dawg (allies) v. Entek (axis)


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Battleship, 1 Carrier, 2 Destroyers and 2 Fighters moved from 67 Sea Zone to 110 Sea Zone
            5 Infantrys moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Flores to 67 Sea Zone
            6 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
            1 Infantry moved from 110 Sea Zone to East And South Borneo
            1 Infantry moved from 110 Sea Zone to Banjarmasin
            1 Infantry moved from 110 Sea Zone to West Borneo
            1 Infantry moved from 110 Sea Zone to East And South Borneo
            1 Infantry moved from 110 Sea Zone to Banjarmasin
            3 Infantrys moved from Townsville to Northern Territory
            1 Artillery, 1 Infantry and 1 Tank moved from Hollandia to West Papua
            1 Infantry moved from Flores to Soembawa
            2 Infantrys moved from Soembawa to Lombok
            1 Carrier, 2 Destroyers and 2 Fighters moved from 65 Sea Zone to 110 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 4 Infantrys, 2 Marines and 2 Transports; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in 110 Sea Zone
                Anzac attack with 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters and 3 Transports
                Hisaichi defend with 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter and 1 Submarine
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters and 3 Transports in 110 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    Hisaichi roll dice for 1 B.Transport, 1 Battleship, 1 Carrier and 1 Fighter in 110 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Battleship, 2 Carriers, 4 Destroyers, 4 Fighters and 3 Transports in 110 Sea Zone, round 3 : 4/11 hits, 3.67 expected hits
                    Hisaichi roll dice for 1 B.Transport, 1 Battleship, 1 Carrier and 1 Fighter in 110 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits
                    1 Carrier owned by the Hisaichi, 1 B.Transport owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 3 Destroyers owned by the Anzac and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Anzac roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 4 Fighters and 3 Transports in 110 Sea Zone, round 4 : 1/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the Anzac and 1 Battleship owned by the Hisaichi lost in 110 Sea Zone
                Anzac win with 1 Battleship, 2 Carriers, 1 Destroyer, 3 Fighters and 3 Transports remaining. Battle score for attacker is 25
                Casualties for Anzac: 3 Destroyers and 1 Fighter
                Casualties for Hisaichi: 1 B.Transport, 1 Battleship, 1 Carrier, 1 Fighter and 1 Submarine
            Battle in East And South Borneo
            Battle in Banjarmasin
            Battle in West Borneo
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Transports placed in 67 Sea Zone
            1 Artillery placed in Broome
            1 Artillery and 2 Marines placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -4.00
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
            2 ArmoredCars moved from Suriname to 32 Sea Zone
            2 ArmoredCars and 1 Transport moved from 32 Sea Zone to 33 Sea Zone
            2 ArmoredCars moved from 33 Sea Zone to Cape Verde
    
        Purchase Units - Dutch
            Dutch buy 2 Artillerys, 2 Elites, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Cape Verde
                Dutch attack with 2 ArmoredCars
                Neutral defend with 1 Infantry
                    Dutch roll dice for 2 ArmoredCars in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Dutch loses 0 PUs for violating Cape Verdes neutrality.
                Dutch win, taking Cape Verde from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            2 Elites placed in Suriname
            2 Artillerys and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -0.33
    Dutch regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Lapland
                  Finns take Lapland from Russians
            1 Infantry moved from Kotka to Vyborg
                  Finns take Vyborg from Russians
            4 Infantrys moved from Tampere to Oulu
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from E.Romania to Bulgaria
            1 Fighter moved from E.Romania to Bulgaria
            2 Infantrys and 1 Tank moved from Vinnytsia to Kiev
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Romanians attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Artillery
                    Romanians roll dice for 2 Infantrys and 1 Tank in Kiev, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
                Romanians win, taking Kiev from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery
    
        Non Combat Move - Romanians
            1 Artillery and 4 Infantrys moved from E.Romania to Odessa
            3 Tanks moved from Bucharest to Vinnytsia
            1 Infantry moved from Bucharest to E.Romania
            1 Fighter moved from Bulgaria to E.Romania
    
        Place Units - Romanians
            1 Artillery and 2 Infantrys placed in E.Romania
            1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.17
    Russians regular : 1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Turn Complete - Thai
            Thai collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            2 units repaired.
            1 Artillery moved from Jamaica to 26 Sea Zone
            2 Infantrys moved from Hispaniola to 26 Sea Zone
            4 Tanks moved from Venezuela to 26 Sea Zone
            2 Infantrys moved from Hispaniola to 26 Sea Zone
            1 Artillery, 3 B.Transports, 4 Infantrys and 4 Tanks moved from 26 Sea Zone to 35 Sea Zone
            1 Artillery, 4 Infantrys and 4 Tanks moved from 35 Sea Zone to Salvador
            4 Infantrys and 2 Tanks moved from Venezuela to Amazon
            2 Infantrys moved from Central America to Colombia
            2 ArmoredCars moved from Colombia to Amazon
            2 Adv.Fighters and 3 Fighters moved from 85 Sea Zone to 107 Sea Zone
            2 Bombers moved from Koryakia to 107 Sea Zone
            2 Fighters moved from 86 Sea Zone to 93 Sea Zone
            1 Carrier moved from 86 Sea Zone to 93 Sea Zone
            1 Battleship moved from 85 Sea Zone to 93 Sea Zone
            1 Battleship moved from 85 Sea Zone to 84 Sea Zone
            3 Carriers moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 84 Sea Zone
            1 Battleship, 1 Cruiser and 1 Destroyer moved from 76 Sea Zone to 84 Sea Zone
            1 S.Submarine moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry moved from Kamchatka to 72 Sea Zone
            1 Infantry and 1 S.Submarine moved from 72 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
                  Americans take Hokkaido from Yamamoto
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
                  Americans take Tohoku from Yamamoto
            1 Artillery moved from Kamchatka to 76 Sea Zone
            1 Artillery and 1 Transport moved from 76 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
            1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
                  Americans take Shikoku from Yamamoto
            1 Transport moved from 86 Sea Zone to 102 Sea Zone
            1 Artillery moved from Eniwetok to 102 Sea Zone
            1 Artillery and 1 Transport moved from 102 Sea Zone to 101 Sea Zone
            1 Infantry moved from Guam to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Yap
            1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
                  Americans take Woleai from Yamamoto
            1 S.Bomber moved from Pearl Harbor to 84 Sea Zone
            1 Infantry moved from Johnston to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Woleai
            1 S.Bomber moved from San Francisco to West Papua
            1 Infantry moved from Southwest USA to Northwest USA
            1 Destroyer and 1 Submarine moved from 72 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 B.Transport, 1 Bomber, 2 Factorys, 5 Infantrys, 2 L.Fighters, 2 S.Bombers, 5 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 84 Sea Zone
                Americans attack with 2 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers and 1 S.Bomber
                Hisaichi defend with 1 B.Transport, 1 Carrier, 2 Destroyers and 1 Fighter; Yamamoto defend with 2 Transports
                    Americans roll dice for 2 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers and 1 S.Bomber in 84 Sea Zone, round 2 : 1/9 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 B.Transport, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Transports in 84 Sea Zone, round 2 : 2/7 hits, 2.17 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 2 Battleships, 3 Carriers, 1 Cruiser, 2 Destroyers and 1 S.Bomber in 84 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                    Hisaichi roll dice for 1 B.Transport, 1 Carrier, 2 Destroyers, 1 Fighter and 1 Transport in 84 Sea Zone, round 3 : 2/6 hits, 2.00 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 1 B.Transport owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 84 Sea Zone
                    Americans roll dice for 2 Battleships, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 S.Bomber in 84 Sea Zone, round 4 : 3/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Carrier, 1 Destroyer and 1 Fighter in 84 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
                    1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Americans, 1 Fighter owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Cruiser owned by the Americans lost in 84 Sea Zone
                Americans win with 2 Battleships, 2 Carriers and 1 S.Bomber remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 Transports
                Casualties for Americans: 1 Carrier, 1 Cruiser and 2 Destroyers
                Casualties for Hisaichi: 1 B.Transport, 1 Carrier, 2 Destroyers and 1 Fighter
            Battle in Salvador
                Americans attack with 1 Artillery, 4 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Salvador, round 2 : 1/9 hits, 3.17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 1 Infantry owned by the Neutral lost in Salvador
                    Americans roll dice for 1 Artillery, 2 Infantrys and 4 Tanks in Salvador, round 3 : 3/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 3 : 1/3 hits, 1.33 expected hits
                    1 Infantry owned by the Americans, 2 Tanks owned by the Neutral and 1 Infantry owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Yap
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Yap, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Yap, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Yap, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yap
                Americans win, taking Yap from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 93 Sea Zone
                Americans attack with 1 Battleship, 1 Carrier and 2 Fighters
                Yamamoto defend with 1 Battleship and 1 Cruiser
                    Americans roll dice for 1 Battleship, 1 Carrier and 2 Fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in 93 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Cruiser owned by the Yamamoto and 1 Battleship owned by the Yamamoto lost in 93 Sea Zone
                Americans win with 1 Battleship, 1 Carrier and 2 Fighters remaining. Battle score for attacker is 32
                Casualties for Yamamoto: 1 Battleship and 1 Cruiser
            Battle in 107 Sea Zone
                Americans attack with 2 Adv.Fighters, 2 Bombers and 3 Fighters
                Hisaichi defend with 1 B.Transport, 2 Destroyers and 3 Transports
                    Americans roll dice for 2 Adv.Fighters, 2 Bombers and 3 Fighters in 107 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 B.Transport, 2 Destroyers and 3 Transports in 107 Sea Zone, round 2 : 2/6 hits, 1.33 expected hits
                    2 Fighters owned by the Americans, 3 Transports owned by the Hisaichi and 1 B.Transport owned by the Hisaichi lost in 107 Sea Zone
                    Americans roll dice for 2 Adv.Fighters, 2 Bombers and 1 Fighter in 107 Sea Zone, round 3 : 4/5 hits, 2.67 expected hits
                    Hisaichi roll dice for 2 Destroyers in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Hisaichi lost in 107 Sea Zone
                Americans win with 2 Adv.Fighters, 2 Bombers and 1 Fighter remaining. Battle score for attacker is 26
                Casualties for Americans: 2 Fighters
                Casualties for Hisaichi: 1 B.Transport, 2 Destroyers and 3 Transports
    
        Non Combat Move - Americans
            2 Fighters moved from 93 Sea Zone to 84 Sea Zone
            2 Adv.Fighters moved from 107 Sea Zone to 93 Sea Zone
            2 Bombers moved from 107 Sea Zone to West Papua
            1 S.Bomber moved from 84 Sea Zone to Chubu
            1 Fighter moved from 107 Sea Zone to 93 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 84 Sea Zone
    
        Place Units - Americans
            1 Factory placed in Iwo Jima
            1 Factory placed in Ponape
            2 S.Submarines placed in 71 Sea Zone
            1 Infantry placed in Alaska
            1 B.Transport placed in 98 Sea Zone
            2 Infantrys placed in Pearl Harbor
            1 Bomber, 2 L.Fighters and 2 S.Bombers placed in San Francisco
            1 Transport placed in 26 Sea Zone
            2 Infantrys placed in South Atlantic USA
            2 ArmoredCars placed in Colombia
            3 S.Submarines placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 119 PUs; end with 119 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.83
    Americans regular : -2.83
    Neutral regular : 0.00
    Hisaichi regular : 0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 2 HeavyTanks, 1 Infantry, 1 JetFighter, 2 Stukas and 2 Tanks moved from Brest to Minsk
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Danzig to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            2 Artillerys and 2 Infantrys moved from Provence to Languedoc
            1 Mech.Inf moved from Paris to Aquitaine
            3 ArmoredCars moved from Krakow to Minsk
            2 Artillerys and 2 Infantrys moved from Warsaw to Brest
            1 Infantry moved from Krakow to Brest
            3 ArmoredCars moved from Silesia to Brest
            4 ArmoredCars, 1 HeavyTank and 12 Tanks moved from Bohemia to Brest
            2 Infantrys moved from Pomerania to Danzig
            1 Artillery moved from Hamburg to Pomerania
            1 Adv.Fighter and 1 Fighter moved from Berlin to Netherlands
            1 Infantry moved from Belgium to Netherlands
            1 ArmoredCar, 1 Artillery and 4 Infantrys moved from Belgium to Netherlands
            2 Artillerys and 2 Infantrys moved from 23 Sea Zone to Oslo
            2 Fighters moved from 24 Sea Zone to Oslo
            1 Battleship, 1 Carrier, 3 Destroyers, 1 Submarine and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Oslo
            1 HeavyTank moved from Bavaria to Krakow
            3 Tanks moved from Bavaria to Krakow
    
        Purchase Units - Germans
            Germans buy 4 ArmoredCars, 4 Artillerys, 1 Carrier, 1 HeavyTank, 14 Infantrys, 2 JetFighters and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter and 5 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter and 5 Infantrys in Netherlands, round 2 : 3/9 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter and 4 Infantrys in Netherlands, round 3 : 6/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Adv.Fighter, 5 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 2 HeavyTanks, 1 Infantry, 1 JetFighter, 2 Stukas and 2 Tanks
                Russians defend with 3 HeavyTanks, 7 Infantrys and 1 Tank
                    Germans roll dice for 1 Adv.Fighter, 5 ArmoredCars, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 2 HeavyTanks, 1 Infantry, 1 JetFighter, 2 Stukas and 2 Tanks in Minsk, round 2 : 10/19 hits, 8.67 expected hits
                    Russians roll dice for 3 HeavyTanks, 7 Infantrys and 1 Tank in Minsk, round 2 : 6/11 hits, 4.83 expected hits
                    5 ArmoredCars owned by the Germans, 7 Infantrys owned by the Russians, 1 Infantry owned by the Germans, 2 HeavyTanks owned by the Russians and 1 Tank owned by the Russians lost in Minsk
                    Germans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 1 Elite, 1 Fighter, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 2 Tanks in Minsk, round 3 : 6/13 hits, 6.67 expected hits
                    Russians roll dice for 1 HeavyTank in Minsk, round 3 : 1/1 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 2 HeavyTanks, 1 JetFighter, 2 Stukas and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Germans: 5 ArmoredCars, 1 Artillery and 1 Infantry
                Casualties for Russians: 3 HeavyTanks, 7 Infantrys and 1 Tank
            Battle in Oslo
                Germans attack with 2 Artillerys, 2 Fighters and 3 Infantrys
                British defend with 2 Infantrys and 2 Tanks
                    Germans roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Oslo, round 2 : 0/7 hits, 2.17 expected hits
                    British roll dice for 2 Infantrys and 2 Tanks in Oslo, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Oslo, round 3 : 3/7 hits, 2.17 expected hits
                    British roll dice for 2 Infantrys and 2 Tanks in Oslo, round 3 : 3/4 hits, 1.67 expected hits
                    1 Tank owned by the British, 3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Oslo
                    Germans roll dice for 2 Artillerys and 2 Fighters in Oslo, round 4 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 Tank in Oslo, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Artillery owned by the Germans lost in Oslo
                Germans win, taking Oslo from British with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys and 2 Tanks
            Battle in Aquitaine
                Germans attack with 1 Mech.Inf
                British defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Mech.Inf in Aquitaine, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Infantry in Aquitaine, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Aquitaine
                French win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Mech.Inf
    
        Non Combat Move - Germans
            1 Adv.Fighter moved from Netherlands to Hamburg
            1 Fighter moved from Netherlands to Hamburg
            4 Infantrys moved from Picardy to Belgium
            7 Infantrys moved from Normandy to Picardy
            4 Infantrys moved from Normandy to Brittany
            7 Infantrys moved from Paris to Normandy
            1 Bomber moved from Minsk to Brest
            1 Fighter moved from Minsk to Brest
            1 Adv.Fighter moved from Minsk to Brest
            2 Stukas moved from Minsk to Brest
            1 JetFighter moved from Minsk to Brest
            2 Fighters moved from Oslo to 23 Sea Zone
    
        Place Units - Germans
            1 Carrier placed in 23 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from Hamburg to 23 Sea Zone
            3 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            2 Artillerys and 2 Infantrys placed in Provence
            2 Artillerys, 1 Infantry and 2 JetFighters placed in Hamburg
            4 ArmoredCars placed in Warsaw
            1 HeavyTank and 3 Tanks placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Russians regular : 1.50
    Germans regular : 3.83
    British regular : 0.17
    Neutral regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
            2 Infantrys moved from Adana to Izmir
            7 Infantrys moved from Donetsk to Vinnytsia
            1 Bomber moved from Kursk to Vinnytsia
            1 ArmoredCar moved from Kursk to Vinnytsia
            1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 HeavyTank moved from Leningrad to Minsk
            1 HeavyTank, 4 Infantrys and 2 Tanks moved from Kursk to Minsk
            1 Artillery, 3 HeavyTanks and 5 Infantrys moved from Leningrad to Latvia
            1 Artillery and 6 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Georgia to Rostov
            1 ArmoredCar and 9 Infantrys moved from Moscow to Yaroslavl
            1 ArmoredCar moved from Yaroslavl to Kursk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            2 Infantrys moved from S.Karelia to Vyborg
            1 ArmoredCar moved from Arkhangelsk to Vyborg
            4 Artillerys, 6 Infantrys and 1 Tank moved from N.Karelia to Oulu
            3 Infantrys moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Kirov to Arkhangelsk
            1 ArmoredCar moved from Arkhangelsk to Leningrad
            2 Infantrys moved from Kuybyshev to Penza
            3 ArmoredCars, 2 Artillerys, 1 Infantry, 4 Mech.Infs and 6 Tanks moved from Chita to Hulunbuir
            1 Tank moved from Ayan to Vladivostok
                  Russians take Khabarovsk from Hisaichi
                  Russians take Vladivostok from Hisaichi
            1 Artillery moved from Ayan to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            1 Infantry moved from S.Buryat Mongolia to Chita
            2 Fighters moved from N.Buryat Mongolia to Hulunbuir
            3 ArmoredCars and 3 Tanks moved from Olyokminsk to Chita
            3 Infantrys moved from Sibirsky to Evenkia
            1 Infantry moved from Koryakia to Kolyma
    
        Purchase Units - Russians
            Russians buy 6 ArmoredCars, 2 Bunkers, 1 Elite, 7 HeavyTanks and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 ArmoredCar and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Kiev
                Russians attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Romanians defend with 1 Infantry and 1 Tank
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Kiev, round 2 : 1/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Infantry and 1 Tank in Kiev, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Kiev, round 3 : 1/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Infantry and 1 Tank
            Battle in Bulgaria
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 4 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Bulgaria
                Russians win, taking Bulgaria from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery
            Battle in Oulu
                Russians attack with 4 Artillerys, 6 Infantrys and 1 Tank
                Finns defend with 8 Infantrys
                    Russians roll dice for 4 Artillerys, 6 Infantrys and 1 Tank in Oulu, round 2 : 6/11 hits, 3.50 expected hits
                    Finns roll dice for 8 Infantrys in Oulu, round 2 : 3/8 hits, 2.67 expected hits
                    6 Infantrys owned by the Finns and 3 Infantrys owned by the Russians lost in Oulu
                    Russians roll dice for 4 Artillerys, 3 Infantrys and 1 Tank in Oulu, round 3 : 1/8 hits, 2.83 expected hits
                    Finns roll dice for 2 Infantrys in Oulu, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                    Russians roll dice for 4 Artillerys, 2 Infantrys and 1 Tank in Oulu, round 4 : 2/7 hits, 2.50 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Oulu
                Russians win, taking Oulu from Finns with 4 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 4 Infantrys
                Casualties for Finns: 8 Infantrys
            Battle in Lapland
                Russians attack with 2 Artillerys and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Lapland, round 2 : 1/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Hulunbuir
                Russians attack with 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 6 Tanks
                Hisaichi defend with 4 Artillerys, 1 Bunker, 1 Factory and 4 Infantrys
                    Russians roll dice for 3 ArmoredCars, 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 6 Tanks in Hulunbuir, round 2 : 9/18 hits, 7.00 expected hits
                Units damaged: 1 Bunker owned by the Hisaichi
                    Hisaichi roll dice for 4 Artillerys, 1 Bunker and 4 Infantrys in Hulunbuir, round 2 : 3/9 hits, 3.17 expected hits
                    3 ArmoredCars owned by the Russians, 4 Infantrys owned by the Hisaichi and 4 Artillerys owned by the Hisaichi lost in Hulunbuir
                    Russians roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 6 Tanks in Hulunbuir, round 3 : 6/15 hits, 6.00 expected hits
                    Hisaichi roll dice for 1 Bunker in Hulunbuir, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 18
                Casualties for Russians: 3 ArmoredCars
                Casualties for Hisaichi: 4 Artillerys, 1 Bunker and 4 Infantrys
            Battle in Vinnytsia
                Russians attack with 1 ArmoredCar, 1 Bomber and 7 Infantrys
                Romanians defend with 3 Tanks; Italians defend with 2 Mech.Infs
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 7 Infantrys in Vinnytsia, round 2 : 1/9 hits, 2.17 expected hits
                    Romanians roll dice for 2 Mech.Infs and 3 Tanks in Vinnytsia, round 2 : 2/5 hits, 2.17 expected hits
                    2 Infantrys owned by the Russians and 1 Mech.Inf owned by the Italians lost in Vinnytsia
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 5 Infantrys in Vinnytsia, round 3 : 1/7 hits, 1.83 expected hits
                    Romanians roll dice for 1 Mech.Inf and 3 Tanks in Vinnytsia, round 3 : 1/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Italians lost in Vinnytsia
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 4 Infantrys in Vinnytsia, round 4 : 1/6 hits, 1.67 expected hits
                    Romanians roll dice for 3 Tanks in Vinnytsia, round 4 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Tank owned by the Romanians lost in Vinnytsia
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Infantrys in Vinnytsia, round 5 : 1/4 hits, 1.33 expected hits
                    Romanians roll dice for 2 Tanks in Vinnytsia, round 5 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Romanians lost in Vinnytsia
                    Russians roll dice for 1 ArmoredCar, 1 Bomber and 2 Infantrys in Vinnytsia, round 6 : 2/4 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Vinnytsia, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Vinnytsia
                Russians win, taking Vinnytsia from Romanians with 1 ArmoredCar, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 15
                Casualties for Russians: 6 Infantrys
                Casualties for Italians: 2 Mech.Infs
                Casualties for Romanians: 3 Tanks
            Battle in Minsk
                Russians attack with 2 HeavyTanks, 4 Infantrys and 2 Tanks
                Germans defend with 1 Artillery, 1 Elite, 2 HeavyTanks and 2 Tanks
                    Russians roll dice for 2 HeavyTanks, 4 Infantrys and 2 Tanks in Minsk, round 2 : 2/8 hits, 3.00 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 2 HeavyTanks and 2 Tanks in Minsk, round 2 : 4/6 hits, 3.00 expected hits
                    4 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Minsk
                    Russians roll dice for 2 HeavyTanks and 2 Tanks in Minsk, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 2 HeavyTanks and 2 Tanks in Minsk, round 3 : 3/4 hits, 2.33 expected hits
                    1 HeavyTank owned by the Germans, 1 HeavyTank owned by the Russians, 2 Tanks owned by the Russians and 2 Tanks owned by the Germans lost in Minsk
                    Russians roll dice for 1 HeavyTank in Minsk, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 HeavyTank in Minsk, round 4 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk
                Germans win with no units remaining. Battle score for attacker is -1
                Casualties for Russians: 2 HeavyTanks, 4 Infantrys and 2 Tanks
                Casualties for Germans: 1 Artillery, 1 Elite, 2 HeavyTanks and 2 Tanks
            Battle in Latvia
                Russians attack with 1 Artillery, 3 HeavyTanks and 5 Infantrys
                Germans defend with 3 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank
                    Russians roll dice for 1 Artillery, 3 HeavyTanks and 5 Infantrys in Latvia, round 2 : 1/9 hits, 3.33 expected hits
                    Germans roll dice for 3 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank in Latvia, round 2 : 2/7 hits, 2.00 expected hits
                    1 ArmoredCar owned by the Germans and 2 Infantrys owned by the Russians lost in Latvia
                    Russians roll dice for 1 Artillery, 3 HeavyTanks and 3 Infantrys in Latvia, round 3 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank in Latvia, round 3 : 3/6 hits, 1.83 expected hits
                    2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 3 HeavyTanks in Latvia, round 4 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 2 Mech.Infs and 1 Tank in Latvia, round 4 : 0/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 3 HeavyTanks remaining. Battle score for attacker is 21
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 3 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank
    
        Non Combat Move - Russians
            2 Fighters moved from Hulunbuir to Chita
            1 Bomber moved from Vinnytsia to Yaroslavl
    
        Place Units - Russians
            1 Bunker and 3 HeavyTanks placed in Kursk
            6 ArmoredCars and 4 HeavyTanks placed in Moscow
            1 Bunker, 1 Elite and 3 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in N.Buryat Mongolia
            1 Infantry placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 126 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3.33
    Finns regular : 0.67
    Germans regular : 2.00
    Russians regular : -3.17
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            4 ArmoredCars moved from W.Morocco to French Sudan
            3 ArmoredCars and 1 Tank moved from Mauritania to Rio de Oro
            3 Infantrys moved from W.Morocco to Mauritania
            2 Artillerys and 1 Elite moved from E.Morocco to W.Morocco
            1 Artillery and 2 Infantrys moved from Hun to Kufra
            4 ArmoredCars moved from Tripoli to Kufra
            3 Artillerys and 5 Infantrys moved from Tobruk to Mersa Matruh
            3 Artillerys and 3 Infantrys moved from Rome to 46 Sea Zone
            3 Artillerys, 3 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Artillerys and 3 Infantrys moved from 48 Sea Zone to Tobruk
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk
            1 Tank moved from Lombardy to Croatia
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Rio de Oro
                Italians attack with 3 ArmoredCars and 1 Tank
                Neutral defend with 1 Infantry
                    Italians roll dice for 3 ArmoredCars and 1 Tank in Rio de Oro, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in French Sudan
                Italians attack with 4 ArmoredCars
                British defend with 1 Infantry and 2 Mech.Infs
                    Italians roll dice for 4 ArmoredCars in French Sudan, round 2 : 2/4 hits, 1.33 expected hits
                    French roll dice for 1 Infantry and 2 Mech.Infs in French Sudan, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Italians, 1 Infantry owned by the British and 1 Mech.Inf owned by the British lost in French Sudan
                    Italians roll dice for 2 ArmoredCars in French Sudan, round 3 : 0/2 hits, 0.67 expected hits
                    French roll dice for 1 Mech.Inf in French Sudan, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in French Sudan
                    Italians roll dice for 1 ArmoredCar in French Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in French Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in French Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in French Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar in French Sudan, round 6 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Mech.Inf in French Sudan, round 6 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Italians lost in French Sudan
                French win with 1 Mech.Inf remaining. Battle score for attacker is -8
                Casualties for Italians: 4 ArmoredCars
                Casualties for British: 1 Infantry and 1 Mech.Inf
            Battle in Mersa Matruh
                Italians attack with 3 Artillerys and 5 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 3 Artillerys and 5 Infantrys in Mersa Matruh, round 2 : 2/8 hits, 2.33 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win, taking Mersa Matruh from British with 3 Artillerys and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Kufra
                Italians attack with 4 ArmoredCars, 1 Artillery and 2 Infantrys
                British defend with 1 Artillery and 4 Tanks
                    Italians roll dice for 4 ArmoredCars, 1 Artillery and 2 Infantrys in Kufra, round 2 : 1/7 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 4 Tanks in Kufra, round 2 : 0/5 hits, 2.33 expected hits
                    1 Artillery owned by the British lost in Kufra
                    Italians roll dice for 4 ArmoredCars, 1 Artillery and 2 Infantrys in Kufra, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 4 Tanks in Kufra, round 3 : 1/4 hits, 2.00 expected hits
                    2 Tanks owned by the British and 1 Infantry owned by the Italians lost in Kufra
                    Italians roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Kufra, round 4 : 1/6 hits, 2.00 expected hits
                    British roll dice for 2 Tanks in Kufra, round 4 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Italians lost in Kufra
                    Italians roll dice for 4 ArmoredCars and 1 Artillery in Kufra, round 5 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 Tank in Kufra, round 5 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Italians and 1 Tank owned by the British lost in Kufra
                Italians win, taking Kufra from British with 3 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 16
                Casualties for British: 1 Artillery and 4 Tanks
                Casualties for Italians: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Italians
            4 ArmoredCars moved from Tunis to Tripoli
    
        Place Units - Italians
            1 Carrier and 2 Destroyers placed in 46 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in 46 Sea Zone
            2 Infantrys placed in Hun
    
        Turn Complete - Italians
            Italians collect 56 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    French regular : 1.67
    Italians regular : -2.83
    British regular : -2.17
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Keewatin to Baffin
            2 Infantrys moved from Syria to Palestine
            2 Adv.Fighters and 1 Fighter moved from Syria to Italian East Africa
            1 Infantry moved from 16 Sea Zone to Azores
            1 Transport moved from 34 Sea Zone to 30 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 41 Sea Zone
            1 Destroyer moved from 55 Sea Zone to 51 Sea Zone
            1 Infantry moved from Amazon to Colombia
    
        Purchase Units - French
            French buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Factory placed in Italian East Africa
            2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 ArmoredCars and 1 Elite moved from Tokyo to Chubu
            1 Bomber moved from Changchun to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 ArmoredCars, 2 Bunkers, 3 Fighters, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Chubu
                Yamamoto attack with 2 ArmoredCars, 1 Bomber and 1 Elite
                British defend with 1 Infantry; Americans defend with 1 S.Bomber
                    Yamamoto roll dice for 2 ArmoredCars, 1 Bomber and 1 Elite in Chubu, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Infantry and 1 S.Bomber in Chubu, round 2 : 0/2 hits, 0.67 expected hits
                1 S.Bomber owned by the Americans and 1 Infantry owned by the British lost in Chubu
                Yamamoto win, taking Chubu from British with 2 ArmoredCars, 1 Bomber and 1 Elite remaining. Battle score for attacker is 20
                Casualties for British: 1 Infantry
                Casualties for Americans: 1 S.Bomber
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            1 Bunker, 3 Fighters, 4 Infantrys and 1 Tank placed in Tokyo
            6 ArmoredCars and 1 Bunker placed in Hong Kong
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Infantry moved from Ningsia to Suiyuan
                  Chinese take Suiyuan from Hisaichi
            2 Infantrys moved from Hupeh to Anhwei
            1 Adv.Fighter moved from Shensi to Anhwei
            1 Artillery and 1 Marine moved from Shensi to Shansi
            1 Mech.Inf moved from Gobi Altai to Shansi
            2 Mech.Infs moved from Gobi Altai to Shansi
            1 Fighter moved from Shensi to Anhwei
            2 Infantrys moved from Kweichow to Hunan
            3 Infantrys moved from Ningsia to Suiyuan
            3 Infantrys and 1 Marine moved from Lanchow to Shensi
            3 Infantrys moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            1 Mech.Inf moved from Hsining to Shensi
            1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Marine and 3 Mech.Infs
                Hisaichi defend with 3 ArmoredCars
                    Chinese roll dice for 1 Artillery, 1 Marine and 3 Mech.Infs in Shansi, round 2 : 1/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Shansi, round 2 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery, 1 Marine and 3 Mech.Infs in Shansi, round 3 : 2/5 hits, 2.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 1/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Marine and 3 Mech.Infs remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 ArmoredCars
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Anhwei to Hunan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Artillery and 1 Infantry moved from Chahar to Peking
            1 ArmoredCar moved from Heilungchiang to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            1 ArmoredCar moved from Khabarovsk to Ayan
            1 Infantry moved from Heilungchiang to Liaoning
            1 Elite, 1 Infantry and 2 Marines moved from Heilungchiang to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Fighter and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Artillery, 1 Bunker and 2 Infantrys placed in Peking
            1 Artillery, 1 Bunker and 7 Infantrys placed in Changchun
            2 Destroyers placed in 107 Sea Zone
            1 Adv.Fighter and 1 Fighter placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            2 Transports moved from 22 Sea Zone to 21 Sea Zone
            2 Tanks moved from Manchester to 21 Sea Zone
            1 Transport moved from 20 Sea Zone to 21 Sea Zone
            1 Artillery moved from Dover to 21 Sea Zone
            3 Infantrys moved from Manchester to 21 Sea Zone
            1 Infantry moved from Manchester to 21 Sea Zone
            1 Artillery, 1 Carrier, 2 Fighters, 4 Infantrys, 1 S.Submarine, 2 Tanks and 3 Transports moved from 21 Sea Zone to 22 Sea Zone
            1 Artillery, 6 Fighters, 4 Infantrys and 2 Tanks moved from 22 Sea Zone to Hamburg
            1 Bomber moved from Dover to Hamburg
            2 Infantrys moved from Wales to Dover
            2 Mech.Infs moved from Belgian Congo to Kufra
            1 Mech.Inf moved from French Sudan to Kufra
            1 Artillery moved from Crete to 56 Sea Zone
            2 Infantrys moved from Crete to 56 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            1 Infantry moved from 51 Sea Zone to Greece
                  British take Greece from Romanians
            2 Submarines moved from 56 Sea Zone to 51 Sea Zone
            4 Fighters moved from 51 Sea Zone to Mersa Matruh
            2 Mech.Infs moved from Cape Town to Mozambique
            1 ArmoredCar moved from S.Thailand to Bangkok
            3 ArmoredCars moved from Malaya to Bangkok
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery moved from S.Thailand to S.French Indochina
            1 Infantry moved from N.French Indochina to S.French Indochina
            1 ArmoredCar moved from N.French Indochina to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 ArmoredCar moved from Kwangsi to Kwangtung
                  Chinese take Kwangtung from Yamamoto
            1 ArmoredCar moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 ArmoredCar moved from Kiangsi to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Tank moved from Yunnan to Hunan
            4 Infantrys moved from Madras to 60 Sea Zone
            4 Infantrys and 2 Transports moved from 60 Sea Zone to 61 Sea Zone
            2 Infantrys moved from 61 Sea Zone to S.Thailand
            2 Infantrys moved from Assam to Yunnan
            6 Infantrys moved from Bihar to Assam
            1 Infantry moved from Madras to Hyderabad
            7 Infantrys moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Rajputana to Hyderabad
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Aquitaine to 19 Sea Zone
            1 Infantry and 1 T.Boat moved from 19 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
            2 Infantrys moved from Ontario to Canadian Prairies
            1 Transport moved from 85 Sea Zone to 75 Sea Zone
            2 Infantrys moved from Kolyma to 75 Sea Zone
            2 Infantrys and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Liaoning
            2 ArmoredCars and 1 Infantry moved from Yukon to Alaska
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from N.French Indochina to S.French Indochina
            1 Tank moved from Zhigansk to Ayan
            1 Infantry moved from Kolyma to Okhotsk
            1 Artillery and 2 Infantrys moved from W.Iran to Iraq
            1 Artillery moved from Iraq to Palestine
            1 Artillery moved from Cairo to 56 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            2 Tanks moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Tank moved from Palestine to Mersa Matruh
            2 Artillerys, 3 Infantrys and 4 Transports moved from 56 Sea Zone to 51 Sea Zone
            2 Artillerys and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from Southwest USA to Northwest USA
    
        Purchase Units - British
            British buy 4 ArmoredCars, 2 Carriers, 2 Destroyers, 4 Fighters, 5 Infantrys, 2 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in S.French Indochina
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Elite
                    British roll dice for 1 Artillery and 2 Infantrys in S.French Indochina, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Elite in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Hisaichi lost in S.French Indochina
                British win, taking S.French Indochina from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Elite
            Battle in Kufra
                British attack with 3 Mech.Infs
                Italians defend with 3 ArmoredCars and 1 Artillery
                    British roll dice for 3 Mech.Infs in Kufra, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 3 ArmoredCars and 1 Artillery in Kufra, round 2 : 1/4 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Italians and 1 Mech.Inf owned by the British lost in Kufra
                    British roll dice for 2 Mech.Infs in Kufra, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Artillery in Kufra, round 3 : 0/3 hits, 0.67 expected hits
                    British roll dice for 2 Mech.Infs in Kufra, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Artillery in Kufra, round 4 : 2/3 hits, 0.67 expected hits
                2 Mech.Infs owned by the British lost in Kufra
                Italians win with 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is -14
                Casualties for British: 3 Mech.Infs
                Casualties for Italians: 1 ArmoredCar
            Battle in Ayan
                British attack with 1 Tank
                Hisaichi defend with 1 ArmoredCar
                    British roll dice for 1 Tank in Ayan, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ayan, round 2 : 1/1 hits, 0.17 expected hits
                    1 Tank owned by the British lost in Ayan
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -5
                Casualties for British: 1 Tank
            Battle in Mersa Matruh
                British attack with 2 ArmoredCars, 2 Artillerys, 4 Fighters, 3 Infantrys and 3 Tanks
                Italians defend with 3 Artillerys and 4 Infantrys
                    British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians lost in Mersa Matruh
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 4 Fighters, 3 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 7/14 hits, 5.00 expected hits
                    Italians roll dice for 3 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 0/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Italians and 3 Artillerys owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 2 ArmoredCars, 2 Artillerys, 4 Fighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 20
                Casualties for Italians: 3 Artillerys and 4 Infantrys
            Battle in Hamburg
                British attack with 1 Artillery, 1 Bomber, 6 Fighters, 4 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 JetFighters
                    Germans roll AA dice in Hamburg : 1/7 hits, 1.17 expected hits
                    1 Fighter owned by the British lost in Hamburg
                    British roll dice for 1 Battleship in Hamburg, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Hamburg
                    British roll dice for 1 Artillery, 1 Bomber, 5 Fighters, 4 Infantrys and 2 Tanks in Hamburg, round 2 : 8/13 hits, 4.50 expected hits
                    Germans roll dice for 2 Artillerys, 1 Infantry and 2 JetFighters in Hamburg, round 2 : 2/5 hits, 1.67 expected hits
                    2 JetFighters owned by the Germans, 2 Artillerys owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Hamburg
                British win, taking Hamburg from Germans with 1 Artillery, 1 Bomber, 5 Fighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
                Casualties for British: 1 Fighter and 2 Infantrys
                Casualties for Germans: 2 Artillerys, 2 Infantrys and 2 JetFighters
            Battle in Mozambique
                British attack with 2 Mech.Infs
                Neutral defend with 1 Infantry
                    British roll dice for 2 Mech.Infs in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Mozambique
                    British roll dice for 1 Mech.Inf in Mozambique, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for British: 1 Mech.Inf
                Casualties for Neutral: 1 Infantry
            Battle in Liaoning
                British attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Infantrys in Liaoning, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Liaoning
                    British roll dice for 1 Infantry in Liaoning, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Liaoning, round 4 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Liaoning, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Liaoning
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Bangkok
                British attack with 4 ArmoredCars
                Yamamoto defend with 1 Artillery and 1 Marine; Thai defend with 1 AAGun and 1 Factory
                    British roll dice for 4 ArmoredCars in Bangkok, round 2 : 1/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Marine in Bangkok, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the British and 1 Artillery owned by the Yamamoto lost in Bangkok
                    British roll dice for 2 ArmoredCars in Bangkok, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in Bangkok, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars in Bangkok, round 4 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Marine in Bangkok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Bangkok
                British captures 7PUs while taking Thai capital
                British win, taking Bangkok from Thai with 2 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for British: 2 ArmoredCars
                Casualties for Yamamoto: 1 Artillery and 1 Marine
    
        Non Combat Move - British
            5 Fighters moved from Hamburg to 22 Sea Zone
            1 Bomber moved from Hamburg to Dover
            4 Fighters moved from Mersa Matruh to 51 Sea Zone
    
        Place Units - British
            1 Carrier and 1 Destroyer placed in 56 Sea Zone
            2 Fighters placed in 56 Sea Zone
            2 Infantrys placed in Cairo
            2 Mech.Infs placed in Cape Town
            1 Carrier, 1 Destroyer and 1 Submarine placed in 21 Sea Zone
            1 Fighter placed in 21 Sea Zone
            British undo move 5.
            1 Carrier and 1 Destroyer placed in 21 Sea Zone
            1 Fighter placed in 21 Sea Zone
            British undo move 3.
            1 Submarine placed in 56 Sea Zone
            1 ArmoredCar placed in Cairo
            3 ArmoredCars and 2 Infantrys placed in Delhi
            3 Infantrys placed in Madras
    
        Turn Complete - British
            British collect 129 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Germans AA : -0.17
    Thai regular : 0.67
    Germans regular : 0.33
    Neutral regular : 0.33
    British regular : 4.83
    Hisaichi regular : 1.50
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 unit repaired.
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 67 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from 106 Sea Zone to Palawan
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 Infantry moved from East And South Borneo to British Borneo
                  British take British Borneo from Thai
            1 Infantry moved from East And South Borneo to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from West Borneo to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Infantry moved from Soembawa to Lombok
            6 Infantrys and 3 Transports moved from 110 Sea Zone to 92 Sea Zone
            6 Infantrys moved from 92 Sea Zone to Hong Kong
            3 Fighters moved from 110 Sea Zone to Hong Kong
            1 Battleship moved from 110 Sea Zone to 92 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 106 Sea Zone
            2 Carriers moved from 110 Sea Zone to 106 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Fighter and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Palawan
                Anzac attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Bomber
                    Anzac roll dice for 1 Artillery and 1 Infantry in Palawan, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bomber in Palawan, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Anzac lost in Palawan
                    Anzac roll dice for 1 Artillery in Palawan, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Palawan, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Palawan, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Palawan, round 4 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Palawan, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Palawan, round 5 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Artillery in Palawan, round 6 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber in Palawan, round 6 : 1/1 hits, 0.17 expected hits
                    1 Artillery owned by the Anzac and 1 Bomber owned by the Hisaichi lost in Palawan
                Yamamoto win with no units remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Artillery and 1 Infantry
                Casualties for Hisaichi: 1 Bomber
            Battle in Hong Kong
                Anzac attack with 3 Fighters and 6 Infantrys
                Yamamoto defend with 1 AAGun, 6 ArmoredCars, 1 Bunker and 1 Factory
                    Yamamoto roll AA dice in Hong Kong : 0/3 hits, 0.50 expected hits
                    Anzac roll dice for 1 Battleship in Hong Kong, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Anzac roll dice for 3 Fighters and 6 Infantrys in Hong Kong, round 2 : 3/9 hits, 2.00 expected hits
                    Yamamoto roll dice for 6 ArmoredCars and 1 Bunker in Hong Kong, round 2 : 2/7 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac and 3 ArmoredCars owned by the Yamamoto lost in Hong Kong
                    Anzac roll dice for 3 Fighters and 4 Infantrys in Hong Kong, round 3 : 2/7 hits, 1.67 expected hits
                    Yamamoto roll dice for 3 ArmoredCars and 1 Bunker in Hong Kong, round 3 : 0/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Yamamoto lost in Hong Kong
                    Anzac roll dice for 3 Fighters and 4 Infantrys in Hong Kong, round 4 : 3/7 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 1 Bunker in Hong Kong, round 4 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Bunker owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Hong Kong
                Anzac win, taking Hong Kong from Yamamoto with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 22
                Casualties for Anzac: 4 Infantrys
                Casualties for Yamamoto: 6 ArmoredCars and 1 Bunker
    
        Non Combat Move - Anzac
            3 Fighters moved from Hong Kong to Kwangtung
    
        Place Units - Anzac
            2 Transports placed in 113 Sea Zone
            1 Fighter placed in Broome
            1 Artillery placed in Townsville
            1 Adv.Fighter and 1 Artillery placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.00
    Anzac regular : 2.00
    Yamamoto AA : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            2 ArmoredCars moved from Cape Verde to 33 Sea Zone
            2 ArmoredCars and 1 Transport moved from 33 Sea Zone to 34 Sea Zone
            2 Elites moved from Suriname to 32 Sea Zone
            2 Elites and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            2 ArmoredCars and 2 Elites moved from 34 Sea Zone to Rio de Oro
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser, 1 Destroyer, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Rio de Oro
                Dutch attack with 2 ArmoredCars and 2 Elites
                Italians defend with 3 ArmoredCars and 1 Tank
                    Dutch roll dice for 2 ArmoredCars and 2 Elites in Rio de Oro, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 3 ArmoredCars and 1 Tank in Rio de Oro, round 2 : 1/4 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 ArmoredCar owned by the Dutch lost in Rio de Oro
                    Dutch roll dice for 1 ArmoredCar and 2 Elites in Rio de Oro, round 3 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 2 ArmoredCars and 1 Tank in Rio de Oro, round 3 : 1/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Italians and 1 ArmoredCar owned by the Dutch lost in Rio de Oro
                    Dutch roll dice for 2 Elites in Rio de Oro, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Tank in Rio de Oro, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians lost in Rio de Oro
                Dutch win, taking Rio de Oro from Italians with 2 Elites remaining. Battle score for attacker is 9
                Casualties for Dutch: 2 ArmoredCars
                Casualties for Italians: 3 ArmoredCars and 1 Tank
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Cruiser, 1 Destroyer and 1 Transport placed in 110 Sea Zone
            1 Elite placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Dutch regular : 1.00
    

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  • @dawgoneit sorry for the delay. been in the hospital.

  • '20 '19 '18 '17 '16

    @dawgoneit Oh no, are you okay?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Mech.Inf moved from Bucharest to Greece
            1 Fighter moved from E.Romania to Bulgaria
            1 Artillery and 2 Infantrys moved from E.Romania to Bulgaria
            1 Infantry moved from Odessa to Donetsk
                  Romanians take Donetsk from Russians
            1 Infantry moved from E.Romania to Vinnytsia
            1 Artillery moved from Odessa to Vinnytsia
            2 Infantrys moved from Odessa to Vinnytsia
            4 Infantrys moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Greece
                Romanians attack with 1 Mech.Inf
                British defend with 1 AAGun and 1 Infantry
                    Romanians roll dice for 1 Mech.Inf in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Greece
                British win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Romanians: 1 Mech.Inf
            Battle in Vinnytsia
                Romanians attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 ArmoredCar and 1 Infantry
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 1 Infantry in Vinnytsia, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Vinnytsia, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Vinnytsia
                    Romanians roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Romanians win, taking Vinnytsia from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in Bulgaria
                Romanians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Bulgaria, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Bulgaria, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Bulgaria
                    Romanians roll dice for 1 Artillery and 1 Fighter in Bulgaria, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Artillery in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Bulgaria to E.Romania
            1 Artillery moved from Bucharest to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 1 Infantry placed in E.Romania
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.00
    Russians regular : 0.50
    British regular : 0.67
    

    Savegame

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