units Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 110 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 submarine moved from 43 Sea Zone to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 57 Sea Zone Combat - ANZAC Battle in Japan ANZAC captures 92PUs while taking Japanese capital ANZAC converts factory_major into different units Battle in 55 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 110 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 6 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from Russians 4 infantry moved from Bryansk to Russia 2 artilleries moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 4 armour and 16 mech_infantrys moved from Rostov to Russia 12 mech_infantrys moved from Bryansk to Russia 1 armour moved from Volgograd to Russia Combat - Germans Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys in Russia, round 2 : 10/48 hits, 11,33 expected hits Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia Germans captures 13PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 2 artilleries and 2 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Volgograd to Tambov 1 aaGun moved from Bryansk to Russia 15 artilleries and 34 infantry moved from Bryansk to Tambov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Bryansk to Russia 1 infantry moved from Archangel to Vologda 2 infantry moved from Belarus to Bryansk 2 bombers moved from Bryansk to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 4 transports moved from 111 Sea Zone to 112 Sea Zone 4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from France to Western Germany 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov 1 infantry moved from Bryansk to Russia 3 submarines moved from 109 Sea Zone to 112 Sea Zone 1 battleship moved from 111 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 carrier moved from 112 Sea Zone to 113 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 1 tactical_bomber placed in France 2 transports placed in 113 Sea Zone 2 artilleries, 2 infantry and 1 marine placed in Germany 5 artilleries and 4 infantry placed in Western Germany 3 artilleries placed in Scotland Germans undo move 1. 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -1,67 Germans regular : 0,33
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 18 artilleries and 27 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 2 mech_infantrys moved from Persia to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 18 artilleries and 27 infantry Germans defend with 1 infantry Russians roll dice for 18 artilleries and 27 infantry in Kazakhstan, round 2 : 17/45 hits, 13,50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 18 artilleries and 27 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan 6 armour and 11 mech_infantrys moved from Persia to Trans-Jordan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 3,00
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 bombers moved from Anhwe to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 57 Sea Zone 1 submarine moved from 37 Sea Zone to 57 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 37 Sea Zone to 57 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea 1 cruiser moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Solomon Islands Battle in New Guinea Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in New Guinea Japanese win, taking Dutch New Guinea from Americans, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 57 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Americans lost in 20 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 21 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Non Combat Move - Japanese 1 aaGun, 10 artilleries, 16 infantry and 1 mech_infantry moved from India to West India 3 infantry moved from Burma to India 1 artillery moved from Yunnan to Burma 1 artillery and 1 infantry moved from Shan State to Burma 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 aaGun and 3 infantry moved from Anhwe to Hunan 3 infantry moved from Shantung to Anhwe 1 armour moved from Timguska to Vologda 1 marine moved from Ceylon to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 45 Sea Zone 3 submarines moved from 35 Sea Zone to 54 Sea Zone 4 carriers moved from 35 Sea Zone to 49 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone 1 cruiser and 3 destroyers moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 7 submarines moved from 35 Sea Zone to 49 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from 35 Sea Zone to 49 Sea Zone 5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 49 Sea Zone 2 bombers moved from 20 Sea Zone to French Indo China 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 72 Sea Zone to 58 Sea Zone Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : -0,50 Japanese regular : 0,83 ANZAC regular : -0,50
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Battle in 89 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Battle in 21 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 7 fighters moved from Western United States to 26 Sea Zone 5 bombers moved from Midway to Hawaiian Islands 2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone Americans undo move 2. Americans undo move 1. 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 fighters placed in Eastern United States 1 submarine placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17 Japanese regular : -0,17
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Chahar Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :