Agreed it could have definitely been worse!
L21 BM3 Ghostglider vs Giallo (+27)
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Caroline Islands to Iwo Jima 2 fighters moved from 49 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 carrier moved from 49 Sea Zone to 63 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from Egypt to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Americans Combat - Germans 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Southern France to France 1 aaGun and 5 infantry moved from Normandy Bordeaux to France 3 artilleries moved from Ukraine to Rostov 4 artilleries, 2 infantry and 1 mech_infantry moved from Tambov to Volgograd 3 artilleries moved from Russia to Bryansk 1 mech_infantry moved from Timguska to Samara 1 infantry moved from Belarus to Bryansk 2 artilleries and 5 infantry moved from Novgorod to Belarus 4 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Western Ukraine to Ukraine 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 1 artillery, 6 infantry and 3 mech_infantrys moved from Bryansk to Rostov Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 3 artilleries placed in Volgograd 3 artilleries placed in Rostov 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Russia 3 infantry placed in Novgorod 4 infantry placed in Germany Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Combat Move - Russians 1 submarine moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 8 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 54 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 destroyer and 2 submarines moved from 35 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 35 Sea Zone to 41 Sea Zone 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 fighter moved from Japan to 8 Sea Zone 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 45 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 45 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 34 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 45 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 5 submarines moved from 35 Sea Zone to 37 Sea Zone 2 battleships, 13 carriers, 2 cruisers and 10 submarines moved from 35 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Kwangtung to Anhwe 3 fighters moved from Java to 54 Sea Zone 1 aaGun, 13 artilleries, 11 infantry, 1 marine and 7 mech_infantrys moved from West India to Eastern Persia 8 mech_infantrys moved from India to Eastern Persia 1 artillery and 1 infantry moved from Burma to India 2 mech_infantrys moved from French Indo China to Kweichow 1 mech_infantry moved from Ulaanbaatar to Buyant-Uhaa 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from 8 Sea Zone to Soviet Far East 3 fighters moved from Philippines to Japan 2 bombers moved from India to Chahar Place Units - Japanese 1 destroyer placed in 6 Sea Zone 8 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,6,1,3,1,3,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,5,5,2,6,2,4,2,2,4,5,4,3,6,5,6,2,4,3,5,5,4,2,1,3,6,5,6,6,2,2,4,3,4,1,5,2,4,5,1,3,5,6,3,2,6,5,4,2,6,2,4,2,3,2,3,2,1,4,1,2,1,6,3,2,3,4 Japanese collect 57 PUs (21 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -3.33 ANZAC regular : -0.17 British regular : -0.33
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 14 fighters, 1 mech_infantry and 2 tactical_bombers moved from 6 Sea Zone to Japan 6 fighters moved from 25 Sea Zone to Japan 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 3 carriers moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 artillery moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
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@giallo said in L21 BM3 Ghostglider vs Giallo (+27):
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 14 fighters, 1 mech_infantry and 2 tactical_bombers moved from 6 Sea Zone to Japan 6 fighters moved from 25 Sea Zone to Japan 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan 3 carriers moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 armour and 1 artillery moved from Northwest Persia to Caucasus
Combat Hit Differential Summary :
one last desperate attack… scramble tokens?
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yes please.
go for 4 on 4 different AC’s thanks, keeping 2 kamikaze -
@ghostglider said in L21 BM3 Ghostglider vs Giallo (+27):
yes please.
go for 4 on 4 different AC’s thanks, keeping 2 kamikazeso just the tokens right
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yes please. only tokens
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@ghostglider said in L21 BM3 Ghostglider vs Giallo (+27):
yes please. only tokens
ok that was a disaster, ill post it! I have to think about a new tactic… Well played again!
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Thank you for a good game