• TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Buryatia to Amur
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            7 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            1 armour moved from Bryansk to Ukraine
            2 mech_infantrys moved from Bryansk to Ukraine
            2 infantry moved from Vologda to Archangel
            1 armour moved from Russia to Ukraine
            1 armour moved from Russia to Ukraine
            2 artilleries moved from Bryansk to Ukraine
            1 infantry moved from Russia to Smolensk
            6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 4 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 4 armour, 2 artilleries, 10 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/18 hits, 5.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            3 infantry moved from Vologda to Russia
            1 fighter moved from Western Ukraine to Russia
            1 tactical_bomber moved from Western Ukraine to Russia
            5 infantry moved from Bryansk to Russia
            4 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    Russians regular : -1.83
    

    Savegame


  • Ugh!! Great moves- why do you have to make me think?


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory_minor, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            2 infantry moved from Shensi to Szechwan
            1 artillery moved from Shensi to Szechwan
            5 tactical_bombers moved from Anhwe to Szechwan
            5 fighters moved from Anhwe to Szechwan
            2 bombers moved from Anhwe to Szechwan
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Szechwan
                Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 1 armour, 5 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 8/15 hits, 8.00 expected hits
                    Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Szechwan, round 2 : 3/7 hits, 2.50 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for British: 1 armour, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from 6 Sea Zone to Korea
            1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from 44 Sea Zone to 35 Sea Zone
            3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 aaGun, 1 artillery and 7 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Hunan
            1 tactical_bomber moved from Szechwan to Hunan
            3 fighters moved from Szechwan to Kwangsi
            3 tactical_bombers moved from Szechwan to Kwangsi
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
            4 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Szechwan to Kwangsi
            2 bombers moved from Hunan to Kwangsi
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Shantung
            1 fighter and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -0.17
    Japanese regular : 1.17
    

    Savegame


  • Ask for OOL if you attack Hunan or Kwangsi please


  • @stough I’m still thinking about my moves I will get round to it today .your making me think now hehe.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 armour moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in 92 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 cruiser and 2 transports
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in 44 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
    
        Non Combat Move - Americans
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Siam to Burma
            1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 fighter moved from 92 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
            4 transports placed in 101 Sea Zone
            Americans undo move 3.
            3 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.67
    Italians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 12 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Japanese regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            1 armour moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Borneo
            Battle in 92 Sea Zone
                Americans attack with 1 fighter and 1 submarine
                Italians defend with 1 cruiser and 2 transports
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 92 Sea Zone
                    2 transports owned by the Italians lost in 92 Sea Zone
                Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 20
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 cruiser and 2 transports
            Battle in 44 Sea Zone
                Americans attack with 2 destroyers, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
    
        Non Combat Move - Americans
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Siam to Burma
            1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 89 Sea Zone
            1 fighter moved from 92 Sea Zone to 89 Sea Zone
            1 armour moved from 89 Sea Zone to Southeast Mexico
            1 infantry moved from 89 Sea Zone to Southeast Mexico
    
        Place Units - Americans
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
            4 transports placed in 101 Sea Zone
            Americans undo move 3.
            3 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Szechwan
            2 infantry moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 9 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 10 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 11 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 11 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 12 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 12 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Egypt to 98 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Iraq to Persia
            1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from Yunnan to Burma
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Burma
            1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from 81 Sea Zone to Egypt
            3 artilleries moved from 81 Sea Zone to Egypt
    
        Place Units - British
            1 carrier and 1 fighter placed in 98 Sea Zone
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
            British collect 31 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 18 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -3.33
    Americans regular : -0.33
    Japanese regular : 0.00
    Italians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 armour moved from Eastern Poland to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 fighter moved from Algeria to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            2 infantry moved from Southern France to France
            2 infantry moved from Albania to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            2 armour moved from Eastern Poland to Bryansk
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 fighter moved from Algeria to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            1 armour moved from Morocco to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 artillery moved from Morocco to Algeria
            2 infantry moved from Southern France to France
            2 infantry moved from Albania to Yugoslavia
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from France: 4 infantry
            EDIT: Removing units owned by Italians from France: 2 artilleries
            EDIT: Removing units owned by Italians from France: 1 aaGun
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Russians regular : -0.33
    

    Savegame


  • I edited my Italian NCM- hope that is ok.

    If not, let me know.


  • @stough no problem sorry for the delay .


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I was afraid of this. My internet is struggling to connect with Dicey.

    I have already tried to start my combat move twice.
    The first one stopped in the middle of the first battle
    the second attempt stopped after my battle against the Russian sub.

    I uploaded an update of TrilpeA; I have to use a VPN in China , plus China actively interferes with the internet- so between those three things, complications have begun.

    I’ll keep trying different things to get this to go smoothly.

    The first thing I will try is to post my combat move- so you can see what I am doing battle wise.

    I will ignore the first battle in my CM (went great for me , so no harm to you)

    But I may have to do these battles in fits and starts and then edit to match outcomes- I don’t know if it will get that bad, but that would be worst case scenario.

    In short, be patient, and I’ll do my utmost to be as transparent as possible in what I am doing.

    If you have any questions at any point- just let me know.

    As of now, I will reset, so all I have done is my combat move.


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            2 tactical_bombers moved from Romania to Ukraine
            2 bombers moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Poland to Western Ukraine
            2 armour moved from Baltic States to Western Ukraine
            4 infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Archangel
            2 artilleries moved from Novgorod to Archangel
            5 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Belarus to Rostov
                  Germans take Rostov from Russians
            7 armour moved from Belarus to Ukraine
            17 mech_infantrys moved from Belarus to Ukraine
    

    Combat Hit Differential Summary :

    Savegame


  • Ok. It froze up again right before the battle in Ukraine

    All other battles have run.
    I have the following results for the first battles:
    SZ 105 Russian Sub destroyed; no loss for Germans
    Smolensk: Both Russian destroyed, 2 German inf lost
    Archangel: Both Russians destroyed, no loss ot Germans
    Western Ukraine: Both Russians destroyed, 2 German inf lost

    Check them towards your dicey results in the email
    I will have to run the Battles again, but will
    A) Start with the Ukraine battle and keep those results
    B) Run the other battles but ignore those results
    C) Edit the outcomes to match the results of the first battle run through


  • OK. I was able to get the Ukraine battle through. And then saved the game.

    Now I’ll keep running battles and saving until I can get it through the turn. It may take a while.

    Ignore all dice results after the Ukraine Battle- I’ll use the first ones that went through.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            2 tactical_bombers moved from Romania to Ukraine
            2 bombers moved from Bessarabia to Ukraine
            2 infantry moved from Bessarabia to Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Poland to Western Ukraine
            2 armour moved from Baltic States to Western Ukraine
            4 infantry moved from Belarus to Smolensk
            1 fighter moved from Novgorod to Smolensk
            1 infantry moved from Novgorod to Archangel
            2 artilleries moved from Novgorod to Archangel
            5 infantry moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Belarus to Rostov
                  Germans take Rostov from Russians
            7 armour moved from Belarus to Ukraine
            17 mech_infantrys moved from Belarus to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 7 armour, 2 bombers, 2 infantry, 17 mech_infantrys and 4 tactical_bombers
                Russians defend with 1 aaGun, 4 armour, 2 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
                    Russians roll AA dice in Ukraine : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 7 armour, 2 bombers, 2 infantry, 17 mech_infantrys and 4 tactical_bombers in Ukraine, round 2 : 14/32 hits, 10.67 expected hits
                    Russians roll dice for 1 aaGun, 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Ukraine, round 2 : 8/17 hits, 6.33 expected hits
                    2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Ukraine
                    Germans roll dice for 7 armour, 2 bombers, 11 mech_infantrys and 4 tactical_bombers in Ukraine, round 3 : 7/24 hits, 9.33 expected hits
                    Russians roll dice for 4 armour in Ukraine, round 3 : 2/4 hits, 2.00 expected hits
                    4 armour owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 7 armour, 2 bombers, 9 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 34
                Casualties for Germans: 2 infantry and 8 mech_infantrys
                Casualties for Russians: 1 aaGun, 4 armour, 2 artilleries, 9 infantry and 2 mech_infantrys
            Battle in 105 Sea Zone
                Germans attack with 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 cruiser and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Smolensk
                Germans attack with 1 fighter and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 3 armour and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 2 infantry in Western Ukraine, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 3 armour and 1 infantry in Western Ukraine, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 2 artilleries and 6 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 3/8 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from 97 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 carrier moved from 97 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 99 Sea Zone
            2 submarines moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 aaGun moved from Belarus to Archangel
            1 aaGun moved from Eastern Poland to Belarus
            1 infantry moved from Baltic States to Belarus
            2 infantry moved from Romania to Bulgaria
            1 infantry moved from Romania to Bessarabia
            2 tactical_bombers moved from Ukraine to Bulgaria
            2 tactical_bombers moved from Ukraine to Bessarabia
            2 bombers moved from Ukraine to Romania
            1 artillery and 8 infantry moved from Poland to Eastern Poland
            5 artilleries and 3 infantry moved from Germany to Poland
            1 aaGun moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            1 fighter moved from Smolensk to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            3 infantry placed in Yugoslavia
            3 artilleries and 7 infantry placed in Germany
            2 armour placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.83
    Germans regular : 2.50
    Russians AA : -0.50
    

    Savegame


  • Well, THAT was a labor of love.I saved and had to force quit, the restart, then retest dicey, after every single battle. The good news is there was only 1 difference in the rerolls, which I fixed to match the original rolls (they gave me an extra inf in the 2nd W. Ukraine battle).

    Everything looks as it should.

    However, please double check and ask any questions if something looks not ok.

    Ready for the Russians

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