Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
@kilroynothere it really was a great time there. Most important for us was the lovely temperature of 30C° and the beautiful beaches. Our hotel was located in the city of Side which was a big naval hub during the Roman empire. They still have a beautiful Amphitheater to visit. Maybe you have the chance one day to discover the place.
@kilroynothere should I move them sub from 112 back to 110 or the two subs from 105 to 110?
@robson Just the one sub from 112 to 110. Thanks
@robson. Just looked up Side… wow! Looks amazing. Just put something else on my list to go see! My dream is to spend a few weeks sailing the Aegean and stopping in ports like that to explore. Someday…
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 3 armour and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Tobruk to Libya
British take Libya from Italians
3 armour moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Scotland
1 tactical_bomber moved from United Kingdom to Algeria
Combat - British
Non Combat Move - British
Place Units - British
2 destroyers placed in 109 Sea Zone
3 armour placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British Colonies: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Tunisia to Algeria
1 artillery moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery and 5 infantry moved from 94 Sea Zone to Algeria
1 cruiser moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Libya
2 fighters moved from Southern Italy to Algeria
Combat - Italians
Battle in Libya
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 3 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 5 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Libya, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Libya, round 6 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Libya, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 3 artilleries, 2 fighters and 5 infantry
British defend with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 1 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 5 infantry in Algeria, round 2 : 2/10 hits, 3.33 expected hits
French roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 2 : 1/6 hits, 2.17 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 artilleries, 2 fighters and 4 infantry in Algeria, round 3 : 2/9 hits, 3.17 expected hits
French roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Algeria, round 3 : 3/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the French and 3 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 artilleries, 2 fighters and 1 infantry in Algeria, round 4 : 0/6 hits, 2.33 expected hits
French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 4 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 3 artilleries and 2 fighters in Algeria, round 5 : 3/5 hits, 2.00 expected hits
French roll dice for 1 artillery and 1 tactical_bomber in Algeria, round 5 : 0/2 hits, 0.83 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the British lost in Algeria
Italians win, taking Algeria from French with 3 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 5 infantry
Casualties for British: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 1 infantry
Non Combat Move - Italians
1 carrier, 2 destroyers and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Libya to Southern Italy
2 armour, 1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Romania to Ukraine
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -8.33
British regular : -0.67
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Novosibirsk to Kansu
3 infantry moved from Novosibirsk to Timguska
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Novosibirsk to Timguska
Place Units - Russians
1 armour and 7 infantry placed in Russia
Russians undo move 1.
1 armour and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : -0,50
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@kilroynothere do you want to scramble in SZ6?
@robson Please scramble everything. Thanks
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : -0,33
Germans AA : -0,17
@kilroynothere in my first attack round I scored one hit and I put it to the carrier. In my second attack round my last submarine scored one more hit. Do you want to remove on destroyer or the carrier? Or do you want to remove two destroyers and keeping the carrier?
@robson Let’s take out the destroyer and leave the damaged carrier. thanks
@robson Wanted to let you know I’m heading out on a vacation to Costa Rica tomorrow AM and will not be bringing my computer. Will be back on October 29th. Sorry for any delay in our game but I am very excited to get away for a bit with the wife and no kids!
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Normandy Bordeaux
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 4/5 hits, 2,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Midway to Caroline Islands
1 fighter moved from Midway to Caroline Islands
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Morocco
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 battleship, 1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 1,33
Germans AA : -0,17
@kilroynothere That sounds amazing. hope you have a wonderful time there.
@robson back in the states again. If you haven’t been, highly recommend Costa Rica. It is beautiful, the people are friendly and nice, food is really good, and a lot of adventure or relaxation!
Noticed you did not make a French move. If nothing you want to move, I can make the French move prior to Germany’s move.
Just let me know.
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.4
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@kilroynothere Hey Kilroy happy to see that you are back save. I am sure Costa Rica is a great place to be. Totally right, I forgot to continue with France. Just did it, so you can proceed with Germany.