TripleA Turn Summary: Union round 1
TripleA Turn Summary for game: Civil War: A House Divided, version: 3.2.6
Game History
Round: 1
War Financing - Union
Union spend nothing on User Action: Action Union Take Loan1
Action Union Take Loan1 activates a trigger called: Trigger Union Take Loan1
Trigger Union Take Loan1: Setting switch to false for conditionAttachment_No_New_Union_Loan attached to Union
Trigger Union Take Loan1: Union has 12 UnionDebts placed in Debt1
Trigger Union Take Loan1: Union met a national objective for an additional 200 PUs; end with 200 PUs
Trigger Union Reset: Setting switch to true for conditionAttachment_No_New_Union_Loan attached to Union
First Purchase - Union
Union buy 3 battleships, 1 elite_cavalry, 5 elite_infantrys, 11 infantry and 6 ironclads; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Second Purchase - Union
Union buy nothing; Remaining resources: 0 Supplies; 115 PUs; 0 Manpower; 20 Industry;
Place Units - Union
Units in Washington being upgraded or consumed: 1 cavalry and 2 infantry
1 elite_cavalry and 2 elite_infantrys placed in Washington
Units in Baltimore being upgraded or consumed: 1 militia
1 infantry placed in Baltimore
Units in Upper Chesapeake Bay SZ being upgraded or consumed: 1 frigate and 1 gunboat
1 battleship and 1 ironclad placed in Upper Chesapeake Bay SZ
Units in Cincinnati being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cincinnati
Units in South Jersey being upgraded or consumed: 1 militia
1 infantry placed in South Jersey
Units in Cairo being upgraded or consumed: 1 infantry and 1 militia
1 elite_infantry and 1 infantry placed in Cairo
Units in St Louis being upgraded or consumed: 1 militia
1 infantry placed in St Louis
Units in San Francisco being upgraded or consumed: 1 militia
1 infantry placed in San Francisco
Units in Alabama Coast SZ being upgraded or consumed: 2 frigates
2 battleships placed in Alabama Coast SZ
Units in Delaware Mouth SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in Delaware Mouth SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in New York Harbor SZ being upgraded or consumed: 1 gunboat
1 ironclad placed in New York Harbor SZ
Units in Washington being upgraded or consumed: 1 infantry
1 elite_infantry placed in Washington
Combat Move - Union
Some non-combat units are destroyed:
Union takes Fort Leavenworth from Pro-Union
1 militia moved from Hunters Mill to Centreville
1 artillery moved from Manassas to Upperville
1 militia moved from Charles Town to Winchester
Union take Winchester from Confederate
1 militia moved from Charles Town to Winchester
1 militia moved from Sharpsburg to Winchester
1 militia moved from Martinsburg to Romney
Union take Romney from Confederate
1 militia moved from Upper Marlboro to Dorchester
1 militia moved from Upper Marlboro to Dorchester
1 general moved from Washington to Dorchester
1 artillery moved from Washington to Dorchester
1 militia moved from Laurel to Upper Marlboro
1 militia moved from Omaha City to Fort Leavenworth
1 artillery moved from Springfield to Iowa City
1 battleship moved from Alabama Coast SZ to Mississippi Mouth SZ
1 battleship moved from Alabama Coast SZ to Mobile Bay SZ
1 militia moved from Salem to Ohio River Middle
1 militia moved from Salem to Ohio River Middle
1 militia moved from Evansville to Ohio River Lower
1 militia moved from Evansville to Ohio River Lower
2 militias and 1 transport moved from Ohio River Middle to Ohio River Lower
1 militia moved from Dayton to Cincinnati
1 ironclad moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
1 gunboat moved from Mississippi River Upper 2 to Mississippi River Lower 1
Battle - Union
Union creates battle in territory St Louis
Union creates battle in territory Baltimore
Union creates battle in territory Leesburg
Union creates battle in territory Harpers Ferry
Union creates battle in territory Debt1
Union has abandoned Cumberland River Middle to Confederate
Union has abandoned Mississippi River Lower 5 to Confederate
Union has abandoned Mississippi River Lower 6 to Confederate
Union has abandoned Mississippi River Lower 2 to Confederate
Union has abandoned Mississippi River Lower 3 to Confederate
Union has abandoned Arkansas River Lower to Confederate
Union has abandoned Charleston Harbor SZ to Confederate
Union has abandoned Tennessee River Lower to Confederate
Union has abandoned Red River Lower to Confederate
Union has abandoned Galveston Bay SZ to Confederate
Union has abandoned Pamlico Sound SZ to Confederate
Union has abandoned James SZ to Confederate
Union has abandoned Albemarle Sound SZ to Confederate
Union has abandoned Hampton Roads SZ to Confederate
Union has abandoned Tennessee River Confluence to Confederate
Union has abandoned Lower Chesapeake Bay SZ to Confederate
Battle in Mississippi Mouth SZ
Union attack with 1 battleship
Confederate defend with 1 militia and 1 transport
1 transport owned by the Confederate and 1 militia owned by the Confederate lost in Mississippi Mouth SZ
Union win, taking Mississippi River Lower 5 from Neutral, taking Mississippi River Lower 6 from Neutral, taking Mississippi River Lower 2 from Neutral, taking Mississippi River Lower 3 from Neutral, taking Arkansas River Lower from Neutral, taking Charleston Harbor SZ from Neutral, taking Galveston Bay SZ from Neutral, taking Pamlico Sound SZ from Neutral, taking James SZ from Neutral, taking Albemarle Sound SZ from Neutral, taking Hampton Roads SZ from Neutral, taking Tennessee River Confluence from Neutral, taking Lower Chesapeake Bay SZ from Neutral, taking Mississippi Mouth SZ from Neutral with 1 battleship remaining. Battle score for attacker is 5
Casualties for Confederate: 1 militia and 1 transport
Battle in Baltimore
Union attack with 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Pro-Confederate defend with 1 militia
Union roll dice for 3 infantry in Baltimore, round 2 : 1/1 hits, 0.50 expected hits
Pro-Confederate roll dice for 1 militia in Baltimore, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Baltimore
Union win with 3 infantry remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in Harpers Ferry
Union attack with 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
Pro-Confederate defend with 1 militia
Union roll artillery_cannonade dice in Harpers Ferry : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 2 infantry and 2 militias in Harpers Ferry, round 2 : 1/1 hits, 0.75 expected hits
Pro-Confederate roll dice for 1 militia in Harpers Ferry, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Harpers Ferry
Union win with 1 artillery, 2 infantry and 2 militias remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in Leesburg
Union attack with 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
Pro-Confederate defend with 1 militia
Union roll dice for 2 militias in Leesburg, round 2 : 0/1 hits, 0.17 expected hits
Pro-Confederate roll dice for 1 militia in Leesburg, round 2 : 0/1 hits, 0.08 expected hits
Union roll dice for 2 militias in Leesburg, round 3 : 0/1 hits, 0.17 expected hits
Pro-Confederate roll dice for 1 militia in Leesburg, round 3 : 0/1 hits, 0.08 expected hits
Pro-Confederate and Union reach a stalemate
Battle in Upperville
Union attack with 1 artillery
Confederate defend with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia
Union roll artillery_cannonade dice in Upperville : 0/1 hits, 0.42 expected hits
Confederate roll artillery_cannonade dice in Upperville : 1/1 hits, 0.08 expected hits
1 artillery owned by the Union lost in Upperville
Confederate win with 1 artillery, 1 elite_cavalry, 3 infantry and 1 militia remaining. Battle score for attacker is -5
Casualties for Union: 1 artillery
Battle in Mississippi River Lower 1
Union attack with 2 gunboats and 1 ironclad
Confederate defend with 1 gunboat and 1 torpedo
Confederate roll torpedoes dice in Mississippi River Lower 1 : 1/1 hits, 0.25 expected hits
1 gunboat owned by the Union lost in Mississippi River Lower 1
Union roll dice for 1 gunboat and 1 ironclad in Mississippi River Lower 1, round 2 : 1/1 hits, 0.58 expected hits
Confederate roll dice for 1 gunboat in Mississippi River Lower 1, round 2 : 0/1 hits, 0.17 expected hits
1 gunboat owned by the Confederate lost in Mississippi River Lower 1
Some non-combat units are destroyed:
Union win, taking Mississippi River Lower 1 from Neutral with 1 gunboat and 1 ironclad remaining. Battle score for attacker is 0
Casualties for Union: 1 gunboat
Casualties for Confederate: 1 gunboat
Battle in Mobile Bay SZ
Union attack with 1 battleship
Confederate defend with 2 battleships and 4 torpedos
Confederate roll torpedoes dice in Mobile Bay SZ : 0/1 hits, 0.25 expected hits
Union roll dice for 1 battleship in Mobile Bay SZ, round 2 : 0/1 hits, 0.58 expected hits
Confederate roll dice for 2 battleships in Mobile Bay SZ, round 2 : 1/1 hits, 1.17 expected hits
1 battleship owned by the Union lost in Mobile Bay SZ
Confederate win, taking Mobile Bay SZ from Neutral with 2 battleships remaining. Battle score for attacker is -11
Casualties for Union: 1 battleship
Battle in Dorchester
Union attack with 1 artillery, 1 general and 2 militias
Pro-Confederate defend with 1 civilian_economy3, 1 militia, 1 recruitment_center and 1 storehouse
Union roll artillery_cannonade dice in Dorchester : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 1 general and 2 militias in Dorchester, round 2 : 1/1 hits, 0.83 expected hits
Pro-Confederate roll dice for 1 militia in Dorchester, round 2 : 0/1 hits, 0.08 expected hits
1 militia owned by the Pro-Confederate lost in Dorchester
Union takes Dorchester from Pro-Confederate
Some non-combat units are destroyed:
Union converts storehouse into different units
Union win with 1 artillery, 1 general and 2 militias remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Battle in St Louis
Union attack with 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Pro-Confederate defend with 1 militia
Union roll artillery_cannonade dice in St Louis : 0/1 hits, 0.08 expected hits
Union roll dice for 1 artillery, 1 entrenchments and 2 infantry in St Louis, round 2 : 1/1 hits, 0.58 expected hits
1 militia owned by the Pro-Confederate lost in St Louis
Union win with 1 artillery, 1 entrenchments and 2 infantry remaining. Battle score for attacker is 0
Casualties for Pro-Confederate: 1 militia
Non Combat Move - Union
1 militia moved from Harrisburg to Bel Air
1 militia moved from Harrisburg to Bel Air
1 ironclad moved from New York Harbor SZ to South Carolina Coast SZ
Turn Complete - Union
Trigger NewEnglandBonusSupplies: Union met a national objective for an additional 40 Supplies; end with 40 Supplies
Trigger NewEnglandBonusManpower: Union met a national objective for an additional 30 Manpower; end with 30 Manpower
Union collect 0 PUs; end with 115 PUs
Units generate -27 Manpower; Union end with 3 Manpower
Units generate 97 Supplies; Union end with 137 Supplies
Units generate 136 Industry; Union end with 147 Industry
Units generate 206 PUs; Union end with 321 PUs
Combat Hit Differential Summary :
Union regular : 0.83
Pro-Confederate regular : -0.42
Confederate torpedoes : 0.50
Confederate regular : -0.33
Union artillery_cannonade : -0.67
Confederate artillery_cannonade : 0.92
Territory Summary for Union :
Kaskaskia : 1 cavalry, 1 drill_camp, 1 engineers, 1 infantry, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Springfield : 1 cavalry, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 infantry, 1 railyard_u and 1 recruitment_center_u2
Delaware Mouth SZ : 1 flag, 1 battleship, 2 frigates, 1 ironclad and 1 transport
Cincinnati : 1 artillery, 1 barracks, 1 civilian_economy6, 1 elite_infantry, 1 engineers, 1 general, 1 infantry, 1 militia, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Upper Marlboro : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Mississippi River Lower 1 : 1 flag, 1 gunboat and 1 ironclad
Rockville : 1 civilian_economy2, 1 drill_camp, 2 militias, 1 recruitment_center_u and 1 storehouse_u
St Louis : 1 artillery, 1 barracks, 1 civilian_economy4, 1 drill_camp, 1 entrenchments, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Salem : 1 artillery, 1 civilian_economy2, 1 drill_camp, 1 infantry, 1 recruitment_center_u and 1 storehouse_u
Hagerstown : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Sunbury : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
Havre de Grace : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u2
Shippensburg : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Marietta : 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Bedford : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Kittanning : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Glorietta Pass : 1 storehouse_u
Ohio River Upper : 1 flag, 1 ironclad and 1 transport
Frederick : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Madison : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Dover : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 militia and 1 recruitment_center_u
Baltimore : 1 barracks, 1 civilian_economy6, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Indianapolis : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
Cape Henlopen : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Dorchester : 1 flag, 1 artillery, 1 civilian_economy3, 1 general, 2 militias and 1 storehouse_u
Ohio River Headwaters : 2 transports
Sharpsburg : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Sawatch Valley : 1 storehouse_u
San Francisco : 1 barracks, 1 cavalry, 1 civilian_economy3, 1 drill_camp, 2 infantry, 1 mill_u, 1 recruitment_center_u2 and 1 supply_center_u
Zanesville : 1 civilian_economy, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
Eastern Shore : 1 civilian_economy
Emmitsburg : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Des Moines : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Santa Fe : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 infantry, 2 militias, 1 recruitment_center_u and 1 storehouse_u
Rock Island : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Philadelphia : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Stockton : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Ellicotts Mills : 1 civilian_economy, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Omaha City : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Newton : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Champaign : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Ohio River Middle : 1 flag, 1 gunboat and 1 ironclad
Wooster : 1 civilian_economy3, 1 foundry_u, 1 militia, 1 recruitment_center_u3 and 1 storehouse_u
San Joaquin Valley : 1 storehouse_u
Lewistown : 1 civilian_economy, 1 foundry_u, 1 militia, 1 railyard_u, 1 recruitment_center_u3 and 1 storehouse_u
Dayton : 1 civilian_economy3, 1 depot_u, 1 foundry_u, 1 railyard_u and 1 recruitment_center_u3
New York : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy9, 1 elite_cavalry, 1 industrial_center_u, 3 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Warren : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Martinsburg : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Iowa City : 1 artillery, 1 cavalry, 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Cleveland : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy4, 1 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
San Francisco Bay SZ : 1 transport
Toledo : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia, 1 railyard_u and 1 recruitment_center_u2
Chicago : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy8, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u2 and 1 supply_center_u
Winchester : 1 flag, 3 militias
Andersen : 1 militia and 1 storehouse_u
Wheeling : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 1 militia and 1 recruitment_center_u
Carroll : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Fort Leavenworth : 1 flag, 2 militias and 1 storehouse_u
Ravenna : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
Los Angeles : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
San Miguel : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Laurel : 1 civilian_economy2, 1 drill_camp, 1 militia and 1 recruitment_center_u
Chambersburg : 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
Vincennes : 1 civilian_economy3, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Trenton : 1 barracks, 1 civilian_economy5, 1 infantry, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
Middle Chesapeake Bay SZ : 1 flag, 1 frigate
Berkley Springs : 1 civilian_economy, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
South Jersey : 1 barracks, 1 civilian_economy5, 1 depot_u, 1 infantry, 1 mill_u and 1 recruitment_center_u3
Alexandria : 1 artillery, 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 engineers, 1 foundry_u, 4 infantry and 1 recruitment_center_u
Columbus : 1 artillery, 1 barracks, 1 cavalry, 1 civilian_economy5, 1 elite_cavalry, 2 infantry, 1 mill_u, 1 railyard_u, 1 recruitment_center_u3 and 1 supply_center_u
Shelbyville : 1 civilian_economy3, 1 militia and 1 storehouse_u
Edina : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Washington : 1 barracks, 1 civilian_economy6, 1 elite_cavalry, 3 elite_infantrys, 1 engineers, 1 fortifications, 1 mill_u, 1 railyard_u, 1 recruitment_center_u2, 1 shipyard_u and 1 supply_center_u
Mittersburg : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Gettysburg : 1 civilian_economy2, 1 depot_u and 1 foundry_u
Alton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Valparaiso : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Bel Air : 1 civilian_economy2, 1 depot_u, 1 foundry_u and 2 militias
Oxford : 1 drill_camp and 1 recruitment_center_u2
Pittsburg : 1 artillery, 1 barracks, 2 cavalrys, 1 civilian_economy7, 1 engineers, 1 industrial_center_u, 2 infantry, 1 railyard_u, 1 recruitment_center_u3, 1 shipyard_u and 1 supply_center_u
Mississippi River Upper 1 : 1 flag, 2 gunboats
Mississippi River Upper 2 : 1 flag
Santa Barbara : 1 storehouse_u
Lancaster : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u2
Manassas : 1 artillery, 2 cavalrys, 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 3 militias, 1 recruitment_center_u and 1 storehouse_u
Romney : 1 flag, 1 militia
Pensacola : 1 civilian_economy2, 1 drill_camp, 1 elite_infantry, 1 entrenchments, 1 fortifications, 2 infantry, 1 recruitment_center_u and 1 shipyard_u
Potomac Lower SZ : 1 flag, 1 battleship, 1 frigate and 1 transport
Crawfords : 1 drill_camp, 1 foundry_u, 1 recruitment_center_u and 1 storehouse_u
Kokomo : 1 civilian_economy, 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Sacramento : 1 civilian_economy3, 1 depot_u, 1 drill_camp, 1 infantry and 1 recruitment_center_u2
York : 1 civilian_economy2, 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Carlisle : 1 civilian_economy2, 1 drill_camp, 1 foundry_u and 1 recruitment_center_u
Long Island : 1 barracks, 1 civilian_economy8, 2 infantry, 6 militias, 1 mill_u, 1 recruitment_center_u3 and 1 supply_center_u
New York Harbor SZ : 1 flag, 1 battleship, 3 frigates, 2 ironclads and 2 transports
Harrisburg : 1 cavalry, 1 civilian_economy4, 1 depot_u, 1 mill_u and 1 railyard_u
Geneva : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Bloomington Junction : 1 civilian_economy, 1 foundry_u and 1 militia
Evansville : 1 civilian_economy3, 1 drill_camp, 1 engineers, 1 foundry_u, 1 infantry, 1 militia, 1 recruitment_center_u and 1 storehouse_u
South Carolina Coast SZ : 1 ironclad
Leesburg : 1 civilian_economy, 1 drill_camp, 2 militias and 1 recruitment_center_u
Harpers Ferry : 1 artillery, 1 civilian_economy2, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry, 2 militias and 1 recruitment_center_u
Equality : 1 drill_camp, 1 recruitment_center_u and 1 storehouse_u
Santa Cruz : 1 civilian_economy and 1 storehouse_u
Mississippi Mouth SZ : 1 flag, 1 battleship
Hillsboro : 1 civilian_economy3, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Hunters Mill : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Norristown : 1 civilian_economy2, 1 depot_u, 1 militia and 1 recruitment_center_u3
Somerset : 1 drill_camp, 1 militia, 1 recruitment_center_u and 1 storehouse_u
Napa City : 1 civilian_economy and 1 storehouse_u
Fort Kearney : 1 cavalry and 1 depot_u
Goshen : 1 depot_u, 1 drill_camp and 1 recruitment_center_u
Alabama Coast SZ : 1 flag, 1 battleship and 1 transport
Bloomington : 1 drill_camp, 1 militia and 1 recruitment_center_u
Cramptons Gap : 1 civilian_economy, 1 drill_camp and 1 recruitment_center_u
Cairo : 1 artillery, 1 barracks, 1 depot_u, 1 elite_infantry, 1 engineers, 1 fortifications, 1 general, 3 infantry, 1 militia and 1 recruitment_center_u
Naples : 1 civilian_economy, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Ottawa : 1 civilian_economy2, 1 drill_camp, 1 foundry_u, 1 militia, 1 recruitment_center_u2 and 1 storehouse_u
Gulf of Mexico West SZ : 1 flag, 1 gunboat
Ohio River Lower : 1 flag, 3 gunboats, 4 militias and 2 transports
Huntington : 1 depot_u, 1 militia and 1 recruitment_center_u3
North Carolina Coast SZ : 1 transport
Allentown : 1 depot_u, 1 drill_camp, 1 militia, 1 mill_u, 1 railyard_u and 1 recruitment_center_u
Upper Chesapeake Bay SZ : 1 flag, 1 battleship, 1 ironclad and 1 transport
Annapolis : 1 civilian_economy4, 1 depot_u, 1 drill_camp, 1 foundry_u, 2 infantry and 1 recruitment_center_u
Townson : 1 drill_camp and 1 recruitment_center_u
Centreville : 1 cavalry, 1 civilian_economy2, 1 foundry_u, 1 infantry, 1 militia and 1 storehouse_u
Keaton : 1 drill_camp, 1 recruitment_center_u2 and 1 storehouse_u
Key West : 2 elite_infantrys, 1 fortifications and 1 shipyard_u
Gulf of Mexico Southwest SZ : 1 flag, 1 gunboat
Allentown Station : 1 train
Andersen Station : 1 train
Baltimore Station : 2 trains
Bloomington Junction Station : 1 train
Chicago Station : 1 train
Cincinnati Station : 1 train
Cleveland Station : 1 train
Columbus Station : 1 train
Dayton Station : 1 train
Harrisburg Station : 1 train
Hillsboro Station : 1 train
Indianapolis Station : 1 train
Lewistown Station : 1 train
New York Station : 2 trains
Philadelphia Station : 1 train
Pittsburg Station : 1 train
Ravenna Station : 1 train
Springfield Station : 1 train
St Louis Station : 1 train
Vincennes Station : 1 train
Washington Station : 2 trains
Zanesville Station : 1 train
Debt1 : 12 UnionDebts
Production/PUs Summary :
Confederate : 218 / 274
Pro-Confederate : 27 / 0
AI_Confederate_Commanders : 0 / 0
Union : 258 / 321
Pro-Union : 51 / 0
AI_Union_Commanders : 0 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
7 was rolled 5 times
8 was rolled 4 times
10 was rolled 4 times
11 was rolled 3 times
12 was rolled 1 times
Average roll : 6.517
Median : 7.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 29
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Confederate Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
7 was rolled 1 times
8 was rolled 2 times
10 was rolled 1 times
Average roll : 5.500
Median : 6.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 8
Pro-Confederate Combat
4 was rolled 1 times
6 was rolled 1 times
8 was rolled 1 times
10 was rolled 2 times
Average roll : 7.600
Median : 8.000
Variance : 1.229
Standard Deviation : 1.109
Total rolls : 5
Union Combat
2 was rolled 3 times
3 was rolled 1 times
6 was rolled 1 times
7 was rolled 4 times
8 was rolled 1 times
10 was rolled 1 times
11 was rolled 3 times
12 was rolled 1 times
Average roll : 7.067
Median : 7.000
Variance : 1.446
Standard Deviation : 1.203
Total rolls : 15
Savegame