Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsL21 #2 trulpen (X) vs Giallo (A+21) BM3
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Japanese 2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from UK_Pacific 2 marines moved from 6 Sea Zone to Japan 10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan Combat - Japanese
Combat Hit Differential Summary :
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Scramble?
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@trulpen yes one fighter
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 18 Combat Move - Japanese 2 infantry and 1 transport moved from 24 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 marines moved from 24 Sea Zone to 6 Sea Zone Japanese take 17 Sea Zone from UK_Pacific 2 marines moved from 6 Sea Zone to Japan 10 fighters and 6 tactical_bombers moved from 24 Sea Zone to Japan Combat - Japanese ANZAC scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone ANZAC scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 8 submarines and 2 transports ANZAC defend with 1 fighter 8 submarines owned by the Japanese submerged Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/8 hits, 3,67 expected hits ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 6 Sea Zone Japanese win with 2 battleships, 8 carriers, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Japan Japanese attack with 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers ANZAC defend with 1 airfield, 1 factory_minor, 14 fighters, 1 harbour and 7 infantry Japanese roll dice for 10 fighters, 4 infantry, 2 marines and 6 tactical_bombers in Japan, round 2 : 13/22 hits, 10,33 expected hits ANZAC roll dice for 14 fighters and 7 infantry in Japan, round 2 : 12/21 hits, 11,67 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 4 infantry owned by the Japanese, 1 marine owned by the Japanese, 6 fighters owned by the ANZAC and 7 infantry owned by the ANZAC lost in Japan Japanese roll dice for 4 fighters, 1 marine and 5 tactical_bombers in Japan, round 3 : 6/10 hits, 5,50 expected hits ANZAC roll dice for 8 fighters in Japan, round 3 : 7/8 hits, 5,33 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 6 fighters owned by the ANZAC lost in Japan Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Japan, round 4 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 2 fighters in Japan, round 4 : 1/2 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in Japan Japanese win, taking Japan from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is -12 Casualties for Japanese: 9 fighters, 4 infantry, 1 marine and 6 tactical_bombers Casualties for ANZAC: 14 fighters and 7 infantry Non Combat Move - Japanese 1 fighter moved from Japan to 6 Sea Zone 12 infantry moved from Shan State to Burma 1 aaGun and 5 infantry moved from India to Burma 1 infantry moved from Persia to Eastern Persia 2 artilleries and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 aaGun, 10 artilleries and 20 infantry moved from Trans-Jordan to Iraq Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00 ANZAC regular : 2,00
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Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
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But no problem if you want to play it out.
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Interesting development since I seriously screwed up both the attack and stacking of W Ukraine early on and then later the protection of Tokyo.
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@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Tough battle and close call, but I believe that’s game over there. Even if London does get liberated Axis has 8 VCs in Europe, which is sufficient with Tokyo liberated.
That’s it indeed!, good game, ill post it!!
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Well fought!