@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 tactical_bombers moved from 26 Sea Zone to 45 Sea Zone
2 fighters moved from Hawaiian Islands to 45 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from India to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 45 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Caroline Islands from Japanese, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 46 Sea Zone
Americans attack with 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 46 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber, 9 fighters and 3 tactical_bombers
Japanese defend with 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 9 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 6/13 hits, 7,17 expected hits
Japanese roll dice for 4 carriers, 3 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 6/12 hits, 5,17 expected hits
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 45 Sea Zone
3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Japanese win with 2 carriers, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 6 fighters
Casualties for Japanese: 2 carriers and 2 destroyers
1 tactical_bomber owned by the Japanese forced to land in Dutch New Guinea
Non Combat Move - Americans
3 fighters and 2 tactical_bombers could not land in 45 Sea Zone and were removed
1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 46 Sea Zone
2 battleships, 6 carriers, 3 cruisers and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 46 Sea Zone: 5 fighters
EDIT: Turning off Edit Mode
1 carrier and 2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Kenya from Italians
British take Ethiopia from Italians
1 battleship moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 2 transports moved from 68 Sea Zone to 86 Sea Zone
Combat - British
Non Combat Move - British
1 artillery moved from West India to India
1 infantry moved from West India to India
2 aaGuns, 2 artilleries and 3 infantry moved from West India to Eastern Persia
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter and 3 tactical_bombers moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 4 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -1,17
Japanese regular : 2,50
@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Or wait, I have to think a bit more. Need to leave my kid at practise.
Sorry I already proceed
It went well for you…
@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sorry I already proceed
I would probably have come to the same conclusion, but was a bit stressed. The option was to dmg all 4 ac’s, but think that would’ve been inferior.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of French Equatorial Africa from French to Italians
EDIT: Turning off Edit Mode
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 96 Sea Zone to 81 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from 96 Sea Zone to Egypt
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
ANZAC regular : -0,33
@trulpenplay 2 more hits, already dented a cv with the hit from the sub
Sink the undamaged ac then.
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sink the undamaged ac then.
and the other hit
@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Sink the undamaged ac then.
and the other hit
I read it again…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits
1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,33
ANZAC regular : 0,33
@giallo said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Battle in 45 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Combat Hit Differential Summary :
Japanese regular : -3,33 ANZAC regular : 0,33
3 more
@giallo ill just go for max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits
1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 4 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win, taking Guam from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer and 3 submarines
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -1,67
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 45 Sea Zone
3 fighters moved from Queensland to 45 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 45 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 0/7 hits, 3,33 expected hits
1 carrier owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 3 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 3 : 5/6 hits, 3,00 expected hits
2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 45 Sea Zone, round 4 : 3/5 hits, 2,33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 45 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
ANZAC win, taking Guam from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 47
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer and 3 submarines
Non Combat Move - ANZAC
3 fighters moved from 45 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1,67
ANZAC regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 16 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
11 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers and 1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Ukraine
Germans attack with 2 armour, 1 infantry, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 infantry, 12 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/16 hits, 3,83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 fighter moved from Russia to Western Ukraine
2 bombers moved from Russia to Novgorod
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from 81 Sea Zone to Southern Italy
1 fighter moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 tactical_bomber moved from Southern Italy to Western Germany
2 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries and 7 infantry moved from Poland to Eastern Poland
5 artilleries and 14 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 carrier and 1 transport placed in 112 Sea Zone
3 infantry placed in Novgorod
10 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : -0,83
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 24 PUs;
Russians buy 7 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
17 artilleries and 9 infantry moved from Smolensk to Bryansk
9 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 17 artilleries and 18 infantry
Germans defend with 1 infantry
Russians roll dice for 17 artilleries and 18 infantry in Bryansk, round 2 : 8/35 hits, 11,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 17 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
1 tactical_bomber owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Archangel to Russia
3 aaGuns moved from Smolensk to Bryansk
1 aaGun moved from Rostov to Bryansk
2 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
2 aaGuns and 10 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Hopei
2 armour and 6 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Russians collect 19 PUs (2 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 1,67
Russians regular : -5,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 33 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Philippines to Guam
2 fighters and 2 tactical_bombers moved from Sumatra to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Guam
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/5 hits, 2,17 expected hits
Americans roll dice for 2 infantry in Guam, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Dutch New Guinea to Philippines
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Philippines
1 fighter moved from French Indo China to Philippines
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Yunnan
3 infantry moved from French Indo China to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber moved from Kweichow to 35 Sea Zone
1 bomber moved from Guam to Philippines
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Anhwe to Chahar
3 infantry moved from Shantung to Anhwe
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Yenisey to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Szechwan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Guam: 1 infantry
EDIT: Changing ownership of Guam from Japanese to Americans
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : 1,17
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 26 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from 21 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Central United States
5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Italians regular : 0,67
Japanese regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to Suiyuyan
13 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tunisia
Americans attack with 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 bomber moved from 46 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 26 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 fighter moved from 21 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 carrier and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Central United States
5 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to Suiyuyan
13 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Shensi, round 2 : 2/13 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 11x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 3 tactical_bombers moved from Gibraltar to Nigeria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - British
2 artilleries and 4 infantry moved from Persia to Iraq
2 aaGuns, 2 artilleries and 3 infantry moved from Eastern Persia to Persia
1 fighter moved from Persia to Russia
1 fighter moved from Persia to Russia
1 fighter moved from Persia to India
2 armour and 1 mech_infantry moved from Ethiopia to Tanganyika Territory
1 artillery, 1 infantry and 1 marine moved from Belgian Congo to Rhodesia
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 86 Sea Zone to 89 Sea Zone
Place Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 0,83
Italians regular : 0,67
Japanese regular : 0,83