@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 BM3 Ghostglider vs Giallo (+27)
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to Malta 2 fighters moved from Southern Italy to Malta 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Malta Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 aaGun and 1 infantry British roll AA dice in Malta : 0/3 hits, 0.50 expected hits Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Malta, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from Malta to Libya 1 bomber moved from Malta to Southern Italy 1 armour moved from Romania to Bessarabia 2 aaGuns, 2 artilleries and 4 infantry moved from Yugoslavia to Romania Place Units - Italians 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British AA : -0.50 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser moved from 61 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 bomber moved from Southern Italy to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 101 Sea Zone Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 artillery moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 2 infantry moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 tactical_bomber moved from Western Germany to Southern Italy 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Normandy Bordeaux 2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 aaGun moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Libya 1 infantry moved from Romania to Eastern Poland 3 aaGuns, 5 artilleries and 19 infantry moved from Romania to Bessarabia 4 armour moved from Yugoslavia to Bessarabia 1 armour and 9 mech_infantrys moved from Germany to Romania 7 mech_infantrys moved from Western Germany to Poland 7 infantry moved from Finland to Vyborg Place Units - Germans 1 destroyer placed in 113 Sea Zone 10 mech_infantrys placed in Germany 2 infantry placed in Normandy Bordeaux Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Eastern Poland Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 2 aaGuns, 5 artilleries and 7 infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Belarus 3 artilleries and 2 infantry moved from Bryansk to Belarus 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -0,67 Germans regular : 0,33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Siam to Shan State 2 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from Anhwe to Kweichow 1 armour moved from Jehol to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter and 2 tactical_bombers moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter and 1 tactical_bomber moved from Hunan to Shan State 1 fighter moved from Hunan to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 2 bombers moved from Kwangsi to Malaya 1 fighter moved from 33 Sea Zone to 44 Sea Zone 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 4 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from 37 Sea Zone to Malaya 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 2 fighters moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Guam Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers Chinese defend with 2 artilleries Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Chinese: 2 artilleries Battle in Java Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 marine British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 cruisers in Malaya, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 2 bombers and 1 marine in Malaya, round 2 : 2/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 bombers and 1 marine remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 44 Sea Zone 1 fighter moved from Celebes to 44 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from Malaya to Yunnan 3 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter and 2 tactical_bombers moved from Yunnan to Siam 1 tactical_bomber moved from Yunnan to Siam 3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Java to 42 Sea Zone Place Units - Japanese 2 fighters, 3 infantry and 2 mech_infantrys placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Japanese regular : -2.50 UK_Pacific regular : -1.00 ANZAC regular : 0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,00 Italians regular : -0,67 Japanese regular : -0,67 Germans regular : 0,83 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber and 1 fighter moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Belgian Congo to Egypt 4 fighters moved from United Kingdom to Gibraltar 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Persia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 8 infantryCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : 0,83 British regular : 1,33 -
Maybe I should have pointed it out, but in case you attack the SUB in z101 you cannot load land units to your TRNs
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 5 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 3 fighters moved from Eastern United States to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 101 Sea Zone Americans attack with 1 bomber, 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 101 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 101 Sea Zone Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in Gibraltar, round 2 : 3/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 4 fighters moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 101 Sea Zone to Nigeria 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 1 fighter and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 79 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 76 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 41 Sea Zone 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 bomber and 1 fighter moved from Egypt to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 106 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 106 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Belgian Congo, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 fighter moved from Belgian Congo to Egypt 4 fighters moved from United Kingdom to Gibraltar 3 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter and 1 tactical_bomber moved from Burma to Persia 1 fighter moved from 41 Sea Zone to India 1 fighter moved from India to Persia 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 8 infantry Turning on Edit Mode EDIT: Adding units owned by Germans to 101 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 1,00 Italians regular : -1,00 Japanese regular : -0,33 Germans regular : 0,83 British regular : 1,33 -
@ghostglider said in L21 BM3 Ghostglider vs Giallo (+27):
Maybe I should have pointed it out, but in case you attack the SUB in z101 you cannot load land units to your TRNs
Didnt know that, ive put the german back + an italian sub, you can edit it after the italians turn, the sub and the convoy
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I will use a SUB in z97 to roll Germany’s convony against US and just edit money back to Italy and away from US
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Battle in Crete Non Combat Move - Italians 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 submarine moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Libya to Southern Italy 1 aaGun and 1 infantry moved from Romania to Eastern Poland 1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bessarabia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry and 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 9 PUs (3 lost to blockades); end with 9 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Changing PUs for Americans from 75 to 72 EDIT: Changing PUs for Italians from 17 to 20 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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3 convoy damage to US - I have adjusted PU
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Germans defend with 1 mech_infantry; Italians defend with 1 cruiser, 1 submarine and 2 transports French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 99 Sea Zone Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0,83 French regular : 0,67 -
I have edited UK income to with -3 as their did not have their +3 no sub bonus
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for British from 35 to 32 EDIT: Turning off Edit Mode Germans buy 1 artillery, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Libya to Tobruk Italians take Tobruk from British 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 101 Sea Zone to 116 Sea Zone Germans take 106 Sea Zone from British Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun and 2 infantry moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to Southern Italy 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Libya to Tunisia Germans take Tunisia from Neutral_Axis 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Syria 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria 1 destroyer moved from 96 Sea Zone to 94 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 96 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 fighters moved from 99 Sea Zone to Syria 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Syria to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to Syria 1 armour and 9 mech_infantrys moved from Romania to Ukraine 7 mech_infantrys moved from Poland to Romania 10 mech_infantrys moved from Germany to Romania 1 aaGun moved from Poland to Baltic States 2 armour moved from Greece to Romania 3 aaGuns, 4 armour, 5 artilleries and 17 infantry moved from Bessarabia to Ukraine Place Units - Germans 1 transport placed in 113 Sea Zone 1 artillery and 1 infantry placed in Germany 1 infantry placed in Western Germany Germans undo move 2. 1 artillery and 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
British AA : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 infantry moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 submarine moved from 123 Sea Zone to 106 Sea Zone Russians take 106 Sea Zone from Germans Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns, 2 armour, 7 artilleries, 17 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 3 armour and 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,17





