@pacifiersboard Hopefully the site is back up. Happy Birthday to your daughter and apologies if I was rushing you there.
An airbase in Souther France seems more like a bid for the axis :) so I will keep it going and bid an art for Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to 115 Sea Zone
4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 115 Sea Zone
Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
2 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Volgograd to Rostov
1 bomber moved from Anhwe to Jehol
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.50
Germans regular : -1.00
hold please
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 11 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Vyborg to Finland
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 tactical_bomber moved from Western Germany to 115 Sea Zone
4 carriers and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 fighter moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 115 Sea Zone
Germans attack with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 4 carriers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Finland, round 2 : 2/13 hits, 3.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour, 1 artillery, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
1 aaGun moved from Vyborg to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
2 fighters moved from 112 Sea Zone to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Southern Italy
1 aaGun and 3 mech_infantrys moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Volgograd to Rostov
1 bomber moved from Anhwe to Jehol
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.50
Germans regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 1/5 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Vologda to Russia
1 fighter moved from United Kingdom to Gibraltar
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from Japan to 25 Sea Zone
1 battleship and 1 marine moved from 34 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Java to 43 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 45 Sea Zone
3 fighters moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
5 fighters moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 20 Sea Zone
6 submarines moved from 34 Sea Zone to 20 Sea Zone
4 destroyers moved from 34 Sea Zone to 20 Sea Zone
1 cruiser moved from 34 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser, 4 destroyers and 6 submarines moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Jehol to 35 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Wake Island from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters in 35 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 2 destroyers in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in 25 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 destroyers
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines
Americans defend with 1 destroyer
Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 4/7 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 cruiser, 4 destroyers and 7 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
5 fighters moved from 25 Sea Zone to 31 Sea Zone
5 tactical_bombers moved from 34 Sea Zone to 31 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 31 Sea Zone
2 artilleries and 6 infantry moved from 31 Sea Zone to Wake Island
1 destroyer moved from 34 Sea Zone to 23 Sea Zone
1 destroyer moved from 23 Sea Zone to 31 Sea Zone
1 carrier moved from 34 Sea Zone to 32 Sea Zone
1 carrier moved from 32 Sea Zone to 31 Sea Zone
4 carriers moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 70 Sea Zone to 72 Sea Zone
2 artilleries and 10 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
4 carriers moved from 34 Sea Zone to 36 Sea Zone
1 cruiser moved from 34 Sea Zone to 31 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Jehol to Japan
3 mech_infantrys moved from Anhwe to Hunan
2 artilleries and 2 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 fighter moved from Japan to Caroline Islands
1 bomber moved from Jehol to Japan
1 bomber moved from Jehol to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : 1.33
@Adam514 this is a complicated game and that was a particularly complicated turn. Ran thru so many different options. Not sure I settled on the best but couldnt come up with anything I liked better.
Axis take the total IPC lead! I wish tripleA recorded structure value separately.
@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
@ksmckay said in 20L Semis Ksmckay(X) vs Adam514(a+15):
@Adam514 Russians have all that money, they should probably invest in better ammunition as whatever they are using isnt working very well.
Yes it has been quite unfortunate.
@ksmckay Got distracted by other battles, forgot to do Gold Coast with 1 inf 1 tank. Will set up the battle and roll it now, let me know if you have an issue with it.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Egypt to Union of South Africa
1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Union of South Africa
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour and 6 infantry
Non Combat Move - British
1 bomber moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
Combat Hit Differential Summary :
Italians regular : 0.33
Japanese regular : -4.33
British regular : -5.50
@adam514 no problem
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Norway to 119 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 3 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Celebes to Queensland
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 1 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from Gibraltar to Norway
1 fighter moved from 119 Sea Zone to Scotland
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Algeria
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone
3 fighters placed in Western United States
2 infantry placed in Western United States
1 artillery and 2 infantry placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Tsinghai
15 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 2/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from Egypt to Union of South Africa
1 armour, 1 fighter and 4 mech_infantrys moved from Rhodesia to Union of South Africa
1 infantry moved from South West Africa to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 94 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 94 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Union of South Africa
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys
Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 6 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 5 mech_infantrys in Union of South Africa, round 2 : 1/9 hits, 2.67 expected hits
Japanese roll dice for 1 armour and 6 infantry in Union of South Africa, round 2 : 1/7 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 5 mech_infantrys in Union of South Africa, round 3 : 1/8 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 5 infantry in Union of South Africa, round 3 : 1/6 hits, 2.17 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 4 mech_infantrys in Union of South Africa, round 4 : 0/7 hits, 2.33 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 4 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Union of South Africa, round 5 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 armour and 4 infantry in Union of South Africa, round 5 : 1/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Union of South Africa, round 6 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Union of South Africa, round 6 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Union of South Africa
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Union of South Africa, round 7 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Union of South Africa, round 7 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour and 6 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Gold Coast: 1 artillery
EDIT: Changing ownership of Gold Coast from Japanese to British
EDIT: Removing units owned by British from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 armour moved from French West Africa to Gold Coast
1 transport moved from 87 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Norway
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from Libya to Tobruk
3 aaGuns, 8 artilleries and 26 infantry moved from Persia to Eastern Persia
1 battleship moved from 44 Sea Zone to 54 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
Place Units - British
1 submarine placed in 81 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 infantry placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,3
British collect 35 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : -1.00
Italians regular : 0.33
Japanese regular : -2.83
Germans regular : -0.33
British regular : -5.50
@ksmckay South Africa battle was quite stressful.
@adam514 yeah that was a lot of misses to start. but hey it went above average!
@ksmckay Average was 3.85 units remaining, ended up with 3.
@adam514 Ahh, I was looking at the TUV which was -1 but I guess that’s weighted by the heavy priced units
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
2 destroyers placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser and 1 marine moved from 44 Sea Zone to 54 Sea Zone
2 submarines moved from 44 Sea Zone to 54 Sea Zone
1 destroyer and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from New South Wales to Queensland
3 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Jehol to 16 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
@Adam514 scramble 119? 1 sub 1 ftr 2 tac vs 1 dd 1 ftr available to scramble.