@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
8 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 8 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 battleships, 8 carriers, 3 cruisers, 2 destroyers, 1 fighter and 8 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 21 Sea Zone
7 fighters and 2 tactical_bombers moved from 46 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to Midway
4 bombers moved from Eastern United States to Midway
2 destroyers and 4 submarines moved from 30 Sea Zone to 25 Sea Zone
2 aaGuns and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 11 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 23 PUs;
British buy 7 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 54 Sea Zone to 21 Sea Zone
1 armour and 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian Sudan
4 armour and 5 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
2 fighters moved from Persia to Egypt
5 artilleries, 2 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt
2 aaGuns, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 11 Sea Zone
Combat - British
Battle in Egypt
British attack with 5 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 5 artilleries, 3 fighters, 7 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/22 hits, 7,33 expected hits
Italians roll dice for 1 aaGun, 1 armour, 5 artilleries, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 6/21 hits, 7,33 expected hits
1 aaGun owned by the Italians, 7 infantry owned by the Italians and 6 infantry owned by the British lost in Egypt
British roll dice for 5 artilleries, 3 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 7/16 hits, 6,33 expected hits
Italians roll dice for 1 armour, 5 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 4/14 hits, 5,00 expected hits
1 mech_infantry owned by the Italians, 3 mech_infantrys owned by the British, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British roll dice for 5 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 6/12 hits, 5,17 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 3/7 hits, 2,67 expected hits
4 artilleries owned by the Italians, 1 mech_infantry owned by the Germans, 3 artilleries owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 5 : 4/9 hits, 4,17 expected hits
Italians roll dice for 1 tactical_bomber in Egypt, round 5 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 artilleries, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for British: 3 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys
Casualties for Italians: 1 aaGun, 1 armour, 5 artilleries, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 5 armour and 7 mech_infantrys
Italians defend with 1 artillery
British roll dice for 5 armour and 7 mech_infantrys in Anglo Egyptian Sudan, round 2 : 5/12 hits, 3,67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
1 fighter moved from India to Trans-Jordan
2 aaGuns, 4 artilleries and 10 infantry moved from India to West India
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,4
British collect 27 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : 0,33
Italians regular : -1,83
Japanese regular : 0,33
British regular : 3,33
Italians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Gibraltar
Italians attack with 2 artilleries, 3 fighters and 3 infantry
British defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 artilleries, 3 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3,00 expected hits
British roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,67 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 3 fighters and 2 infantry in Gibraltar, round 3 : 3/7 hits, 2,83 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Non Combat Move - Italians
2 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Egypt to Greece
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Gold Coast to French West Africa
Place Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British AA : -0,17
British regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Guam from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 transport remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from Queensland to New South Wales
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,33
ANZAC regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 1 factory_minor, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
12 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Vologda
1 infantry moved from Vologda to Samara
2 infantry moved from Novgorod to Belarus
8 artilleries and 13 infantry moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 7 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 7 infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 92 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 battleship and 1 marine moved from 112 Sea Zone to 111 Sea Zone
1 marine moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
9 artilleries and 12 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Volgograd
2 armour moved from Ukraine to Rostov
8 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Rostov to Bryansk
2 bombers moved from Scotland to Bryansk
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
Place Units - Germans
1 factory_minor placed in Scotland
1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
5 artilleries and 4 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : 0,33
Germans regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour, 18 artilleries, 28 infantry and 1 mech_infantry moved from Russia to Samara
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry in Samara, round 2 : 21/48 hits, 14,33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 18 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
4 armour and 6 mech_infantrys moved from Trans-Jordan to Persia
1 mech_infantry moved from Turkmenistan to Persia
2 armour and 6 mech_infantrys moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 7,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 14 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from French Indo China to Kwangsi
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
4 artilleries and 6 infantry moved from Burma to India
4 infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 artillery moved from Burma to India
1 marine moved from Sumatra to 41 Sea Zone
1 battleship and 1 marine moved from 41 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
4 artilleries and 9 infantry moved from Burma to India
1 artillery moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
9 fighters and 5 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 4/15 hits, 8,17 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 10 artilleries, 19 infantry and 1 mech_infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 10 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Kansu to Shensi
1 infantry moved from Shensi to Szechwan
3 infantry moved from Shantung to Anhwe
1 aaGun moved from Kweichow to Anhwe
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
7 carriers and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
3 infantry moved from Shan State to Burma
1 aaGun moved from Burma to India
2 bombers moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer and 5 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 70 Sea Zone to 72 Sea Zone
Place Units - Japanese
3 infantry placed in Shantung
1 fighter and 8 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 74 PUs (3 lost to blockades); end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,17
Japanese regular : -3,33
UK_Pacific regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat Hit Differential Summary :
@giallo scramble, tokens?
No scramble.
1 kami on each des.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 9 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
7 carriers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 bombers moved from 6 Sea Zone to Midway
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -1,33
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 25 Sea Zone to 6 Sea Zone
9 fighters and 4 tactical_bombers moved from 21 Sea Zone to Japan
3 battleships and 8 submarines moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
5 bombers moved from Midway to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 2/12 hits, 4,00 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 3 battleships, 5 bombers, 1 carrier, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 9 fighters and 4 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Japanese roll AA dice in Japan : 1/9 hits, 1,50 expected hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 8 fighters and 4 tactical_bombers in Japan, round 2 : 7/12 hits, 6,67 expected hits
Japanese roll dice for 3 aaGuns, 1 fighter and 8 infantry in Japan, round 2 : 3/9 hits, 3,33 expected hits
4 infantry owned by the Japanese, 3 aaGuns owned by the Japanese and 3 fighters owned by the Americans lost in Japan
Americans roll dice for 5 fighters and 4 tactical_bombers in Japan, round 3 : 7/9 hits, 5,17 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Japan, round 3 : 1/5 hits, 2,00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for Japanese: 3 aaGuns, 1 fighter and 8 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
7 carriers moved from 21 Sea Zone to 6 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 11 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 6 Sea Zone
5 bombers moved from 6 Sea Zone to Midway
Place Units - Americans
7 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 21 Sea Zone to 6 Sea Zone
2 aaGuns, 2 mech_infantrys and 4 transports moved from 11 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - British
Non Combat Move - British
2 aaGuns, 4 artilleries and 10 infantry moved from West India to Eastern Persia
2 aaGuns, 4 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 aaGuns and 1 artillery
EDIT: Adding units owned by Americans to Central United States: 2 aaGuns and 1 artillery
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,1,4,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,17
Japanese regular : -2,33
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from French Central Africa to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Tunisia to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
1 bomber moved from Greece to Alexandria
2 carriers and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in West Indies
Battle in Alexandria
Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,50 expected hits
British roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Alexandria
Italians win, taking West Indies from Americans, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Tunisia
1 artillery moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
2 transports placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from French West Africa: 1 infantry
EDIT: Adding units owned by Italians to Nigeria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in Japan
ANZAC captures 92PUs while taking Japanese capital
ANZAC converts factory_major into different units
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Japan from Japanese with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 110 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 113 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 116 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 6 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
4 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
4 armour and 16 mech_infantrys moved from Rostov to Russia
12 mech_infantrys moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
Germans roll dice for 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys in Russia, round 2 : 10/48 hits, 11,33 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 2 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Volgograd to Tambov
1 aaGun moved from Bryansk to Russia
15 artilleries and 34 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Vologda
2 infantry moved from Belarus to Bryansk
2 bombers moved from Bryansk to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from France to Western Germany
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tambov
1 infantry moved from Bryansk to Russia
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 battleship moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 tactical_bomber placed in France
2 transports placed in 113 Sea Zone
2 artilleries, 2 infantry and 1 marine placed in Germany
5 artilleries and 4 infantry placed in Western Germany
3 artilleries placed in Scotland
Germans undo move 1.
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 83 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : -1,67
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
18 artilleries and 27 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
2 mech_infantrys moved from Persia to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 18 artilleries and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 18 artilleries and 27 infantry in Kazakhstan, round 2 : 17/45 hits, 13,50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 18 artilleries and 27 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Samara to Kazakhstan
1 armour and 1 mech_infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
6 armour and 11 mech_infantrys moved from Persia to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 3,00