Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 6 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
4 armour and 16 mech_infantrys moved from Rostov to Russia
12 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Germans roll dice for 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys in Russia, round 2 : 10/48 hits, 11,33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Russia
15 artilleries and 34 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Bryansk
2 bombers moved from Bryansk to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from France to Western Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 infantry moved from Bryansk to Russia
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 tactical_bomber placed in France
2 transports placed in 113 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Germany
5 artilleries and 4 infantry placed in Western Germany
3 artilleries placed in Scotland
Germans undo move 1.
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -1,67
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
18 artilleries and 27 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 18 artilleries and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 27 infantry in Kazakhstan, round 2 : 17/45 hits, 13,50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 18 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
6 armour and 11 mech_infantrys moved from Persia to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 bombers moved from Anhwe to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 57 Sea Zone
1 submarine moved from 37 Sea Zone to 57 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 37 Sea Zone to 57 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to New Guinea
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Solomon Islands
Battle in New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 2,67 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in New Guinea
Japanese win, taking Dutch New Guinea from Americans, taking Solomon Islands from ANZAC, taking New Guinea from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 57 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
Americans roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans lost in 20 Sea Zone
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
1 aaGun, 10 artilleries, 16 infantry and 1 mech_infantry moved from India to West India
3 infantry moved from Burma to India
1 artillery moved from Yunnan to Burma
1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 aaGun and 3 infantry moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
1 armour moved from Timguska to Vologda
1 marine moved from Ceylon to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 45 Sea Zone
3 submarines moved from 35 Sea Zone to 54 Sea Zone
4 carriers moved from 35 Sea Zone to 49 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 cruiser and 3 destroyers moved from 35 Sea Zone to 49 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
7 submarines moved from 35 Sea Zone to 49 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 35 Sea Zone to 49 Sea Zone
5 fighters and 3 tactical_bombers moved from 21 Sea Zone to 49 Sea Zone
2 bombers moved from 20 Sea Zone to French Indo China
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 58 Sea Zone
Turn Complete - Japanese
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 0,83
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Midway to Hawaiian Islands
2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 battleships, 8 carriers, 1 cruiser, 1 destroyer, 3 fighters, 12 submarines and 4 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
7 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Midway to Hawaiian Islands
2 aaGuns and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 fighters placed in Eastern United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from 26 Sea Zone to 64 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 artillery and 2 infantry
Italians roll AA dice in Alexandria : 0/1 hits, 0,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 aaGun, 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
2 aaGuns, 4 artilleries and 10 infantry moved from Eastern Persia to Persia
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,6,3,1,2,5,6,5,4,3
British collect 24 PUs (4 lost to blockades); end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 1,17
Italians regular : -0,67
Japanese regular : -0,17
British regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 battleship, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Tunisia to Alexandria
3 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 mech_infantrys
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour and 1 artillery
Italians roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/7 hits, 2,50 expected hits
British roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from British to Italians
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Nigeria to French Equatorial Africa
1 bomber moved from Alexandria to Tunisia
Place Units - Italians
1 battleship and 1 transport placed in 95 Sea Zone
2 infantry and 1 marine placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,1
Italians collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 1,33
British regular : -0,83
Did you forget to move the british bs in z6?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
3 fighters placed in New South Wales
3 fighters placed in Japan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1
ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 6 fighters; Remaining resources: 40 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in Queensland
3 fighters placed in New South Wales
3 fighters placed in Japan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,5,3,5,1
ANZAC collect 17 PUs (2 lost to blockades); end with 57 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@trulpen said in L21 #2 trulpen (X) vs Giallo (A+21) BM3:
Did you forget to move the british bs in z6?
no ill leave it there, but thank you for asking
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Scramble z110?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 2,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 110 PUs;
Germans buy 3 armour, 6 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
15 artilleries and 35 infantry moved from Tambov to Volgograd
8 armour and 28 mech_infantrys moved from Russia to Volgograd
10 artilleries and 19 infantry moved from Scotland to United Kingdom
1 marine moved from Scotland to United Kingdom
1 marine moved from Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 artilleries, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Scotland to United Kingdom
Combat - Germans
Battle in Volgograd
Germans attack with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys in Volgograd, round 2 : 24/86 hits, 22,00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 8 armour, 15 artilleries, 35 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 17 artilleries, 2 bombers, 5 fighters, 26 infantry, 2 marines and 4 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 30 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
British roll AA dice in United Kingdom : 3/11 hits, 1,83 expected hits
2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 17 artilleries, 2 bombers, 3 fighters, 26 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 16/53 hits, 18,17 expected hits
Combat Hit Differential Summary :
British AA : 1,17
Russians regular : -0,33
Germans regular : -1,33
These dice. Going with max d. Can’t be anything else really.
Strange. The second marine should roll on @2, but doesn’t.