@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 BM3 Ghostglider vs Giallo (+27)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Tobruk to Alexandria Germans take Alexandria from British 1 artillery and 2 infantry moved from Tunisia to Algeria 1 mech_infantry moved from Syria to Persia Germans take Persia from British 1 armour moved from Syria to Northwest Persia Germans take Northwest Persia from Neutral_Allies Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 10 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 1/11 hits, 2.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 9 infantry in Novgorod, round 3 : 1/10 hits, 2.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Algeria Germans attack with 1 artillery and 2 infantry Americans defend with 1 marine Germans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 marine in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Algeria Germans win, taking Algeria from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 armour and 17 mech_infantrys moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Syria to Ukraine 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 aaGun moved from France to Southern France 1 infantry moved from Western Germany to France 2 fighters and 3 tactical_bombers moved from Western Germany to Ukraine 2 bombers moved from Western Germany to Ukraine 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Poland to Eastern Poland 2 mech_infantrys moved from Germany to Baltic States 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 1 infantry placed in Germany 8 mech_infantrys placed in Germany 1 infantry placed in France 3 mech_infantrys placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : 0.00 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 fighter moved from Russia to Rostov 1 mech_infantry moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 submarine moved from 106 Sea Zone to 91 Sea Zone 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 3 armour and 4 mech_infantrys moved from Russia to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 9 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0,50 Germans regular : 0,67 Russians regular : 1,50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Combat - Japanese Battle in New Britain Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 54 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking New Britain from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Queensland Non Combat Move - Japanese 3 fighters moved from 54 Sea Zone to Java 1 fighter moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 3 tactical_bombers moved from Siam to Sumatra 1 artillery moved from Kansu to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Yunnan to Hunan 1 infantry and 1 marine moved from Shan State to French Indo China 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 2 transports moved from 20 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 36 Sea Zone to 35 Sea Zone 4 fighters and 2 tactical_bombers moved from Shensi to Malaya 2 bombers moved from Shensi to Malaya 1 infantry moved from Shan State to Malaya 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 carriers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 1 factory_minor placed in Kwangtung 2 fighters, 4 infantry and 4 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from New South Wales to Queensland 1 tactical_bomber moved from New Zealand to Queensland 3 fighters moved from 62 Sea Zone to Queensland 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 89 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Queensland Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 62 Sea Zone to 26 Sea Zone 1 fighter moved from New Zealand to Hawaiian Islands 3 fighters moved from Queensland to 62 Sea Zone 1 tactical_bomber moved from Queensland to 62 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to Gibraltar 2 carriers and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 destroyer and 1 submarine moved from 79 Sea Zone to 77 Sea Zone 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 4 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67 Italians regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 7 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 unit repaired. 1 infantry moved from New South Wales to Queensland 1 tactical_bomber moved from New Zealand to Queensland 3 fighters moved from 62 Sea Zone to Queensland 1 armour and 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 89 Sea Zone Combat - Americans Battle in Trans-Jordan Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Queensland Americans attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 62 Sea Zone to 26 Sea Zone 1 fighter moved from New Zealand to Hawaiian Islands 3 fighters moved from Queensland to 62 Sea Zone 1 tactical_bomber moved from Queensland to 62 Sea Zone 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Egypt 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to Gibraltar 2 carriers and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 destroyer and 1 submarine moved from 79 Sea Zone to 77 Sea Zone 1 bomber moved from Trans-Jordan to Egypt Place Units - Americans 4 fighters placed in Eastern United States 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 116 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British repair damage of 9x factory_major; Remaining resources: 27 PUs; British buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 2 fighters and 2 tactical_bombers moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 fighter moved from India to Persia 1 fighter moved from India to Persia 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 77 Sea Zone 1 artillery and 2 infantry moved from Central United States to Southeast Mexico 1 infantry moved from Egypt to Alexandria Combat - British Battle in Persia British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Iraq British attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 2 infantry British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 1/6 hits, 3,00 expected hits Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Iraq British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Iraq, round 3 : 4/5 hits, 2,83 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Alexandria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Alexandria British win, taking Alexandria from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 fighters and 2 tactical_bombers moved from Iraq to Egypt 1 bomber moved from Persia to Egypt 2 fighters moved from Persia to Eastern Persia 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from United Kingdom to Gibraltar 3 aaGuns, 6 artilleries and 15 infantry moved from Burma to India 1 armour moved from Central America to 89 Sea Zone Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,67 Italians regular : -0,33 Germans regular : 0,33 British regular : -1,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to Rostov 2 artilleries and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Italians take Smolensk from Russians 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Greece to Russia Combat - Italians Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in 98 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Rostov Italians attack with 2 artilleries, 2 fighters and 2 infantry Russians defend with 3 infantry Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Rostov, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Rostov, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Russia to Ukraine 1 aaGun moved from Belarus to Smolensk 1 mech_infantry moved from Romania to Belarus 1 fighter moved from 98 Sea Zone to Greece 2 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.33 Russians AA : -0.17 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,3,4,6,1,3,3,6,1,3,5,1,6,3,2,3,1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland ANZAC take Queensland from Japanese 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,3,4,6,1,3,3,6,1,3,5,1,6,3,2,3,1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 3 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd 1 infantry moved from Syria to Iraq 1 armour moved from Northwest Persia to Iraq 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 2 bombers moved from Ukraine to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Algeria to Morocco Germans take Morocco from Americans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to 105 Sea Zone Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Germans roll dice for 1 destroyer and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Iraq Germans attack with 1 armour and 1 infantry British defend with 1 armour Germans roll dice for 1 armour and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Iraq Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Iraq British win with no units remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 1 aaGun, 1 artillery and 8 infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Baltic States to Archangel 1 aaGun moved from Eastern Poland to Belarus 6 mech_infantrys moved from Eastern Poland to Ukraine 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 mech_infantrys moved from Western Germany to Poland 3 infantry moved from France to Normandy Bordeaux 1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from 105 Sea Zone to Normandy Bordeaux 1 artillery moved from Algeria to Tunisia 1 infantry moved from Tunisia to Algeria 2 bombers moved from Russia to Ukraine 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus Place Units - Germans 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 2 artilleries and 2 infantry placed in Germany 1 transport placed in 114 Sea Zone 5 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany 1 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 0.67 Germans regular : 0.33 British regular : 1.00 Russians AA : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 4 infantry moved from Samara to Russia 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Rostov 2 infantry moved from Bryansk to Tambov 4 infantry moved from Novosibirsk to Kazakhstan 1 tactical_bomber moved from Bryansk to Rostov 1 artillery moved from Bryansk to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Kazakhstan Russians attack with 4 infantry Germans defend with 1 mech_infantry Russians roll dice for 4 infantry in Kazakhstan, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 4 infantry in Kazakhstan, round 3 : 2/4 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns moved from Bryansk to Russia 2 aaGuns, 5 armour, 11 artilleries, 9 infantry and 6 mech_infantrys moved from Bryansk to Tambov 5 infantry moved from Bryansk to Tambov 21 infantry moved from Bryansk to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 aaGun and 6 infantry moved from Novosibirsk to Samara 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Germans regular : 0,67 Russians regular : -0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 artilleries, 3 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia 1 infantry and 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 bombers moved from Malaya to India Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in Soviet Far East Battle in Siberia Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from India to Szechwan 1 infantry moved from Malaya to Shan State 1 submarine moved from 74 Sea Zone to 41 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Philippines to 35 Sea Zone 2 carriers, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Yunnan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 armour moved from Szechwan to Kansu 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Kwangtung to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 artilleries, 1 infantry and 1 marine moved from French Indo China to Yunnan 3 fighters moved from Java to 33 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter and 3 tactical_bombers moved from Sumatra to Java 2 fighters moved from Malaya to Java 2 fighters and 2 tactical_bombers moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Shan State to Shensi 2 artilleries moved from Hunan to Yunnan 1 aaGun moved from Kweichow to Szechwan Place Units - Japanese 3 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 3 fighters, 3 infantry and 3 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
UK_Pacific AA : -0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 cruiser, 5 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from French Central Africa to French Equatorial Africa 1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq Combat - Americans Non Combat Move - Americans 1 artillery moved from New South Wales to Queensland 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 carriers, 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 carriers and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from Eastern United States to 92 Sea Zone 4 fighters moved from Egypt to Persia Place Units - Americans 1 cruiser, 5 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 cruiser, 5 destroyers and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery moved from French Central Africa to French Equatorial Africa 1 destroyer and 1 submarine moved from 77 Sea Zone to 39 Sea Zone 1 armour moved from Trans-Jordan to Syria Americans take Syria from Italians 1 armour moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq Combat - Americans Non Combat Move - Americans 1 artillery moved from New South Wales to Queensland 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 carriers, 3 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 3 carriers and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to 92 Sea Zone 4 fighters moved from Eastern United States to 92 Sea Zone 4 fighters moved from Egypt to Persia Place Units - Americans 1 cruiser, 5 destroyers and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 bomber moved from Egypt to Caucasus 2 fighters moved from Eastern Persia to Caucasus 1 artillery and 1 infantry moved from India to Burma 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery moved from Persia to Northwest Persia 1 destroyer moved from 62 Sea Zone to 54 Sea Zone UK_Pacific take 54 Sea Zone from Japanese 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 2 fighters moved from Gibraltar to 105 Sea Zone 2 fighters moved from Gibraltar to Morocco 1 armour moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco British attack with 1 armour and 2 fighters Germans defend with 1 infantry British roll dice for 1 armour and 2 fighters in Morocco, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Morocco British win, taking Morocco from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 105 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone British win, taking 105 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 2 fighters Germans defend with 2 mech_infantrys British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Caucasus British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 fighters moved from Caucasus to Tambov 1 bomber moved from Caucasus to Persia 2 fighters moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from 105 Sea Zone to United Kingdom Place Units - British 1 factory_minor placed in Iraq 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to Iraq: 2 fighters EDIT: Turning off Edit Mode 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -1,33 British regular : 2,50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Smolensk to Vologda Italians take Vologda from Russians 1 fighter moved from Greece to Rostov 1 bomber and 2 fighters moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 bombers and 3 fighters Russians defend with 2 artilleries Italians roll dice for 2 bombers and 3 fighters in Rostov, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 2 artilleries in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Rostov Italians win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries 2 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Belarus to Smolensk 2 bombers and 3 fighters moved from Rostov to Ukraine 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Greece to Bulgaria Place Units - Italians 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : 0.17 Russians regular : -0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour, 1 mech_infantry and 2 tactical_bombers moved from Ukraine to Volgograd 2 bombers and 3 fighters moved from Ukraine to Russia 6 armour, 11 artilleries, 17 infantry and 24 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Bryansk Germans attack with 6 armour, 11 artilleries, 17 infantry and 24 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 11 artilleries, 17 infantry and 24 mech_infantrys in Bryansk, round 2 : 15/58 hits, 15.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 armour, 11 artilleries, 17 infantry and 24 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Ukraine to Southern Italy 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 artilleries and 1 infantry moved from Novgorod to Belarus 1 artillery and 8 infantry moved from Archangel to Belarus 1 aaGun moved from Archangel to Vologda 1 aaGun moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Belarus to Bryansk 2 tactical_bombers moved from Volgograd to Ukraine 3 mech_infantrys moved from Poland to Belarus 5 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun and 5 infantry moved from Normandy Bordeaux to France 3 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 bombers, 4 infantry and 4 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.17 Russians AA : 0.67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Ulaanbaatar 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 2 artilleries, 2 fighters, 30 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk 5 armour, 12 artilleries, 16 infantry and 6 mech_infantrys moved from Tambov to Bryansk 4 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 6 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 6 infantry in Volgograd, round 2 : 1/6 hits, 1,00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 5 infantry in Volgograd, round 3 : 0/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 5 infantry in Volgograd, round 4 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Bryansk Russians attack with 5 armour, 14 artilleries, 2 fighters, 46 infantry, 15 mech_infantrys and 1 tactical_bomber Germans defend with 3 aaGuns, 6 armour, 11 artilleries, 17 infantry and 32 mech_infantrys Germans roll AA dice in Bryansk : 0/3 hits, 0,50 expected hits Russians roll dice for 5 armour, 14 artilleries, 2 fighters, 46 infantry, 15 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 24/83 hits, 21,33 expected hits Germans roll dice for 3 aaGuns, 6 armour, 11 artilleries, 17 infantry and 32 mech_infantrys in Bryansk, round 2 : 22/66 hits, 23,00 expected hits 22 infantry owned by the Russians, 3 aaGuns owned by the Germans, 17 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 5 armour, 14 artilleries, 2 fighters, 24 infantry, 15 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 21/61 hits, 17,67 expected hits Germans roll dice for 6 armour, 11 artilleries and 28 mech_infantrys in Bryansk, round 3 : 15/45 hits, 16,00 expected hits 15 infantry owned by the Russians and 21 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 5 armour, 14 artilleries, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 13/46 hits, 15,17 expected hits Germans roll dice for 6 armour, 11 artilleries and 7 mech_infantrys in Bryansk, round 4 : 11/24 hits, 9,00 expected hits 2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 6 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk 2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated 13 mech_infantrys owned by the Russians, 5 armour owned by the Russians and 14 artilleries owned by the Russians retreated to Russia Germans win with 6 armour and 5 artilleries remaining. Battle score for attacker is 72 Casualties for Russians: 46 infantry and 2 mech_infantrys Casualties for Germans: 3 aaGuns, 6 artilleries, 17 infantry and 32 mech_infantrys Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun and 4 infantry moved from Samara to Russia 1 aaGun moved from Kazakhstan to Volgograd 2 aaGuns moved from Tambov to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans AA : -0,50 Germans regular : -0,83 Russians regular : 3,17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 artilleries, 2 carriers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Shan State to Burma 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Yenisey Japanese take Yenisey from Russians 2 bombers moved from Szechwan to India 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 artilleries moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Soviet Far East to Amur 1 mech_infantry moved from Siberia to Manchuria 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 infantry and 3 mech_infantrys moved from Japan to 6 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Shensi to Szechwan 1 infantry moved from Szechwan to Sikang 3 infantry and 3 mech_infantrys moved from 19 Sea Zone to Kiangsu 2 infantry moved from Caroline Islands to 33 Sea Zone 3 fighters moved from Java to 42 Sea Zone 3 tactical_bombers moved from Java to 42 Sea Zone 7 fighters moved from 33 Sea Zone to Caroline Islands 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine, 3 tactical_bombers and 3 transports moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shensi to Chahar 2 bombers moved from India to Szechwan Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 artilleries placed in French Indo China 2 artilleries and 1 infantry placed in Kwangtung 4 infantry and 4 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Japanese regular : -0.50 UK_Pacific AA : -0.33 UK_Pacific regular : -0.33





