Good game.
Can start another in a week or two maybe.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Tambov to Rostov
5 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 17 mech_infantrys and 2 tactical_bombers; Italians defend with 3 infantry
Germans roll AA dice in Rostov : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Rostov
Russians roll dice for 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/39 hits, 13,33 expected hits
Combat Hit Differential Summary :
Germans AA : 0,50
Russians regular : 2,67
@giallo 16 hits in Rostov
Max defense - except keep BMBs alive. kill M.INF before ART
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Tambov to Rostov
5 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
Combat - Russians
Battle in Rostov
Russians attack with 5 armour, 13 artilleries, 2 fighters, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 17 mech_infantrys and 2 tactical_bombers; Italians defend with 3 infantry
Germans roll AA dice in Rostov : 1/3 hits, 0,50 expected hits
1 fighter owned by the Russians lost in Rostov
Russians roll dice for 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 16/39 hits, 13,33 expected hits
Germans roll dice for 1 aaGun, 5 armour, 12 artilleries, 3 bombers, 2 fighters, 3 infantry, 17 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 16/44 hits, 16,00 expected hits
2 mech_infantrys owned by the Russians, 9 infantry owned by the Russians, 1 aaGun owned by the Germans, 5 artilleries owned by the Russians, 12 mech_infantrys owned by the Germans and 3 infantry owned by the Italians lost in Rostov
Russians roll dice for 5 armour, 8 artilleries, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 10/23 hits, 9,00 expected hits
Germans roll dice for 5 armour, 12 artilleries, 3 bombers, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 8/29 hits, 11,00 expected hits
8 mech_infantrys owned by the Russians, 5 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Rostov
Russians roll dice for 5 armour, 8 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 5/15 hits, 6,33 expected hits
Germans roll dice for 5 armour, 7 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 4 : 7/19 hits, 7,67 expected hits
5 artilleries owned by the Germans and 7 artilleries owned by the Russians lost in Rostov
Russians roll dice for 5 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 5 : 5/8 hits, 4,00 expected hits
Germans roll dice for 5 armour, 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 5 : 7/14 hits, 6,00 expected hits
1 tactical_bomber owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Rostov
1 fighter owned by the Russians retreated
Germans win with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
Casualties for Russians: 5 armour, 13 artilleries, 1 fighter, 9 infantry, 10 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 1 aaGun, 3 armour, 12 artilleries and 17 mech_infantrys
Casualties for Italians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Persia
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Germans AA : 0,50
Germans regular : -2,67
Russians regular : 3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 fighters moved from 35 Sea Zone to Dutch New Guinea
4 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 infantry and 2 mech_infantrys moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 bombers moved from Kansu to Ulaanbaatar
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 5/10 hits, 5.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Ulaanbaatar
Japanese attack with 2 bombers, 3 infantry and 3 mech_infantrys
Russians defend with 5 infantry
Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Ulaanbaatar, round 2 : 3/8 hits, 2.33 expected hits
Russians roll dice for 5 infantry in Ulaanbaatar, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Ulaanbaatar
Japanese roll dice for 2 bombers, 3 infantry and 3 mech_infantrys in Ulaanbaatar, round 3 : 3/8 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ulaanbaatar, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Ulaanbaatar to Anhwe
1 mech_infantry moved from Tsagaan Olom to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 aaGun, 13 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to Shan State
2 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
1 mech_infantry moved from Hunan to Shan State
1 infantry moved from Samara to Kazakhstan
4 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
5 fighters moved from Caroline Islands to Philippines
1 tactical_bomber moved from Caroline Islands to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
6 fighters moved from Caroline Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 35 Sea Zone
1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
2 carriers, 2 destroyers and 4 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,5,2,4
Japanese collect 74 PUs (3 lost to blockades); end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Caucasus to Persia
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0,83
Germans regular : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - British
British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
3 mech_infantrys moved from Northwest Persia to Rostov
1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
Combat Hit Differential Summary :
British regular : 0,67
@giallo 7 hits in rostov
max defense, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Caucasus to Persia
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
3 mech_infantrys moved from Northwest Persia to Rostov
1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 3,83 expected hits
3 mech_infantrys owned by the British, 3 bombers owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Rostov
British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 3 : 6/11 hits, 5,83 expected hits
Germans roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for British: 2 fighters and 3 mech_infantrys
Casualties for Germans: 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - British
1 bomber, 4 fighters and 3 tactical_bombers moved from Rostov to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Libya to Alexandria
9 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 78 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 58 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0,83
Germans regular : -0,50
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 1 armour and 1 bomber
Germans defend with 1 artillery
Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 bomber moved from Caucasus to Persia
1 submarine moved from 31 Sea Zone to 49 Sea Zone
2 carriers, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
6 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov
3 mech_infantrys moved from Northwest Persia to Rostov
1 bomber and 1 mech_infantry moved from Northwest Persia to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers
Germans defend with 2 armour, 3 bombers, 1 factory_minor, 2 fighters and 2 tactical_bombers
British roll dice for 1 bomber, 6 fighters, 4 mech_infantrys and 3 tactical_bombers in Rostov, round 2 : 7/14 hits, 6,33 expected hits
Germans roll dice for 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Rostov, round 2 : 3/9 hits, 3,83 expected hits
3 mech_infantrys owned by the British, 3 bombers owned by the Germans, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Rostov
British roll dice for 1 bomber, 6 fighters, 1 mech_infantry and 3 tactical_bombers in Rostov, round 3 : 6/11 hits, 5,83 expected hits
Germans roll dice for 2 fighters in Rostov, round 3 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 64
Casualties for British: 2 fighters and 3 mech_infantrys
Casualties for Germans: 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
Non Combat Move - British
1 bomber, 4 fighters and 3 tactical_bombers moved from Rostov to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Libya to Alexandria
9 mech_infantrys moved from Egypt to Iraq
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 78 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 58 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Eastern Persia: 3 aaGuns, 5 artilleries and 11 infantry
EDIT: Removing units owned by British from West India: 3 aaGuns, 5 artilleries and 11 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83
Germans regular : -0,50
British regular : 0,83
@ghostglider please use last file
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 bombers and 2 fighters moved from 92 Sea Zone to Southern France
1 infantry moved from Samara to Volgograd
Place Units - Italians
1 infantry placed in Northern Italy
3 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
I assumed no scramble in z92.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Germans buy 6 artilleries, 2 fighters, 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 1 mech_infantry
Russians defend with 5 aaGuns
5 aaGuns owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Russians: 5 aaGuns
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Rostov
British win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
10 artilleries and 10 infantry moved from Smolensk to Bryansk
4 artilleries and 3 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 5 infantry moved from Vologda to Samara
2 mech_infantrys moved from Western Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Novgorod to Western Germany
1 submarine moved from 126 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Volgograd to Tambov
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Germans undo move 2.
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Russia
2 artilleries and 2 infantry placed in Germany
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 7.
1 mech_infantry placed in Western Germany
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 99 PUs; 6 SuicideAttackTokens;
Japanese buy 3 infantry and 15 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Aleutian Islands
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Aleutian Islands from Americans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 9 carriers, 2 cruisers, 1 infantry, 7 submarines and 2 transports moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
5 fighters and 8 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Shan State to India
1 aaGun, 13 artilleries, 8 infantry, 1 marine and 7 mech_infantrys moved from India to West India
4 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
3 artilleries and 4 infantry moved from Shan State to Burma
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Anhwe to India
1 mech_infantry moved from Sikang to Yunnan
1 mech_infantry moved from Shensi to Yunnan
3 mech_infantrys moved from Ulaanbaatar to Chahar
2 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Japanese
3 infantry placed in India
3 submarines placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
9 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2
Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Iraq to Northwest Persia
1 bomber moved from Persia to India
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 54 Sea Zone to 33 Sea Zone
Combat - Americans
Strategic bombing raid in India
Japanese roll AA dice in India : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Caroline Islands
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Malta from Italians, taking Caroline Islands from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Americans
7 carriers, 6 destroyers, 12 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 49 Sea Zone to 33 Sea Zone
2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 30 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 factory_minor placed in Caucasus
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 0,67
Japanese AA : 0,83