picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
Dawg v Entek TRS
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TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Anzac 3 Artillerys moved from Soem to sz50 2 Tanks moved from Soem to sz50 7 Infantrys moved from Derby to sz50 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 7 Infantrys, 2 Submarines, 2 T.Boats, 2 Tanks and 5 Transports moved from sz50 to sz57 3 Artillerys, 1 Battleship, 1 Carrier, 1 Fighter, 5 Infantrys, 2 Submarines, 2 Tanks and 5 Transports moved from sz57 to sz56 3 Artillerys, 5 Infantrys and 2 Tanks moved from sz56 to Sumatra 2 Infantrys moved from sz57 to Lambok 1 Artillery, 11 Infantrys and 1 Tank moved from Soem to Lambok 2 Infantrys and 1 Marine moved from Darwin to Derby 5 Infantrys moved from S.W.Australia to C.Australia 2 Infantrys moved from Melbourne to S.W.Australia Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 3 Transports placed in sz51 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Americans 1 Bomber and 3 EarlyFighters moved from Palana to sz7 2 EarlyFighters moved from sz20 to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Marine moved from Pearl Harbor to sz25 1 Artillery, 1 B.Transport, 3 Destroyers, 1 Infantry and 1 Marine moved from sz25 to sz20 1 Artillery, 1 Infantry and 1 Marine moved from sz20 to Wake 3 Artillerys, 6 Infantrys and 1 Tank moved from Palana to Magadan 1 Transport moved from sz4 to sz5 3 Tanks moved from Anchorage to sz5 3 Infantrys moved from Anchorage to sz5 1 Infantry moved from N.Canada to sz5 1 Tank moved from Alaska to sz4 1 Artillery moved from Alaska to sz4 1 Marine moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 2 B.Transports, 4 Infantrys, 3 Tanks and 1 Transport moved from sz5 to sz4 1 Infantry moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Artillery, 7 Infantrys, 1 Marine and 4 Tanks moved from sz4 to Palana 8 Tankettes moved from N.Canada to Alaska 4 Infantrys moved from Canada to N.Canada 1 Infantry moved from Seattle to Canada 9 Infantrys and 4 Tankettes moved from Rocky Mt to Canada 4 Tankettes moved from Canada to N.Canada Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B29, 3 Destroyers, 2 Fighters, 1 S.Sub and 4 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Bomber and 5 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 0/3 hits, 1.50 expected hits 2 Destroyers owned by the Yamamoto and 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 5 EarlyFighters remaining. Battle score for attacker is 24 Casualties for Masaharu: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 3 EarlyFighters moved from sz7 to Palana 1 Bomber moved from sz7 to Palana 2 EarlyFighters moved from sz7 to Kamchatka Place Units - Americans 2 Tanks placed in Alaska 2 Tanks placed in Anchorage 2 Destroyers placed in sz25 1 Destroyer and 1 S.Sub placed in sz25 1 B29 and 2 Fighters placed in San Francisco Turn Complete - Americans Americans collect 88 PUs; end with 88 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.50 Americans regular : 1.67 -
TripleA Turn Summary: Masaharu round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Masaharu 1 Artillery moved from Angarsk to Ustkut 1 Marine moved from Irkutsk to Ustkut 1 Artillery and 8 Infantrys moved from Hsingan to Quingdao 1 EarlyFighter moved from Vostok to Ustkut 1 Artillery and 5 Infantrys moved from Akina to sz15 1 Artillery, 2 B.Transports and 5 Infantrys moved from sz15 to sz1 1 Artillery and 2 Infantrys moved from Amursk to sz1 2 Artillerys and 7 Infantrys moved from sz1 to Yakutsk 2 Artillerys and 2 Infantrys moved from Manchuria to Hsingan Purchase Units - Masaharu Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial Masaharu buy 2 Artillerys, 11 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Ustkut Masaharu attack with 1 Artillery, 1 EarlyFighter and 1 Marine Russians defend with 1 Infantry Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 1 Marine in Ustkut, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ustkut, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ustkut Masaharu win, taking Ustkut from Russians with 1 Artillery, 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 EarlyFighter moved from Ustkut to Quingdao 1 Infantry moved from Angarsk to Irkutsk 1 Bomber moved from N.Japan to Amursk Place Units - Masaharu 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria 8 Infantrys placed in Akina 2 Infantrys placed in Amursk Turn Complete - Masaharu Masaharu collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Masaharu regular : -0.17 Russians regular : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Ustkut 1 Artillery and 2 Infantrys moved from Ulaan Ude to Ustkut 1 Artillery, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Kyzal to Ulaan Ude 5 Infantrys and 1 Marine moved from Kaask to Kyzal 4 Mech.Infs moved from Achinsk to Kyzal Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Ustkut Russians attack with 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Artillery and 1 Marine Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 2 Infantrys in Ustkut, round 2 : 0/5 hits, 1.67 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Ustkut Russians roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry in Ustkut, round 3 : 2/4 hits, 1.50 expected hits Masaharu roll dice for 1 Artillery and 1 Marine in Ustkut, round 3 : 0/2 hits, 0.67 expected hits 1 Marine owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Ustkut Russians win, taking Ustkut from Masaharu with 1 Artillery, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Marine Non Combat Move - Russians 1 EarlyFighter moved from Ustkut to Ulaan Ude 1 Fighter moved from Ustkut to Ulaan Ude 1 AAGun moved from Kyzal to Ulaan Ude 1 AAGun moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : -1.17 -
TripleA Turn Summary: Yamamoto round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Research Technology - Yamamoto Combat Move - Yamamoto 1 Infantry moved from N.B to sz68 1 Infantry moved from Mindor to sz68 2 Infantrys moved from sz68 to Punay 1 Artillery moved from Davao to sz70 1 Infantry moved from Davao to sz70 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59 1 Destroyer moved from sz70 to sz59 2 EarlyFighters moved from sz60 to sz59 1 Battleship and 1 Submarine moved from sz70 to sz59 4 Artillerys and 16 Infantrys moved from S.Japan to sz74 4 Artillerys, 2 B.Transports, 16 Infantrys and 6 Transports moved from sz74 to sz60 4 Artillerys and 16 Infantrys moved from sz60 to N.S 1 EarlyFighter moved from Malaya to N.S 2 Bombers moved from Phuket to N.S 1 Carrier, 3 Destroyers and 1 EarlyFighter moved from sz78 to sz76 1 Tank moved from Frenchindochina to Burma 1 EarlyFighter moved from W.Sian to Burma Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 1 Bunker, 3 Destroyers, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys British defend with 5 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 4 Artillerys, 2 Bombers, 1 EarlyFighter and 16 Infantrys in N.S, round 2 : 8/23 hits, 6.33 expected hits British roll dice for 5 Infantrys, 1 Marine and 1 Tank in N.S, round 2 : 3/7 hits, 2.50 expected hits 1 Tank owned by the British, 3 Infantrys owned by the Yamamoto, 5 Infantrys owned by the British and 1 Marine owned by the British lost in N.S Yamamoto win, taking N.S from British with 4 Artillerys, 2 Bombers, 1 EarlyFighter and 13 Infantrys remaining. Battle score for attacker is 12 Casualties for Yamamoto: 3 Infantrys Casualties for British: 5 Infantrys, 1 Marine and 1 Tank Battle in Burma Yamamoto attack with 1 EarlyFighter and 1 Tank British defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 1 Tank in Burma, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 EarlyFighter owned by the Yamamoto lost in Burma Yamamoto roll dice for 1 Tank in Burma, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win with no units remaining. Battle score for attacker is -11 Casualties for Yamamoto: 1 EarlyFighter and 1 Tank Casualties for British: 1 Infantry Battle in sz59 Yamamoto attack with 1 Artillery, 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport Dutch defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Transport in sz59, round 2 : 2/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Dutch lost in sz59 Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Punay Yamamoto attack with 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys in Punay, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Punay Yamamoto roll dice for 2 Infantrys in Punay, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in Punay, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Punay, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Yamamoto roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Punay, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in Punay, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Punay Americans win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto 2 Bombers moved from N.S to Malaya 1 EarlyFighter moved from N.S to Malaya 1 Artillery and 1 Infantry moved from sz59 to Java 2 EarlyFighters moved from sz59 to sz70 1 Artillery moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Malaya 2 B.Transports and 2 Destroyers placed in sz70 1 Destroyer placed in sz78 Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Hsingan: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Removing units owned by Yamamoto from Tientsin: 2 Artillerys, 6 Infantrys and 5 Tanks EDIT: Turning off Edit Mode 8 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.00 Americans regular : 0.00 Dutch regular : -0.50 British regular : 1.83 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Chinese 4 Tanks moved from Gansu to E.Shansi Chinese take N.Shangsi from Hisaichi 2 Tanks moved from Gansu to Shangsi 1 Mech.Inf moved from Tsingnan to Shangsi 3 Mech.Infs moved from Tsingnan to Szechwan 1 Bomber moved from Tsingnan to Szechwan 2 Infantrys moved from Sikang to Szechwan 2 Artillerys, 1 Infantry and 1 Marine moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 8 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 2 Artillerys, 1 Infantry and 1 Marine Hisaichi defend with 1 Artillery and 6 Tankettes Chinese roll dice for 2 Artillerys, 1 Infantry and 1 Marine in W.Sian, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 6 Tankettes in W.Sian, round 2 : 1/7 hits, 1.33 expected hits 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese roll dice for 2 Artillerys and 1 Marine in W.Sian, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 5 Tankettes in W.Sian, round 3 : 1/6 hits, 1.17 expected hits 2 Tankettes owned by the Hisaichi and 1 Artillery owned by the Chinese lost in W.Sian Chinese roll dice for 1 Artillery and 1 Marine in W.Sian, round 4 : 2/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 3 Tankettes in W.Sian, round 4 : 2/4 hits, 0.83 expected hits 2 Tankettes owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in W.Sian Hisaichi win with 1 Artillery and 1 Tankette remaining. Battle score for attacker is 7 Casualties for Chinese: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Hisaichi: 5 Tankettes Battle in Shangsi Chinese attack with 1 Mech.Inf and 2 Tanks Hisaichi defend with 1 Tank and 2 Tankettes Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shangsi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank and 2 Tankettes in Shangsi, round 2 : 1/3 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese roll dice for 2 Tanks in Shangsi, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank and 1 Tankette in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Mech.Inf and 1 Tank Casualties for Hisaichi: 1 Tank and 2 Tankettes Battle in E.Shansi Chinese attack with 4 Tanks Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tankette Chinese roll dice for 4 Tanks in E.Shansi, round 2 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tankette in E.Shansi, round 2 : 1/4 hits, 1.17 expected hits 1 Tank owned by the Chinese, 1 Tankette owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 3 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in E.Shansi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in E.Shansi Chinese roll dice for 3 Tanks in E.Shansi, round 4 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery in E.Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Chinese and 1 Artillery owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Tanks Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tankette Battle in Szechwan Chinese attack with 1 Bomber, 2 Infantrys and 3 Mech.Infs Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Bomber, 2 Infantrys and 3 Mech.Infs in Szechwan, round 2 : 2/6 hits, 2.33 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Szechwan, round 2 : 1/7 hits, 2.33 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber, 1 Infantry and 3 Mech.Infs in Szechwan, round 3 : 0/5 hits, 2.00 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 1 Mech.Inf owned by the Chinese and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 Bomber and 2 Mech.Infs in Szechwan, round 4 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Szechwan, round 4 : 2/5 hits, 1.67 expected hits 2 Mech.Infs owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Szechwan 1 Bomber owned by the Chinese retreated Hisaichi win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 2 Infantrys and 3 Mech.Infs Casualties for Hisaichi: 4 Infantrys Non Combat Move - Chinese 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to Tsingnan 4 Infantrys moved from Nancheng to Sikang 1 Infantry and 1 Marine moved from Xining to Tsingnan 3 Infantrys and 1 Marine moved from Xining to Nancheng 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan 1 Bomber moved from Szechwan to Tsingnan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 3 Infantrys and 1 Mech.Inf placed in Urumal Turn Complete - Chinese Chinese collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Hisaichi regular : 0.33 -
@dawgoneit skip the dutch
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TripleA Turn Summary: Hisaichi round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Hisaichi 3 Artillerys, 1 Elite and 1 Infantry moved from S.Borneo to sz60 3 Artillerys, 3 EarlyFighters, 1 Elite and 1 Infantry moved from sz60 to Sumatra 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 2 Tanks moved from Java to Sumatra 1 Submarine moved from sz67 to sz60 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 1 Bomber moved from Sian to E.Shansi 1 EarlyFighter moved from Sian to E.Shansi 1 Artillery and 1 Infantry moved from Szechwan to Shangsi 5 Infantrys moved from Seoul to sz79 4 Infantrys and 2 Transports moved from sz79 to sz1 4 Infantrys moved from sz1 to Yakutsk 2 B.Transports moved from sz1 to sz79 1 Infantry and 1 T.Boat moved from sz79 to sz74 1 Infantry moved from sz74 to Hopeh Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Mech.Infs and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Sumatra Hisaichi attack with 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks British defend with 4 Infantrys; Anzac defend with 3 Artillerys, 5 Infantrys and 2 Tanks Hisaichi roll dice for 1 Battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 5 Infantrys, 1 Marine and 2 Tanks in Sumatra, round 2 : 12/19 hits, 7.17 expected hits British roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Sumatra, round 2 : 4/14 hits, 5.00 expected hits 3 Artillerys owned by the Anzac, 5 Infantrys owned by the Anzac, 4 Infantrys owned by the British and 4 Infantrys owned by the Hisaichi lost in Sumatra Hisaichi roll dice for 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks in Sumatra, round 3 : 4/15 hits, 6.17 expected hits British roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits 2 Tanks owned by the Anzac lost in Sumatra Hisaichi win, taking Sumatra from British with 6 Artillerys, 3 EarlyFighters, 2 Elites, 1 Infantry, 1 Marine and 2 Tanks remaining. Battle score for attacker is 32 Casualties for Hisaichi: 4 Infantrys Casualties for Anzac: 3 Artillerys, 5 Infantrys and 2 Tanks Casualties for British: 4 Infantrys Battle in E.Shansi Hisaichi attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys Chinese defend with 2 Tanks Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in E.Shansi, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 Tanks in E.Shansi, round 2 : 2/2 hits, 1.00 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi Hisaichi win, taking E.Shansi from Chinese with 1 Artillery, 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 2 Infantrys Casualties for Chinese: 2 Tanks Battle in Shangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Tank Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Tank in Shangsi, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from E.Shansi to Peking 1 EarlyFighter moved from E.Shansi to Peking 1 Tankette moved from W.Sian to Chunking 5 Tankettes moved from Kiangsi to Sian 1 Infantry moved from Kwangtung to Kiangsi 1 Tankette moved from Hongkong to Kwangsi 5 Tankettes moved from Hongkong to Kiangsi 3 EarlyFighters moved from Sumatra to sz60 1 Artillery moved from Seoul to sz79 1 Elite moved from Seoul to sz79 1 Infantry moved from Seoul to sz79 1 Artillery, 1 Elite and 1 Infantry moved from sz79 to Vladivostok 3 Destroyers moved from sz79 to sz78 Place Units - Hisaichi 1 Artillery and 2 Infantrys placed in Peking 6 Tankettes placed in Hongkong 1 Artillery, 2 Infantrys and 1 Marine placed in S.Borneo 1 Destroyer placed in sz79 2 Artillerys and 2 Mech.Infs placed in Seoul Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 British regular : -2.00 Hisaichi regular : 2.17 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Thai 1 Infantry moved from Thailand to Burma Thai take Burma from British 1 Destroyer moved from sz60 to sz66 1 EarlyFighter moved from Phuket to sz66 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in sz66 Thai attack with 1 Destroyer and 1 EarlyFighter British defend with 2 T.Boats Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 T.Boats in sz66, round 2 : 0/2 hits, 0.33 expected hits 1 T.Boat owned by the British lost in sz66 Thai roll dice for 1 Destroyer and 1 EarlyFighter in sz66, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the British lost in sz66 Thai win with 1 Destroyer and 1 EarlyFighter remaining. Battle score for attacker is 10 Casualties for British: 2 T.Boats Non Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 1 EarlyFighter moved from sz66 to Phuket Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Thai regular : 0.67 British regular : -0.50 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - British 1 Tank moved from E.Tibet to Sikang 1 Tank moved from Sikang to Szechwan 1 Artillery and 2 Infantrys moved from E.Tibet to W.Sian 1 Infantry moved from E.Tibet to N.Chunking 1 Infantry moved from W.Chunking to N.Chunking 1 Mech.Inf and 1 Tank moved from W.Chunking to Chunking 1 Artillery and 1 Infantry moved from Bengal to Burma 1 Submarine moved from sz61 to sz66 2 B.Transports moved from sz61 to sz63 1 Artillery and 6 Infantrys moved from Calcutta to sz63 1 Artillery, 1 B.Transport and 2 Infantrys moved from sz63 to sz64 1 B.Transport and 4 Infantrys moved from sz63 to sz64 1 Artillery and 6 Infantrys moved from sz64 to Bengal 2 Fighters moved from Bengal to sz66 2 EarlyFighters moved from Bengal to sz66 2 EarlyFighters moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to N.Chunking 3 Mech.Infs moved from Bengal to N.Chunking 2 Mech.Infs moved from W.Chunking to N.Chunking 5 Destroyers and 1 Submarine moved from sz61 to sz66 1 Destroyer moved from sz56 to sz66 1 Transport moved from sz61 to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry and 1 Transport moved from sz63 to sz64 1 Infantry moved from sz64 to Burma 1 Transport moved from sz61 to sz63 2 EarlyFighters moved from W.Chunking to Burma 1 Artillery and 2 Infantrys moved from W.Tibet to S.Tibet 3 Mech.Infs moved from Dheli to Bengal 1 Infantry and 1 Tank moved from Moresby to sz49 1 B.Transport, 1 Infantry and 1 Tank moved from sz49 to sz57 1 Infantry and 1 Tank moved from sz57 to Java 1 Transport moved from sz4 to sz5 2 Tankettes moved from N.Canada to sz5 2 Tankettes and 1 Transport moved from sz5 to sz4 2 Tankettes moved from sz4 to Palana 2 Tankettes moved from Palana to Magadan 2 Transports moved from sz56 to sz63 1 Submarine moved from sz56 to sz66 Purchase Units - British British buy 1 B.Carrier, 1 Destroyer, 9 Infantrys and 3 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in N.Chunking British attack with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs Hisaichi defend with 1 Infantry British roll dice for 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/8 hits, 2.67 expected hits Hisaichi roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking British win, taking N.Chunking from Hisaichi with 1 EarlyFighter, 2 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in W.Sian British attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery British roll dice for 1 Artillery and 2 Infantrys in W.Sian, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in W.Sian British win, taking W.Sian from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Hisaichi: 1 Artillery Battle in Burma British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Chunking British attack with 1 Mech.Inf and 1 Tank Hisaichi defend with 1 Tankette British roll dice for 1 Mech.Inf and 1 Tank in Chunking, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Tankette in Chunking, round 2 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in Chunking British win, taking Chunking from Yamamoto with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Tankette Battle in Szechwan British attack with 1 Tank Hisaichi defend with 1 Infantry British roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British lost in Szechwan Hisaichi win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for British: 1 Tank Battle in Java British attack with 1 Infantry and 1 Tank Yamamoto defend with 1 Artillery and 1 Infantry British roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Java British roll dice for 1 Tank in Java, round 3 : 1/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 Tank owned by the British and 1 Artillery owned by the Yamamoto lost in Java Hisaichi win with no units remaining. Battle score for attacker is -1 Casualties for British: 1 Infantry and 1 Tank Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in sz66 British attack with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines Thai defend with 1 Destroyer British roll dice for 3 Submarines in sz66, round 2 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Destroyer in sz66, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Thai lost in sz66 British win with 6 Destroyers, 2 EarlyFighters, 2 Fighters and 3 Submarines remaining. Battle score for attacker is 8 Casualties for Thai: 1 Destroyer Non Combat Move - British 2 EarlyFighters moved from Burma to Bengal 2 Fighters moved from sz66 to sz64 1 EarlyFighter moved from sz66 to sz64 1 EarlyFighter moved from sz66 to Bengal 1 EarlyFighter moved from N.Chunking to Bengal 1 Infantry moved from British Columbia to N.Canada 2 Tankettes moved from Vancouver to N.Canada 1 EarlyFighter and 2 Fighters moved from sz64 to Bengal Place Units - British 1 B.Carrier placed in sz64 1 EarlyFighter and 2 Fighters moved from Bengal to sz64 1 Destroyer placed in sz64 3 Mech.Infs placed in Dheli 2 Infantrys placed in Vancouver 7 Infantrys placed in Calcutta Turn Complete - British British collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Thai regular : -0.83 British regular : 2.50 Hisaichi regular : 2.00 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 5 Transports moved from sz56 to sz57 1 Artillery and 1 Tank moved from Lambok to sz57 8 Infantrys moved from Lambok to sz57 1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java Anzac take Java from Hisaichi 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Battleship moved from sz56 to sz66 1 Carrier and 1 Fighter moved from sz56 to sz57 2 Submarines moved from sz56 to sz66 1 Transport moved from sz51 to sz57 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Transport moved from sz51 to sz50 1 Marine moved from Derby to sz50 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry moved from Lambok to sz57 1 Infantry and 1 Marine moved from sz57 to Java 1 Transport moved from sz51 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 4 Infantrys moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 2 Infantrys moved from S.W.Australia to C.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 1 Elite and 2 Infantrys placed in W.Australia 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Anzac 5 Transports moved from sz56 to sz57 1 Artillery and 1 Tank moved from Lambok to sz57 8 Infantrys moved from Lambok to sz57 1 Artillery, 8 Infantrys and 1 Tank moved from sz57 to Java Anzac take Java from Hisaichi 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Battleship moved from sz56 to sz66 1 Carrier and 1 Fighter moved from sz56 to sz57 2 Submarines moved from sz56 to sz66 1 Transport moved from sz51 to sz57 2 Infantrys moved from Lambok to sz57 2 Infantrys moved from sz57 to Java 1 Transport moved from sz51 to sz50 1 Marine moved from Derby to sz50 1 Marine and 1 Transport moved from sz50 to sz57 1 Infantry moved from Lambok to sz57 1 Infantry and 1 Marine moved from sz57 to Java 1 Transport moved from sz51 to sz50 2 Infantrys moved from Derby to sz50 2 Infantrys and 1 Transport moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 4 Infantrys moved from C.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from C.Australia to Derby 2 Infantrys moved from S.W.Australia to C.Australia 1 Infantry moved from Melbourne to S.W.Australia Purchase Units - Anzac Anzac buy 1 Elite and 11 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 3 Infantrys placed in Darwin 1 Elite and 2 Infantrys placed in W.Australia 6 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Americans 1 Infantry moved from Pearl Harbor to sz25 3 Destroyers, 1 Infantry and 1 S.Sub moved from sz25 to sz20 1 B.Transport moved from sz20 to sz30 1 Infantry moved from Majuru to sz30 1 B.Transport and 1 Infantry moved from sz30 to sz20 2 Infantrys moved from Taka to sz20 4 Infantrys moved from sz20 to Wake 1 Carrier moved from sz20 to sz24 2 B.Transports moved from sz4 to sz5 4 Infantrys and 4 Tankettes moved from N.Canada to sz5 2 Transports moved from sz4 to sz5 2 Tanks moved from Anchorage to sz5 2 B.Transports, 4 Infantrys, 2 Tanks, 4 Tankettes and 2 Transports moved from sz5 to sz4 1 Tank moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 1 Tankette moved from Alaska to sz4 1 Tankette moved from Alaska to sz4 10 Infantrys moved from Canada to N.Canada 1 Artillery, 7 Infantrys and 1 Marine moved from Palana to Magadan 1 Tank moved from Magadan to Palana 5 Infantrys, 3 Tanks and 6 Tankettes moved from sz4 to Palana 2 EarlyFighters moved from Kamchatka to sz3 3 EarlyFighters moved from Palana to sz3 1 Bomber moved from Palana to sz3 1 B29 moved from San Francisco to sz3 2 Fighters moved from San Francisco to sz24 1 Infantry moved from Pearl Harbor to Kauai 1 Infantry moved from Samar to Manila Americans take Manila from Yamamoto 1 Infantry moved from Punay to Mindor Americans take Mindor from Yamamoto 1 Infantry moved from Samar to Manila Purchase Units - Americans Americans buy 2 Destroyers, 4 L.Fighters, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 B29, 1 Bomber and 5 EarlyFighters Masaharu defend with 1 Destroyer Americans roll dice for 1 B29, 1 Bomber and 5 EarlyFighters in sz3, round 2 : 1/7 hits, 3.17 expected hits Masaharu roll dice for 1 Destroyer in sz3, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz3 Americans win with 1 B29, 1 Bomber and 4 EarlyFighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 EarlyFighter Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 1 B29, 1 Bomber and 4 EarlyFighters moved from sz3 to Palana Place Units - Americans 2 L.Fighters placed in Alaska 2 L.Fighters placed in Anchorage 2 Destroyers placed in sz25 2 Tanks and 4 Tankettes placed in Rocky Mt Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Masaharu regular : 0.50 -
TripleA Turn Summary: Masaharu round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Masaharu 2 Artillerys and 2 Infantrys moved from Hsingan to Quingdao 2 Artillerys, 1 Infantry and 1 Marine moved from Manchuria to Hsingan 2 Infantrys moved from Amursk to sz1 2 Infantrys moved from sz1 to Yakutsk 2 B.Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 2 B.Transports and 8 Infantrys moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Combat - Masaharu Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 2 Infantrys placed in Manchuria Masaharu undo move 1. 2 Artillerys, 1 Infantry and 1 Marine placed in Manchuria 1 Infantry and 2 Tankettes placed in Amursk 6 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 5 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Ulaan Ude to Irkutsk 1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Irkutsk 5 Infantrys, 1 Marine and 4 Mech.Infs moved from Kyzal to Ulaan Ude 1 Elite and 5 Infantrys moved from Kaask to Tulun 2 Infantrys and 2 Mech.Infs moved from Achinsk to Krasnoyarsk 2 Mech.Infs moved from Krasnoyarsk to Tulun 2 Infantrys moved from Magadan to Palana Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 1 EarlyFighter, 1 Fighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 3/4 hits, 1.17 expected hits Masaharu roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter and 1 Fighter moved from Irkutsk to Ulaan Ude 1 Artillery moved from Ustkut to Ulaan Ude 1 AAGun moved from Krasnoyarsk to Kaask Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 2 Infantrys and 2 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Masaharu regular : -0.33 Russians regular : 1.83 -
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Research Technology - Yamamoto Combat Move - Yamamoto 4 Artillerys and 13 Infantrys moved from N.S to sz60 4 Artillerys and 13 Infantrys moved from sz60 to Java 1 Artillery and 1 Infantry moved from Celebs to sz59 1 Artillery and 1 Infantry moved from sz59 to Java 2 Bombers moved from Malaya to Java 1 Tank moved from Davao to sz70 1 Tank moved from Mindanao to sz70 2 Artillerys moved from Davao to sz70 2 Infantrys moved from Davao to sz70 2 EarlyFighters moved from sz70 to sz59 2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz70 to sz59 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks moved from sz59 to Java 1 Destroyer moved from sz78 to sz76 2 B.Transports moved from sz60 to sz74 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 1 EarlyFighter moved from Malaya to Java Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Destroyers, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Java Yamamoto attack with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks Anzac defend with 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 16 Infantrys and 2 Tanks in Java, round 2 : 5/30 hits, 9.50 expected hits Anzac roll dice for 1 Artillery, 14 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 6/17 hits, 5.83 expected hits 5 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 10 Infantrys and 2 Tanks in Java, round 3 : 11/24 hits, 8.50 expected hits Anzac roll dice for 1 Artillery, 9 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 6/12 hits, 4.17 expected hits 1 Artillery owned by the Anzac, 9 Infantrys owned by the Anzac, 6 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java Yamamoto roll dice for 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Java, round 4 : 7/18 hits, 7.00 expected hits Anzac roll dice for 1 Tank in Java, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Anzac lost in Java Yamamoto win, taking Java from Anzac with 7 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Anzac: 1 Artillery, 15 Infantrys, 1 Marine and 1 Tank Casualties for Yamamoto: 12 Infantrys Non Combat Move - Yamamoto 2 EarlyFighters moved from Java to sz60 1 EarlyFighter moved from Java to sz59 1 Carrier moved from sz70 to sz59 2 Bombers moved from Java to Malaya 8 Infantrys moved from Tokyo to S.Japan Place Units - Yamamoto 1 Bunker and 1 Factory placed in Kichedung 4 Infantrys placed in S.Japan 4 Artillerys placed in Tokyo 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.67 Anzac regular : 1.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Chinese 4 Infantrys moved from Sikang to Szechwan 2 Infantrys moved from Gansu to Shangsi 2 Mech.Infs moved from Tsingnan to Sian 1 Bomber moved from Tsingnan to Sian Purchase Units - Chinese Chinese buy 7 Infantrys, 1 Marine and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 2 Infantrys Hisaichi defend with 1 Artillery Chinese roll dice for 2 Infantrys in Shangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Chinese: 2 Infantrys Battle in Szechwan Chinese attack with 4 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Infantrys in Szechwan, round 2 : 2/4 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Bomber and 2 Mech.Infs Hisaichi defend with 5 Tankettes Chinese roll dice for 1 Bomber and 2 Mech.Infs in Sian, round 2 : 2/3 hits, 1.33 expected hits Hisaichi roll dice for 5 Tankettes in Sian, round 2 : 1/5 hits, 0.83 expected hits 1 Mech.Inf owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in Sian Chinese roll dice for 1 Bomber and 1 Mech.Inf in Sian, round 3 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 3 Tankettes in Sian, round 3 : 2/3 hits, 0.50 expected hits 1 Mech.Inf owned by the Chinese, 1 Bomber owned by the Chinese and 1 Tankette owned by the Hisaichi lost in Sian Hisaichi win with 2 Tankettes remaining. Battle score for attacker is -12 Casualties for Chinese: 1 Bomber and 2 Mech.Infs Casualties for Hisaichi: 3 Tankettes Non Combat Move - Chinese 3 Infantrys and 1 Marine moved from Tsingnan to Gansu 3 Infantrys and 1 Marine moved from Nancheng to Sikang 1 Mech.Inf moved from Urumal to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Infantrys moved from Urumal to Quyan 5 Infantrys and 1 Marine moved from Xining to Tsingnan 1 AAGun moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Marine placed in Xining 2 Infantrys and 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : 3.33 -
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Hisaichi 5 Infantrys and 2 Tanks moved from Jinan to Quingdao 2 Artillerys and 1 Infantry moved from Yakutsk to Angarsk 1 Infantry moved from Yakutsk to Angarsk 1 Artillery, 1 Elite and 1 Infantry moved from Vladivostok to sz1 1 Artillery, 1 Elite and 1 Infantry moved from sz1 to Yakutsk 2 Mech.Infs moved from Seoul to Quingdao 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys moved from Peking to E.Shansi 1 Infantry moved from Hopeh to E.Shansi 5 Tankettes moved from Kiangsi to N.Chunking 2 Tankettes moved from Sian to N.Chunking 1 Bomber moved from E.Shansi to N.Chunking 1 Infantry moved from Kiangsi to Hanan 1 Artillery moved from Shangsi to Sian 1 Artillery moved from E.Shansi to Shangsi 6 Tankettes moved from Hongkong to Kwangsi 1 Tankette moved from Kwangsi to N.French I. 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 1 Artillery moved from Sumatra to sz60 2 Elites moved from Sumatra to sz60 1 Infantry moved from Sumatra to sz60 1 Marine moved from Sumatra to sz60 2 Tanks moved from Sumatra to Bali Hisaichi take Bali from Dutch 2 Infantrys moved from S.Borneo to sz60 3 EarlyFighters moved from sz60 to sz57 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz60 to sz56 6 Artillerys, 1 Battleship, 2 Carriers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine, 1 Submarine and 6 Transports moved from sz56 to sz57 3 Destroyers moved from sz78 to sz76 6 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from sz57 to Soem 2 Artillerys moved from Seoul to sz79 2 Artillerys and 1 B.Transport moved from sz79 to sz74 2 Artillerys moved from sz74 to Manila 1 EarlyFighter moved from E.Shansi to Hanan Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Destroyer, 9 Infantrys, 1 Marine and 6 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Angarsk Hisaichi attack with 2 Artillerys and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Angarsk, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Angarsk Hisaichi win, taking Angarsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in sz57 Hisaichi attack with 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters, 1 Submarine and 6 Transports British defend with 1 B.Transport; Anzac defend with 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports Hisaichi roll dice for 1 Submarine in sz57, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship, 2 Carriers, 1 Destroyer, 3 EarlyFighters and 6 Transports in sz57, round 2 : 4/7 hits, 2.33 expected hits Anzac roll dice for 1 B.Transport, 1 Carrier, 1 Fighter, 2 T.Boats and 8 Transports in sz57, round 2 : 5/13 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Hisaichi 1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 1 Destroyer owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 2 T.Boats owned by the Anzac and 1 Submarine owned by the Hisaichi lost in sz57 2 EarlyFighters owned by the Hisaichi retreated 1 Carrier owned by the Hisaichi, 6 Transports owned by the Hisaichi and 1 Battleship owned by the Hisaichi retreated to sz56 Anzac win with 1 B.Transport, 1 Carrier, 1 Fighter and 6 Transports remaining. Battle score for attacker is -14 Casualties for Hisaichi: 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Submarine Casualties for Anzac: 2 T.Boats and 2 Transports Battle in Manila Hisaichi attack with 2 Artillerys Americans defend with 2 Infantrys Hisaichi roll dice for 2 Artillerys in Manila, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys in Manila, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Infantrys in Manila, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Hisaichi roll dice for 1 Artillery in Manila, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Manila, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Hisaichi lost in Manila Americans win with no units remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Artillerys Casualties for Americans: 2 Infantrys Battle in N.Chunking Hisaichi attack with 1 Bomber and 7 Tankettes British defend with 2 Infantrys and 5 Mech.Infs Hisaichi roll dice for 1 Bomber and 7 Tankettes in N.Chunking, round 2 : 2/8 hits, 3.00 expected hits Chinese roll dice for 2 Infantrys and 5 Mech.Infs in N.Chunking, round 2 : 4/7 hits, 2.33 expected hits 4 Tankettes owned by the Hisaichi and 2 Infantrys owned by the British lost in N.Chunking Hisaichi roll dice for 1 Bomber and 3 Tankettes in N.Chunking, round 3 : 2/4 hits, 1.67 expected hits Chinese roll dice for 5 Mech.Infs in N.Chunking, round 3 : 4/5 hits, 1.67 expected hits 1 Bomber owned by the Hisaichi, 3 Tankettes owned by the Hisaichi and 2 Mech.Infs owned by the British lost in N.Chunking Chinese win with 3 Mech.Infs remaining. Battle score for attacker is -28 Casualties for Hisaichi: 1 Bomber and 7 Tankettes Casualties for British: 2 Infantrys and 2 Mech.Infs Non Combat Move - Hisaichi 2 EarlyFighters moved from sz57 to sz56 Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 6 Tankettes placed in Hongkong 2 Artillerys and 1 Marine placed in Peking 7 Infantrys placed in Seoul 1 Destroyer placed in sz79 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 4.00 Americans regular : 0.33 Anzac regular : 2.00 Russians regular : -0.33 Hisaichi regular : 2.67





