@cds Sunday or Monday
C-Game dawgoneit vs AetV
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@aequitas-et-veritas sorry for the delay. been in the hospital.
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@dawgoneit all good, no worries.
But i am concerned about you.
Everything ok? -
@aequitas-et-veritas now i am. stupid lung problems. COPD stage 3. oxygen was 83. about 3 times a year i end up in the hospital because of it.
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@dawgoneit thank you for being concerned. you’ve been very kind to me.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Tobruk to 96 Sea Zone 2 bombers moved from Western Germany to 96 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from French Combat - Germans Battle in 96 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 96 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans 1 fighter moved from 96 Sea Zone to Southern Italy 2 bombers moved from 96 Sea Zone to Southern Italy 5 infantry moved from Bulgaria to Romania 3 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 2 infantry moved from Norway to Finland 2 armour and 2 mech_infantrys moved from Germany to Romania 3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Romania 6 armour and 2 mech_infantrys moved from France to Germany 1 aaGun moved from France to Normandy Bordeaux 3 artilleries moved from France to Normandy Bordeaux 1 submarine moved from 106 Sea Zone to 101 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 armour and 6 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans regular : 0,17 British regular : -0,50 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone Non Combat Move - Russians 4 artilleries and 1 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk 11 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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@dawgoneit the buy is ok.
- Bessarabia need only one blocker
- You can still be positioned in both, West Ukraine and Belaruss, just split them evenly and place your Fast Movers (FM) in Bela so you can threat Novgorod to Germany.
- Also leave only 5 Inf in Novgorod along with a AA-Gun for a harder capturing by the Germans. Like leave two or three and build three Infs there.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone Non Combat Move - Russians 4 artilleries and 1 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk 11 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 5 infantry EDIT: Adding units owned by Russians to Belarus: 5 infantry EDIT: Removing units owned by Russians from Belarus: 2 infantry EDIT: Adding units owned by Russians to Novgorod: 2 infantry EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 3 artilleries EDIT: Adding units owned by Russians to Belarus: 3 artilleries EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Belarus: 1 armour, 1 fighter and 1 mech_infantry EDIT: Removing units owned by Russians from Bryansk: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 111 Sea Zone Non Combat Move - Russians 4 artilleries and 1 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk 11 infantry moved from Novgorod to Belarus 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bessarabia: 1 infantry EDIT: Adding units owned by Russians to Ukraine: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 5 infantry EDIT: Adding units owned by Russians to Belarus: 5 infantry EDIT: Removing units owned by Russians from Belarus: 2 infantry EDIT: Adding units owned by Russians to Novgorod: 2 infantry EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 1 aaGun EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Removing units owned by Russians from Bryansk: 3 artilleries EDIT: Adding units owned by Russians to Belarus: 3 artilleries EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Belarus: 1 armour, 1 fighter and 1 mech_infantry EDIT: Removing units owned by Russians from Bryansk: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 15 infantry EDIT: Adding units owned by Russians to Western Ukraine: 15 infantry EDIT: Removing units owned by Russians from Bryansk: 4 artilleries EDIT: Adding units owned by Russians to Western Ukraine: 4 artilleries EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns EDIT: Adding units owned by Russians to Western Ukraine: 2 aaGuns EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Belarus: 1 aaGun EDIT: Removing units owned by Russians from Bryansk: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Western Ukraine: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Russians from Western Ukraine: 4 artilleries and 1 infantry EDIT: Adding units owned by Russians to Bryansk: 4 artilleries and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 harbour and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 2 bombers and 6 tactical_bombers moved from Kwangsi to Yunnan 5 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 10/16 hits, 8,17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China 2 bombers, 5 fighters and 6 tactical_bombers moved from Yunnan to French Indo China 2 artilleries and 6 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 2 artilleries moved from Japan to 6 Sea Zone 1 armour moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Jehol to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from French Indo China to Kwangsi 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 1 harbour placed in Hainan 1 marine placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 marine EDIT: Removing units owned by Japanese from Japan: 1 marine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : 1,83 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone Non Combat Move - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 1. 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 14 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone British take 106 Sea Zone from Germans 3 fighters moved from Iceland to United Kingdom 2 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 marine moved from Ethiopia to 76 Sea Zone 1 cruiser and 1 marine moved from 76 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from India to Iraq 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to British Somaliland 1 artillery moved from Ethiopia to British Somaliland 1 bomber moved from United Kingdom to Normandy Bordeaux Combat - British Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Iraq British attack with 1 artillery, 4 infantry, 1 marine and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 4 infantry, 1 marine and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 1 artillery, 2 infantry, 1 marine and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Battle in British Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 carrier moved from 76 Sea Zone to 80 Sea Zone 1 fighter moved from India to 80 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - British 1 transport placed in 71 Sea Zone 1 armour, 1 artillery and 1 fighter placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 Neutral_Axis regular : 0.67 British regular : 0.67 -
@aequitas-et-veritas sorry for the delay. this didn’t post on my notifications.
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@dawgoneit all good
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia 2 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in Bessarabia Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 99 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Tobruk to Alexandria 1 fighter moved from 99 Sea Zone to Tobruk 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Bessarabia to Greece Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians regular : 0,83 Russians regular : -0,33 British regular : -0,33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Combat Move - French Trigger Free French Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France Trigger Free French Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France Trigger Free French Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove Trigger Free French Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France Trigger Free French Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove Trigger Free French Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone Combat - French French creates battle in territory Southern France Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 2 bombers moved from Southern Italy to Southern France 3 fighters and 4 tactical_bombers moved from Western Germany to Southern France Combat - Germans Battle in Southern France Germans attack with 3 artilleries, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Southern France, round 2 : 9/15 hits, 7,83 expected hits French roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 2 artilleries owned by the French lost in Southern France Germans win, taking Southern France from French with 3 artilleries, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for French: 2 artilleries and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 2 bombers, 3 fighters and 4 tactical_bombers moved from Southern France to Western Germany 10 armour and 8 mech_infantrys moved from Germany to Romania 3 aaGuns, 5 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Romania to Bessarabia 3 mech_infantrys moved from Western Germany to Slovakia Hungary 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 infantry moved from Poland to Eastern Poland 1 artillery and 9 infantry moved from Finland to Karelia Place Units - Germans 1 artillery and 1 infantry placed in France 4 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
French regular : 0,00 Germans regular : 1,17 -
Regarding your France turn:
All good moves. You also had a shot on my German sub in 101sz.
This is something you might want to consider if you don’t want a german sub robb some convoy dmg from US.
The US can and will take care of it, but must decide to either attack the sz and will not be able to drop off troops in NCM or fight the Sub and stay where it is at.
In our case you can attack with one Group of US Navy assets the sub while also perform a amphib. assault elsewhere aa per the rules.Wich I would advise you to do anyway bc you have enough DD’s.
Re: German turn.
I bought mainly FM ( Fast Movers), so you as russia know that the german Player is trying to build up enough punch against you.
Consider this! No fancy buys with Russia. Build Infantry again and stack up! Your goal is to prevent Germany to grab Bryansk.
It is up to you to attack E.Poland and Baltic States. Some players do, some not, but you will have no significant gains in attacking them and have to worry where to land your planes propperly. Best thing to do is to retreat and pull back your Stacks one space so that you have a conected line (Archangelsk, Smolensk, Bryansk and Rostov).
This allows you to merge them next Turn and the turn after to fully block Bryansk. Try to keep blockers in Rostov so that Italy can not CANOPEN Rostov for Germany. ( i do one blocker for eack possible Italien canopener, planes included).
Abbandon Novgorod, three is no gain in holding it and you only will loose precious units.
Don’t forget your russian sub in sz111.





